Game Info
Year
1995
Players
2-4
Age
8+
Playtime
20 min
Complexity
1.5/5
Collection
Your Tier
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Description
Real-time multiplayer card game where players race to empty their own stack by playing cards onto shared central stacks.
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Images
GID0453354.jpg
GID0453354_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video W2rgpqXyzjY
Hungry Gamer Discussion at 13:54 sentiment: positive
video_pk 87463 · mention_pk 228612
Click to watch at 13:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- cooperative play
- clever clue mechanic
Cons
none
Thematic elements
- cooperative deduction
- numbers and suits in hand; cooperative deduction
- clue-driven teamwork
Comparison games
none
Mechanics (from transcript analysis)
- cooperative hand management and clues — Guess numbers; manage harmony/agon scoring; rotate cards to table.
- Hand Management — Guess numbers; manage harmony/agon scoring; rotate cards to table.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a beautiful mess of a game
- criminally underrated
- it's a long game
- I adore Guild Master
- this is a very clever game
- it's a fun crazy wacky game
References (from this video)
No references stored for this video.
Video TO8ztMTDVys
Hungry Gamer Top 5 List at 3:26 sentiment: positive
video_pk 87290 · mention_pk 227757
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- quick, clever, portable
- works well in social/Gen Con contexts
- clever design that many players enjoy
Cons
- price around $20 mentioned by the host
- may not have deep strategic depth for some players
Thematic elements
- team coordination under time pressure
- Cooperative, fast-paced card shedding
- casual, party-like experience
Comparison games
- Hanabi
Mechanics (from transcript analysis)
- Climbing Shedding — Players work together to shed cards to meet a target quickly
- cooperative card shedding — Players work together to shed cards to meet a target quickly
- Team coordination — Players communicate and coordinate to optimize plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's light it's quick it's easy it's good stuff
- it's a riff on alien and unlike Nemesis it's lighter
- looks can be deceiving and these games look like teeny tiny little games but there's a lot of game in them
- things in rings... it's the right brain burn the right level of fun
- I have a good time every time I play it
References (from this video)
No references stored for this video.
Video kVWN3emqu9s
Board Game Garden Top 10 List at 15:34 sentiment: positive
video_pk 40462 · mention_pk 122539
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging cooperative deduction
- Interesting information-sharing via card orientation
- Accessible for groups who enjoy social deduction
Cons
- Can be complex to explain quickly
Thematic elements
- expressions and information symmetry
- tabletop social deduction
- cooperative deduction with hidden knowledge
Comparison games
none
Mechanics (from transcript analysis)
- Card orientation information reveal — Placing a card in a certain orientation communicates information to others.
- cooperative deduction — Players try to infer others' cards while revealing hints through card orientations.
- Guessing hidden cards — Players guess cards from other hands to gain information or take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's just a very simple push your luck card game
- it's such a simple game but we have played this so many times with friends and family and it's just a hit every time
- freaking love this game
- it's such a fun time
- I am in love with this game
- Stool Pigeon I 100% recommend it
- this is a great compact small drafting game
References (from this video)
No references stored for this video.
Video 1fMfyWxEjEk
Board Games for One Top 10 List at 5:12 sentiment: positive
video_pk 39724 · mention_pk 119898
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Family-friendly with fast play
- Engaging for mixed-ability groups
- Supports quick, social play and group banter
Cons
- No solo mode may frustrate some players seeking solitaire plays
Thematic elements
- harmony vs agony in a collaborative card-deduction setting
- abstract cooperative deduction game focused on color/number patterns
- light, puzzle-oriented interaction with hints
Comparison games
- The Crew
- Wavelength
Mechanics (from transcript analysis)
- cooperative trick-deduction — Players place a card from their hand to hint at information others might have about their own hand.
- harmony vs agony scoring — As cards are guessed, they go into the Harmony pile or the Agony pile; objective is to maximize Harmony.
- hidden information with hints — Players hint at hand composition via placed cards without revealing exact cards.
- no solo mode — Designed strictly for 2-5 players; no official solo variant.
- time-limited play — Game ends when the draw pile or hand is exhausted; scoring based on completed harmony tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are semi-cooperative modes where you get to betray each other.
- The round structure: event phase, morale phase, production phase, and the meat of the game, the action phase.
- Sleeping Gods is a campaign; it’s supposed to be about 15 hours and replayable with different endings.
References (from this video)
No references stored for this video.
Video EWJlDds62TA
Board Game Garden Top 10 List at 11:21 sentiment: positive
video_pk 37509 · mention_pk 112705
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- presents a fresh cooperative deduction twist that differs from typical party games
- short play times and simple setup make it accessible
- the directional clue mechanic provides a tangible, spatial deduction experience
Cons
- one small packaging issue noted about the larger box relative to the actual contents
Thematic elements
- cooperative logic and communication
- cooperative deduction room where players act as clue-ers
- light, collaborative, witty
Comparison games
none
Mechanics (from transcript analysis)
- clue placement in four directions — on their turn, players place a card in front of them to give directional clues about their hand.
- cooperative deduction — players work together to deduce cards in each other’s hands.
- harmony vs agony tracking — cards placed over-time push harmony up or agony down, influencing endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- remember you are somebody's reason to smile
- I have played this game the most out of all of these games that I've showed you today
- it's easy to teach easy to play game
- each round has a rule card that completely changes the rules
- the art and theming are strong and the components are gorgeous
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5