Game Info
Year
2027
Players
1-4
Age
14+
Playtime
68 min
Collection
Your Tier
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Description
Skill-based dark fantasy boss battler with no dice where players manage stamina and positioning against brutal bosses.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 4 ·
mix 2 ·
neu 0 ·
neg 1
Showing 1–7 of 7
Video dUw1tnQOrFw
BoardGameCo Other at 8:02 sentiment: positive
video_pk 92839 · mention_pk 249656
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very satisfying boss battler.
- Good sense of control and planning against enemy attacks.
- Solid game for fans of boss battling.
Cons
- Wary of rules overload and complexity.
- Not the easiest to dive into.
Thematic elements
- Boss battler with adventure elements
Comparison games
- Primal
Mechanics (from transcript analysis)
- Adventure Mode — Features an adventure mode, though the host was less into it than the boss battler phase.
- Boss Battler — An excellent boss battler system.
- cooperative play — Implied by playing with heroes and companions against a boss.
- Roster of Abilities — Utilizing a roster of character abilities.
- Timing and Mitigation — Managing timing and mitigation of enemy attacks is key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
- This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
- Brass Pittsburgh from Roxley being well, the number one game of all time.
- The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
- But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
- So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
- The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
- The sheer amount of content both excites and scares me for this one.
- So color me both very interested and very hesitant all at the same time.
References (from this video)
No references stored for this video.
Video GIgwamWEN7U
Board Games UnLocked Top List at 2:31 sentiment: mixed
video_pk 82193 · mention_pk 206405
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Feudal Japan setting
- Soulslike intensity
- Personalized story elements
- Bosses react to player actions
Cons
- Virtually no information available
- Not on Board Game Geek
- Company communication is reportedly atrocious
Thematic elements
- Fantasy Japanese setting
- Feudal Japan
Comparison games
none
Mechanics (from transcript analysis)
- Actions influence boss turns — Player actions directly influence the boss's turns.
- Boss Battler — The game is explicitly categorized as a boss battler.
- Campaign — The game is described as a campaign.
- Dice or cards — The game uses dice or cards for actions.
- Hidden Information — Players have hidden information through personal booklets.
- stamina management — The game appears to involve stamina management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, these are ranked in an order of how excited I am of for them to come out, but that is that obviously all remains to be seen.
- You have to primarily be fighting the boss, not a boss that shows up.
- So, this one just looks very quaint. I like the small footprint it has.
- It just feels like it's going to be a very small form kind of boss battler, which for all these other games I've been talking about have been big grandiose games.
- But the JRPG boss battler system is something I'm very excited for and it being a oneshot.
- So, this is the number two because it's into the unknown and my favorite game of all time is uh I was say Attack on Titan is Aon Trespass Odyssey.
- Is what's this one going to end up being like? Is it going to be more epic like atto or is it going to fall flat a little bit like Kingdoms 4 or is it going to land a little bit in the middle?
- So, like I literally just said, Aon Trespass Odyssey is my favorite board game. So when they announced 12 cents of Heracles, it is I just it's more of that
- The boss battler genre is popping off right now. I absolutely love it.
- So, if you know of any boss battlers that were not on this list, let me know in the comments below because I definitely want to check them out because I this is like I mentioned, if it says narrative driven campaign or boss battler, I'm I'm all in.
References (from this video)
No references stored for this video.
Video weC-lLx55ns
BoardGameCo Other at 11:02 sentiment: positive
video_pk 81374 · mention_pk 201643
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Intrigued by the control over the boss aspect.
Cons
none
Thematic elements
- Boss battler game where player actions influence the boss's activation.
- Story mode followed by boss encounters.
Comparison games
- Primal
- DVG games
Mechanics (from transcript analysis)
- Action influence — Player actions influence boss activation.
- Boss Battler — Focuses on battling a boss.
- campaign mode — Features a campaign mode.
- Story Mode — Includes a story mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the most chaotic opening. I probably should just restart, but it's too late now. We're here.
- This is based on the video game, not based on the board game, which also is not based on the video game.
- Teamwork is optional and betrayal is rewarded.
- A big fan of Terraforming Mars said this is the best Terraforming Mars experience they have ever had, period, full stop.
- A lemonade apocalypse game. That's what it is.
References (from this video)
No references stored for this video.
