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The Adventure Store box art

The Adventure Store

Game Info
Year
Players
Age
Playtime
Publisher
Inside Up Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Trick-taking combat game where players build their deck by purchasing powerful equipment.

Description

Trick-taking combat game where players build their deck by purchasing powerful equipment.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video -mRpjggjOps Going Analog Discussion at 27:15 sentiment: other
video_pk 155182 · mention_pk 432355
Going Analog - The Adventure Store video thumbnail
Click to watch at 27:15 · YouTube ↗
Overall sentiment (raw)
Excited
Pros
  • Neat idea
  • Flexible gameplay
  • Fun comboing
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Cards can be used to adjust other cards' values, and money can be used to buy better cards to build out the deck.
  • Trick-Taking — Core mechanic involves playing tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to talk about Cascadia Alpine Lakes.
  • It's really cool. It's Cascadia, my one of my all-time favorite tile games, but now they've sort of combined Cascadia with Acropolis, where you are building um not only out, but also up.
  • So, it's a 3D experience.
  • Another puzzly one.
  • It is another puzzle.
  • Drillers is another hot game from uh just random like okay super hot
  • people were lining up for that also they sold at like just like gone now basically
  • you took a mountain goats game and turned it legacy
  • that doesn't take too long to play too.
  • Awesome. Folks, we have covered a ton of games and I hope that you're able to find some of these because these are going to be fun fun exciting times on your tabletop.
  • I don't know how I'm going to play all these games, but I'm very excited.
  • Uh say I don't know how we're going to even take them home. like it's not going to fit in our luggage. So wait, that's a puzzle tonight.
  • It's called UPS. Use it.
References (from this video)
No references stored for this video.
Video wmzeE3mbotQ Board Game Animal Top List at 8:32 sentiment: positive
video_pk 155175 · mention_pk 432194
Board Game Animal - The Adventure Store video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of choices
  • catch-up mechanisms
  • mitigation options
  • brimming with personality
  • artwork
  • greater than the sum of its parts
  • evergreen potential
Cons
  • tricktaking wouldn't normally work with deckbuilding
Thematic elements
Comparison games
  • Origin Story
  • Rebel Princess
  • Zombie Princess
Mechanics (from transcript analysis)
  • Deck Building — tricktaking wouldn't work where each player has a starting identical deck to each other and you continually upgrade over time.
  • Kitchen Sink — when you have tons of powers and abilities and different asymmetric things happening in the game that you wouldn't normally associate with tricktaking.
  • Trick-Taking — tricktaking wouldn't work where each player has a starting identical deck to each other and you continually upgrade over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Board Game Animal and welcome specifically to better card games part one.
  • In short, a huge part of my love for the hobby is in small card games, and it always amuses me at the tremendous amount of variety that's out there compared to the wildly small world of card games that folks are aware of.
  • So, in this series, we're going to be talking about trick-taking games, climbing and shedding games, rummy games, and other genres.
  • And that is cat. You've heard of dogs, domino obsessed gamers. Well, I would like to add into the conversation cat.
  • The six of eight is a special trick taker for me for a lot of reasons, but most importantly, it's because it's just a damn good game.
  • It is a game all about timing because you want to potentially save certain cards in your hand for when those cards become relevant or maybe intentionally playing certain ones earlier so people will bleed out of certain suits.
  • My love for these games comes from a place of rich nostalgia.
  • And now I feel like this is the heart and soul of Board Game Animal, and I never really would have shifted that way if it wasn't for playing the six of eight.
  • And don't forget to always play board games like an animal, especially like one cool cat.
References (from this video)
No references stored for this video.
Video GyHmrgmbels BoardGameCo Preview at 4:42 sentiment: positive
video_pk 153505 · mention_pk 428345
BoardGameCo - The Adventure Store video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the idea of it.
  • Intrigued by the mechanics and art.
Cons
  • Unsure what to expect without playing.
Thematic elements
  • Adventure gear/equipment
  • trick-taking combat
Comparison games
none
Mechanics (from transcript analysis)
  • Customizable Combat Deck — Features a customizable combat deck.
  • Deck Building — Players build their deck by purchasing powerful equipment.
  • Trick-Taking — This is a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you missed it, I did part one over on Wednesday. I covered all the Game Pound campaigns that were launching in September.
  • So, there's that. Anyways, we're going to go ahead and dive into the campaigns.
  • this is exactly what it sounds like. It's a cube of holding. It's a big box. That's what it is.
  • after playing this prototype I don't see
  • This going to be a tile game. Dave Clarkson for this. He's on like villager villagers and streets and one other he's done a few games but villagers and streets and like one other game where like his like standard white box games.
  • The Lord of the Rings, King's Gambit, a redone version of the Queen's Gambit from like, you know, the the Star Wars: The Queen's Gambit. Uh, I saw this one at Gen Con. Miniatures looked amazing. Components looked amazing. I know nothing about the gameplay.
  • This is based on the fact that I really like Cockroach Poker. It's been so much fun. The production of this looks great. I think they did a great job kind of merging the vibes of of Cockroach Poker with the vibes of um Blood on the Clock Tower.
  • Between Cockroach Broker and Skull. They have been two of my go-to filler. Like I'd say at this point, like So Clover is probably my most played filler, but those two are some of the most played fillers I've had over the years.
  • Perennial is a very solid game from Flatout Games. Not as good as Cascadia Alpine Lakes, which I have been crushing recently. Uh, but overall, it's still a very solid game in the Flatout line of games.
