Own it, Play it, or Skip It | 6 Games Reviewed! | Incl. RIFTFORCE, GLASS ROAD & MORE!
[Music] welcome back everyone i'm dylan this is my cousin carl and this is all you can board and this is another edition of own it play it skip it where we each take a look at three different games and we rank them as should you own this game should you just play this game or should you skip it entirely now obviously these are just our opinions um you might have a completely different opinion from what we say but this is just from our experience some things you might want to consider and why you might want to play them actually add them to your collection or just not even check them out at all so we just picked three games this is the first uh time that we're each going to look at an older title as well by older i don't mean like you know this this isn't going to be like scrabble or anything like that but uh although maybe one day but uh so i think i don't think scrabble will make it into this video so i think the one i'm taking a look at is from 2016 so my older game you know about you know five six years ago i would deal when yours came out i think 2013 or 2011 something like that so yeah so the last game we should look at will be a little bit of an older title but the other ones are i think are all fairly newer so i'm gonna throw it to carl and you can kick things off all right so the first one i'm going to talk about today is called the whatnot cabinet so this is a 2021 game uh it's designed by steve finn you might recognize as the designer of biblios uh beautiful artwork from beth sobel this is published by pencil first games it's a game for one to four players plays in about 20 minutes um it's basically a combination of sort of tile laying and set collection so i mean dylan's gonna have some b-roll up on screen but also turn on the back of the box here you basically each player gets this little uh cabinet that's like a four by three cabinet where you're gonna be basically collecting tiles that have different objects on them and storing them in your cabinet and you're trying to store there's i think five different colors and five different types of objects like there's like animals and vases and you know leaves and things like that and basically you're trying to collect these items from a menu in front that all players are kind of taking turns taking these these items from and you're trying to put them in your cabinet in certain formations to score points so you want to get let's say objects of all the same color going down in your columns if you get like let's say all four tiles of the same color going down you'll get four points for that column if you get one each of four different colors you'll get two points instead and then similarly for the rows going lengthwise instead of colors you're going for the types of objects if you get three of the same type you get three points if you get one of each of three different types and you get one point so it's the set collection where you're collecting in two different ways with the colors and the um the the object types and stuff but what makes this game really interesting is the way you actually take your actions and pick tiles so you have it's called something that kind of reminds me of king domino because you have this little action selection thing that has five different actions and depending which action you take that determines how you're gonna like choose tiles that round so if you go to spot number one for example you're just drawing blind tiles from the bag you pick three random tiles and two of them you have to keep and put into your little cabinet but that also determines turn order so at the beginning of every round whoever's in that first slot who took the first action in the previous round they're gonna get first choice as to which action they want this round so that's why i say it's kind of like king domino where you know in king domino a lot of the time the best tile that you're picking is at the the later like at the end and so you'll go last and pick it and once you go last you might get stuck picking last cause now everyone else is gonna pick first but you know that you got something better whereas going earlier is like a bit more of a risk because you have less control over what you're getting it plays really quickly with two players you only play three rounds because each player gets two turns per round and with three or four players it plays over i think six rounds but super quick game i've only played it so far as a two-player game but i've played this with my wife like probably four or five times we've enjoyed it a lot she's been asking to play it uh quite a bit she really likes these kind of quick uh you know tile lane games um this one is going to be a play it from me um it's a game that i think it doesn't do like there's there isn't anything specific that's like if you were to explain this no one's going to be like whoa that sounds really novel or really cool like there isn't like this you know there isn't like a specific hook to bring you into the game but what makes me like really like this game a lot is the the the combination of like the quick play time the fact that it plays in like 20 minutes um the fact that i could see it playing even better with higher player accounts even though it plays really well with just two players the artwork and components are really nice like it's just a really simple like simple package but even after playing it like five times in like the span of a week i didn't think i was gonna be like i didn't feel tired of it you know some games maybe feel a little simple after a certain number of plays this had a good level of um you know replayability with the way you take those different actions and just that puzzle there's also little scoring objectives you can get and little things that kind of change it up from play to play so i think it's a really well done game it's just not something that i think like is a must own for everyone especially because because of the fact that the production is very nice and it's like it's really nice artwork and stuff like it's not like it's a 15 20 game like i think if it was half the price maybe i'd be saying own it but it is i think canadian i paid like 35 bucks for it so it's like it's not super cheap probably the same price as a game like cascadia