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Oranges & Lemons box art

Oranges & Lemons

Game ID: GID0453373
Game Info
Year
2025
Players
2-5
Age
12+
Playtime
120 min
Complexity
2.5/5
Collection
Your Tier
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Description

Players start with two workers in early 18th century London and expand their commerce empire by acquiring transportation and engaging in buying and selling goods across multiple economic systems

Description

Players start with two workers in early 18th century London and expand their commerce empire by acquiring transportation and engaging in buying and selling goods across multiple economic systems

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 8 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video yUP1hobX9nE Heavy Cardboard Discussion at 1:46:56 sentiment: positive
video_pk 86402 · mention_pk 223381
Heavy Cardboard - Oranges & Lemons video thumbnail
Click to watch at 1:46:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rather fantastic
Cons
  • I generally dislike worker placement games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video sDOB7XkZw-w Board Gaming Ramblings Other at 6:26 sentiment: positive
video_pk 86292 · mention_pk 222826
Board Gaming Ramblings - Oranges & Lemons video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super good.
  • Really good game.
  • Crunchy, great game.
  • Played four players, very good experience.
  • Really want to play more.
  • Really like the artwork.
  • Really, really enjoyed it.
  • Cannot wait to play it again.
Cons
  • Artwork might not be appealing to many people.
Thematic elements
  • Oranges and lemons, though there are no oranges in the game.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The action selection is described as pretty cool.
  • Supply and demand — Sneaked into the game market like an assassin.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • time is weird
  • we played a lot of shelf of Shame games or games we haven't played before
  • my most fun experience this month uh has to be playing Clank Legacy 2 dos with our friends
  • it's not my favorite game of all time but I am enjoying it
  • I really want to play more
  • it's a great Euro game because we don't care about theme
  • this is really good and it's also a origan word for weird M which is weird that but it's great
  • it was horrible I don't know what to say it was horrible
  • it's Randomness the game like I would rather play YSI because that has more strategy than this game
  • if we say it like silly and stuff but it helps us with the algorithm
  • it's not because it is the best game ever and it's not even maybe because it's the best campaign game ever but it's just coing I'm just a sucker for these kind of games
  • it's basically Pokemon but just not
  • we love these Campaign games I think like the main reason is because it's like a different thing from all the Euro games we play
References (from this video)
No references stored for this video.
Video -gr86AutUK0 Board Gaming Ramblings Other at 14:21 sentiment: positive
video_pk 86223 · mention_pk 222504
Board Gaming Ramblings - Oranges & Lemons video thumbnail
Click to watch at 14:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun
  • Great
  • Had so much fun
  • Highly recommend
Cons
  • No oranges in the game
  • Kept forgetting what I was getting points for
Thematic elements
  • Fruits (Oranges and Lemons)
Comparison games
none
Mechanics (from transcript analysis)
  • Queue activation — The order of workers in the queue determines the order of action triggering.
  • Worker Placement — A worker placement game where workers are placed in a queue and actions trigger later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • something's going to happen that's never happened in keeper call history
  • this is the first ever hi episode so we never done this before
  • this is the one of the worst games I've played in a long long time
  • the way we consume games which is not normal and you should not try to consume games the way we do because we do this for you
  • my best with oranges is lemons because it has no oranges in it and it's fun
References (from this video)
No references stored for this video.
Video umJQ7svxicE Heavy Cardboard Rules Teach at 0:09 sentiment: positive
video_pk 86102 · mention_pk 222032
Heavy Cardboard - Oranges & Lemons video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanically very simple
  • Straightforward to learn after one round
  • Multiple ways to score points
Cons
none
Thematic elements
  • Nursery Rhyme
Comparison games
  • Martin Wallace game
Mechanics (from transcript analysis)
  • action programming — Players program actions by placing workers, and then these actions are resolved in a specific order.
  • Area Majority — Bells can be placed on action spots, displacing existing bells of lower or equal level, with higher level bells displacing lower ones.
