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Everdell Journeys box art

Everdell Journeys

Game Info
Year
2026
Players
1-6
Age
Playtime
60 min
Publisher
Tycoon Games
Complexity
0/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A card-drafting adventure in the world of Everdell where players guide travelers along paths built from cards

Description

A card-drafting adventure in the world of Everdell where players guide travelers along paths built from cards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–12 of 12
Video YQtr9mSLS6U Bower's Game Corner Analysis at 3:11 sentiment: neutral
video_pk 157566 · mention_pk 437708
Bower's Game Corner - Everdell Journeys video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • You're going to be able to get this after the fact.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And kudos to them because I appreciate cockroaches. I really not actual cockroaches. I hate them. They disgust me. But cockroaches who can just stick to their goal and march no matter what.
  • We got 10 playmats. Yeah. We got 15inch fluffies. We got blankets. We got we got a pledge, You can buy everything Everdell ever. We got a whole We got enough add-ons. We got add-ons for days.
  • So to tabletop tycoon, I salute you. I don't like the cut of your jib. I didn't like it all so long ago, but you have survived and you've thrived and you are shifting industry standard.
  • I still think this main image is just terrible.
  • I think not leaning into the 10 players because you do hear like once you get here, but like let me know it's 10 players on the outside, right? Like how does that hurt at all? Anyone?
References (from this video)
No references stored for this video.
Video X8wKggaKGC8 Board Game Hangover Top List at 0:13 sentiment: positive
video_pk 153479 · mention_pk 427877
Board Game Hangover - Everdell Journeys video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • the world of Everdale
  • flavor text sets up the world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — you will have a pile of cards, pick one, and pass the rest to other players. Cards are placed in rows to form a path for an adventurer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the artwork in this game. It's gorgeous everywhere you see it.
  • My favorite action you can do in this game is marking territory.
  • It looks aggressive, which surprised me.
  • The original Helas, you are putting your cubes on actions and then you will be able to do that set action.
  • it was a big and chunky board game like katan size
  • this is much much smaller and I I'll show you why because everything's super packed there. Plus also the game box is the game board.
  • This is your company. That you're going to be producing CocaCola. Oh, sorry. Just cola. Just cola. No trademarks here.
  • I really love when games come up with their own unique dice towers. And this just is very cool.
  • So you roll dice in there and like a vending machine, they will fall out here.
References (from this video)
No references stored for this video.
Video DoEMMHWaFkM BoardGameCo Review at 0:01 sentiment: positive
video_pk 132381 · mention_pk 375632
BoardGameCo - Everdell Journeys video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game escalates nicely.
  • Nice trade-off between game's incentives and personal tableau building.
  • Good pacing between recharge turns and advancing.
  • Satisfying journey with resource management.
  • Synergies with copying cards.
  • Caravan cards offer small boosts and allow skipping terrain.
  • Many ways to score points and get abilities.
  • Easy to teach and play.
  • More accessible and easier to table than original Everdell.
  • Different and new within the Everdell system.
Cons
  • Song cards have variable usefulness depending on when they are drawn.
  • Lack of mitigation for drawing desired song cards.
  • Replayability concerns due to lack of meaningful difference between plays.
  • Comparisons to the player to your left can be annoying.
  • Copying cards can feel like an 'easy' way to get points to other players, due to luck of the draw.
Thematic elements
  • Going on a journey
Comparison games
  • Everdell
  • Far Away
  • Let's Go to France
  • Let's Go to Japan
  • On Tour
Mechanics (from transcript analysis)
  • Card Copying — Some cards allow players to copy the abilities or effects of other cards.
  • Card Drafting — Players draft cards, either through open or closed drafting, to build their journey.
  • Resource Management — Players manage resources like campfires to play cards and move.
  • Set Collection — Players score points based on collecting sets of tags, terrains, or symbols.
  • Tableau Building — Players build out a tableau of cards as part of their journey.
  • Variable Scoring Goals — Goals change each round and can be fulfilled for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a prototype, all rules and components subject to change.
  • And I don't think this is actually as good for me personally as Everdell. It's more accessible, easier to table. I still prefer Everdell.
  • And this is different and new within the Everdell system, and I'm happy that they are experimenting with different things because they have more of a reason to stick around as opposed to just trying to figure out which version of Everdell I want.
References (from this video)
No references stored for this video.
