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The Adventure Store

Game ID: GID0458259
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Description

Trick-taking combat game where players build their deck by purchasing powerful equipment.

Description

Trick-taking combat game where players build their deck by purchasing powerful equipment.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
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Showing 1–3 of 3
Video kgtUwpqoalk The Dice Tower Playthrough at 4:01:14 sentiment: positive
video_pk 80684 · mention_pk 197307
The Dice Tower - The Adventure Store video thumbnail
Click to watch at 4:01:14 · YouTube ↗
Overall sentiment (raw)
Positive, players enjoyed the blend of mechanics and the humorous commentary.
Pros
  • Engaging blend of trick-taking and deck-building.
  • Strategic depth in deck management and card play.
  • Meaningful player interaction.
  • Humorous and lighthearted atmosphere.
  • Urgency created by the limited shop phase.
Cons
  • Rule clarity needed for some interactions (e.g., comboing off-suit).
  • The 'zeroing out' mechanic can be complex to track.
Thematic elements
  • Fighters in trials
  • Adventure Store
Comparison games
none
Mechanics (from transcript analysis)
  • Augment Cards — Special cards played in addition to regular cards, often modifying card values or providing abilities.
  • Card Drafting — Players can purchase cards from a market, with different costs and effects.
  • Deck Building — Players start with identical decks and purchase cards to improve them, with a goal of having fewer cards in the deck for streamlining.
  • Discarding/Trashing — Players can discard cards from their hand or trash cards from their discard pile to improve their deck.
  • Eldress's Gambit — A special card that guarantees losing a trick but provides a cash reward.
  • Hand Management — Players draw cards and strategically choose which to play or discard.
  • Trick-Taking — Players play cards in tricks, with a lead suit that must be followed if possible. Highest card of the lead suit wins the trick, unless trumped.
  • Trump suit — A trump suit ('fighting style') can be chosen, which beats all other suits. This can change during the game.
  • Zeroing Out — A mechanic where a player plays all their cards and has zero coins, resulting in a benefit (stealing first place renown).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You want money, don't you?
  • I want that cash.
  • I don't want to close my eyes.
  • Go to space and then drill and then blow up steroids.
  • It's hot, baby.
  • This is where you want to be this week.
  • I want to drill.
  • Let's jump into drillers, guys.
  • It's a competitive deck building game.
  • Avert your gaze, Z.
  • You want that cash.
  • I miss those minerals.
  • He's going to hit a gas deposit. Kaboom.
  • You've been reading Red Rising?
  • Gain two credits for each face up active drone that I have.
  • I like my drones.
  • What a sucker.
  • Fool's errand.
  • I'm not coming back up. I told you that.
  • It was scary down there.
  • These mechs don't have like air conditioning. No ventilation.
  • I'm pretty sure I just win at this point.
  • The Pro model is a lot better.
  • You're a sucker if you buy the first gen.
  • You're an animal.
  • The claw.
  • Weak sauce.
  • Trolling three.
  • Catman. The best superhero.
  • He should have been an X-Men.
  • Mike Heller to the rescue because he's a giant nerd.
  • Second monitor. He googles it.
  • I hate you so much.
  • This is sketchy.
  • I love that card.
  • I don't believe so.
  • You don't want.
  • And you shouldn't do it.
  • Bobby Fisher did it.
  • Is that the law?
  • I don't like how you say it.
  • Sucker.
  • No one's ever spent the fuel.
  • Bad advice.
  • They only left that rule in there for suckers.
  • I don't like that you did that, Joey.
  • Cheap thrills, right?
  • You did good, though.
  • I will say you did good.
  • Good.
  • I am maxed out.
  • It would have been even better if it didn't have a damage in my
  • Blame Adam, not me.
  • I was trying to cheat the system.
  • I'm going to hang on to this one.
  • I have a movement left though.
  • You want that? Go on. 3D printer.
  • All right, I am.
  • I think I'm done.
  • I'm going to go ahead and save that. I'm good.
  • You should be.
  • Who's this?
  • I think I might have purchased a little too much movement.
  • I need a little I need some drilling, man.
  • I was running right into a wall.