References (from this video)
No references stored for this video.
Video v4Bmf-wc3ts Board Game Animal Review at 0:03 sentiment: positive
video_pk 132364 · mention_pk 375593
Board Game Animal - The Adventure Store video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's that good and that impactful.
  • Variety of cards and upgrades.
  • Catch-up mechanisms and mitigation options.
  • Deck makeup.
  • Cumulative and progressive scoring and rewards.
  • Rewards and offers consequences for risky decisions.
  • Play with the conventions of trick-taking games in continually more and more ingenious ways.
  • Does not take away from the fact that you are indeed still playing a trick-taking game.
  • You're still going to be itching to play the next round and the next round.
  • Appreciate small card games, trick-taking games especially, that are one-handers.
  • Something more enjoyable and satisfying about playing the game, saying we finished it and saying, 'Oh, let's run it back.'
  • Carries that flavor and spirit of deck building games where you shuffle up and start fresh.
  • Melds and mashes with the idea of playing multiple hands so organically that it feels grand in a way, like you're building something substantial over time without it feeling like it's too much.
  • The fusion comes together in a really satisfying way.
  • Really fun to look at while playing.
  • Artwork is sick and filled with cool characters, fun classic fantasy items.
  • Something so classic gamey to have upgraded your deck in a certain way. It feels like you upgraded and unlocked an achievement.
  • The theme really melds well with how this game plays out.
  • Really slick product all around.
  • Feels like it's going to be a modern classic.
  • Going to be talked about for a while.
  • Going to be climbing the BGG ranks when it comes to tricktaking.
  • Feels more like a trick-taking game for deck building fans than the other way around.
  • Kitchen sink trick taker. games like Rebel Princess and Trick Takers and Origin Story where there's a lot of asymmetry and surprises and powerups and little twists on form.
  • Standout example in that space at the moment.
  • Exciting about constantly upgrading your deck, the variety of cards that you can include.
  • Takes that real creative approach of deck building, puts it in trick taking while not squandering what we like that genre for either.
  • One you don't want to miss out on checking out.
Cons
none
Thematic elements
Comparison games
  • Rebel Princess
  • Trick Takers
  • Origin Story
Mechanics (from transcript analysis)
  • Asymmetrical decks — you continue to upgrade that deck over time to be more asymmetrical.
  • Cumulative Scoring — the cumulative and progressive scoring and rewards, it all balances the game out and both rewards and offers consequences for risky decisions.
  • Deck Building — The Adventure Store carries that flavor and spirit of deck building games where you shuffle up and start fresh. It takes that real creative approach of deck building, puts it in trick taking.
  • Deck Upgrading — The Adventure Store... you continue to upgrade that deck over time to be more asymmetrical.
  • Trick-Taking — Despite having played triple-digit numbers of trick-taking games, The Adventure Store climbed onto my top 25 of all time. It's that good. and that impactful. you wouldn't think trick taking really would work well and be that enjoyable where everyone around the table starts with an identical deck and you're playing off of that identical deck and then you continue to upgrade that deck over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Adventure Store climbed onto my top 25 of all time. It's that good. and that impactful.
  • you wouldn't think trick taking really would work well and be that enjoyable where everyone around the table starts with an identical deck and you're playing off of that identical deck and then you continue to upgrade that deck over time to be more asymmetrical.
  • the variety of cards and upgrades, the catch-up mechanisms and mitigation options, the deck makeup in and of itself, the cumulative and progressive scoring and rewards, it all balances the game out and both rewards and offers consequences for risky decisions.
  • all of those bells and whistles allow you to play with the conventions of trick- taking games in continually more and more ingenious ways.
  • The Adventure Store carries that flavor and spirit of deck building games where you shuffle up and start fresh. And it kind of melds and mashes with the idea of playing multiple hands. so organically that it feels grand in a way, like you're building something substantial over time without it feeling like it's too much.
  • It's really fun to look at while playing. The artwork is sick and filled with cool characters, fun classic fantasy items, and there's something so classic gamey to have upgraded your deck in a certain way. It feels like you upgraded and unlocked an achievement.
  • Adventure Store really feels like it's going to be a modern classic. I think this is one that's going to be talked about for a while.
  • To me, it feels more like a trick-taking game for deck building fans than the other way around.
  • At the end of the day, this is a kitchen sink trick taker. games like Rebel Princess and Trick Takers and Origin Story where there's a lot of asymmetry and surprises and powerups and little twists on form. This game fits right at home in that category. But for me, it is actually the standout example in that space at the moment.
  • There is something so exciting about constantly upgrading your deck, the variety of cards that you can include. It takes that real creative approach of deck building, puts it in trick taking while not squandering what we like that genre for either.
References (from this video)
No references stored for this video.
Video tuCNngxTaxc kovray Rules Teach at 0:05 sentiment: positive
video_pk 124674 · mention_pk 357453
kovray - The Adventure Store video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck customization leads to increasingly customized decks.
  • Strategic depth in not always winning tricks.
  • Potential to steal first place renown adds an interesting layer.
  • Variable setup options (curated sets or randomizer cards).
  • Asymmetric character abilities and item combinations offer replayability.
Cons
none
Thematic elements
  • Fighters competing across eight trials in an arena.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players start with a basic deck and can purchase new cards from a central store to upgrade and customize their deck throughout the game.
  • Hand Management — Players manage cards in hand, with the option to discard one card before a trick and the goal of emptying their hand to leave the arena.