Video 9jw-b59bknM Tantrum House Review at 0:01 sentiment: positive
video_pk 124652 · mention_pk 357410
Tantrum House - Everdell Journeys video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels familiar to existing Everdell fans while introducing new mechanics.
  • Has a surprise ending that keeps players engaged.
  • Offers strategic depth with card arrangement and planning.
  • Consistent and familiar art style.
Cons
  • New players may feel behind initially.
Thematic elements
  • Journeys
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Card Drafting — Players will simultaneously be selecting a card from their hand, playing it to their tableau, and then passing them to their neighbor. An alternative market drafting is also mentioned.
  • Resource Management — Traveling to new cards requires extinguishing campfires, and traveling between different terrain types may cost an additional campfire.
  • Set Collection — Collecting journals and song cards contributes to in-game scoring.
  • Tableau Building — Players will be building a 15-card tableau.
  • Variable player powers — Players receive a mini figure, journals, fires, and a mug, suggesting unique starting setups or abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a new addition to the Everdell world, and it's kind of, I think, their first departure from worker placement type games. This is is a tableau building game.
  • So, while Everdell Journeys does depart from the traditional worker placement style games that we've seen in the rest of the Everdell universe, it does feel very consistent with their other games.
  • Yeah, this is the type of game where everybody is scoring points along the way, but it is still a surprise who wins at the end because of those journals and the song cards.
  • The game does have a lot of strategy in it, even though you're picking the best card out of the hand, even when you play it to your tableau, you still have the opportunity to rearrange things until you travel to them, and then it's going to be locked in.
References (from this video)
No references stored for this video.
Video 12QjMZR1tUw Man vs Meeple Rules Teach at 0:12 sentiment: positive
video_pk 124656 · mention_pk 357433
Man vs Meeple - Everdell Journeys video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible drafting game with twists
  • Quick to learn
Cons
none
Thematic elements
  • Travelers embarking on a journey
  • Vibrant realms of Everdell
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft journey cards each round, either through closed or open drafting. Cards are placed face down into a player's 'plan'.
  • player interaction — In the scoring phase, players compare their total cheers to the player on their left to determine bonus points or campfire refreshes.
  • Resource Management — Players manage campfire tokens, which are flipped to their extinguished side to pay travel costs. Campfires can be refreshed by resting or card abilities.
  • Route Building — Players move their traveler along a series of journey cards, paying costs to travel and activating card abilities upon arrival.
  • Set Collection — Points are scored based on elements travelers have visited, including companion patches, and journal tokens represent goals to be completed for end-game points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your traveling pack is ready, your path is marked on your map, and the sun rises with the promise of discovery. It's time to venture onward, but first, you'll need a little guidance to learn how to play Everdell Journeys, the one to six player game from Tycoon Games, who helped sponsor this video.
  • And now you know how to play Everdell Journeys.
  • make sure everyone has fun at the table, and I'll see you then.
References (from this video)
No references stored for this video.
Video 1Yg12Tlwebg Before You Play Rules Teach at 0:02 sentiment: positive
video_pk 120551 · mention_pk 343606
Before You Play - Everdell Journeys video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cards synergize well.
  • Drafting is a core and enjoyable mechanic.
  • Multiple drafting variants (closed and open) cater to different strategic preferences.
Cons
  • The closed draft in a two-player game can be influenced by the luck of the draw.
  • The open draft, while more strategic, can be lengthier.
Thematic elements
  • Critters planning a journey and singing songs about their travels.
  • Everdell
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from their hands or an open display, with options for closed (simultaneous) or open drafting.
  • End game scoring — Legend cards provide end-game scoring conditions based on comparisons with other players.
  • Resource Management — Campfire tokens are used as currency for travel actions.
  • Set Collection — Players aim to collect specific combinations of terrain, waystones, or companion symbols to fulfill journal requirements or score points.
  • Tableau Building — Players play drafted cards into their tableau to create a plan and score points.
  • track movement — Players move tokens on a track (cheers track) based on card activations and end-of-round scoring.
  • Variable player powers — Journal tokens provide individual goals that award points upon completion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ultimately sing our songs in the inn with the fellow patrons.
  • This game is primarily a drafting game.
  • We are going to be moving our traveler figure across the various cards that are on our plan.