  • Now, here's the thing. I can do a drone right now at the beginning of my turn.
  • Yes, you could. Yeah, anytime.
  • All right, I'm going to do that. I'm going to spend this little guy. Fetch boy, you get a coffee break.
  • I'm going to go get something that gives me drills.
  • Do I have a card that can take your cards away?
  • No.
  • Keep that card.
  • That's so expensive. Oh, this is bad.
  • Zoinks. Zoinks.
  • Zoinks.
  • Wait, I should have Oh. Oh, I've got five drills. Don't mind if I do.
  • So, let's drill a little bit here.
  • Drill a little bit.
  • I keep thinking of uh is it Princess and the Frog? Got to drill a little deeper.
  • You know what? I quoted Eminem. You quoted Princess and the Frog.
  • I know. I'm with you, man.
  • You have to choose a friend right now.
  • Sorry. I'm going with mom spaghetti over here.
  • That's That's me, right?
  • Yeah, that's you, Joey.
  • Does the frog, so I'm not sure.
  • Well, she could.
  • Oh, interesting. I'm actually taking this one as
  • I call you the lame shady.
  • Hey guys, check out what I'm about to do here.
  • I've got two drones.
  • What are you going to do with them?
  • I'm going to use one drone to sell a mineral that I have for a dollar.
  • So, four bucks.
  • I'm going to then.
  • use my other drone.
  • Yeah,
  • I flip it. I can go to the market. Hey, I say, 'Hey, boy, fetch me.
  • fetch me a proper propeller.
  • It cost five bucks. Here you go.
  • It's like when you It's like sending a little kid to this door for you.
  • Yeah.
  • Fetch me a gallon of milk.
  • Um, I am done with my
  • That's how it used to be.
  • It is.
  • You know,
  • when milk used to come in gallons.
  • Did you know that?
  • Had their own trucks.
  • Tastes better in glass containers, isn't it?
  • Yeah. I It's straight from the cow. It's the best way.
  • What's he doing out there?
  • Anyway. All right. Uh, Chris, did you do this?
  • Oh, yeah. Right. I gain a fuel. Yeah.
  • Thank you.
  • It's better to go higher, isn't it?
  • All right. Where am I you guys? Oh, everything sucks.
  • Everything.
  • My hand of cards is insanely dynamite. Dino. No.
  • What is the opposite of dynamite?
  • I'm going to do that. I'm going to scoot the boot a little bit here.
  • Scoot the boot.
  • I'm going to do that. I'm going to spend one and I get three movements. [snorts]
  • I'm going to go one, two, three.
  • Oh, we replace refreshes, right?
  • Yes. Thank you.
  • Yes. Um,
  • I'm going to do this one. Oh, and I get a drone for that. Come on, boy.
  • Oh, yeah.
  • I'm going to do that one. And I get one drill. I'm going to spend that drill right now. Right now.
  • Right now. Right now.
  • And then
  • I'm using three drills to do this. Three drills. Oh no. I'm gonna drill this.
  • Get that stuff for me.
  • Oh, I'm get down there.
  • You can't get down there. That's too far. It's impossible.
  • Oh, I'm going
  • What else am I going to do? I'm going to just I'm I'm good. I think I'm I'm hanging out.
  • Oh my god.
  • Could I drill again?
  • Don't worry about it. Don't do it.
  • I don't think you're man enough to drill again. [snorts]
  • Um,
  • I'm gonna do it. I
  • No, no, no, no.
  • No, I'm not going to do it.
  • I'm gonna chill out.
  • Uh, in the chill out zone. I have to spend one to not die.
  • I forgot.
  • Oops.
  • Stupid zone.
  • Done.
  • All right, let's refill.
  • Oh, I I have two cards in my hand. So, if I want to keep both, I have to spend a few, right?
  • Mhm.
  • I will do that.
  • One, two, I'm going to buckle my shoe, shuffle up, and draw kind of like I do.
  • All right, here's what's happening here. Let's see here.
  • There we go. You guys can see them. I am going to That's zero right there. So, I spin zero. I spin one to get I'm going to use that for the two movement.
  • Wham. And I got the one from before. Then zero for that one movement. So, that gives me four movement.
