Game Info
Year
2026
Players
2-5
Age
8+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Description
A set-collection card game where Guides play spirit creature cards to build combinations and claim habitat cards for balance points
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–8 of 8
Video fSF7YpGI-Z4
Going Analog Discussion at 33:50 sentiment: positive
video_pk 107980 · mention_pk 311760
Click to watch at 33:50 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
- Beautiful and evocative art
- Simple rules but with strategic depth
- Engaging decisions about card play and scoring
- Features axolotls, which the speaker loves
Cons
- Speaker admits to not mastering it and being bad at it.
Thematic elements
- Collecting scoring cards based on different environments (day/night).
Comparison games
none
Mechanics (from transcript analysis)
- Alternating Scoring — You can only score when you alternate day night day night day night. You can start on any one you want. Once you score like a night time card for example, now you can't look at any of the other night time cards. You can only score day time next.
- Card Play — Players play cards onto ascending stacks based on number and suit.
- Constraint-based scoring — Scoring is limited by alternating between Day and Night cards.
- Engine Building — It's like you know, when do I play those high numbered cards versus low numbers? How do I build up so that I can get that next scoring card that's the right night or day for me?
- Hand Management — You have so three suits of different spirit animals, one that looks like an axolotl, one's that like a spirit winged bear situation, and then like these geese... And they have to go in ascending order essentially. You can play same numbers or higher only.
- Set Collection — You're building these stacks out in order to get them high enough to sco- get a scoring card.
- Stack building — Three stacks per animal type are built in ascending order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Are we covering too many card games here on Going Analog?
- There's no such thing as too many card games.
- Normally, we have one, but we just have too much to do. Gen Con is coming up.
- Cozy Sticker Ville takes this sort of collaborative, cooperative game to building out this land.
- Do whatever you want. And it's not like anything's going to be especially punishing.
- It's a very cute game. It's a remake of an older game, and but it's it's that in itself, the whole concept of having bait is super cool.
- So much strategy in figuring out when do I play this card versus when do I do some other options.
- This is a much shorter game than Scout.
- So much strategy in thinking like, well, I do actually wish I have this card back, but on the other side so I can make five of a kind or something ridiculous like that.
- The twist is every card it says right on the card, do you want to give it or keep it?
- This whole game is a race.
- It is a really interactive game of tableau building and also action selection with a fun twist on following that action.
- This is the opposite of a multiplayer solitaire.
- The twist is how you gain more cards is all in real time.
- So, like for example, if one of your stacks of the axolotls hits a total value of cards that you played in order, six.
- I suck at this game, but I really like it.
- A lot of cool decisions, a little bit of engine building, but for a very simple card game.
- And then next is Footfalls, where you race your rat rivals to an abandoned picnic on the other side of the rickety bridge using combined crazy abilities to get ahead.
- So, it's a very cute game. It's a remake of an older game, and but it's it's that in itself, the whole concept of having bait is super cool because now you can make some crazy hands with that.
- It's a deeper game than Scout, for sure, once you start realizing these concepts and how do you set yourself up and such.
- Don't miss out on it because it's a light, really fun, almost party-esque game.
- But the twist is how you gain more cards is all in real time.
- And beautiful beautiful art here. And it's from one of my favorite designers.
- For a very simple game, I have super not mastered it. I suck at this game, but I really like it.
References (from this video)
No references stored for this video.
Video f-KV94HuXdQ
kovray Event Coverage at 13:02 sentiment: positive
video_pk 81129 · mention_pk 309694
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting strategy and feel
- Cool little puzzle to figure out
Cons
none
Thematic elements
- alternating day and night
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Implied by drawing cards.
- Hand Management — Balancing playing cards for their effects (drawing cards) versus their contract fulfillment value.
- Set Collection — Trying to fulfill contracts by collecting sets of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a gem.
- It's a bop.
- It's just this combo-tastic game where there's a bunch of different actions happening that you'll have to go through.
- It is such a clever game that is still very unnatural because you're trying to create gaps with tiles, and my brain despises that cuz I like when things go together nicely.
- It is the silliest game because what you're trying to do is you have stacks of cards in front of you in different stacks, and you're trying to get each of those stacks to have all of one item.
- This is such a good small card game from Capstone.
- The art on Dixit is just unparalleled.
References (from this video)
No references stored for this video.
Video eeYkeExY6jU
kovray Top List at 5:25 sentiment: positive
video_pk 80931 · mention_pk 309467
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- A lot of fun.
- Really clever.
- Interesting goal switching.
- Interesting dynamic of when to play cards and what to hold onto.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — You're going to be drawing that many cards. But, the interesting thing about that is the management of the sets and how you are going to be collecting them because there's three different types of colors that you're going to be working with.
- Set Collection — This is a card game, uh basic set collection essentially, where you're going to be playing a a number card in from your hand and then uh you're going to be drawing that many cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, we have two more games to talk Oh, wait, no. I guess four more games to talk about because two to buy and two to demo. Wait, one more to demo, two buy. Oops, silly little figured.
- You're going to play and you're going to instantly get hungry cuz all the unique illustrations and of all the little treats are just
- This is a The Lord of the Rings. The Lord of the Rings and it is a roll and write. It is a roll and write.
- I understand the game being like very much you're playing the person on your right and you're playing the person on your left. You're taking the role of like the good and the bad in this game to uh go on against the opposite on the right and the opposite on the left and I think there's a lot of interactions that go on, a lot of communication that will have to happen around the table to make sure that the turns are flowing.