  • So, for each of those symbols, you're actually going to move your own player tankered that many spaces around the track here.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:29:55
video_pk 82273 · mention_pk 428961
Gaming Rules! - Everdell Journeys video thumbnail
Click to watch at 1:29:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video IDdshT2jZiE BoardGameCo Top List at 23:55 sentiment: positive
video_pk 81106 · mention_pk 199654
BoardGameCo - Everdell Journeys video thumbnail
Click to watch at 23:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun
  • Building things up
  • Like it less than Avidel, but more excited than regular Avidel expansions or standalone games because it's different.
  • Holds potential to stand the test of time
  • Want to hold onto it
  • Enjoyed playing it multiple times
Cons
  • Enjoy Far Away and Let's Go to France more
  • Has two other games doing similarish things
Thematic elements
  • Progression and building
  • Avid world
Comparison games
  • Far Away
  • Let's Go to Japan
  • Let's Go to France
Mechanics (from transcript analysis)
  • Card Drafting — You're building up cards. You're going through three rounds of play. Each round you get five cards.
  • progression — You're building things up as you go.
  • scoring — And you're trying to score as you go, but you score for the things you've visited already.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest issue with it is that I thought it would replace the crew for me. Uh, and it doesn't.
  • Everyone has to be willing to submit information to the table. if you just hold your cards to yourself the entire time and just watch. Yes, technically it gives you a leg up over other players to a small degree, but also you're just not fun to play with.
  • It's basically like card comboing with like fun worker placement vibes. It's like terrifying Mars adjacent.
  • It is literally I timed myself multiple times in this. It is 2 minutes to set up a session of Quinnfire Chronicles.
  • So Clover has replaced code names.
  • Based on the first game alone, I would say do not buy this. Play terrifying Mars as is based on the first game alone.
  • Legacy of Mars is a giant scam.
  • Small differences between the base Let's Go to Japan and Let's Go to France. Small differences, but those differences make such a huge difference.
  • It is well worth the 20-minute setup.
  • It feels like the world is constantly against you as you play.
References (from this video)
No references stored for this video.
Video EzN_V9OFcu0 The Dice Tower Discussion at 1:17 sentiment: positive
video_pk 80679 · mention_pk 197227
The Dice Tower - Everdell Journeys video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The cards match the board for visual appeal.
  • There's potential for combo plays.
  • The artwork is described as pretty.
  • The game involves strategic planning with choices about traveling and resting.
Cons
none
Thematic elements
  • Going on a journey, collecting adventures and songs, increasing cheer and fame
  • The world of Everdell, the Everdell cinematic universe
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards, either through a closed draft (passing hands) or an open draft (taking from a revealed set).
  • Endgame scoring — Specific cards are identified as having endgame scoring, influencing player strategy towards the end of the game.
  • Movement — Players move their tokens on a track (cheer track) based on actions like gaining 'tankers'.
  • Set Collection — Collecting sets of symbols or types of cards (like songs or journal tiles) is part of the scoring mechanism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards match the board so you can line up the artwork.
  • Copy one just means you copy something from previously previously placed.
  • The dual-layered boards, which makes a big deal because you can slide them around a table and it doesn't wipe off. This is a huge thing that all companies should do for their
  • The answer is James Bond.
  • My main thing is always the very first thing I always look at is the black one to make sure I never actually say
  • The bear is actually the smart the smart one of the group.
References (from this video)
No references stored for this video.
Video u6nuVs08CbA BoardGameCo Playthrough at 0:03 sentiment: positive
video_pk 80460 · mention_pk 195855
BoardGameCo - Everdell Journeys video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cards can be rearranged before playing.
  • Multiple scoring opportunities from cards.
  • Objective cards add strategic depth.
  • Wilds are useful for completing objectives.
Cons
  • Limited card selection in a two-player game.
  • Some cards can be impossible to play due to cost and terrain requirements.
Thematic elements
  • the world of Everdell
Comparison games
  • Bunny Kingdom
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards each round across three rounds.
  • End-game scoring — Several cards provide end-game scoring based on various conditions.
  • Objective Cards — Players draw and complete specific goals for points.
  • Resource Management — Players manage 'campfires' to take actions like moving onto cards.
  • Route Building — Players move their adventurer along pathways of cards.
  • Set Collection — Players collect specific terrain types (forest, canyons, seals) to score points or meet goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first card was exactly the most perfect thing I've ever needed in my life.
References (from this video)
No references stored for this video.