  • What are you going to do? I'm going to go one, two, three, four.
  • I open I open fire upon you. [laughter]
  • All right. I get my I spend one for drill.
  • That's a very good point. Z, you sorry. You drilled the wall in the level here. So, you gain two fuel.
  • Dose fuels fool.
  • I like that. All right. I'm going to get what's expensive? The green one here.
  • Yeah. Yeah.
  • Green's the best. Yeah. Yeah. Oh, by the way, this gives me two
  • two more drones, right?
  • Two more drones or a repair. Yeah.
  • Okay. Two drones. And I'm going to spend three. One, two, three for another drill.
  • So, I can go ahead and drill this.
  • How are you doing that?
  • Takes four.
  • Oh, shoot. I had a coupon.
  • Wait, wait, no. You have a permanent card down there.
  • I already used that.
  • Oh, you did? You did? Okay,
  • I did. Oh, you just have no drills at hand. No, [laughter] I've got none.
  • I'm in the same boat.
  • So, all right. I am going to send these guys back to sell them. Sell my wares.
  • I love that they're like little droid merchants. You know what I mean?
  • Oh, I know. That is eight plus five.
  • How much is that?
  • 13.
  • 12. Stop cheating.
  • 13. Yeah. [laughter]
  • All right. Um,
  • made to double take it though. You were like, 'Hold on.'
  • All right. [laughter]
  • But then I can use this. Gives me one more drone back. Right.
  • Beautiful.
  • And
  • what an animal.
  • Could I borrow a blue crystal?
  • Yeah. Uh
  • think so. All right. And I guess I think I'm stuck there.
  • You done?
  • I'm done.
  • That's good. That's a great turn. What are you complaining about? You got to spend Yeah. A little a little fuel to keep you warm.
  • Cuddly still an option?
  • No. Okay, I'll spend my fuel then.
  • Cuddly cost an executive action.
  • All right. [sighs and gasps]
  • All right. I love this. I I This is a small little touch here. I'm spending this piece of junk stock propeller for three fuel.
  • A proper propeller looks way cooler and I get three boobs.
  • That's a nice.
  • Big word, right? I think that's what that means, right?
  • What?
  • Couple of P's in a row. I don't know. P. Yeah. Dot dot your P's and cross your eyes. Um, I'm spending a lot.
  • You do have a lot of movement.
  • Oh my gosh.
  • Where you going, buddy?
  • I spent half of those for fuel to pay for the other things. Yeah. So, that's the cool thing. Even if you kind of walk into a corner, you can just I collected fuel with half of them, so I could pay for these uh pay for that stuff.
  • Yeah. The fact that every card could also just be fuel is, you know, works out.
  • Oh, it's so helpful. So, I'm going to I'm going to go uh deeper here. So, I got three moves. So, that's one two of them.
  • This guy's in here, too. Now,
  • getting awful crowded. three
  • drills.
  • So, I get two uh fuel for digging into the wall here. I release those gems.
  • And release the gems
  • and I cover up the second milestone here.
  • Oh, this guy.
  • Come on, man.
  • About to release the gems.
  • We just got here.
  • Everybody else gets four credits.
  • I'll take that.
  • I got five points for the end of the game.
  • Two.
  • I need them. I have so many credits.
  • Three, four, five. I'll make change. Turn in five. Take a 20.
  • All right. I still have uh I have four fuel. So, what I'm going to do, I'm going to spend my four fuel to get one more drill action because I want that [clears throat] green and then I'm gonna use my last move.
  • Moonwalk my way back up here.
  • You want that? You want that drone money?
  • Oh, no. I have no drones. I just I just can't afford to stay down there. So,
  • I wash my hands of this mess that I've created. I'm done.
  • That was good. I thought that was good.
  • Pretty good.
  • That was good. A little biased, but I think it was the most brilliant move I've seen all game.
  • All right, that's me.
  • Uh,
  • you
  • I'm going to play this card right here for fuel. Dose fuels.
  • Oh. Oh.
  • Then I'm going to play this card right here for drills. I spend four fuel for two drills. Then I'm going to drill into the wall.
  • I'm going to drill this right here. A blue and a yellow mineral go there. And now I
  • get the first milestone by covering that up.