or something yeah so but yeah i think it's really good and everyone should check it out at least once but not a not necessarily a must-own have you have you played it solo or read about with the soldiers no i have not yet i just noticed they had a solomon which is always interesting to me and sometimes in thailand games i'm kind of curious like how it's implemented and if it seems like it's tacked on or if it's actually a really good solo experience right you know what and i haven't even actually read the rules for the solo i should have made made more of an effort to check it out solo it it didn't strike me as the type of game that i was going to gravitate towards playing solo i feel like solo game like games that aren't built from the ground up to really accommodate solo when they sort of just have a solo mode the only way i'm ever going to play them usually is if i it's a game that i love playing so much that i just will look for any excuse to play like playing a beast in solo here's my mention of feast road or really any any uv rosenberg game even um is like some those games i enjoy playing so much that i will set it up to play the solo because i haven't played the sonoma i want to play where i wonder with a game like what not cabinet are you going to be like i love this game so much that i come back to play the solo mode specifically you know what i mean right right and for the play time like the fact that it is only 20 minutes like maybe i will try it out someday but even if i was going to play solo game i might be more inclined to play like a rolling right to try and like beat my high score or something like that but um yeah totally enjoyable game really nice table presence like for for yeah i don't know i i think it's definitely worth checking out and one that i think a lot of people would overlook because of maybe the name and what's on the it looks like a pretty simple game but there's more to it than you think um and steve finn always does some really interesting stuff with his design so yeah i uh i did not know that steven designed this game oh okay i saw it on your shelf and i've heard it talked about for every reason i did not know that until you just said it okay which makes me even more interested to check it out now yeah well he does have his own publishing company that he publishes a lot of his games under but uh yeah this one's from pencil first games that is the whatnot cabinet it was at this moment that he knew he up oh no okay there's our like first real blooper destiny uh okay we're back uh so that was uh we and carl were just joking off camera that was uh out of like 200 videos it's probably our first like legitimate bloopers so yeah it's all cleaned up no games are harmed in the making of this video it's all fine uh the first game i'm going to take a look at uh is the new one i just got and that is kabuto sumo this is from board game tables um it is a two to four player game it's a pretty quick playing game it says 15 to 20 minutes and for a lot of times with um time allotments on boxes i think that they can be pretty you know on the low end we finally will be like oh this is 60 minutes and we're like uh generally it's probably gonna be higher usually with the list on the box is like best case scenario which everyone has played the game before and everyone knows what they're doing then you could get it in this time right yeah kabuto sumo i will say is uh i would not be surprised if you can sometimes get games done in less than 15 minutes if you're talking about like the second you start your first turn it is a very quick playing game it is a dexterity game um you basically have a little ring that's elevated it's it's actually like elevated off the table great table presence and there's going to be two player tokens that are sort of bug shaped on this with a bunch of tokens surrounding them and stacked and everything and every turn you're going to be sliding a new token on and other tokens are going to spill off the sides every token that spills off the side you're adding into your own personal supply to use in the future to be able to push back on and the entire aim of the game is essentially to push your opponent's bug token off the board and if you do you win you have these different bug characters but they have their own powers that you're going to be using each one comes with its own special token it might be one that's super long it might be one that's you know has sort of like a wrapped around one that goes on top of other tokens there's all different kinds that are in there they help you to be able to actually add them to your supply you need to fulfill different conditions to actually be able to get them you can't just use them right from the from the get-go um so it is a really good game uh in terms of table presence and in terms of you know being one that i think is going to hit with younger audiences especially because these type of games i think when you see them being played something you're like going to gravitate towards and want to engage in um i will say that i'm not i'm not the biggest dexterity game fan i like them but i think that usually games have dexterity games have to do something unique to bring me to the table and kabuto computer sumo does in the same way that when we played like seal team flicks like we were really intrigued to play a game like that the problem i had with kabuto sumo and i you know i definitely want to play it more because i also the person i played with is not a fan of dexterity games so it to be fair the entire the entire session probably had this air of like hesitancy and and pessimism around it a little bit um but i found that there was turns where all of a sudden it's like it would be pushed on nothing would spill off and we sort of just kind of look at each other and it's like okay yeah my turn now and it was just like this weird moment of like nothing really happened that turn sometimes you'd have this great turn stuff spills off and you're like oh i gotta recover from that my guy's getting close to the edge how do how do i you know now slide something on just to protect myself those ones were more interesting turns but there was just a few turns every single time we played that just felt like i guess it's my turn now should i give should i applaud you should i make you feel good for that like