Video 5bpyhvhVQpU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:20 sentiment: positive
video_pk 80459 · mention_pk 195854
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Everdell Journeys video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautifully sculpted critter miniatures.
  • Journey cards have beautiful illustrations.
  • Journey tokens provide endgame goals.
  • Cheers tiles offer different goals and feel each game.
  • Standalone game in the Everdell universe.
  • Customizable experience with different drafting modes and variants.
  • No prior Everdell experience needed.
Cons
none
Thematic elements
  • travelers setting out on a journey, laying down a path of cards featuring landmarks, cities, and friends, filling a journal with memories.
  • vibrant realms of Everdell
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft journey cards over three rounds, with options for closed (secret) or open drafting.
  • End game scoring — Points are awarded at the end of the game for completed journals, song cards, and legend cards, with some comparing to other players.
  • Hand Management — Players manage their hand of journey cards and their 'campfires' (resource) to play cards and travel.
  • Set Collection — Players collect icons like dwelling patches or caravans to score points and complete journey tokens.
  • Tableau Building — Players build rows of five cards in their journey for each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All the art and components you see here are not final, they're prototypes.
  • To see the most up-to-date art and components, check the campaign link in the description of this video.
  • Now, this is a drafting game and over the course of the game, you're going to be drafting these different journey cards and they're going to have beautiful illustrations of different other critters, different backgrounds, different types of landscapes and things like that.
  • So, you're trying to set yourself up for things now, but things that you might want to do in the future as well.
  • Well, there is Everdell Journeys. And as I showed in the overview, you don't need any experience with previous Everdell games to play it or enjoy it.
  • And you can customize the experience to your group's needs and player count with either open or closed drafting. Uh and there are cooperative and solo variants available as well.
References (from this video)
No references stored for this video.
Video vf0G85XhzcA The Dice Tower Playthrough at 0:56 sentiment: positive
video_pk 80408 · mention_pk 195662
The Dice Tower - Everdell Journeys video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
Positive, with excitement for the campaign launch and playable demo at Gen Con.
Pros
  • Spin-off of a popular game (Everdell)
  • Visually appealing artwork
  • Interesting card drafting and journey mechanics
  • Potential for strategic depth
Cons
  • Can be complex to track all scoring elements
  • Some rules interactions may require clarification during play (e.g., wild symbols, timing of scoring)
  • Prototype components may not reflect final quality
Thematic elements
  • Going on a journey
  • Everdell cinematic universe
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a central display or hand, choosing between closed and open draft variants.
  • End-game scoring — Several cards and mechanics offer victory points at the end of the game based on collected sets or achievements.
  • Modular Board — Journal tiles are drawn from a bag, providing variable setup.
  • Resource Management — Players use 'campfire tokens' to travel and choose between traveling or resting to gain resources.
  • Set Collection — Players collect sets of symbols or card types for scoring, such as collecting 'songs' or 'journals'.
  • Track Advancement — Players move up the 'cheer track' and 'fame track' on the board, with milestones triggering rewards like drawing 'song' cards.
  • Variable player powers — Each player has a character and can utilize unique abilities or card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Zee Garcia.
  • I'm Mike Delisio.
  • And I'm Camilla.
  • Numero tres.
  • Of the summer spectacular and the summer spectacular is sponsored by CGE folks.
  • Go back after I'm done here, okay?
  • Plus, we'll be playing that later today.
  • So, you can check that out as well.
  • Right now, we're going to be jumping into Everdell Journeys.
  • This is a a spin-off of Everdell set in the world of Everdell, the Everdell cinematic universe, if you would.
  • In it, we are going to be drafting cards.
  • We're going to be going on a journey, wouldn't you know?
  • Collecting adventures, collecting songs from the uh the tavern there, increasing our cheer and our fame, trying to get the most victory points.
  • Um So, we're going to go ahead and show you how this works right now.
  • There's two ways to play this game. You can do a closed draft. And you can see that right there where each we would each have a hand of eight cards. We would draft one, pass, and so on.
  • You've played games like that.
  • But you can also play open draft, which is the way we'll do it uh now just for the sake of camera.
  • You you can see what's going on.
  • So, we're going to be revealing eight cards from that shuffled deck.
  • Mike, if you would not mind right here, please.
  • And we are going to be drafting these cards.
  • Uh every time somebody takes one, we do replenish it, so they still get to pick from eight.
  • The cards are going to be legs of our journey basically or legends.