Video 2j7m3mfSMEY
The Dice Tower Analysis at 35:59 sentiment: negative
video_pk 81178 · mention_pk 200366
Click to watch at 35:59 · YouTube ↗
Overall sentiment (raw)
very negative
Pros
- Unique Ronin setting is not another generic fantasy game.
Cons
- Off-putting, spindly, and potentially fragile miniatures.
- Day one gift policy is backer-unfriendly.
- Overly complicated rules, especially line of sight explanation.
- Art style is not appealing.
- Lack of focus on gameplay and excitement.
- Questionable quality of rendering for miniatures.
Thematic elements
- combat, miniatures
- Ronin era Japan
Comparison games
none
Mechanics (from transcript analysis)
- Line of Sight — if you in this page right here feel like you have to explain line of sight
- miniatures — This is the big miniature.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is my pick for the worst thing this week.
- It just looks heartless, mean, uh stupid.
- I just as a matter of course hate that.
- I haven't bounced off of one this hard in a while, I got to say.
- Also, I want more waves of some type, more types of electronic waves near my brain.
References (from this video)
No references stored for this video.
Video vQRj8KzLD_o
Review at 0:01 sentiment: positive
video_pk 78072 · mention_pk 189217
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever job with secret goals in the story mode.
- Liked the clashing system in the story mode.
- Loved the boss row and the management/control over it.
- Loved the character abilities, how they combine, and how they are set up.
- Satisfying combination of abilities leading to powerful blows.
- Great combat system that is streamlined without being overwhelming.
- Streamlined combat board.
- Enemy and boss mechanics are cool.
- Great deal of control over the battlefield.
- Feels powerful when facing overwhelming threats.
- Reminds host of Primal, a favorite boss battler.
- Excited to dive into the game more.
- Optimistic about the final product.
Cons
- Had a harder time understanding the story mode's narrative and world-building.
- Not super invested in the story mode, finding it 'fine'.
- 50-page rulebook with many small details and nuances that require frequent referencing.
- The complexity of rules can affect balance and requires repeated lookups.
- Need to relearn rules after a long break between plays.
- Only one scenario available in the prototype, leading to potential boredom if replayed extensively just to learn rules.
Thematic elements
- The Book of Secrets gives you your own personal backstory and goals.
Comparison games
- Primal
- Tanares Adventures
- Oathsworn
- Tainted Grail Adventures
- Bloodstones
Mechanics (from transcript analysis)
- Boss Battler — Players face off against a variety of bosses.
- Card-driven combat — Actions taken by players determine the cards that go into the boss's sequence, allowing for prediction of enemy actions.
- cooperative play — Players control their intrepid heroes and face off against bosses together.
- Deck Building — Players choose weapons, abilities, and a combination of cards from a pool to build their character's kit.
- Dice Rolling — Used for combat, though an alternative destiny deck can be used to augment actions and even out luck.
- Solo Play — The game can be played solo with a companion system where companions have their own objectives and voting decks.
- Variable player powers — Characters have unique abilities and can be augmented with chosen weapons and abilities.
- Voting system — A system where choices are made and players vote, with the Book of Secrets influencing personal objectives and potentially causing disagreement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be a very different format than my usual reviews.
- So, how does this game play? Ronin's Revenge is a boss battler, a boss battler where you and your various intrepid heroes...
- The Book of Secrets gives you your own personal backstory and goals.
- The combat system gives you most of that without the overload management that might come if you're playing with the larger system.
- This is possibly my favorite game system since Terra's Adventures from the Gore Games.
- My only complaint against this game is it's a 50-page rulebook with a lot of nuances as far as how this system operates.
- I really like this game.
- I believe that will go up.
- I don't have a single aspect that I would actually complain about as far as how the game system works.
- I do have a complaint that there's just a lot of rules to get into to be able to enjoy what this game does.
References (from this video)
No references stored for this video.
Video MN6Boa9MS6E
Review at 0:03 sentiment: positive
video_pk 78070 · mention_pk 189214
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds a lot of strategy to simplicity.
- Good tactical and strategic decisions in combat.
- Ability to break cards and take advantage of vulnerabilities.
- Story elements are easy to engage with.
- Incorporates player input for voting/opinions.
- Good for those who like boss battlers and one-shots.
- Teaches the game well with a good onboarding ramp.