it just felt really anticlimactic which is not kind of what i was expecting going into it and again that being said i think that depending who you're playing with and depending how the game flows and you know if it's getting really aggressive or all of a sudden someone's getting close to the edge and they find a way to you know push that that token back it could become this really you know epic struggle where you're like oh my god i'm on the edge of the board and and then it's a little bit more memorable but for me uh the games i've played so far just kind of felt a little bit flat there were some really fun moments and some things i really liked about it and i definitely want to explore all the other powers that are in it but i was a little bit let down compared to what i was expecting going in so for me it would probably be a skip with the caveat that if you are specifically looking for a game for younger audiences for kids for someone who just you know isn't even that much of a board game player more than they are just sort of a game enthusiast or someone who just wants something to sort of like do on a table that is you know would gravitate towards playing games as a kid like rebound and you know kerplunk and things like that that are more interactive jenga things like that right this might be a really cool game to add to that collection where people are going to go oh my god like bring out that game we're pushing the discs on on the ring but for me um and if you're someone who you know gravitates more to strategy games or wants something a little bit deeper in your dexterity games this would probably uh be a skip for me at least that would be my recommendation interesting okay can i ask you how would you compare this to men at work which is one of the kind of maybe newer like i know men at work is usually a longer game does men at work have more of those exciting moments throughout yeah okay men at work is men at work it gets way more hilarious and there's way more moments of like i have to pull something off here and your everything's really tense and every turn feels tense even though it's not like a game that you know i meant at work wasn't in either of our top 50s of all time it's not a game we i like love or anything but the experience if we were to go back and play right now from turn one on even like right from the beginning we'd be there'd be smiles around the table people would be really engaged with like yeah and like the tension from everyone even just watching what the person is doing you didn't quite get way more attention a minute at work it's the best way to describe it and kabuto sumo it's not that i was going expecting tons of tension but i think it needs a little bit more tension to to hit with me and there was not enough tension at least in the games that i played and believe even though i'm saying that it's a skip it's one that i'm going to continue to play because some of these picks even that we save for games today or games we said in the past those can change and alter and evolve as you play with different player counts or as you play with different people but for now i think i have a pretty good sense that for me personally it's going to end up being a skip unless i find that the next plays i have just completely you know turned the game on its head from what i experienced last time and even though it does have uh ways to play at three and four uh honestly three might be a great way to experience it because it's gonna be extra crowded on the board which the more crowded is the more things are spilling off the edge and that'll make it a little bit more competitive that might be something i'm going to check out next to see is for me is three player the the right player count it just when i came in i was expecting this to be a game i was only going to want to play it two and that's what caught me off guard is the two kind of fell a little bit flat okay i was gonna say i think i had heard uh some other like maybe it was on a podcast or something i think i had heard people say that they enjoyed it most with three or four because two was it wasn't interactive enough too far away from the other your opponent on the board and maybe what you said too many turns where nothing happens i don't know so that might be the thing and maybe that that'll be the extra asterisk on this is like at a two as a two player game i would say skip and has three or four um maybe at that point add it as a you know a play to check out and see if it lands for you differently and that's definitely something i'm going to be doing so if you're curious about you know what i feel like on the game as i play with three or four uh check out uh some well i'll mention in a video in the future whether it's a monthly roundup or maybe on our discord channel or something and i'll uh you know comment on how it played differently at three and four cool yeah so that is kabuto sumo all right okay next one i'm going to be talking about here is i hope i'm pronouncing this correctly koadal or koato and this is co-designed by pascal brassar and atn dubois this is published by synapses games i believe this is their first published game and i think they're a canadian publisher which is part of the reason i bought this and decided to support them and check it out so this is a game for i think it's one to four players there's a solo mode yeah i have not tried the solo mode um plays in about you know half an hour to an hour and the basic idea is well first off a quaddle is a like feathered snake and you're basically um it's a game that has some set collection uh and like meeting goals some pattern building type stuff where basically you're there's a central board where there's these different types of these plastic tokens that can either be um head tail or body pieces of these snakes and you're basically on your turn you're either going to be taking pieces from the central area to put on your own little play mat the second option is you can play these prophecy cards um that basically are denoting how many points you're going to get for certain quaddle or you can assemble your cottage so you basically have these three feathered snakes that you're going to be assembling throughout the game each one has to have one head piece one tail piece and uh you know a variable amount of body pieces depending what