  • These are sort of the things we're traveling through and the cards that look like that have some end game scoring and they are called legends.
  • And I will show you what's going on as we do it.
  • I will be the start player.
  • I have a character in front of me and I have some of these campfire tokens which I'll spend to travel.
  • We also need to from these three journal tiles we have.
  • Now that we've seen the first eight cards, we need to keep two of these three.
  • Let me ask you a question. Sorry.
  • Yes.
  • Does that just go back in?
  • I just put it aside.
  • Oh, it's out. It's discarded.
  • Does this mean three total or three of each of them?
  • That's
  • It looks like three of each.
  • I assume three of each cuz that's seven points and I have three of one type which is only four points.
  • Oh.
  • So, I assume it's three of each.
  • Interesting. Interesting. Okay. I will keep
  • There we go.
  • Those and this one goes bye-bye.
  • Oh, bye-bye Google.
  • All right, and I will go ahead and kick it off here.
  • So, and I will explain what's going on as I do it.
  • You big jerk, you kept the same one I did.
  • Yeah, I'm going to rush you.
  • Yes, and I like this because in my own life, I do like to score my own journeys.
  • I like to compare them to other people who happen to be going on a journey and ask them, 'Well, did you do this?'
  • You didn't. What a loser.
  • Five points for me.
  • I'm going to go ahead and draft this very first card right here.
  • Actually, okay.
  • Okay.
  • to take that.
  • It is a true companion, someone who is going on my journey with me.
  • I'm going to put that in my area right here.
  • And let's see where it can go so that you can see it.
  • There you go. Okay.
  • So, it's going to go right there.
  • I've drafted that card.
  • Now I get to decide whether I'm going to travel or I'm going to rest.
  • To travel, I would pay this number in campfires and also if I'm going on to a new land type right above that, that costs me one more, which is true for the first card always.
  • Uh if I want to rest, I will instead lay down my figure, and I'm going to recover three of these campfires, and I'll draw a new uh journal tile here, of which again the total I can keep is three.
  • So, if I go above that, I have to discard one.
  • I'm obviously going to travel.
  • I'm good to travel.
  • I'm spending two campfires, one for this, one for the land type.
  • I go on to that card, I get two tankards, which move me around the cheer track on the board.
  • So, the board goes one, two.
  • Every time we make it all the way around the board back to 10, you draw one of these songs uh the cards that are called songs, and they give you a symbol to help you feed your scoring engine.
  • Plus, they have some victory points uh in and of themselves.
  • Oh my goodness. The cards match the board, so you can line up the artwork.
  • You know you can.
  • I I understand.
  • so I got two tankards, and I'm going to get two victory points.
  • Hold on. This is important stuff.
  • It's not quite lined up.
  • Oh my gosh. Okay, hold on.
  • Oh uh oh a perfect uh Everdell OCD.
  • A oh, cheers. Oh.
  • That's That's yeah, that's close enough.
  • Um I'm going to get two victory points for every campfire I have.
  • That is six.
  • So, I'm going to go around again.
  • That was an insane turn.
  • Who shuffled the deck?
  • I'm unrelated, of course.
  • Um Mike.
  • Uh I don't think it was me.
  • No, we do we do we feel so you have a full eight, right?
  • We do.
  • And that is my turn.
  • Oh, that's interesting. That would still cost me one, however.
  • One, yes.
  • Um
  • It still costs one.
  • Also, I should mention the uh leg
  • going on to a new
  • I see.
  • Yeah, the land type is always something new.
  • Uh at the end of this leg, which is five cards drafted, we are going to be going over here and scoring uh this token
  • Mhm.
  • based on everything you've traveled through.
  • It is possible you'll fall behind your front card.
  • You only score up to where you actually are.
  • And so every or every one of these symbols you have in your journey gets you one tankard.
  • For the second round, we'll move this token along and then we'll score this and this.
  • I should also mention this is all prototype, of course.
  • This game is not out, but the campaign will be going live in September and it will be playable at Gen Con.
  • So, if you go to Gen Con, you can demo it yourself.
  • Love it. Um
  • Mike, what you got?
  • I want to wait till she's got her question.
  • What is What What this doesn't have a land type?
  • So, what does it cost to go onto that one?
  • Oh, that's interesting.
  • I guess you don't pay for the land on that one.
  • Was that your question, too?
