Game Info
Year
2026
Players
2-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A worker placement adventure game played over five years of four seasons in which players send villagers out of the frontier town of Greylune on encounters and quests, then return to buy items, recruit companions and tell tavern stories for victory points
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 1 ·
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Video e_m8NNmA-xQ
Rolling Dice & Taking Names Discussion at 34:02 sentiment: mixed
video_pk 117877 · mention_pk 332635
Click to watch at 34:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Appreciated the adventure board
- Nice art
- Small box, easy setup
- Thematic integration
Cons
- Iconography issues
- Adventure board felt pasted on to some
- Might be harder to get to the table than other worker placement games
Thematic elements
- Adventuring, questing, telling stories
Comparison games
- Spyum
- Kais
- Red Seven
Mechanics (from transcript analysis)
- action selection — You're putting your workers out there in between village tiles that might allow you to, by the way, this is an adventuring game.
- Movement — There's a main board where in the summer you can travel. Around this board are going to be these random quest tokens that are put out there
- Set Collection — trying to build some people to go out and adventure, do quests, and tell wonderful stories.
- Worker Placement — this has got some worker placement in it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's literally white noise.
- Making content focused towards a more niche product tends to catch on quicker.
- Let's get the game, play Star Wars Unlimited. There's no, 'Okay, read the rules first.'
- The mind-blowing aspect of trump when you when you say, you know, if people know, hey, you're sitting down to play spades and something, it's kind of like, but there's not this huge thing like a board game where we would have to go over rules upon rules where, hey, I can teach you cards, I can teach you cards, and you can get a quick feel for it versus a board game that's going to take me 15, 20 minutes to try to teach you at sometimes.
- It's not playing it for me. It's just giving me ideas and suggestions so that maybe when I do create my own deck, all right, well, then I have something to go with.
- AI, yes, will help you create a list and coalate to a really cool little deck. But if you don't know how to play it, it does you no good.
- However, those legendaries right there, for those who don't know, those are the most rare of types of cards. I don't have any of those. Can you give me substitutions?
- Oh my goodness. I don't know if I made this analogy on the show before, but to me it's like um sports. Hey, I'm a sports fan. I'm a sports fan. What do you like? I like soccer. Oh, well, I like baseball.
- It's a bluffing game to me.
- The further you get down in the niche of likes, it just creates a community of people.
- The order of your cards never changes. The only thing that changes is you're building your deck over time.
- So, you know, you kind of know what you're going to be facing. However, the order of the cards stay the same, but that one card inserted every time.
- The trick of this is everybody around the table is facing the same type of rules.
- Because those of us who are quickly reading through the rules, some things may stick.
- So, yeah, the captain's coming out knowing how to do that so there's a lot of that's the bluffing knowing the strategy like oh I know I've lost this zone but is he going to think does he think I'm going to actually try to win this or am I going to try to do some shenanigans on him?
- This is a lane battler.
- It's a race to completing seven achievements.
- The flowchart works so well.
- The whole process of playing the game was a blast. But then it just like it kind of petered out in that last round.
- You don't have to fight or win a battle at all to win this game.
- I was going to leave it at a six, but I I'm gonna go to a seven just because of the overall production of it and the what I would bring out on the table instead of other types of games like this
- If you don't skip this intro because something's going to happen sort of deal.
- Have you ever seen any of the Big Bang clips when they removed the laugh track and you realize how unfunny that show was and it needed the laugh track?
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