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Footprints box art

Footprints

Game ID: GID0452165
Game Info
Year
2023
Players
1-6
Age
10+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Prehistoric race game where players lead a stone age clan to the mountains before the land floods featuring resource management and engine building

Description

Prehistoric race game where players lead a stone age clan to the mountains before the land floods featuring resource management and engine building

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video DKAg9hDBXgw Allies or Enemies Discussion at 24:30 sentiment: positive
video_pk 66213 · mention_pk 160989
Allies or Enemies - Footprints video thumbnail
Click to watch at 24:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging, but approachable path-building
  • Interesting scoring and route planning
Cons
  • Some players may struggle with optimal path choices early on
Thematic elements
  • engine-ish movement and path completion
  • Path-building with forest/hiking theme
  • euro-engine with puzzles
Comparison games
  • Calico
  • Road to El Dorado
Mechanics (from transcript analysis)
  • Variable path construction — Tiles and cards shape the board and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's gorgeous"
  • "it's cooperative"
  • "they put everything back in the boxes and dismantle the puzzle"
  • "the dial the spinner for us didn't work great"
  • "Open Season which is about monsters hunting"
  • "Cascadia landmarks this is in both of our top 10 the original of all time"
References (from this video)
No references stored for this video.
Video OxrQDAyvszw Rules Teach at 0:11 sentiment: neutral
video_pk 66017 · mention_pk 160393
Footprints video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • clan-based resource gathering, engraving and cave painting, scoring objectives
  • End of the Ice Age
  • expository/tutorial with step-by-step play instructions
Comparison games
none
Mechanics (from transcript analysis)
  • activate Engravings — If you have Engravings, you may activate exactly one per turn by spending matching resources to increase a matching skill.
  • building engravings and cave paintings — You may build Engravings or a Cave Painting adjacent to your MLE, each with specific resource costs and scoring implications.
  • endgame and rounds — The game ends after 14 rounds or when a player reaches the end of the map; all players have the same number of turns before final scoring.
  • Footprint cards — Footprint cards form a common deck drawn to provide endgame scoring objectives; you may flip completed cards to permanent scoring.
  • gain bonuses per hex — Each hex you step into grants a bonus; bonuses are gained unless covered by another, and you draw a footprint card if available.
  • hand management — Each turn you may discard to manage your hand, and at round end you redraw to a four-card hand if needed.
  • Leader cards — Each player has a Leader card with a special ability; when you play your Leader, you cannot play a Fire card that turn, and you resolve the Leader’s text instead of standard Clan card effects.
  • Movement on a hex grid — Movement is determined by icons on the clan card; you may move across terrain hexes, possibly combining points, with restrictions about entering spaces and bonuses.
  • play a clan card — On a turn you play one clan card from your hand into the discard, and you may optionally play one Fire card if you did not play your Leader.
  • resolve card halves — Each clan card has a top half (movement/skill) and a bottom half; you choose one half to resolve that turn along with any Fire card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Footprints is played in turns starting from the first player and going clockwise around the table
  • There are endgame points on offer for a player who maxes out these tracks
  • the game end can also be triggered if a player reaches the end of the map
  • Footprints which show a resource merely require you to have that resource
References (from this video)
No references stored for this video.
Transcript Navigation
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