  • No, but it is a good question cuz it still has a one there.
  • So, you still have to pay a campfire?
  • what?
  • You're paying an additional one for land type.
  • It counts as the same land you are in.
  • It looks more like like an opportunity like an adventure.
  • What's it called?
  • piece of travel.
  • Yeah, so it's like it's like an encounter.
  • All right, well, that's uh uh
  • types. Those are the little waystones.
  • Okay, yeah.
  • Whereas terrain types are like the big pieces of traveling, I think.
  • I see. Okay. Then what I'm going to do is I'm going to draft what just came up, this found gold.
  • Guys, you don't even need that land type.
  • Oh, but I like it.
  • don't need that land type.
  • That's a shame.
  • with you guys?
  • I'm spending a campfire.
  • today?
  • Okay, here we go.
  • coffee?
  • Here we go. Oh oh oh, look at that. All right. Oh
  • Yeah.
  • Okay. Yeah, there's definitely an auto focus lock in there, but I don't know if we can get to it. Anyway, um I am going
  • journ
  • Just do it.
  • my journey. First of all, let me get my three.
  • Cheers. Cheers. Cheers. I have spent my one campfire.
  • And so that's that.
  • If this isn't what I want. Oh.
  • It's only one. Okay, but it's still
  • There's three different land type of
  • this But look at this little face. How do I even leave him out there?
  • He's fine. Trust me.
  • cutie. Speaking of a cutie, did you see that I am playing a capybara, which I love and adore? He's so curious. Okay, well,
  • my capybara has found a a lost traveler here. So, I will tra- travel on to that.
  • So, it's going to cost me one for the new land type and then one for this.
  • And then I get one cheers here and one point per that symbol, which this has that symbol, so that'll be one point.
  • And I am brown for capybara.
  • There you go.
  • There's a new card. Oh, look at that. It comes back to me. Um, we're going to be scoring off of those, all of which there are none right now. None right now.
  • Technically, there's one right there.
  • to read who is the artist on this. It's really pretty.
  • Oh, this is the same artist as the one who did uh Luke Lucas um I don't remember, but
  • Look at I see G I mean I it's a little too far for me to read, but it's really pretty.
  • He's the one who did the
  • I think the one who did uh Everdell fro- Frosty Mountain.
  • Fro- Okay, I got it. Frost Punk
  • No.
  • Haven of Punk?
  • Definitely not.
  • You're not getting any closer here.
  • Silver Silver Frost? [clears throat]
  • No, the the most recent one is Winter Winter Haven Frost of Haven Winter.
  • Yeah. Okay. I'm going to go ahead and draft this caravan right here. I'm going to put that into play. I am going to move on to that. I pay just the one cuz it counts as being in this land, and then I get two campfires back.
  • Weak.
  • And one tankard movement, please, for green.
  • Thank you very much.
  • Wow, look at all those tankards.
  • I shouldn't have asked you what that question did.
  • Ooh, that's a
  • like your tankard.
  • Yeah, and if I have more at the end of the game if I have more journals than you, I'll get 10 fat points.
  • both know that's not happening.
  • I got to tell you I think it's happening.
  • You think so? You think you're going to out journal me?
  • I do.
  • Dear journal.
  • Silver frost, that's exactly what I said.
  • All right.
  • Let's go and
  • Silver funk, I think you said.
  • Let's draft of this one. The Ripple Bend Harbor will cost me one because it's the same land type. I will be journeying. Oh, I will be journeying and that's going to give me two points plus one for every tree which I don't think I have that doesn't count these, right?
  • No, no, it's the little patch.
  • Okay, so
  • in a square. I I've noticed that. I'm trying to be helpful.
  • I don't believe in those things.
  • A square? That's a good choice.
  • I don't believe in the square.
  • Yeah, geometry is a myth.
  • It's a square with like a little patchwork around.
  • Yeah, yeah, it's a it's a patch. It's the Everdell patchwork.
  • time I help you.
  • Okay, so that was it, right? I've done my thing, I got my points.
  • You're doing great.
  • You don't have to tell me twice.
  • really going for that land type. It's going to get you points. You're going to out journal me.
  • That called out for being a woof.
  • You did kill one, didn't you?
  • Yeah, no, I'm [laughter] I'm good. Don't you worry about me.
  • feeling a little intimidated by you. You guys are a little happy on the track over here, I think. I don't know if I can out journal Z.