- I'm a huge fan of Sashi and Sashi and they will be debuting to move Railway Porters at UKGE.
- It is by Taiki Shinzawa and it's a trick taking game where every player has a condition that they must follow in their trick taking. But every condition is different.
References (from this video)
No references stored for this video.
Video nat11Q35t_s
Board Stupid Discussion at 1:13 sentiment: positive
video_pk 80778 · mention_pk 304779
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really enjoyed it
- Interesting mechanics with day/night cards
Cons
none
Thematic elements
- Circadian rhythm
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — You are essentially doing a little bit of set collection in order to buy points cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's day three end of UK Games Expo.
- So, we took the time to do a little bit of shopping today, speak to some amazing people but also got to play some games.
- It's still a prototype. It's going to be ready for Essen.
- Um it might be a big one for Essen.
- It's a one versus one Julian battling game.
- It's an an abstract chess not that like a chessy game using this like military pieces.
- By the time we were there we thought we'd pick it up.
- Can't say much now but just keep an eye on what they're doing in advance of Gen Con.
- It has been our favorite show probably that we've ever done.
- The reaction has been phenomenal. Uh you guys are all incredible uh and so so generous with your kind words to us.
- The feelings that like you like a a a hi from one of you guys, it gives us a lot of like warms our heart a lot.
- The next video is going to be like a a more like a recap of the entire event of all the good and the bad of the event.
- Just an incredible experience.
References (from this video)
No references stored for this video.
Video eA8Kuwc6mi0
The Broken Meeple Analysis at 30:10 sentiment: negative
video_pk 80801 · mention_pk 309642
Click to watch at 30:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Game is decent
- Concept sounds great
- Two and three players could be better
Cons
- Problematic player scaling, especially with 4-5 players
- Too much chaos at higher player counts
- Lack of variety
- River of cards is not good enough for high player count
Thematic elements
- Gathering spirit creatures to claim habitats
Comparison games
- Cascadia
- Ohanomy
- Arctic
Mechanics (from transcript analysis)
- Card Drafting — Players gather spirit creatures to claim habitats.
- Hand Management — It's this management game of your hand and your stacks to basically buy these little cards in the middle and get points.
- Set Collection — Players gather spirit creatures to claim habitats.
- Stack building — You have three stacks in front of you that you can build up. A bit like Ohanomy, if you remember like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I do like the fact that it's um don't be the loser and there's no actual winner in a game that I think is quite cool.
- And I found this to be like really interesting. Like this was a cool twist on the trick taker.
- It's got a German name with Japanese writing on the back. It was kind of weird.
- But this just felt too random.
- I just felt like it's not really a strategic game. It's just basically the dice are going to dictate what you can do.
- I just found it a bit boring and found it underwhelming when everything resolved, you know.
- The expo is getting to the point where it's pricing itself out of being worth going.
- Remember, it's only a game.
References (from this video)
No references stored for this video.
Video mqx3jCd_VCs
Crimsonboardgames Event Coverage at 2:19 sentiment: positive
video_pk 80742 · mention_pk 309213
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- went over to play Shug, which oh my god, I will back that straight away when I get home. Um, because that was amazing.
- it's so whimsical and unique.
- You're like exploring trying to find this mythical creature called Shug and you need to bring him back to the pub because there's this like prophecy or like legend that when you bring Shug back to the pub, the king will be defeated.
- all these like whimsical, nonsensical things. It was just very, very fun.
- I played Stack. Oh my god, that was great as well.
- Oh my god, that was crazy madness.
- It was so funny, so difficult, and just hilarious cuz you're like so uncomfortable sitting with all the sticks on your fingers and crazy.
- We played Mariners. I was very very excited to play this because just look at this artwork. Incredible.
- And the gameplay is so fun. I can't wait for this to get uh the Kickstarter release. I'm backing it straight away.
References (from this video)
No references stored for this video.
Video BvMS_sxB4kE
Meeple University Other at 1:31:44 sentiment: positive
video_pk 80605 · mention_pk 308843
Click to watch at 1:31:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple but fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card game — Described as a card game.
- Filler Game — Described as a 'filler card game'.
- Point collection — Mentioned as 'Collecting points'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like it can feel a bit like solitaire at times, but it was a nice relaxing game to wind down with after a busy day.
- I love the artwork and the components for Son of a Stitch, it's really pretty.
- It's just you trying to be the best seamstress, you are kind of competing against each other but not in a really aggressive way.
References (from this video)
No references stored for this video.
Video 52uPVnnnmTk
kovray Rules Teach at 0:06 sentiment: positive
video_pk 79969 · mention_pk 312195
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- You are a guide of the dreaming paths, leading creatures back to their domains.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Draw spirit creature cards from a display of five cards.
- End game trigger — The end game is triggered when a player reaches 15 balance points.
- Hand Management — Draw spirit creature cards from the display, with a hand limit of eight cards.
- set building — New cards added to an existing set must match the creature type and have a value equal to or greater than the last card. New sets can be started with any card, but subsequent cards must be of equal or higher value.
- Set Collection — Play spirit creature cards into sets of identical creatures to claim habitat cards and earn balance points.
- Tiebreaker — If there is a tie in balance points, the tied player with the highest value habitat card wins, then the next highest, and so on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Together we make up Card Grey, a couple that loves to play board games.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8