Game Info
Year
2023
Players
1-6
Age
10+
Playtime
45 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Prehistoric race game where players lead a stone age clan to the mountains before the land floods featuring resource management and engine building
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video DKAg9hDBXgw
Allies or Enemies Discussion at 24:30 sentiment: positive
video_pk 66213 · mention_pk 160989
Click to watch at 24:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Challenging, but approachable path-building
- Interesting scoring and route planning
Cons
- Some players may struggle with optimal path choices early on
Thematic elements
- engine-ish movement and path completion
- Path-building with forest/hiking theme
- euro-engine with puzzles
Comparison games
- Calico
- Road to El Dorado
Mechanics (from transcript analysis)
- Variable path construction — Tiles and cards shape the board and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "it's gorgeous"
- "it's cooperative"
- "they put everything back in the boxes and dismantle the puzzle"
- "the dial the spinner for us didn't work great"
- "Open Season which is about monsters hunting"
- "Cascadia landmarks this is in both of our top 10 the original of all time"
References (from this video)
No references stored for this video.
Video OxrQDAyvszw
Rules Teach at 0:11 sentiment: neutral
video_pk 66017 · mention_pk 160393
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- clan-based resource gathering, engraving and cave painting, scoring objectives
- End of the Ice Age
- expository/tutorial with step-by-step play instructions
Comparison games
none
Mechanics (from transcript analysis)
- activate Engravings — If you have Engravings, you may activate exactly one per turn by spending matching resources to increase a matching skill.
- building engravings and cave paintings — You may build Engravings or a Cave Painting adjacent to your MLE, each with specific resource costs and scoring implications.
- endgame and rounds — The game ends after 14 rounds or when a player reaches the end of the map; all players have the same number of turns before final scoring.
- Footprint cards — Footprint cards form a common deck drawn to provide endgame scoring objectives; you may flip completed cards to permanent scoring.
- gain bonuses per hex — Each hex you step into grants a bonus; bonuses are gained unless covered by another, and you draw a footprint card if available.
- hand management — Each turn you may discard to manage your hand, and at round end you redraw to a four-card hand if needed.
- Leader cards — Each player has a Leader card with a special ability; when you play your Leader, you cannot play a Fire card that turn, and you resolve the Leader’s text instead of standard Clan card effects.
- Movement on a hex grid — Movement is determined by icons on the clan card; you may move across terrain hexes, possibly combining points, with restrictions about entering spaces and bonuses.
- play a clan card — On a turn you play one clan card from your hand into the discard, and you may optionally play one Fire card if you did not play your Leader.
- resolve card halves — Each clan card has a top half (movement/skill) and a bottom half; you choose one half to resolve that turn along with any Fire card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Footprints is played in turns starting from the first player and going clockwise around the table
- There are endgame points on offer for a player who maxes out these tracks
- the game end can also be triggered if a player reaches the end of the map
- Footprints which show a resource merely require you to have that resource
References (from this video)
No references stored for this video.
Transcript Navigation
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