Skip to main content
Dice Throne: Vanguard box art

Dice Throne: Vanguard

Game ID: GID0453393
Game Info
Year
2026
Players
2-4
Age
14+
Playtime
30 min
Complexity
1.8/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A fast-paced dice-rolling combat game featuring four original Vanguard heroes with unique abilities and fresh mechanisms compatible with all Dice Throne heroes

Description

A fast-paced dice-rolling combat game featuring four original Vanguard heroes with unique abilities and fresh mechanisms compatible with all Dice Throne heroes

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video uyENd9AEM68 Man vs Meeple Preview at 0:06 sentiment: positive
video_pk 84418 · mention_pk 214468
Man vs Meeple - Dice Throne: Vanguard video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they're all so uniquely different. And it blows my mind kind of how they can continue to innovate and using all of the same components and all of the same basic rules, how they can come up with with new characters that make me go, 'Oh, that's interesting.'
  • It's a really interesting way to play and this feeling of like mining through the deck and constantly trying to unearth these ore and draw them into your hand so you can add them to your forge. Totally unique type of gameplay.
  • As much dice stone as I've played, I've never felt uh kinetically so more uh so much more connected with a character and what they're doing in this because you really do feel like you're moving forward.
  • Yeah, it is a really cool mechanic moving back and forth. Like I said, I can't stress enough how much how thematic it feels while you're playing because it really kind of leans into everything.
References (from this video)
No references stored for this video.
Video 50NHwXBdyS0 Board Game Critique Review at 0:30 sentiment: positive
video_pk 84156 · mention_pk 213577
Board Game Critique - Dice Throne: Vanguard video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • genuinely new mechanical ideas for each hero
  • tight thematic integration (armor slots, board presence, and form-shifting feel tangible)
  • high production quality: art, boards, and tactile components
  • strongly expands Dice Throne’s ceiling and strategic depth
  • backwards compatibility with Season 1 heroes is functional (with caveats)
Cons
  • notable complexity creep and heavier bookkeeping for some heroes
  • potential balance issues in mixed play (season 1 vs. season 2 heroes can feel lopsided without careful tuning)
  • component management can be overwhelming (tokens, ore piles, etc.)
  • Kickstarter exclusivity for deluxe bits can create FOMO and accessibility concerns
Thematic elements
  • asymmetrical hero design, crafting/energy management, and tactile component integration
  • fantasy dice combat arena featuring four distinct heroes with unique playstyles
  • tactical, high-variance duels with a strong emphasis on theme-reinforced mechanics
Comparison games
  • Dice Throne
  • Dice Throne Season 1
  • Dice Throne Season 2
Mechanics (from transcript analysis)
  • Dice Rolling — core heartbeat mechanic unchanged from base Dice Throne; players roll dice to trigger actions and deal damage
  • dice rolling with up to three re-rolls — core heartbeat mechanic unchanged from base Dice Throne; players roll dice to trigger actions and deal damage
  • druid's shapeshifting in combat — form switching between cat and bear with wounds, regeneration, and state-based effects that reward sequencing
  • duelist' footwork board — a five-space movement system allowing forward (attack) or backward (defense/card draw) positioning with tempo implications
  • forgemaster's crafting and ore/resource management — ore cards, scraps, gold, and ultimatium resources drive modular armor and weapon crafting on the fly
  • sun elf energy/dawn-dusk cycle — collect energy from dusk to dawn, then spend it for bonuses, healing, or bursts; introduces a resource-management puzzle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The moment you place that ultimatium helmet or hit perfect footwork into a surgical strike or time a cat to bear pivot... it's electric."
  • "It's like playing a tempo control mage in a dice brawler."
  • "Final verdict, 8.5 out of 10. Bold, beautiful, and mechanically ambitious."
  • "Backwards compatibility works, but with a big asterisk."
  • "Tiny decisions that snowball, but it might be too snowbally in mixed seasons."
References (from this video)
No references stored for this video.
Video RdpsjGA_KqI Playthrough at 0:02 sentiment: mixed
video_pk 79555 · mention_pk 193049
Dice Throne: Vanguard video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The 'good hall' mechanic shined for the player.
  • The player likes the feel of the game and sees potential for multiplayer.
Cons
  • Forge Master was not working out for the player against Nuraxis.
  • Masterwork defense rolls were not good, especially early on without armor.
  • Player did not find themselves rolling much attack.
  • The game was a tough one, and the player felt they didn't manage shields or ore optimally.
Thematic elements
  • forging armor
Comparison games
none
Mechanics (from transcript analysis)
  • crafting — Players use ore cards and previously crafted items to fulfill blueprints and create new armor.
