Game Info
Year
2026
Players
2-4
Age
8+
Collection
Ratings
Creator Score
Mechanic profile
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Description
A 3D cooperative strategy game designed by neuroscientists and clinicians to build emotional mental and social resilience through resource token management and creative problem solving
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video gnoymhW9n2Q
Grant Lyon Review at 0:10 sentiment: positive
video_pk 80570 · mention_pk 196435
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Challenging cooperative gameplay
- Unique theme about brain health
- Requires strategic planning and communication
Cons
none
Thematic elements
- Playing as parts of a person's brain, helping them learn new skills and make neuron connections.
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players work together towards a common goal, requiring talking and planning.
- Life event cards — Each round, a life event card is drawn, presenting challenges and levels to hit.
- Resource Management — Players draw resources from a bag, share them, and spend them to increase skills.
- skill progression — Players spend resources to increase skills, with the goal of reaching level three for each skill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Do you prefer a cooperative game that's easy to beat, or one that's a challenge to beat, and when you win, you feel really good about it because it doesn't happen every time?
References (from this video)
No references stored for this video.
Video 7YhgO6_E5BI
The Dice Tower News at 11:10 sentiment: positive
video_pk 80318 · mention_pk 195269
Click to watch at 11:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting theme about neuro resilience and mental health.
- Tries to be educational without being preachy.
- Neat visual design with 3D elements.
- Addresses neuroplasticity in a light-hearted way.
- Potential for good balance between silliness and gameplay.
Cons
- Unclear how the gameplay will flow.
- Questionable if it can appeal to both strategy gamers and science enthusiasts.
- 3D elements might be overhyped ('pushing it a little bit').
Thematic elements
- neuro resilience, mental health, stress and struggles of life
Comparison games
- Sky Team
- Pandemic
- Genotype
- Daybreak
Mechanics (from transcript analysis)
- Bag Building — those 3D elements
- Cooperative — you're cooperatively trying to connect these synapses
- Tech Tree — working your way up towards the win. The victory is actually at the top of the tech tree.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like the idea of building out the dungeon and trying to make it all work, you know, within your pattern goal, but then also having the corridors and stuff line up, you know, so where you can make your way through the dungeon to make other goals.
- There was nothing about this that I I couldn't think of anything positive to say.
- This looks great, right?
- It manages to feel like it will be strategic and engaging and cozy.
- This is This is a bag builder where you're like you're making your own your own bag where you're upgrading dice. You're getting better sewing.
- It's the most euro, I think, of any IV Studio game.
- I like the look. I like the sort of 80s action movie post-apocalyptic thing.
- This stupid super early bird thing. You are upsetting everybody outside of a hundred people.
- That is bull.
- You've alienated all these other people because as interested as I am in this, there's no way I'm buying it right now for $100 when I know people in this very project got it for 60.
References (from this video)
No references stored for this video.
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