It is the late 1960s, and a new generation of young people cherish freedom, friendship, and love by creating gatherings where everyone can come together in peace and enjoy the ultimate life experience — music festivals! Everyone wants to see The Cascadians, Tikki Tooraid, and Great Western Cowboys this summer, but which festival will they play?
In Come Together, you organize your own festival, using your volunteers to attract an audience and the hottest artists, build stages and camps, and gain publicity to make your festival the best of all time!
Come Together is a worker placement game, but with a special twist: When you place workers, you do not immediately gain the card you just claimed. You must wait until a player activates that location (which activates it for all players on that location). Players are constantly facing important dilemmas: One dilemma is whether to claim a card or activate a location. Timing of the activation can be crucial. Another dilemma is whether to claim the card you really want or claim a less attractive card in order gain more publicity by joining players on another location.
The game comes with 35 uniquely illustrated star artist cards, cards with special powers (on the backs of the starting stage cards), 146 more cards, double-sided player boards with asymmetric powers on their backs, 90 printed meeples, 60 printed worker tokens, 18 printed flower power tokens, and much more.
Like all games in the Chilifox Games's catalog, the game works well with up to six players (with little downtime).
—description from the publisher
- Strong thematic tie to music festivals
- Smooth, interlocked mechanics that scale well with player count
- event planning and publicity
- music festival
Mechanics (from transcript analysis)
- Compound Scoring — Publicity levels influence scoring and progression.
- publicity_driven_scoring — Publicity levels influence scoring and progression.
- time_management — Turns advance on a clock, dictating how long activities take.
- Worker Placement — Workers are placed to access actions; actual actions occur when a row is activated.
- worker_placement — Workers are placed to access actions; actual actions occur when a row is activated.
Video topics + discussion points
Quotes (from this video)
- it's a huge blast if you love crunchy crunchy roller mates
- we played 64 games and 81 times all in the span of nine days
- they came all the way over to Edmonton to play a lot of games
- it's just like really wholesome
- this is top ten games of Wallacon according to Ilya and Tyler
References (from this video)
- Vibrant theme and strong festival atmosphere
- Cohesive flow with location activations and crowd management
- Thematic integration with music festival experience
- festival organization and crowd management
- music festival environment
Mechanics (from transcript analysis)
- End Game Bonuses — Activating locations grants additional bonuses and supports crowd-building dynamics.
- Location-based bonuses — Activating locations grants additional bonuses and supports crowd-building dynamics.
- worker/area activation with timing — Send workers to locations to gain immediate effects and activate locations for additional bonuses; timing matters as others may follow.
Video topics + discussion points
Quotes (from this video)
- it's really fun to have to manage like the two different numbers because you're combining them so if you have to write 82 you also have to write 28 and then you have to hope that you can maybe connect 82 to 28 eventually down the road.
- I love the color scheme of this game it's really brightens up your day and you really do feel like you're in the heart of New Orleans
- it's engine building and almost contract fulfillment because you're trying to essentially acquire some resources which is inspiration tones in this game
- it's a work replacement game and what that means is you'll have little workers you'll send off to do various actions
- it's essentially a deck builder with an action sequence to it and your cards have a top and bottom
References (from this video)
- Amazing theme
- Very cool theme
- Gameplay was okay
- Gameplay not amazing
- Not one of the host's favorites
- hippie, music
Mechanics (from transcript analysis)
- Worker Placement — Explicitly identified as a 'work placement game'.
Video topics + discussion points
Quotes (from this video)
- STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
- It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
- One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
- Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
- Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
- Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
- Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
- It's a very good uh word game. I would give this a B. I enjoy that one.
- Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
- At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
- Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
- And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
- And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
- Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
- Fun and unique theme
- Clever worker placement mechanism encouraging cooperation
- Great sense of humor and presentation
- Deep, rich, and meaty gameplay
- Thematic integration
- Organizing a music festival
- Summer of Love rock festival
Mechanics (from transcript analysis)
- Action activation — Action spaces have immediate effects, but more powerful actions require a player to spend a turn activating the entire zone, benefiting all present.
- area influence — Advertising locally and nationally to get on the news and attract more people.
- Card Drafting — Cards represent bands and are used in the game.
- Engine Building — Players build venues, campgrounds, and arrange bands to make the festival a success.
- Worker Placement — Players send workers to action spaces to gather resources and set up fairgrounds.
Video topics + discussion points
Quotes (from this video)
- Castle Combo just came out of nowhere and I think blew everybody away.
- This is, I think, the tightest tile air I'm talking about today.
- So, this is the crunchiest of filler games because you have to think so hard and accomplish so much in such a fast time frame.
- Globe Trotters... We're writing on globes because it's our job to plot out the ideal worldwide trip.
- What makes this one stand out is its insane depth if you want it.
- It is a blast. Jen loves it too.
References (from this video)
- Most music games aren't very good
- Making a music festival
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I know it has its own little like um uh you know sub cult of people who enjoy it.
- I don't particularly like it because I think it has a very strong rich get richer.
- If you start winning an Outpost you were going to continue winning because if your engine gets going faster than mine there's not much I can do about it.
- But yeah this one does not This one is one I wanted to like a lot more than I did.
- it's a good back and forth two-player game.
- I like the theme of it a lot. Seems like most music games I play aren't very good.
- I I find this one amusing.
- It almost feels like you could play it randomly and have the same amount of fun, but it's a nice way to pass some time.
