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Wild World box art

Wild World

Game ID: GID0458476
Game Info
Year
2026
Players
1-4
Age
14+
Playtime
80 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Place workers to draft multi-use creature cards and manage elemental realms while brewing potions to defeat powerful monsters

Description

Place workers to draft multi-use creature cards and manage elemental realms while brewing potions to defeat powerful monsters

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 1jb3GNeJlM4 Board Gaming Ramblings Review at 0:05 sentiment: positive
video_pk 125575 · mention_pk 359245
Board Gaming Ramblings - Wild World video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cards are the big driver and are used in many ways.
  • Multiple reasons for choosing action slots add strategic depth.
  • Variability from monster types, scorings, player boards, and bonuses enhances replayability.
  • Rules are simple and turns are snappy, especially in a two-player game.
  • The core puzzle is enjoyable.
  • Keeps growing on the reviewer, liking it more each time played.
Cons
  • Artwork and graphic design are not the reviewer's favorite style.
  • The layout feels a bit older.
  • Sometimes struggle to meet criteria to defeat enemies.
  • Gold can be hard to come by.
Thematic elements
  • Minion-based monsters help defeat bigger monsters and are placed in houses or columns.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from primary and secondary actions, with rotating possibilities each round. The decision of which action slot to use has multiple strategic considerations.
  • Card Play — Cards are used for symbols to meet requirements for buying other cards, provide bonuses when played in travel regions, and offer scoring conditions. Cards are essential for most actions.
  • Resource Management — Players manage gold, crystals, and potions to perform actions, buy cards, and defeat monsters. Resources like gold can be difficult to acquire.
  • Set Collection — Players collect symbols from cards to meet requirements for buying other cards. Different colored cards are needed for certain bonuses.
  • Variable player powers — Player boards have B-sides that change bonuses, offering different strategic approaches.
  • Worker Placement — Players place workers to take actions, with the option to pay gold for secondary actions. Action spaces can be occupied, requiring payment to others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I keep liking it more for each time I play it and I don't know if we play it like 10 15 times if I will be like 10 out of 10 now because I am it's just getting better and better, but but it has for now at least staying power and I still haven't like done all the things.
  • This is a solid medium weight Euro and I think like if you I've actually I agree with you. The thing is like even though you are if you are into like very heavier crunchier games, this is like a comfort food feeling.
  • I felt the game was at its best when using the B sides and using the variable setup of the bonuses because it's like it's it's more fun if suddenly, oh, here you get to like at least it's only potions. This is only drawing cards.
References (from this video)
No references stored for this video.
Video vvkKkV682tA Rahdo Runs Through Rules Teach at 0:02 sentiment: positive
video_pk 116694 · mention_pk 329510
Rahdo Runs Through - Wild World video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprising amount of crunch despite simple rules and fast gameplay.
  • Satisfying turns where there's always a way to get things done.
  • Interesting setup with a drafting mechanic for monsters.
  • Attractive theme where players work together to save homelands.
  • Innovative worker placement mechanics.
  • Flexibility through multi-use cards, crystals, and worker placement spaces.
  • Quick playtime.
  • Evolving worker placement actions each round.
Cons
none
Thematic elements
  • Recruiting creatures to fight monsters and protect realms from destruction.
  • The five realms
Comparison games
  • Pokemon
  • Spectacular
  • Come Together
Mechanics (from transcript analysis)
  • action selection — On their turn, players choose one of three main actions: place a worker, rest a worker, or fight a monster.
  • Card Drafting — Players draft monster collections during setup, which dictates their in-game goals and powers. This drafting mechanic involves setting values and choosing groups of monsters.
  • Multi-Use Cards — Creature cards have multiple uses: increasing recruiting potential, going on 'walkabouts' for bonuses, gaining money, or serving as part of the fighting force.
  • Push Your Luck — Elements exist where players might take risks, such as recruiting 'blind' or deciding when to send workers to the island, which can affect the round's end.
  • Resource Management — Players manage resources like gold and crystals, which are used for recruiting, activating abilities, and gaining advantages.
  • Set Collection — Players collect creatures that have specific requirements for recruitment, such as having enough of a certain type of strength at home, contributing to a set collection aspect.
  • Variable player powers — Players choose a realm protector, which influences their affinity for recruiting certain creatures, and monster rewards provide ongoing powers.
  • Worker Placement — Players place workers on various spots to activate abilities, recruit allies, or rest workers. The game features unique twists like paying opponents for occupied spots and sending workers to an 'island' for secondary benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a Eurogamer's dream version of Pokemon.
  • Wild World has a surprising amount of crunch, very simple rules, very super fast gameplay, but so satisfying because every turn there's going to be some way you can get things done.
  • I've not seen this approach to a worker placement game before and it's really fresh and original.
  • The Spencen brothers are at it again.
  • The coolest thing about this game, folks, multi-use cards.
References (from this video)
No references stored for this video.
Video EjINM9L8k9o The Dice Tower Unboxing at 7:42 sentiment: positive
video_pk 111068 · mention_pk 319511
The Dice Tower - Wild World video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, everybody. Welcome to the most boring unboxings on the planet Earth as we take a look at stuff that comes into the Dice Tower and we see what we get.
  • All right, folks. There you go. Another most boring unboxing on the planet Earth. Thanks so much as always for watching. Until the next time. I'm Tom Vasel.
  • Hey folks, I'm Tom Vasel. Thanks for watching this video. Check out our channel. We have a lot of videos on our channel. We have live videos that go up each week from live Q&As to videos where we take a look at the newest stuff on Kickstarter crowd surfing to top 10 lists and more. There's lots of stuff on this channel. We encourage you to explore it. You can find out more at our website dicetower.com. I'm Tom Vasel. Thanks for watching another video on the Dice Tower.
References (from this video)
No references stored for this video.
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