  • I'm cheering myself.
  • Don't worry about that.
  • You love your end game points. So I am a little but I also like collection on this. So I'm going to go here.
  • Wow, you're going to have two fires.
  • just like anytime I can, right?
  • It copies one you've already had. You've already played, right?
  • I need to get more fire back, though.
  • It is at the top so you copy one, I think, at that point.
  • At what point?
  • Right when you do
  • across the top or when you journey it does something now.
  • It does something when you journey onto it.
  • Yes, so that would copy one then.
  • I think it's time to wrap.
  • [clears throat]
  • So what would I be copying it for?
  • Any further cards then counts that one.
  • How do you remember what that is then?
  • I don't know.
  • Then I will go with this one cuz I understand it.
  • And I'm going to use all my fires, and I feel good about this choice. So, here we go. Waka waka waka. And that takes me to five.
  • Oh my goodness.
  • take you to five. I think it's time to rest.
  • All right. All right. I don't love that.
  • You guys are the worst.
  • Thank you.
  • I'm [clears throat] going to take this one.
  • Right here.
  • What a jerk.
  • Holy smokes.
  • It is Dune Waste Desert. Dune Waste Desert.
  • You're going to the desert?
  • to the desert, I think, you guys. So, yeah, I'm going to go ahead and journey onto it.
  • It's going to cost me two, plus some changing land types here from the uh the the sort of swampy ones or or what is that? Forest onto the desert.
  • That's going to be three campfires for me.
  • And I get one point for every Dune type area that Mike has, of which he has none. Yes!
  • What a bummer.
  • I love to make your life miserable.
  • All right. So, there's some end game scoring cards out here, but I think it behooves me to instead
  • A behooves you?
  • switch. Yeah.
  • It's only going to cost me one, because I am changing land types, but it's a zero there. So, we do this. We do this. Now, what's the order of operations here? Because I can now
  • do that, but does this happen before?
  • It won't matter. You can have three, but you can you can complete it as soon as you are able to.
  • Okay. So, that's
  • You can take that, flip it face down, put it somewhere.
  • That's three points for yours truly.
  • Yeah, you'll score it later, actually.
  • On those, I believe you score at the end of the game.
  • Strongly disagree.
  • And then draw a new one, yeah.
  • You got something new to work with.
  • Ooh.
  • Oh, you're all up in my stuff.
  • this for both?
  • Yeah, if you have it.
  • Yeah. Oh, that is so good.
  • Combo.
  • Refill me.
  • Cook cook combo.
  • Oh. Oh. Oh.
  • good. You could just travel on that free, right?
  • And I get two back.
  • [gasps]
  • Yeah, it's pretty good. That's a good one. That's a caravan. So, I get
  • have had to rest normally.
  • Yeah. I'm going to go here. I get two back and I say cheers, y'all. That was a good turn.
  • I don't love it.
  • I don't love it, either.
  • That's the opposite
  • of what it is.
  • You guys can cry about it later together.
  • That one and that one's good.
  • And now I'm on the mountain.
  • Can I touch it?
  • You'll be touching it you soon cuz you'll be in last place and you'll get it.
  • [laughter]
  • I don't think that's how it works.
  • No, we just pass it around. That's okay, too.
  • You tried. You tried. That was a worthy effort to get
  • best to get in your head.
  • I like that. It's Yeah, I'm going to go ahead and
  • sir.
  • Yeah, I am. I'm going to take this. This is Honey Paw is his name. Look at him. He's chilling. He's dancing. He dances with the mice. Look.
  • I love that so much.
  • See?
  • Yeah, it's adorable. All right. So, I will not be traveling onto that because it would take me four campfires to do that of which I obviously don't have. So, instead on my turn I will lay down. I will rest. I reveal or gain my stack of three of these campfires and I get one journal tile from the bag.
  • Wow.
  • And again, this is all right here when you rest.
  • Oh, okay.
  • Question. If you When you get your next card, I know we talked about you can go and you would get benefits both as far as you want to go. Can you choose to skip one?
  • But I can rearrange any cards I haven't yet gotten to.
  • Got it.
  • Let me ask you a follow-up question not related to that one at all. When when we end the round, which will be after we've all played five cards, yes, do your campfires refresh automatically, or do you still carry over with your fire?
  • refresh automatically. That's a good question, but I don't think so, Mike.
  • fairies that come out at night?