  • Yep. Hook it up. So Z is going to get here four points for that milestone.
  • However, every other player is going to get a benefit.
  • You guys get three bucks.
  • Four credits.
  • Cash money.
  • Three cred.
  • Put that right there.
  • Um
  • then kids,
  • what have I got? I'm gonna do that.
  • You go home.
  • Did I drill?
  • Yes. I forgot to spend that. Uh, I'm going to spend that for two movements. I can't quite make it home.
  • You can go hang out there. You can probably talk to us from like one blow. Have to talk louder.
  • I'm stuck in here. Um,
  • you're all right.
  • Hey, live chat. I'm very confused what you mean by ads. Drillers looks great. Ads don't later. Let me like what ads are you guys seeing?
  • I guess you have ads.
  • Yeah. Yeah, I'm very curious if is are there ads popping up or are you talking about something different? Anyway, please let me know.
  • sorry.
  • Sounds like maybe they were getting po like breaks in the footage is
  • Yeah, hopefully not. It's not supposed to be set to do that. Um, okay. I am
  • Boy, this really sucks, but I'm gonna do it. One, two, three. I want to come up to the surface. So, I'm going to do that.
  • Do I want to come up to the surface? How badly do I want to go up to the surface?
  • On the surface, we look calm and ready.
  • It's awful.
  • I caught an Eminem and Hotel Transylvania both today.
  • Yeah. No, you're doing great. Okay, I'm going to do it. I'm going to take a damage card. I get three fuel for that.
  • So, one damage card
  • and then I'm going to spend three fuel to get another move.
  • Where you going?
  • Out.
  • Hey, buddy.
  • Oh, I barely escaped. How was it down there?
  • It was terrifying. I'm going to spend this for three coins.
  • Let me get them juicy credits. And now that I'm outside,
  • I'm going to fuel up.
  • I'm actually before I do that, I'm going to do this, too. I'm going to spend two of these credits to move up my tracker.
  • Yeah, I love that. I love that you get to upgrade and and then like juice. Yeah.
  • Um I'm going to sell this guy here. He sells for four.
  • And then I might even buy a thing. You nerds recommendations.
  • No. Uh, let me get the rocket drone.
  • You could also just invest it.
  • Rocket drone
  • droning up here by hair alone.
  • Pretty cute. He played the clippy.
  • All right,
  • this goes here. I am done, you guys.
  • Are you done?
  • Refills to proper propeller.
  • Proper propeller.
  • Hard to say. Harder than I thought it was going to be. All right. Here we go.
  • I prefer improper propellers.
  • Send toward a lot. Three. And that's going to cost me three.
  • No, it's going to cost me six. I was incorrect. Expensive. This only cost me one for three.
  • Keep playing a little more on camera.
  • Yeah. Where? Wait. Wait a minute. There we are.
  • Come on. You're a mess.
  • And then reckless drilling. one
  • to give me two movement and I can get three movement
  • or one movement for three. Oh, spends a lot.
  • I love that your drill is a your your driller is a boat.
  • I'm a I'm like a reclaimed train car.
  • No, you're like a VW bus. A little VW bus, right?
  • Ready?
  • That's what he looks like.
  • Hey guys,
  • what am I?
  • You're a You're like a drill dozer. your kill dozer over there.
  • Yeah. Spin all three. And then look all these drills I have. I got six drills.
  • Holy smokes.
  • You guys have never seen drills like this. I'm going to drill
  • four to get this.
  • We're going down a level.
  • Yes. Okay. So, a couple of things happen. You get that.
  • Uhhuh.
  • And then this reveals what this is is the chill out zone.
  • So, there's a reveal ability. You get two fuel.
  • Oh my goodness. And then when you drill the wall here, you get two fuel. And if you end your turn there, that's what happens. But also these two cards now become part of this market over here.
  • Yep. So,
  • and I I have to move down there.
  • You do.
  • So, this market here for the specialized battery cards has expanded. Uh, and it will be uh four cards for the rest of the game basically.
  • Sweet. All right. I'm using my two drills right here to get these. What's my Yes, blue. Blue is the best out of the bunch. Or wait, no. Uh, green. Green's the best out of that bunch.