Cons
none
Thematic elements
- Adventures of four different adventurers
- Choices at the end of story passages, secrets revealed throughout the game
Comparison games
- Tenerys RPG
- Arena the Contest
- Spell Legends
- Odolin
- Dark Souls
- Monster Hunter
Mechanics (from transcript analysis)
- Action Point Allowance — On a character's turn, they can move and take an action, with movement having a base value and actions costing stamina.
- Area control / placement — Fire tiles can be placed on zones, affecting heroes in those areas.
- Boss battles — The game features boss battles with large amounts of hit points, wound decks, and specific attack patterns and events.
- Combat System — Combat involves attacking, defending, dodging, and managing character stats and abilities, with specific mechanics for different attack types (heavy, light, special) and vulnerabilities.
- Deck Building — Characters have destiny decks used for attack and defense, and players can choose cards to use.
- Dice Rolling — Dice can be used for attacks and defense, or players can use cards with set attack and defense values.
- Hand Management — Players manage a hand of cards, deciding when to use them for attacks or saving them for defense.
- Resource Management — Stamina is used for movement and actions, and players can gain more by resting or through card effects.
- Story Book / Legacy Elements — The game uses campaign books with story passages and choices, and a fact sheet to track progress which can affect later game setups.
- Voting system — Destiny cards have numbers used to vote on choices presented in story passages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's crazy. Uh, just an envelope, a whole bunch of cutout pieces and use your own miniatures. Uh, it's interesting how we had humble beginnings and now they make million-dollar games.
- If you understand how their games work, it really is is, hey, this is simplicity, but yes, we want to add lots of layers of strategy to it.
- The key to this game though and the real key to this game is the strategy of using these attacks.
- It's like almost like playing Dark Souls is where you have somebody working with you and you get it to where it's like if I hit them at this point, they go down to one knee and then we can let off this big attack together.
References (from this video)
No references stored for this video.
Video mDDSsMwrVXg
Preview at 0:13 sentiment: mixed
video_pk 78069 · mention_pk 189213
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Gorgeous and gigantic miniatures.
- Interesting game system with narrative choices.
- Campaign book that is not like other games.
- Good customer service and engagement from the publisher.
- Potentially tens of hours of entertainment.
- High component count.
- The core box offers plenty of gameplay content.
- Cross-over content with Tanares and Odalys mentioned.
Cons
- Main image and project description do not accurately represent the game's depth.
- The game's theme and mechanics are not for everyone (Souls-like).
- Price of the all-in pledge ($299) is high.
- Concerns about content being 'stripped out' of the core box and repackaged as add-ons.
- Acrylic tokens do not feel premium.
- The cardboard deluxe holder is considered overpriced at $19.
- The selling of the storybook and expansions was not well done.
- The value proposition of the all-in pledge is questioned.
- The game's narrative depth is not well highlighted.
- The 'all-in' pledge does not include the Kurokai Dragon by default, but it can be obtained via day-one backing.
Thematic elements
- Yokai power reaching its peak, samurai facing dying.
- Sengoku era Japan
- Uncovering and unweaving backstories through chapters in envelopes.
Comparison games
- Hitman
- Kingdom Death Monster
- Into the Unknown
- Oathsworn
- Time of Legends: Destinies
- Tanares
- Odalys
- Expeditions
- Samurai Oathsworn
Mechanics (from transcript analysis)
- Campaign play — The game features a campaign mode with chapters and envelopes to open.
- Character progression — Players can level up characters and make choices that affect the narrative.
- Cooperative boss battle — Players work together against bosses whose actions are influenced by player turns.
- Dice/Card driven actions — Actions are determined by dice or cards.
- Narrative choices — Player choices influence the unfolding story and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Prepare your soul.
- Welcome to true souls-like intensity.
- Don't focus on the minis, focus on what the game is.
- The core box has plenty of gameplay content.
- They also did A D Gogo now. So, it's like don't do that.
- I feel like that just is you getting just jerked there. Pretty rough.
- The main image not only just objectively doesn't like draw you in but it doesn't tell you like I don't feel like it really bears the heart of this game and how cool this game is and what it is of like you leveling up these characters and figuring out their story and stuff. And instead it just looks like, 'Ah, another big I'm going to go and fight this guy.'
- And it's just Thank you. Blender is a software package. It's a sculpting software. Okay.
- I hate the more I look in this project, I just want to get out of here without reading more.
References (from this video)
No references stored for this video.
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