  • Deck Building — The player mines their deck, drawing cards and placing some on the bottom, implying a deck management aspect.
  • Dice Rolling — Dice are rolled for combat, defense, and to activate certain abilities.
  • Hand Management — The player draws an opening hand and must decide which cards to use for crafting or scrap effects.
  • Passive abilities — The 'forge' and 'mines' are described as passive abilities that players can utilize.
  • Resource Management — The player uses ore cards to craft armor and mentions managing CP (currency).
  • Scrap effect — Ore cards can be used for their scrap effect to gain CP or trigger other abilities.
  • Set Collection — Blueprints require specific lower-level versions of helmets and shields before crafting higher-level ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forge Master is not working out for me.
  • I kind of like the feel of it. I could see it being a pretty good one, maybe in multiplayer, maybe not so much against Nuraxis.
References (from this video)
No references stored for this video.
Video a3JnuFPl7Vc Playthrough at 0:02 sentiment: positive
video_pk 79579 · mention_pk 193076
Dice Throne: Vanguard video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed this one.
  • Very cool Vanguard hero.
  • The reviewer enjoyed the overall experience despite some minor critiques.
Cons
  • Would have preferred a tracker for hero forms instead of overlays.
  • Did not get a lot of upgrades onto the board.
  • Was a little bored with the dualist hero.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Cards are drawn, played, and can be sold for CP or used for specific actions and modifiers.
  • Combat — Involves offensive and defensive rolls, damage dealing, and applying status effects.
  • Dice Rolling — Used for attacks, defense, and triggering various abilities and effects.
  • Health tracking — Players manage their health, which is reduced by damage and increased by healing effects.
  • Resource Management — Players manage CP (currency) to perform actions like upgrading cards or transforming.
  • Shape shifting — Allows the druid to transform into different forms (bear, cat, druid) with unique abilities.
  • Status Effects — Includes effects like regenerate (heal over time), wound (damage in upkeep), and thick hide (increased defense).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a tutorial. This just simply a playthrough.
  • Shape shift unique status effect stack limit two. Transform into one of your three forms.
  • When bear form is active, your defensive ability is stronger.
  • When cat form is active, if you conclude your offensive role phase with an attack, add two damage and inflict wound.
  • This was a really, really close game, guys.
  • I did not get a lot of upgrades onto my board.
  • I was actually a little bit bored with it [the dualist].
References (from this video)
No references stored for this video.
Video LULVwNzTKVE Playthrough at 0:00 sentiment: positive
video_pk 78485 · mention_pk 191177
Dice Throne: Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick gameplay
  • Lots of mitigation despite dice luck
  • Interesting character mechanics (footwork, armor crafting)
  • Exciting and fast-paced matches
Cons
  • Luck factor can be high
  • Armor not always usable by the time it's crafted
Thematic elements
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • character abilities — Each character has unique abilities, stances, and upgrade paths (Duelist's footwork, Forgemaster's armor crafting).
  • damage mitigation — Players can defend against or reduce incoming damage through various means, though the effectiveness varies.
  • Deck Building/Bag Building (implied) — The Forgemaster mines their deck for specific cards (ore), suggesting a deck or bag building element where players try to draw needed components.
  • Dice Rolling — Core mechanic of the game, central to all actions and outcomes, including Yahtzee-style rolling and re-rolling.
  • Hand Management — Players manage a hand of cards to play abilities, upgrades, and special actions.
  • Resource Management (CP) — Players spend Combat Points (CP) to play cards and activate abilities.
  • stance system — The Duelist utilizes forward and backward stances that affect their offensive and defensive capabilities.
  • upgrades — Players can upgrade their abilities (e.g., Faint Attack two) or craft equipment (e.g., armor, shields, helmets).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've got the duelist here versus the Forgemaster.
  • You're going to destroy me. He's promised he's promised to destroy me in one round.
  • The thing I love about this game, and I think that the thing that everyone loves about this game, if you've never seen dice throne played before, uh, it's got this cool yatsi mechanic, which which does kind of lead to a luck factor that normally I don't love, but there is so much mitigation in the game.
  • The game is so quick that like you can't just say, "Oh, you're better at dice than you're probably going to win."
  • This is a no holds bar of Dice Stone.
  • I don't think we've ever played a faster Dice Throne.
  • Until next time, make sure everyone has front at the table and we'll see you then.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
View on BoardGameGeek