Game Info
Year
2027
Players
1-4
Age
10+
Playtime
60 min
Complexity
2/5
Collection
Your Tier
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Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A city-planning puzzle game where players design walkable neighborhoods by placing tiles to connect homes shops and parks without relying on cars
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–2 of 2
Video ehv76_gV76M
The Dice Tower News at 32:54 sentiment: negative
video_pk 82204 · mention_pk 206440
Click to watch at 32:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- The board visual design is considered very poor and off-putting.
- The game does not evoke its theme visually.
- The visuals detract significantly from the excitement of the game.
Thematic elements
- building a transportation system
- city
Comparison games
- Get On Board
- Let's Make a Bus Route
- On Tour
- Daybreak
Mechanics (from transcript analysis)
- Bag Building — It is described as a 'Bag building kind of cooperative game'.
- Cooperative — It is described as a 'cooperative game'.
- Push Your Luck — The mechanics are described as 'Push Your Luck bag building'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I want to like this so bad.
- But I hate that board so much.
- You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
- This board 100% looks like a prototype. It does not look finished.
- The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
- I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
- The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
- And after all of that, I'm like, I have no idea how to play this game.
- This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
- And it's a stunning looking game.
- I have zero I have less than zero interest in this
- This game is reading its own press.
- Botany came out some time ago.
- For all of their games, they have a super deluxe wooden box version.
- This is making almost a million dollars.
- I think that their games look fantastic.
- What they're going for, and they nail that that vibe, right? That look.
- I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
- My pick is the same one that we started the episode with and that is the Old King's Crown.
- This looks great. This looks great.
- This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
- It is the kind of game I will avoid at all costs.
- It's a stunning looking game.
- I have zero I have less than zero interest in this.
- My pick of the day is Rematch, the I guess puzzle fighter board game.
- And I'm going to go with uh the Old Ones of El Dorado here.
- What is Hamtel? Is that Is that a compound word?
- I love that they're like this really took a left turn and they're like okay, you can use this thing.
- Look at this guys. This is uh
- This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
- Children love being flung about the room.
- My stretch goals are for $50,000 website, inventory, and marketing.
- He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
No references stored for this video.
Video Oga1v8_b6wk
Good Time Society Playthrough at 22:12 sentiment: positive
video_pk 38523 · mention_pk 116017
Click to watch at 22:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematic and thematic alignment with urban planning
- tile-lane design affinity for Tile Lane fans
- enjoyable art style and approachable rules
Cons
- perhaps slower in early play; learning curve for non-urban-planning fans
Thematic elements
- Sim City-style city-building with transit options
- urban planning and public transit development
- cooperative, deck-building with network-building elements
Comparison games
none
Mechanics (from transcript analysis)
- co-op push-your-luck — players collaborate to push progress while competing for efficiency
- Deck Building — players build a personal deck to perform actions and plan routes
- deck-building — players build a personal deck to perform actions and plan routes
- network-building — players connect transit networks across four modes (light rail, buses, bikes, walking)
- Network/Route Building — players connect transit networks across four modes (light rail, buses, bikes, walking)
- Push Your Luck — players collaborate to push progress while competing for efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a skull, y'all. it's a skull.
- the cheeky gorilla.
- Walkable City, the urban planning board game.
- this is NPC Rivals.
- the grubby microtransactions will help you.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2