  • push-your-luck — The game involves strategic decisions about winning battles for crowns versus avoiding crowns to potentially steal first place renown.
  • Set Collection — Players collect cards of specific combat styles and use augments to modify card values.
  • Trick-Taking — Players engage in trick-taking battles using cards from their hand, with styles (brute strength, cunning wisdom, arcane magic) and combat values determining outcomes.
  • Variable player powers — Players choose characters with unique abilities and start with asymmetric decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This isn't necessarily a game where you want to win every single trick.
  • If you have zero crowns and have participated in the final fight, you'll take the first place renown reward regardless of how many crowns everyone else has collected.
  • Once you're familiar with the game, feel free to try out the asymmetric character abilities and a range of combinations of items in the adventure store.
References (from this video)
No references stored for this video.
Video tqikl_fDHn4 Rules Teach at 0:07 sentiment: positive
video_pk 124675 · mention_pk 357454
The Adventure Store video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Items in the shop allow for very nice and sometimes unfair things.
  • The 'Eldress's Gambit' card provides a way to gain crowns while losing a trick, offering strategic flexibility.
  • Purchased cards go to the top of the draw deck, making them immediately accessible.
  • The 'shoot the moon' mechanic offers a high-risk, high-reward way to gain significant points.
  • The escalating renown values in later trials increase the game's tension.
  • The 'Streamline' shopkeeper challenge rewards having the fewest cards in the deck, encouraging deck thinning.
Cons
  • Prototype copy, so things are subject to change.
  • Augment cards cannot be played on their own.
  • Discarded crowns at the end of each round cannot be carried over.
  • The 'Eye of the Seer' augment card requires trashing one of two drawn cards, which can be risky.
  • The 'Surge Bracer' augment card has a penalty of losing 5 crowns if the trick is lost.
Thematic elements
  • fighting for renown by buying equipment
  • arena
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — During the shop phase, players draft cards from a common pool, influencing subsequent turns.
  • Deck Building — Players start with identical decks and purchase new cards from a central store to improve their decks over the course of the game.
  • Hand Management — Players draw a hand of 11 cards each round and must strategically decide which cards to play.
  • Must-follow trick-taking — Players must play a card of the lead suit if they have one.
  • Push Your Luck — Mechanics like 'shoot the moon' and using the 'Eldress's Gambit' involve taking calculated risks for potential high rewards.
  • Set Collection — While not a primary mechanic, acquiring specific sets of cards (e.g., multiple 'meteor strike' cards) can be a viable strategy.
  • Trick-Taking — Players play cards in tricks, with the highest value card in the lead suit winning, unless a favored style (trump) is in play.
  • Variable Trump Suit — The 'favored style' or trump suit can change during a trial and is determined by players, adding a strategic layer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Adventure Store is a trick-taking card game for two to four players that plays in about 45 to 60 minutes.
  • The player with the most renown will win the game.
  • The various items in the shop will allow us to do some very nice and sometimes unfair things.
  • This is a must-follow trick-taking game, which means if you've never played trick taking before, if you have a card in your hand of the same suit, you are required to play it.
  • Whenever you win a trick, you gain five crowns from the tip jar.
  • The 'Eldress's Gambit' card provides a way to gain crowns while losing a trick, offering strategic flexibility.
  • This is a deck builder of sorts.
References (from this video)
No references stored for this video.
Video 91fGSLptwCA Rahdo Runs Through Rules Teach at 0:17 sentiment: positive
video_pk 124668 · mention_pk 357448
Rahdo Runs Through - The Adventure Store video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong integration of deck building and trick-taking mechanics.
  • Game has substance and feels like a main event, not just a filler.
  • Deck building has a satisfying tempo of crafting and cleansing.
  • Currency earned from winning tricks is used to buy cards, creating a fun dynamic.
  • Twists on mechanics like 'shoot the moon' and the 'broke' objective are thoughtfully done.
  • The 'helping hand' mechanic offers interesting strategic choices.
  • The game encourages paying attention to opponents' strategies and card choices.
  • Points ramp up from round to round, gearing towards bigger battles.
  • The game reminds players of the strategic deck construction seen in TCGs like Pokemon.
  • Variability from game to game due to different card combinations and objectives.
  • Asymmetric player abilities can be used once players are more familiar with the game.
  • It's entertaining with four players who are good at trick-taking games.
  • The endgame goals add another layer of strategy.
  • Innovative design blending multiple mechanics.
Cons
  • Might not be the most accessible game for new trick-taking players.
  • The rules and steps on the board could be clearer, especially regarding terminology like 'broke' vs. 'shoot the moon'.
  • A player reference would be helpful for terminology.
  • Color coding for relevant steps in later rounds (6-8) where shopping is closed would be beneficial.
  • The game felt a little too long, potentially one round could be removed.
  • The game is better at 3-4 players; the 2-player experience misses some dynamics.
Thematic elements
  • Fighters and battlers competing in an arena to gain renown and purchase items to become more powerful.
  • A battle arena store where local fighters and battlers compete.
Comparison games
  • Pokemon card game
Mechanics (from transcript analysis)
  • Augment Cards — Cards that can be played with battle cards to affect their value or grant abilities.
  • combo — A special move where a player can play an extra card if they match a specific value played by the previous player, helping them shed cards faster.
  • Deck Building — Players start with a basic deck and buy new cards to improve their deck's strength and abilities over the course of the game.
  • Deck Trashing/Cleansing — Players can remove cards from their deck or discard pile to improve their deck's efficiency.