- It's a great little filler.
- I don't think a lot of people have played this one.
- It was replaced by Nobody is Perfect, too, because they didn't get it right the first time.
- This is what a lot of people were talking about.
- It was one of those games that I saw a little bit of buzz and I was like, "Ooh, I'll have to play that sometime." and then never heard anything else about it.
- I think that's just a really solid two-player game from Catalia.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This game plays one to six players and by chill for chili fox games and this was an SM 2022 release.
- Fundamentally a card drafting game a very complicated one.
- The snap band is the non-snap band snap then I think the what I really like about this game is that it has decisions which are interactive with other players and that have a key timing element to them.
- I don't like things to come easy.
- It's punishing and I like that there's a little bit of punishing.
- Overall really great games highly recommend it check it out.
References (from this video)
- Decisions are interactive with other players.
- Has a key timing element for decisions.
- Lots of different ways to go about things.
- The game plays up to six players, which is a good selling point.
- Plays well at five players.
- Can be unforgiving if not positioned correctly for activations.
- At higher player counts, the decision point of leaving something because no one else will take it comes out a little.
- Putting on a music festival
- Jessica's Farm or something similar, Woodstock era music festival
Mechanics (from transcript analysis)
- Area Control — Activating a location grants track advancements based on the number of filled spaces, creating competition for specific spots.
- Card Drafting — Fundamentally a card drafting game where players aim to draft four types of cards to work with tracks on their player board.
- Set Collection — Players collect stages, performers, and attendees (meeples) to create a festival and score points.
- Track Advancement — Players advance on four different tracks (radio promotion, TV promotion, newspaper promotion, magazine promotion) which have different functions in the game.
- Variable player powers — Players can start with asymmetrical stage cards or slightly asymmetrical player boards, providing unique starting advantages.
- Worker Placement — Players place workers on spaces to take cards, gain bonuses, and advance on tracks. There's a significant worker management aspect with 10 total workers.
Video topics + discussion points
Quotes (from this video)
- This game plays one to six players and by chill for chili fox games and this was an SM 2022 release.
- Fundamentally a card drafting game a very complicated one.
- The snap band is the non-snap band snap then I think the what I really like about this game is that it has decisions which are interactive with other players and that have a key timing element to them.
- I don't like things to come easy.
- It's punishing and I like that there's a little bit of punishing.
- Overall really great games highly recommend it check it out.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the pace of the game is really determined by the players you're playing with
- it's so good at four players because there's just so much happening
- the theme really shines when it comes to this game
- you can't just like throw your eggs into one basket and hope it lands
- this game flows really smoothly and the pieces come together
- i really like this game
References (from this video)
- Engaging flow and pacing driven by player interaction
- Strong festival theme and atmosphere
- Varied mechanics with a satisfying engine build
- Clear interconnections explained in the rulebook
- Solid four-player experience and scalable up to six players
- Iconography-heavy with a steep initial learning curve
- Planning phase can feel wasteful when planner spaces are scarce
- Two-player mode reduces some tension compared to higher player counts
- Not ideal for players seeking a lighter, lighter-weight game
- organizing and hosting a music festival; publicity, concerts
- 60s music festival
- work replacement game with location activation twist
- Honey Buzz
- Viticulture
Mechanics (from transcript analysis)
- Delayed Activation — Placed workers do not grant cards immediately; you must wait until a location is activated.
- End-game and booth scoring — End-game triggers: final scoring via newspaper, festival, and completed booths.
- Phase deck cycling — Rounds are festival days; phase stacks swap and round-end scoring and refresh occur.
- Planning display — Claimed cards can be kept in a planning display to the left of your festival board.
- Publicity tracks and newspaper scoring — Publicity markers advance and newspaper tiles determine scoring levels.
- Two-player mode variant — A variant adds a partner who can occupy spaces and affect activation.
- Variable Phase Order — Rounds are festival days; phase stacks swap and round-end scoring and refresh occur.
- Worker Placement — On your turn you place 1-3 workers on vacant location spaces to gain bonuses.
Video topics + discussion points
Quotes (from this video)
- the pace of the game is really determined by the players you're playing with
- it's so good at four players because there's just so much happening
- the theme really shines when it comes to this game
- you can't just like throw your eggs into one basket and hope it lands
- this game flows really smoothly and the pieces come together
- i really like this game
References (from this video)
- Positive player interaction
- Clever elements
- Enjoyable track building mechanism
- Innovative retrieve action
- hosting a music festival
- music festival
- Scout
Mechanics (from transcript analysis)
- action selection — Players choose from different actions, including a retrieve action that can provide various benefits like gaining a new worker or taking an extra turn.
- Track building — Players build a track by choosing and placing cards, which provides bonuses and scoring opportunities as they advance.
- Worker Placement — Players place workers on different boards to gain benefits. Workers do not return to the player mat after activation and must be retrieved via a specific action.
Video topics + discussion points
Quotes (from this video)
- I'll leave a link to his channel in the comments below or in the description below.
- Dwayne was very kind to send me this game because we had talked about how we both love the positive player interaction and we wanted to uh he he played the game then uh then he was very kind to send me the game so I could play it too.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a beautiful kind of story
- you need to play with the right group
- it's not cute
- it's like comfort food games
- the rules are simple
- oh my god it's so good
- it's a ramp... chaos
- this is an easy one to just flick some discs around