  • Income — Players gain income during the end of round cleanup phase, influenced by loans and bell placements.
  • Resource Management — Players manage resources such as money, lemons, bricks, and pans.
  • Set Collection — Players acquire various items like lemons, bricks, and pans, and EIC ships.
  • Stock market — Players can buy and sell shares, with stock values fluctuating based on game events.
  • Take That — Player actions, like placing bells, can displace other players' bells, affecting their bonuses.
  • Tile Placement — EIC tiles are drawn and placed, influencing stock values.
  • track movement — Players move up tracks, such as the St. Catherine's track, for points.
  • Worker Placement — Players place workers on action spaces on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is arguably the most important part of the game
  • it is a point salad
  • it's actually mechanically very simple
  • yummy loans
  • Bells yeah it's where Bells go to die
  • I am a pancake snob
  • Black Arrow stuff Stu sure looks like that says hey get a pancake some pancakes
References (from this video)
No references stored for this video.
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 23:33 sentiment: positive
video_pk 84109 · mention_pk 213293
Board Gaming Ramblings - Oranges & Lemons video thumbnail
Click to watch at 23:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really liked oranges and lemons
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video dcYVlE6b1Nw The Board Game Garden Discussion at 12:45 sentiment: positive
video_pk 80653 · mention_pk 197020
The Board Game Garden - Oranges & Lemons video thumbnail
Click to watch at 12:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker placement mechanism
  • Satisfying set collection and scoring
  • Pleasant surprise, not what was expected
Cons
none
Thematic elements
  • Nursery rhyme inspiration
Comparison games
none
Mechanics (from transcript analysis)
  • End-game scoring — Points are awarded for various collected items and majority bonuses.
  • Set Collection — Players collect cubes to fulfill contracts and gain points for sets of items.
  • Worker Placement — Meeples are placed in the center, and their order determines placement into worker spots. Actions are activated in order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May was a very solo gaming-heavy month, which made me really happy.
  • I really do want to start doing solo gaming more because I just love it so much.
  • So, yes, definitely recommend if you want a little day-to-day fun puzzle.
  • This is definitely a game that broke my brain.
  • The new version, the art is just absolutely stunning. I cannot get over it.
  • The game that we had the most laughs with in the month of May is a game called Cats Pushing Things Off Shelves or something like that.
  • I think the folding of the pastry in this game and the placing of the polyomino tiles freaking breaks my brain every time that I have played this, and it is just such a fun satisfying puzzle that has a lot of challenge to it.
  • If
  • this game is so relaxing to me.
  • you are trying to create kind of empty spots in between your polyomino shapes.
  • absolutely gorgeous game, very satisfying.
  • All of the different like flowers and stuff on the tiles have this beautiful holographic foil on them that just like makes them shine.
  • this game is from a smaller indie publisher and this is a game that more people need to experience, more people need to play.
  • it is a hand management game where you're going to have specific customers that are going to need specific numbers uh and also specific kind of suits and you're going to be playing cards from your hand as well as from this table in front of you in order to serve those customers
  • this game comes with like unlockable boxes, which I haven't even unlocked all of the ones that came in this prototype.
  • I think this game is absolutely fantastic and definitely needs all the love.
References (from this video)
No references stored for this video.
Video yWITKxR371w Review at 5:46 sentiment: positive
video_pk 78144 · mention_pk 189495
Oranges & Lemons video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever action programming and placement mechanics
  • Good player interaction through blocking worker spots
  • Tactile planning and engaging turn-to-turn decisions
  • Tense gameplay, especially in the latter half
  • Good replayability due to worker placement variety and EIC tile randomness
  • Fast-paced gameplay with minimal downtime
Cons
  • Busy board and artwork can be distracting
  • Iconography could be clearer
  • Scoring can be tedious and some aspects are not intuitive
  • Stocks feel undervalued or underpowered compared to other scoring opportunities
  • Minor component quibbles (e.g., cube shape vs. space shape)
Thematic elements
  • Nursery rhyme
Comparison games