  • End Game Objective — Specific goals that players can work towards to earn victory points, such as having the most cards in their trash pile.
  • Helping Hand — A mechanic offered to the player who came last in renown, allowing them to discard all their money to gain any item from the store and set the trump suit for the next round.
  • Initiative token — A token that grants the player advantages, such as placing newly bought cards at the top of their draw pile instead of the discard.
  • shedding — The act of getting rid of cards from your hand, which can lead to being out of a round faster.
  • Shoot the moon — A mechanic where a player can try to end the round without collecting any money, under specific conditions (broke and present in the last trick), to steal the first player's renown.
  • Store Credit — A thematic representation of the helping hand, where the store owner offers credit to players who are broke.
  • Trick-Taking — A core mechanic where players play cards to win tricks, which award crowns (money) and contribute to gaining renown.
  • Trump suit — A suit that is designated each round (or not in the first round) that outranks all other suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the main course. This is like the game that you would play on a game night. This is going to be the main thing.
  • The twists on this game are so thoughtfully done.
  • It does create these sort of like strands of strategy that you can't really entirely exploit without consequences.
  • This is kind of like the pinnacle of all of his great ideas in one and really, really interesting.
References (from this video)
No references stored for this video.
Video Kx27HDmqh5k The Brothers Murph Playthrough at 0:20 sentiment: positive
video_pk 124677 · mention_pk 357456
The Brothers Murph - The Adventure Store video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines trick-taking and deck-building mechanics effectively.
  • Player powers add variety and strategic depth.
  • The shop phase allows for meaningful deck customization.
  • The mechanic of gaining money from winning tricks and spending it on cards is engaging.
Cons
none
Thematic elements
  • Adventure store
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players start with identical decks and acquire new cards throughout the game to improve their deck's capabilities.
  • Deck trimming — Players can remove cards from their deck.
  • Hand Management — Players manage cards in their hand, deciding when to play them and when to use abilities.
  • Set Collection — There's an end-game objective to have the most combat value in any one suit, encouraging players to focus on specific suits.
  • Trick-Taking — Players play cards in rounds, with the highest card of the lead suit winning the trick and earning rewards.
  • trump — A suit can be designated as trump, making cards of that suit more powerful.
  • Variable player powers — Each player has a unique ability that affects their gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The store of adventure. The store of adventure. Yes.
  • If you win a trick, you get money.
  • So, you need to kind of build and customize what you're doing to get as many points as possible.
  • Oceanion that turns your friend into a frog. Come on down.
  • The goal is to earn as much money as you can during the trial.
  • The goal is to earn as much money as you can during the trial. After all, but one player has used all their cards, the trial ends.
  • This is a must-follow suit game.
  • I will play a ten of my own and add a draft of vitality to make it 11.
References (from this video)
No references stored for this video.
Video gBjY1SOrI6I Man vs Meeple Review at 8:24 sentiment: positive
video_pk 124648 · mention_pk 357407
Man vs Meeple - The Adventure Store video thumbnail
Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twists merging deck building and trick-taking
  • Unique combo potential with cards and augments
  • Asymmetric deck building creates unique strategies
  • Variable setup with different card sets adds replayability
  • Character-specific powers add another layer of strategy
  • Comeback potential makes it engaging
  • Tense gameplay over eight rounds
Cons
  • Can be tricky to achieve the 'zero tricks' objective
  • Decisions about going out early vs. staying in can be difficult
  • Prototype limitations (missing card types, some mechanics not fully implemented)
Thematic elements
  • Buying gear to fight in a tournament run by a store owner
  • An arena/tournament run by an adventure store owner who has created a scam
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — you're going to be able to buy new cards to add to your deck. And you're getting these cards by earning these crowns, which are coins.
  • deck-building — It's a bit of a deck builder and trick taking game.
  • End-game scoring — There are some cards out here that give you kind of an objective for the end game. There's just in-game scoring cards or during the game scoring cards.
  • Hand Management — It almost gives you a little dash of that sort of card hand shedding. It does feel a little bit like a hand shedding.
  • Set Collection — There are three suits which are the three different kind of combat styles you can fight with. There's brawn, wisdom, and magic.
  • Trick-Taking — Are you a fan of trick taking games? Because we've got a new one from Inside Up Games. This is called The Adventure Store.
  • Variable player powers — not only are you looking at the different powers of the cards you're adding to your deck, you've got a different character power as well that's going to interact with the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dare I say co-co-co combos.
  • I've not quite seen a deck building game merged with a trick taking game like this before.
  • It almost gives you a little dash of that sort of card hand shedding.
  • If you win no tricks, sometimes if you win no tricks in a trick taking game, there's a bonus, right? There is here too, but you also have to kind of like hang out in the fight which is a trick makes it very very challenging to do.
  • So, it is not so much like, oh, well, he of course he drew all the sixes. He was dealt all the sixes, so he's going to win. You have control.
  • So, like any trick-taking game or any good trick-taking game, there's a lot of different things that tactically come up in this game
References (from this video)
No references stored for this video.
Video NUMxlvQdiXQ Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 124212 · mention_pk 355862
Board Gaming Ramblings - The Adventure Store video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Manages to do Dominion in a trick-taking game.
  • Took about an hour to play, which is a good amount of time.
  • The trick-taking part is quick and cards are not overly complex, preventing the game from becoming too long.
  • The structure of trick-taking rounds followed by a card-buying break is engaging.