goals you're trying to get and you can have up to four prophecy cards assigned to a snake so let's say one of them you're getting a bunch of maybe red and blue pieces because you have cards that say every time you alternate red blue red blue you get this number of points then you might get another card that says for every blue piece you have you get this many points or if your quartal has you know the head and the tail or this color then you get this many points or you can't have this in order to score these points so there's all these different scoring conditions on the cards and it sort of has this maybe not a race element but it has this aspect of the first person to complete their third quaddle triggers the end of the game so similar to like it's it's not at all a similar game to clank but it has that kind of thing where you have to be watching your opponents like in clank where you see as soon as someone starts going for the exit you think shoot i gotta speed things up and not get trapped in the in underground or whatever and here it's a similar thing where if you see someone who's already completed two of their quads they're getting close to the third you don't want to keep all these things open-ended and be trying to chase all these important scoring cards if the end of the game is coming up so it's kind of it falls in that family weight range of game kind of like something like azul maybe in terms of complexity uh the components are really really nice um it's got this kind of theme that i haven't seen in two too many other games and the kind of the tactile aspect of actually clicking these pieces together and linking them and making these you know changing to get these long snakes and the variety of like some snakes you you know you might want to get four cards and try to score 20 some points other ones you might try and complete keep them smaller and race and try to trigger the end of the game quicker there's a lot of interesting stuff going on this one is going to be a play it from me there's a couple reasons one is there's these temple cards that you get that are basically um common goals that everyone can kind of go for and when i played it a few times i had a bit of an issue with it because the temple cards are very specific but they feel like like it's not super easy to meet the conditions and they don't feel like they give you enough points like every time i've played i feel like i spend too much time trying to go for the temple cards and at the end such a small percentage of my points came from the temple cards but it feels like just the way they're implemented in the game it feels like they should be more important or have more um you know of an outcome on the end of the game and there were times where i won without getting many temple point cards or if i really went hard on them that i lost because i wasn't prioritizing other things yeah um and i just don't know if like long term if it's something that i need in my collection like maybe one day when i have you know i have a uh almost five month old baby right now like maybe if in a few years i had a couple kids who are like four five six years old kind of thing maybe i could get this to the table a lot more as a family game yeah right now i don't think it's something i'm going to play super often i do like it quite a bit i think it's a really good design especially as this kind of like family weight game that plays within an hour i think it's definitely worth checking out for anyone who might even be curious about it but yeah it's hard for me to call it a you know a must-own game um right now after after my plays but yeah we played it once together i believe yeah right yeah and i really enjoyed it i was just gonna say it's interesting what you say about the the temple cards because uh similarly i remember like when we were playing uh sagrada you know one of the comments i had in sagrada was sort of the opposite where they had the i think it was the private objectives where you could score so many points off your private objectives it almost um you know made the other objectives and the other ways to score irrelevant not irrelevant like it would still matter but really as long as you did very good on your private objectives and you know prioritize them you could you could score very high points and it's so that's sort of the opposite of what you're saying here with the temple cards and it's all i think it's kind of hard to strike that balance when you're gonna when you're gonna offer points with something if you go too low people are gonna go wonder well why am i ever gonna go for this and then it's gonna feel like this weird tactile element to the game but if it's the other uh end and it's too many points suddenly it's going to sort of make the other parts the game feel irrelevant a little bit right so that's a hard thing to balance and and it might just be the you know quattro is one that uh struggles in one direction so god is one that struggles in another direction which is interesting yeah the other thing i think is cool about cottle is that the idea of having to be like here's the prophecy card and this is what you want to accomplish with your co-waddle um that that those type of cards those that type of mechanic in games is not new it's not unique there's tons of games that feature like here's what you're trying to achieve whether it's you know arranging tiles whether it's collecting sets of cards whatever but it's like quaddle's taking something that is common and then said but what we're going to make unique is just in the fact that it's going to have these physical pieces that click together and everything so it just puts another coat of paint that sort of takes something and it almost makes you forget that it is something that you've seen across many games you know yeah even even like gingerbread house which i just bought i haven't played yet you know it has it where like you get a fairy tale creature it's like this creature once or this character wants to have these specific uh treats or whatever and so that that's your goal in the card this one is saying you want to have these specific colors linked up in this way but the clicking of the pieces makes it feel you know very novel and everything yeah yeah and there's there's things i do like a lot from the coming in from other games too like the