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Walkable City box art

Walkable City

Game ID: GID0453591
Game Info
Year
2027
Players
1-4
Age
10+
Playtime
60 min
Complexity
2/5
Collection
Your Tier
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Mechanic profile
Not enough video data yet
Vibe profile
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Description

A city-planning puzzle game where players design walkable neighborhoods by placing tiles to connect homes shops and parks without relying on cars

Description

A city-planning puzzle game where players design walkable neighborhoods by placing tiles to connect homes shops and parks without relying on cars

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–2 of 2
Video ehv76_gV76M The Dice Tower News at 32:54 sentiment: negative
video_pk 82204 · mention_pk 206440
The Dice Tower - Walkable City video thumbnail
Click to watch at 32:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The board visual design is considered very poor and off-putting.
  • The game does not evoke its theme visually.
  • The visuals detract significantly from the excitement of the game.
Thematic elements
  • building a transportation system
  • city
Comparison games
  • Get On Board
  • Let's Make a Bus Route
  • On Tour
  • Daybreak
Mechanics (from transcript analysis)
  • Bag Building — It is described as a 'Bag building kind of cooperative game'.
  • Cooperative — It is described as a 'cooperative game'.
  • Push Your Luck — The mechanics are described as 'Push Your Luck bag building'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to like this so bad.
  • But I hate that board so much.
  • You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
  • This board 100% looks like a prototype. It does not look finished.
  • The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
  • I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
  • The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
  • And after all of that, I'm like, I have no idea how to play this game.
  • This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
  • And it's a stunning looking game.
  • I have zero I have less than zero interest in this
  • This game is reading its own press.
  • Botany came out some time ago.
  • For all of their games, they have a super deluxe wooden box version.
  • This is making almost a million dollars.
  • I think that their games look fantastic.
  • What they're going for, and they nail that that vibe, right? That look.
  • I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
  • My pick is the same one that we started the episode with and that is the Old King's Crown.
  • This looks great. This looks great.
  • This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
  • It is the kind of game I will avoid at all costs.
  • It's a stunning looking game.
  • I have zero I have less than zero interest in this.
  • My pick of the day is Rematch, the I guess puzzle fighter board game.
  • And I'm going to go with uh the Old Ones of El Dorado here.
  • What is Hamtel? Is that Is that a compound word?
  • I love that they're like this really took a left turn and they're like okay, you can use this thing.
  • Look at this guys. This is uh
  • This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
  • Children love being flung about the room.
  • My stretch goals are for $50,000 website, inventory, and marketing.
  • He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
No references stored for this video.
Video Oga1v8_b6wk Good Time Society Playthrough at 22:12 sentiment: positive
video_pk 38523 · mention_pk 116017
Good Time Society - Walkable City video thumbnail
Click to watch at 22:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and thematic alignment with urban planning
  • tile-lane design affinity for Tile Lane fans
  • enjoyable art style and approachable rules
Cons
  • perhaps slower in early play; learning curve for non-urban-planning fans
Thematic elements
  • Sim City-style city-building with transit options
  • urban planning and public transit development
  • cooperative, deck-building with network-building elements
Comparison games
none
Mechanics (from transcript analysis)
  • co-op push-your-luck — players collaborate to push progress while competing for efficiency
  • Deck Building — players build a personal deck to perform actions and plan routes
  • deck-building — players build a personal deck to perform actions and plan routes
  • network-building — players connect transit networks across four modes (light rail, buses, bikes, walking)
  • Network/Route Building — players connect transit networks across four modes (light rail, buses, bikes, walking)
  • Push Your Luck — players collaborate to push progress while competing for efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a skull, y'all. it's a skull.
  • the cheeky gorilla.
  • Walkable City, the urban planning board game.
  • this is NPC Rivals.
  • the grubby microtransactions will help you.
References (from this video)
No references stored for this video.
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