  • After five rounds, buying stops, leading to the last three rounds being straight trick-taking.
  • There's a lot of variability for a trick-taking game.
  • The trick-taking isn't very complicated and is accessible.
  • Had a great lot of fun playing this game.
  • This is one I would like to play more.
Cons
  • This is a prototype, so not everything is finished and things might change.
Thematic elements
Comparison games
  • Dominion
  • Skull King
Mechanics (from transcript analysis)
  • Card drafting/market — Cards can be bought from the bottom of a display, and if a space is empty, a card from the top moves down. Players can also discard all coins to take any available card.
  • Deck Building — Players start with a 22-card deck and can buy new cards from a market using coins earned from winning tricks. These purchased cards are added to the player's deck.
  • deck thinning — There are ways to trash cards to thin the deck, allowing for more strategic choices about which cards to get rid of for a better deck.
  • Set Collection — There are goals for the end of the game and during the game that likely involve collecting sets or achieving specific conditions.
  • Trick-Taking — Players play a card of a specific suit, and others must follow suit if possible. The highest card in the led suit wins the trick, potentially with a trump card override. Winning a trick earns coins.
  • Variable player powers — The game includes variable player powers, although they were not used in this prototype play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick taking game, but it is also a deck building game.
  • I think that this game manages to do something very interesting and something I am a bit surprised that hasn't been done yet, which is doing Dominion in a trick taking game.
  • All in all I think this is a very interesting and I had a great lot of fun playing this game.
References (from this video)
No references stored for this video.
Video kgtUwpqoalk The Dice Tower Playthrough at 4:01:14 sentiment: positive
video_pk 80684 · mention_pk 197307
The Dice Tower - The Adventure Store video thumbnail
Click to watch at 4:01:14 · YouTube ↗
Overall sentiment (raw)
Positive, players enjoyed the blend of mechanics and the humorous commentary.
Pros
  • Engaging blend of trick-taking and deck-building.
  • Strategic depth in deck management and card play.
  • Meaningful player interaction.
  • Humorous and lighthearted atmosphere.
  • Urgency created by the limited shop phase.
Cons
  • Rule clarity needed for some interactions (e.g., comboing off-suit).
  • The 'zeroing out' mechanic can be complex to track.
Thematic elements
  • Fighters in trials
  • Adventure Store
Comparison games
none
Mechanics (from transcript analysis)
  • Augment Cards — Special cards played in addition to regular cards, often modifying card values or providing abilities.
  • Card Drafting — Players can purchase cards from a market, with different costs and effects.
  • Deck Building — Players start with identical decks and purchase cards to improve them, with a goal of having fewer cards in the deck for streamlining.
  • Discarding/Trashing — Players can discard cards from their hand or trash cards from their discard pile to improve their deck.
  • Eldress's Gambit — A special card that guarantees losing a trick but provides a cash reward.
  • Hand Management — Players draw cards and strategically choose which to play or discard.
  • Trick-Taking — Players play cards in tricks, with a lead suit that must be followed if possible. Highest card of the lead suit wins the trick, unless trumped.
  • Trump suit — A trump suit ('fighting style') can be chosen, which beats all other suits. This can change during the game.
  • Zeroing Out — A mechanic where a player plays all their cards and has zero coins, resulting in a benefit (stealing first place renown).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You want money, don't you?
  • I want that cash.
  • I don't want to close my eyes.
  • Go to space and then drill and then blow up steroids.
  • It's hot, baby.
  • This is where you want to be this week.
  • I want to drill.
  • Let's jump into drillers, guys.
  • It's a competitive deck building game.
  • Avert your gaze, Z.
  • You want that cash.
  • I miss those minerals.
  • He's going to hit a gas deposit. Kaboom.
  • You've been reading Red Rising?
  • Gain two credits for each face up active drone that I have.
  • I like my drones.
  • What a sucker.
  • Fool's errand.
  • I'm not coming back up. I told you that.
  • It was scary down there.
  • These mechs don't have like air conditioning. No ventilation.
  • I'm pretty sure I just win at this point.
  • The Pro model is a lot better.
  • You're a sucker if you buy the first gen.
  • You're an animal.
  • The claw.
  • Weak sauce.
  • Trolling three.
  • Catman. The best superhero.
  • He should have been an X-Men.
  • Mike Heller to the rescue because he's a giant nerd.
  • Second monitor. He googles it.
  • I hate you so much.
  • This is sketchy.
  • I love that card.
  • I don't believe so.
  • You don't want.
  • And you shouldn't do it.
  • Bobby Fisher did it.
  • Is that the law?
  • I don't like how you say it.
  • Sucker.
  • No one's ever spent the fuel.
  • Bad advice.
  • They only left that rule in there for suckers.
  • I don't like that you did that, Joey.
  • Cheap thrills, right?
  • You did good, though.
  • I will say you did good.
  • Good.
  • I am maxed out.
  • It would have been even better if it didn't have a damage in my
  • Blame Adam, not me.
  • I was trying to cheat the system.
  • I'm going to hang on to this one.
  • I have a movement left though.
  • You want that? Go on. 3D printer.
  • All right, I am.
  • I think I'm done.
  • I'm going to go ahead and save that. I'm good.
  • You should be.
  • Who's this?
  • I think I might have purchased a little too much movement.
  • I need a little I need some drilling, man.
  • I was running right into a wall.
  • Now, here's the thing. I can do a drone right now at the beginning of my turn.
  • Yes, you could. Yeah, anytime.