conflicting priorities like oh i have this car that can score this way but if i play that one then this one's gonna be kind of irrelevant and there are a lot of interesting choices to make even in terms of how you want to economize the eight spots you have on your board and when do you take that one turn to assemble your coals like yeah there's more going on than it looks so if you're the type of person who looked at this and thought oh it just looks like one of those super simple you know boring family games like give it a shot at least because i could see some people trying this and thinking whoa this is really going to be a hit with my family or whatnot so yeah yeah definitely worth checking out that is cottle nice all right the next game i'm going to look at is uh called riff force this is from one more time games uh reforce is a mention this was sent to us by capstone yes it was sent us by capstone uh to do some content on we've been checking it out for the last couple months um i played it recently in january and uh once again i've played and i played before with carlo uh this is a two-player uh card battling game in a way but it uses a sort of lane system where everything that's in my lane is basically you know refl is going to go to battle with the opposite lanes and sometimes the also the adjacent lanes depending on the characters that you're that you're using so um the lane system is not something that is super unique but it's also that it's not overdone in games that not a lot of games have done it and the way that riff force implements it is pretty unique in the fact that it's not always just this lane you know uh does battle with this lane sometimes it'll be that this character does something to this land then that character moves to another lane and then impacts that lane as well the interesting thing about rift force is that every single game you play you're gonna have a different selection of cards that are essentially in your personal deck so i can't remember if they're called wizards or characters or whatever it is but elements guilds guilds so there's i think like it's something like 10 guilds in in the box and every game each player is gonna get four there's gonna be two that are left out and so you're going to be doing a bit of a drafting system to see which of your four gills that you're going to be using each one has its own ability associated with it and that's going to build your deck differently so even if you've played with say this certain guild before you may not have played with it in conjunction with these ones and that's going to alter your strategy and you're gonna be able to sort of come up with a new and use a new strategy for yourself but also to go to to battle against whatever your opponent has chosen right so even the first time me and carlo played the ones that were left out i then used the next time playing and it felt vastly different because i had to factor in these new abilities i hadn't used before so that's going to make it so it's very unique in the deck you're using but also what i really my favorite part about riff force is the fact that you have two things you're doing on your turn i should say three but the main actions you're gonna be doing the most are these two actions where you're either going to be playing cards to your lanes or you're going to be utilizing cards you've already played to your lanes and when you're actually playing cards to your lane you can play them all in the same lane or you can play them in adjacent lanes but everything always comes down to either plane the plane or using cards of the same number or the same suit essentially the same element and even if you have this amazing boards set up for yourself and you're like oh my god look how strong my board is my opponent barely has anything out there if you don't have the right elements or the right numbers in your hand you may not be able to utilize your board and then you're having to do the third action which is essentially drawing back up to seven and that might not even get you the cards you need and suddenly you're like i have this board that looks imposing but i can't utilize it but your opponent may not even know that and so they might think i have to adjust my board or start doing something because i see what they're going to do and i can i can bluff and make it seem like i'm going to which is something that happened in the last game i played with my friend braden where who you might have known for our discord is that i didn't know what was in his hand i'm looking at his board thinking i i might lose the game next turn if he has this and so do i go for some the big plane now do i play the like i hope that he doesn't have there's just it that that is that like lack of information makes riff force very compelling and of course all the abilities and how they work in conjunction with each other it makes for some turns where i feel like i look at the board and i say there's about four different things i can do here and all of them have pros and cons which one do i do and after i do it after i see how my opponent responds i might look back and go i should have done the other one but it's never a frustrating thing it's more of a i want to play this again and then i'm learning the the guilds better and the abilities better so there is a lot of staying power for such a little box in terms of the variety of all the guilds how they work together which ones your opponents chooses which one you choose the fact that it's a race to 12 riff force to win the game uh means that some uh guilds have a way to say get multiple riff force in a turn and all of a sudden i remember i i described this in our in if you watch the video where i i talked about the games i played uh in january i described this a little bit but do you remember the game we played uh and i think there was a moment where i took like the lead by three or four riff force because i had a really strong turn and so all of a sudden you look at it and you think oh i have a really strong lead here but i basically exhausted myself by doing that like my board was now diminishing i had a really low hand of cards i was gonna have to use an entire turn drawing back up and so it gave you an opportunity to basically just go and just like take to take the win but that happened a very similar thing happened with