  • I would like for it to be free refresh.
  • We are on the same page.
  • my I don't believe so, Mike.
  • Mike and I are vibing on this one.
  • Wow. No, you guys are both vibing wrong.
  • I I don't like it. I don't. I don't. I'm going to take the far city of Mistrise. Oh, yes, I will.
  • And I'm going to spend one of my fires to do that, cuz it's the same land type.
  • forgot at the beginning of the game with the open draft, there's a slight difference which in which you guys each second and third player, you began with one more tankard, so just give yourselves one.
  • Hola. By Z.
  • There you go. This is not a thing in the normal draft.
  • Cheers to you, sir. Okay, so I get
  • cuz you can see them all, and so it's a
  • Yeah, I have a slight advantage, I guess.
  • And then, I would get three for every wagon, but unfortunately, I do not have
  • You sad.
  • Look at this.
  • Wagonless, y'all.
  • You wagonless. You you you wagonless.
  • book. I get another fire. I don't need that land type, though.
  • I'm really into this drinking game here, I think. [laughter]
  • I'm liking it.
  • taking all of the end game scoring cards.
  • Yeah, that's powerful.
  • I'm staying in the same land type, cuz I have very little campfire.
  • You do, but you can't you still can't pay for that, so
  • you got to Oh, I can't.
  • Or you could just rest.
  • I was thinking that. I [clears throat] was like, I don't want to rest.
  • Oh, that's a shame. You have to rest.
  • Sometimes you have to rest.
  • Somebody's asking how you got the campfires back. When you rest, you'll lay down your character instead of traveling, which I'm guessing you have to do here.
  • You're You're
  • Oh, yeah, instead of traveling, I'm going to do that.
  • And then, you gain back three.
  • And then, you get yourself
  • And I get another end game scoring. I get to draw five and choose two, right?
  • one.
  • Fine.
  • That's how you negotiate, folks.
  • Copy one.
  • Why is that? Why would that not just not just be listed there? Um
  • Cuz you have to have one. It's not a free one.
  • Sure, let's go with that.
  • I
  • lost
  • She's clearly correct.
  • Definitely not right.
  • Yeah, probably [laughter] not.
  • I have no idea why it would be.
  • I love it. Yeah. No, that's got to be it.
  • I'm going to
  • I'm going to take this card here, uh the Burrow Dale.
  • I thought for sure Z was going with the Quiet Hermit.
  • It's going to go there.
  • And I am going to So, here's one thing you can do is when since you have not I have not traveled to these cards yet, I'm allowed to rearrange them. And I will do that. I'm going to actually do this.
  • And then I'm going to travel onto this one, which is going to cost me two.
  • And I cannot right now travel onto the other one because I don't have the campfires, but if I could, I would.
  • get it right here after you travel.
  • Yeah, and it would cost me four then.
  • Oh, cuz it's a new land type. Now, do you get one of these since you have three?
  • I hit the roll on away. Pick one of the top.
  • Toss it in the trash.
  • The ever trash.
  • Mhm. Corn.
  • There you go. It is
  • if I'll be taking that one.
  • one I just pulled is really, really hard for me. I will not do that.
  • You're going to the Corn's path?
  • Oh, I'm going on Corn's path, but I don't have path. Yes. I don't have the fires to pay for it. So, instead, I will lay down
  • three of my fires, and I will take a journal.
  • That will be one for the ages.
  • Do it.
  • This journal will be one for the ages. Wow.
  • It's got a lot of points, but it's probably very hard to pull off.
  • Those are very How many different What were these called? Um events kind of things? What are the wayside? How many are there? Five?
  • And you have three of them.
  • I have the other one, yeah. Is there There's five of these total, and you have to have three of the five of those.
  • Symbols and they'll be on the cards, I assume.
  • Right, like um
  • Like there's one right there.
  • You actually have No, you don't.
  • No, I got nothing.
  • He has one, but it doesn't match, yeah.
  • Okie dokie. Uh well, I'm going
  • to not change land types, which means I'm taking fella here.
  • Fella? Is that all it says on
  • We're going to be drafting cards. We're going to be going on a journey, wouldn't you know?
  • This is all prototype, of course. This game is not out, but the campaign will be going live in September and it will be playable at Gen Con.
  • Hey, thanks for watching another video here on The Dice Tower.
  • Until next time though, I'm Tom Vassal, and I hope you enjoyed this video.
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