  • All right, I'm going to do that. I'm going to spend this little guy. Fetch boy, you get a coffee break.
  • I'm going to go get something that gives me drills.
  • Do I have a card that can take your cards away?
  • No.
  • Keep that card.
  • That's so expensive. Oh, this is bad.
  • Zoinks. Zoinks.
  • Zoinks.
  • Wait, I should have Oh. Oh, I've got five drills. Don't mind if I do.
  • So, let's drill a little bit here.
  • Drill a little bit.
  • I keep thinking of uh is it Princess and the Frog? Got to drill a little deeper.
  • You know what? I quoted Eminem. You quoted Princess and the Frog.
  • I know. I'm with you, man.
  • You have to choose a friend right now.
  • Sorry. I'm going with mom spaghetti over here.
  • That's That's me, right?
  • Yeah, that's you, Joey.
  • Does the frog, so I'm not sure.
  • Well, she could.
  • Oh, interesting. I'm actually taking this one as
  • I call you the lame shady.
  • Hey guys, check out what I'm about to do here.
  • I've got two drones.
  • What are you going to do with them?
  • I'm going to use one drone to sell a mineral that I have for a dollar.
  • So, four bucks.
  • I'm going to then.
  • use my other drone.
  • Yeah,
  • I flip it. I can go to the market. Hey, I say, 'Hey, boy, fetch me.
  • fetch me a proper propeller.
  • It cost five bucks. Here you go.
  • It's like when you It's like sending a little kid to this door for you.
  • Yeah.
  • Fetch me a gallon of milk.
  • Um, I am done with my
  • That's how it used to be.
  • It is.
  • You know,
  • when milk used to come in gallons.
  • Did you know that?
  • Had their own trucks.
  • Tastes better in glass containers, isn't it?
  • Yeah. I It's straight from the cow. It's the best way.
  • What's he doing out there?
  • Anyway. All right. Uh, Chris, did you do this?
  • Oh, yeah. Right. I gain a fuel. Yeah.
  • Thank you.
  • It's better to go higher, isn't it?
  • All right. Where am I you guys? Oh, everything sucks.
  • Everything.
  • My hand of cards is insanely dynamite. Dino. No.
  • What is the opposite of dynamite?
  • I'm going to do that. I'm going to scoot the boot a little bit here.
  • Scoot the boot.
  • I'm going to do that. I'm going to spend one and I get three movements. [snorts]
  • I'm going to go one, two, three.
  • Oh, we replace refreshes, right?
  • Yes. Thank you.
  • Yes. Um,
  • I'm going to do this one. Oh, and I get a drone for that. Come on, boy.
  • Oh, yeah.
  • I'm going to do that one. And I get one drill. I'm going to spend that drill right now. Right now.
  • Right now. Right now.
  • And then
  • I'm using three drills to do this. Three drills. Oh no. I'm gonna drill this.
  • Get that stuff for me.
  • Oh, I'm get down there.
  • You can't get down there. That's too far. It's impossible.
  • Oh, I'm going
  • What else am I going to do? I'm going to just I'm I'm good. I think I'm I'm hanging out.
  • Oh my god.
  • Could I drill again?
  • Don't worry about it. Don't do it.
  • I don't think you're man enough to drill again. [snorts]
  • Um,
  • I'm gonna do it. I
  • No, no, no, no.
  • No, I'm not going to do it.
  • I'm gonna chill out.
  • Uh, in the chill out zone. I have to spend one to not die.
  • I forgot.
  • Oops.
  • Stupid zone.
  • Done.
  • All right, let's refill.
  • Oh, I I have two cards in my hand. So, if I want to keep both, I have to spend a few, right?
  • Mhm.
  • I will do that.
  • One, two, I'm going to buckle my shoe, shuffle up, and draw kind of like I do.
  • All right, here's what's happening here. Let's see here.
  • There we go. You guys can see them. I am going to That's zero right there. So, I spin zero. I spin one to get I'm going to use that for the two movement.
  • Wham. And I got the one from before. Then zero for that one movement. So, that gives me four movement.
  • What are you going to do? I'm going to go one, two, three, four.
  • I open I open fire upon you. [laughter]
  • All right. I get my I spend one for drill.
  • That's a very good point. Z, you sorry. You drilled the wall in the level here. So, you gain two fuel.
  • Dose fuels fool.
  • I like that. All right. I'm going to get what's expensive? The green one here.
  • Yeah. Yeah.
  • Green's the best. Yeah. Yeah. Oh, by the way, this gives me two
  • two more drones, right?
  • Two more drones or a repair. Yeah.
  • Okay. Two drones. And I'm going to spend three. One, two, three for another drill.
  • So, I can go ahead and drill this.
  • How are you doing that?
  • Takes four.
  • Oh, shoot. I had a coupon.
  • Wait, wait, no. You have a permanent card down there.
  • I already used that.
  • Oh, you did? You did? Okay,
  • I did. Oh, you just have no drills at hand. No, [laughter] I've got none.
  • I'm in the same boat.
  • So, all right. I am going to send these guys back to sell them. Sell my wares.
  • I love that they're like little droid merchants. You know what I mean?
  • Oh, I know. That is eight plus five.
  • How much is that?
  • 13.
  • 12. Stop cheating.
  • 13. Yeah. [laughter]
  • All right. Um,
  • made to double take it though. You were like, 'Hold on.'
  • All right. [laughter]
  • But then I can use this. Gives me one more drone back. Right.
  • Beautiful.
  • And
  • what an animal.