  • Yeah. So, I got that. That my drill. I got three.
  • So powerful. How do you do it?
  • So, because this is the froze zone, the chill zone, at the end of your
  • This game is gonna break my brain, you guys.
  • There was a heated debate before we went live. This table was flipped. We had to put it back.
  • My fleet will sink you.
  • He stole first place from me. Oh, no. You can't. It doesn't matter.
  • So, like, the second they're done with their turn, they're like, 'WHY ISN'T THE NEXT PERSON GOING?'
  • This is the leftorium.
  • Holy macaroni.
References (from this video)
No references stored for this video.
Video eSgv02MUR48 The Dice Tower Rules Teach at 0:29 sentiment: positive
video_pk 80417 · mention_pk 195682
The Dice Tower - The Adventure Store video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The art on the cards is terrific.
  • The game offers strategic depth with trick-taking and deck building.
  • The 'fighting style' (trump suit) changing adds an interesting dynamic.
  • The 'shopping' phase is a thematic and engaging part of the game.
Cons
  • The initiative token's benefit is not always clear or desirable early on.
  • Some players might find certain card plays or mechanics confusing without clear examples.
  • The game can feel like a 'blowout' if one player gets significantly ahead.
Thematic elements
  • Fighters going through trials
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players start with a basic deck and acquire new cards during the game to improve their deck.
  • Drafting — Players draft cards from a central market during the shopping phase.
  • Hand Management — Players manage a hand of cards drawn from their deck.
  • Push Your Luck — The Eldress's Gambit card represents a 'push your luck' element where you sacrifice winning a trick for money.
  • Set Collection — The game involves collecting sets of cards or specific card types.
  • Take That — Some actions might negatively impact other players, though not explicitly detailed.
  • Trick-Taking — Players play cards in rounds (tricks), with the highest card of the led suit (or trump) winning the trick.
  • Variable trump — The trump suit ('fighting style') can change during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything to me comes back to a Seinfeld reference.
  • The goal of the game is to get the most renowned, which is tracked around the outside of this board.
  • It's a must-follow trick-taking game, meaning that if you have a card of the lead suit, you have to play a card of that suit.
  • The shop owner does not allow any money leaving.
  • This is the last round that the shop is open.
  • Tom stole first place from you. Wow.
  • You might want to address that, Connor.
References (from this video)
No references stored for this video.
Video 8VVJvd2RdLs Going Analog Analysis at 1:03:54 sentiment: positive
video_pk 80013 · mention_pk 193956
Going Analog - The Adventure Store video thumbnail
Click to watch at 1:03:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Players have more control over their hand via deck building.
  • Can create really wild setups.
  • Similar vibes to swingy Dominion games.
Cons
none
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Deck Building — Players build their own decks to influence the cards they draw.
  • Trick-Taking — The game involves trick-taking mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have noticed,
  • Everyone I've shown it to all they all walk away like really loving it and really impressed or really drawn deep into it.
  • The trick taking part is very straightforward. There's no kind of twist there but all the cards you get in the different suits you will take them backwards.
  • So, first you deal everyone the cards and then you're going to sort them by color and within each color ascending or descending in one direction and then you're going to hand those cards over to your person on your left face down.
  • It's like mixing logic deduction with trick taking and it's uh very clever.
  • It's such an honest. You just have this table of everyone's looking at each other's cards like spin that towards me. Look at this.
  • It feels really good. Yeah, great pick. My gosh.
  • It's kind of like Dominion mixed with tricking.
  • So you're playing trick ticking, but often times, uh, players, I know I mentioned this, but want more control over their hand. So, your deck building, you're putting whatever you want into your hand.
  • It gets a little wacky. It's definitely um uh yeah it it's you can build the market so you can you can kind of create really wild setups.
  • And then we are super excited. I'm doing the um kind of final touches on sail legacy. So, I'm super excited for that to come out. It is just such a big game. So my goodness.
  • And then um just some of the projects. I know the return of the king is coming out later, so I'm super excited for folks to um catch that. Um it's the kind of big finale to all the trick taking ones.
References (from this video)
No references stored for this video.
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