  • Dominant Species Marine
  • Crystal Palace
Mechanics (from transcript analysis)
  • action programming — This is an action programming game in which players are going to take turns placing their workers out here and then we will activate all of the locations 1 to 16.
  • Area Majority — Players place bells on locations, and having the most bells or specific types of bells can grant bonuses or points.
  • End-game scoring — Points are awarded at the end of the game for various achievements like votes, loans, shares, and cargo.
  • Route Building — The game involves upgrading storage capacity through a sequence of unlocks.
  • Set Collection — Players collect resources like lemons and bricks to fulfill certain actions or gain points.
  • Stock market — Players can buy and sell stocks, with prices fluctuating based on EIC actions.
  • Worker Placement — Players are going to take turns placing their workers out here and then we will activate all of the locations 1 to 16.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and programming the two direct bir directional aspect of it I think is really great.
  • Tempo has been our word for 2024 and this game 25 yes this current year even.
  • My only real beefs with the game I have three and one two of them I would argue are kind of trivial.
  • If you don't have that much money although that's true oh that is not nearly as Val yeah I I think I just do the safe thing.
  • Chip chop chip chop The Last Man is dead I like that version better.
  • I realized very quickly that starting with at least having $4 or $3 gives you some as the game ramps up having $8 having four six and even just a couple of bucks to be able to go into key having a couple of dollars get into these locations that are super important yeah yeah it is vital.
  • You're not getting anything that's sad that was $1 short bummer yeah and he takes my mask was off by one and now I get this.
References (from this video)
No references stored for this video.
Video K6wg3tIaz3c Review at 13:44 sentiment: positive
video_pk 78143 · mention_pk 189494
Oranges & Lemons video thumbnail
Click to watch at 13:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The bidirectional action planning and programming is extremely clever and the hook of the game.
  • Smooth downtime and engaging player interaction.
  • The game has a small footprint with a place for everything.
  • The mechanics and flow of the game are very solid, leading to a positive overall experience.
  • The game feels new and fresh despite being a worker placement.
Cons
  • Scoring is a chore, tedious, no fun, and some of it doesn't make sense.
  • Some iconography could be clearer and color differentiation for wilds is lacking.
  • Mismatched shapes for workers and worker spots are a quality of life issue.
  • The stock market mechanic feels undervalued and underpowered compared to other options.
  • The price underneath the action spaces is covered, which is a minor quality of life issue.
Thematic elements
Comparison games
  • Dominant Species: Marine
  • Dominant Species
  • Crystal Palace
Mechanics (from transcript analysis)
  • action programming — Players program actions in advance, with a unique bidirectional aspect where placement affects future turns.
  • Resource Management — Managing resources like money and bricks is crucial, with different mechanics for acquiring and utilizing them.
  • Set Collection — Collecting sets of items, possibly for end-game scoring, is mentioned in relation to stock markers.
  • Stock market — A stock market mechanic is present, with discussion on its valuation and effectiveness during gameplay.
  • Tile Placement — Cargo tiles are flipped, adding randomness and a target for players.
  • Worker Placement — A core mechanic where players place workers to take actions, with interaction based on availability and action placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought this was going to be boring I didn't think the tension would be here and the tension of the of the actual actions and how they how placement of the action is so important you know and obviously Tempo has been our word for 2024.
  • The scoring is a little bit of a chore and maybe yeah it sucks I hate it I really do it has nothing to do with sour grapes or anything I that just tedious and no fun and it some of it doesn't make sense.
  • My favorite thing about the game is the the the action uh planning in both directions the fact that it does it coming and going right for uh both where you place out there for you know the initial and then it has an impact on the next round based on where you are um I think is awfully awfully clever.
  • The mechanics and how it flows is actually really really really solid.
  • Chip chop chip chop The Last Man is dead I like that version better.
References (from this video)
No references stored for this video.
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