  • Could I borrow a blue crystal?
  • Yeah. Uh
  • think so. All right. And I guess I think I'm stuck there.
  • You done?
  • I'm done.
  • That's good. That's a great turn. What are you complaining about? You got to spend Yeah. A little a little fuel to keep you warm.
  • Cuddly still an option?
  • No. Okay, I'll spend my fuel then.
  • Cuddly cost an executive action.
  • All right. [sighs and gasps]
  • All right. I love this. I I This is a small little touch here. I'm spending this piece of junk stock propeller for three fuel.
  • A proper propeller looks way cooler and I get three boobs.
  • That's a nice.
  • Big word, right? I think that's what that means, right?
  • What?
  • Couple of P's in a row. I don't know. P. Yeah. Dot dot your P's and cross your eyes. Um, I'm spending a lot.
  • You do have a lot of movement.
  • Oh my gosh.
  • Where you going, buddy?
  • I spent half of those for fuel to pay for the other things. Yeah. So, that's the cool thing. Even if you kind of walk into a corner, you can just I collected fuel with half of them, so I could pay for these uh pay for that stuff.
  • Yeah. The fact that every card could also just be fuel is, you know, works out.
  • Oh, it's so helpful. So, I'm going to I'm going to go uh deeper here. So, I got three moves. So, that's one two of them.
  • This guy's in here, too. Now,
  • getting awful crowded. three
  • drills.
  • So, I get two uh fuel for digging into the wall here. I release those gems.
  • And release the gems
  • and I cover up the second milestone here.
  • Oh, this guy.
  • Come on, man.
  • About to release the gems.
  • We just got here.
  • Everybody else gets four credits.
  • I'll take that.
  • I got five points for the end of the game.
  • Two.
  • I need them. I have so many credits.
  • Three, four, five. I'll make change. Turn in five. Take a 20.
  • All right. I still have uh I have four fuel. So, what I'm going to do, I'm going to spend my four fuel to get one more drill action because I want that [clears throat] green and then I'm gonna use my last move.
  • Moonwalk my way back up here.
  • You want that? You want that drone money?
  • Oh, no. I have no drones. I just I just can't afford to stay down there. So,
  • I wash my hands of this mess that I've created. I'm done.
  • That was good. I thought that was good.
  • Pretty good.
  • That was good. A little biased, but I think it was the most brilliant move I've seen all game.
  • All right, that's me.
  • Uh,
  • you
  • I'm going to play this card right here for fuel. Dose fuels.
  • Oh. Oh.
  • Then I'm going to play this card right here for drills. I spend four fuel for two drills. Then I'm going to drill into the wall.
  • I'm going to drill this right here. A blue and a yellow mineral go there. And now I
  • get the first milestone by covering that up.
  • Yep. Hook it up. So Z is going to get here four points for that milestone.
  • However, every other player is going to get a benefit.
  • You guys get three bucks.
  • Four credits.
  • Cash money.
  • Three cred.
  • Put that right there.
  • Um
  • then kids,
  • what have I got? I'm gonna do that.
  • You go home.
  • Did I drill?
  • Yes. I forgot to spend that. Uh, I'm going to spend that for two movements. I can't quite make it home.
  • You can go hang out there. You can probably talk to us from like one blow. Have to talk louder.
  • I'm stuck in here. Um,
  • you're all right.
  • Hey, live chat. I'm very confused what you mean by ads. Drillers looks great. Ads don't later. Let me like what ads are you guys seeing?
  • I guess you have ads.
  • Yeah. Yeah, I'm very curious if is are there ads popping up or are you talking about something different? Anyway, please let me know.
  • sorry.
  • Sounds like maybe they were getting po like breaks in the footage is
  • Yeah, hopefully not. It's not supposed to be set to do that. Um, okay. I am
  • Boy, this really sucks, but I'm gonna do it. One, two, three. I want to come up to the surface. So, I'm going to do that.
  • Do I want to come up to the surface? How badly do I want to go up to the surface?
  • On the surface, we look calm and ready.
  • It's awful.
  • I caught an Eminem and Hotel Transylvania both today.
  • Yeah. No, you're doing great. Okay, I'm going to do it. I'm going to take a damage card. I get three fuel for that.
  • So, one damage card
  • and then I'm going to spend three fuel to get another move.
  • Where you going?
  • Out.
  • Hey, buddy.
  • Oh, I barely escaped. How was it down there?
  • It was terrifying. I'm going to spend this for three coins.
  • Let me get them juicy credits. And now that I'm outside,
  • I'm going to fuel up.
  • I'm actually before I do that, I'm going to do this, too. I'm going to spend two of these credits to move up my tracker.
  • Yeah, I love that. I love that you get to upgrade and and then like juice. Yeah.
  • Um I'm going to sell this guy here. He sells for four.
  • And then I might even buy a thing. You nerds recommendations.
  • No. Uh, let me get the rocket drone.
  • You could also just invest it.
  • Rocket drone
  • droning up here by hair alone.
  • Pretty cute. He played the clippy.
  • All right,
  • this goes here. I am done, you guys.
  • Are you done?
  • Refills to proper propeller.
  • Proper propeller.
  • Hard to say. Harder than I thought it was going to be. All right. Here we go.
  • I prefer improper propellers.
  • Send toward a lot. Three. And that's going to cost me three.
  • No, it's going to cost me six. I was incorrect. Expensive. This only cost me one for three.
  • Keep playing a little more on camera.
  • Yeah. Where? Wait. Wait a minute. There we are.
  • Come on. You're a mess.
  • And then reckless drilling. one
  • to give me two movement and I can get three movement
  • or one movement for three. Oh, spends a lot.
  • I love that your drill is a your your driller is a boat.
  • I'm a I'm like a reclaimed train car.
  • No, you're like a VW bus. A little VW bus, right?
  • Ready?
  • That's what he looks like.
  • Hey guys,
  • what am I?
  • You're a You're like a drill dozer. your kill dozer over there.
  • Yeah. Spin all three. And then look all these drills I have. I got six drills.
  • Holy smokes.
  • You guys have never seen drills like this. I'm going to drill
  • four to get this.
  • We're going down a level.
  • Yes. Okay. So, a couple of things happen. You get that.
  • Uhhuh.
  • And then this reveals what this is is the chill out zone.
  • So, there's a reveal ability. You get two fuel.
  • Oh my goodness. And then when you drill the wall here, you get two fuel. And if you end your turn there, that's what happens. But also these two cards now become part of this market over here.
  • Yep. So,
  • and I I have to move down there.
  • You do.
  • So, this market here for the specialized battery cards has expanded. Uh, and it will be uh four cards for the rest of the game basically.
  • Sweet. All right. I'm using my two drills right here to get these. What's my Yes, blue. Blue is the best out of the bunch. Or wait, no. Uh, green. Green's the best out of that bunch.
  • Yeah. So, I got that. That my drill. I got three.
  • So powerful. How do you do it?
  • So, because this is the froze zone, the chill zone, at the end of your
  • This game is gonna break my brain, you guys.
  • There was a heated debate before we went live. This table was flipped. We had to put it back.
  • My fleet will sink you.
  • He stole first place from me. Oh, no. You can't. It doesn't matter.
  • So, like, the second they're done with their turn, they're like, 'WHY ISN'T THE NEXT PERSON GOING?'
  • This is the leftorium.
  • Holy macaroni.
References (from this video)
No references stored for this video.
Video eSgv02MUR48 The Dice Tower Rules Teach at 0:29 sentiment: positive
video_pk 80417 · mention_pk 195682
The Dice Tower - The Adventure Store video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The art on the cards is terrific.
  • The game offers strategic depth with trick-taking and deck building.
  • The 'fighting style' (trump suit) changing adds an interesting dynamic.
  • The 'shopping' phase is a thematic and engaging part of the game.
Cons
  • The initiative token's benefit is not always clear or desirable early on.
  • Some players might find certain card plays or mechanics confusing without clear examples.
  • The game can feel like a 'blowout' if one player gets significantly ahead.
Thematic elements
  • Fighters going through trials
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players start with a basic deck and acquire new cards during the game to improve their deck.
  • Drafting — Players draft cards from a central market during the shopping phase.
  • Hand Management — Players manage a hand of cards drawn from their deck.
  • Push Your Luck — The Eldress's Gambit card represents a 'push your luck' element where you sacrifice winning a trick for money.
  • Set Collection — The game involves collecting sets of cards or specific card types.
  • Take That — Some actions might negatively impact other players, though not explicitly detailed.
  • Trick-Taking — Players play cards in rounds (tricks), with the highest card of the led suit (or trump) winning the trick.
  • Variable trump — The trump suit ('fighting style') can change during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything to me comes back to a Seinfeld reference.
  • The goal of the game is to get the most renowned, which is tracked around the outside of this board.
  • It's a must-follow trick-taking game, meaning that if you have a card of the lead suit, you have to play a card of that suit.
  • The shop owner does not allow any money leaving.
  • This is the last round that the shop is open.
  • Tom stole first place from you. Wow.
  • You might want to address that, Connor.
References (from this video)
No references stored for this video.
Video 8VVJvd2RdLs Going Analog Analysis at 1:03:54 sentiment: positive
video_pk 80013 · mention_pk 193956
Going Analog - The Adventure Store video thumbnail
Click to watch at 1:03:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Players have more control over their hand via deck building.
  • Can create really wild setups.
  • Similar vibes to swingy Dominion games.
Cons
none
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Deck Building — Players build their own decks to influence the cards they draw.
  • Trick-Taking — The game involves trick-taking mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have noticed,
  • Everyone I've shown it to all they all walk away like really loving it and really impressed or really drawn deep into it.
  • The trick taking part is very straightforward. There's no kind of twist there but all the cards you get in the different suits you will take them backwards.
  • So, first you deal everyone the cards and then you're going to sort them by color and within each color ascending or descending in one direction and then you're going to hand those cards over to your person on your left face down.
  • It's like mixing logic deduction with trick taking and it's uh very clever.
  • It's such an honest. You just have this table of everyone's looking at each other's cards like spin that towards me. Look at this.
  • It feels really good. Yeah, great pick. My gosh.
  • It's kind of like Dominion mixed with tricking.
  • So you're playing trick ticking, but often times, uh, players, I know I mentioned this, but want more control over their hand. So, your deck building, you're putting whatever you want into your hand.
  • It gets a little wacky. It's definitely um uh yeah it it's you can build the market so you can you can kind of create really wild setups.
  • And then we are super excited. I'm doing the um kind of final touches on sail legacy. So, I'm super excited for that to come out. It is just such a big game. So my goodness.
  • And then um just some of the projects. I know the return of the king is coming out later, so I'm super excited for folks to um catch that. Um it's the kind of big finale to all the trick taking ones.
References (from this video)
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