braden so i realized that part of riff force is not getting too greedy but you constantly feel you like want to get greedy because you look at your hand and look what's out there and say i can have an amazing turn but you can't deplete your resources too much right so it has those swings back and forth where you the momentum swings right big swings i i really really really love real force honestly like the the biggest the and i mean i should say the only criticism i can come up with and i mentioned with you is personally i don't i i would have found a different way to differentiate the lanes and then just laying down the cards i find that the a little bit clumsy sometimes the cards are moving it would i almost wish that this was like there was a deluxe version that had sort of a cardboard like lane divider or a play mat or something like that to to do instead but that's a minor minor complaint because the actual gameplay more often and because it plays very quick like you can have games of 30 minutes i could see this being one where you you finish and you say let's play another round maybe let's play best of three or one that's gonna reward you for playing with the same person or at least someone who knows the game because yeah once you get to know the all the different guilds and you see them more often like it definitely creates a new level of thinking every time you come back to it i think yeah you have to make sure all your lanes are like represented if you leave too many lanes open the other person can start gaining rift force because you have these open lanes that's the way your car the order of your cards in each lane matters because damage is usually dealt just to the one at the end of the lane or the start of the lane so the ones in the center will tend to feel safer there's a lot going on first i have to say there's even we i don't know if we even like discussed this a whole lot when we were playing but it is like there's a lot of hand management too because the cards you keep determine what you're gonna play to activate the stuff that's out there not quite in arboretum style but it is almost like you're playing stuff but you have to hold on to enough stuff in your hand that allows you to actually make use of what you've played yeah similar to arboretum i don't know a lot of cool stuff in here yeah so that is a riff force you might have heard this it's been pretty uh popular in terms of uh being talked about in the community but if you haven't definitely check it out especially if you're a fan of car battles and want something with a bit of a different twist roof force does a great job yeah awesome game all right and the last one i'm looking at today is glass road so this is uh designed by juve rosenberg published by z-man games part of the reason i decided to cover this one as well is because it just i think it just got re-released um reprinted by capstone this year um this is one of the i don't want to say it's maybe not maybe not lesser known way rosenberg games it may be lesser appreciated i think when a lot of people talked about it yeah i think when people talk about their favorite uv rosenberg games you hear a lot of the same ones right agricola feast for odin caverna lahavra people don't often talk about glass road and i think it's a game that deserves a lot more attention um it's a one to four player game plays in i think on the box it says 20 minutes per player that sounds about right um yeah the solo game plays really quickly and honestly this is one of the few games that when it has a wide player count that i can truly say it is like awesome at all player counts like really good solo game probably best with two or three players still really good with four it's always a fairly quick game and it does quite a bit of like unique and novel novel stuff so basically the idea is the game plays over four rounds every player has the same 15 of these specialist cards and the specialist you know there's like the water carrier and the uh whatever the clay worker and all these kinds of things and each card will have two abilities on it there'll be a top and a bottom ability and basically every round from your 15 specialist cards you're going to pick five of them and you're going to end up playing three we're going to go around clockwise and everyone's going to take turn you're going to play a card and let's say i play the clay worker i'm going to say is anyone else holding the clay worker and if anyone else is holding the clay worker they'll say yes and they'll also get to play that clay worker if i've played mine if anyone else has played the same card then everyone who played it is only going to get one of those actions either the top or the bottom action let's say i played the clay worker and nobody else played a clay worker then i'm actually going to get both actions so and the game plays over four rounds and every round you're gonna play anywhere from three to five of your cards depending if you picked ones that other players picked so you could trigger them on other players turns so it's an interesting game of trying to anticipate what other people are gonna pick and you wanna have a mix of you wanna pick a few of these occupation or specialist cards that you know or you think no one else is going to pick because you want to have that second or get both abilities but you also want to pick a couple that you think you're going to be able to play to piggyback off of other people and then you have these two sort of production wheels where you create your glass and your brick and it's by producing other resources and so when you get one of every resource this little wheel will sort of turn and produce a glass or produce a brick and you can only hold a maximum of three each of those resources and then there's a few of the cards that allow you to buy cards from a market and that's basically your tiles that are like buildings that you put on your own little player board and that's basically where you're scoring your points at the end of the game is these buildings are going to score points in different ways similarly you've seen in a lot of other uv rosenberg games and i'll say right now if anyone has played noose fjord which we talked about was in both of our top 50s as well it shares some similarities to new skjord and the way that you have your terrain you're adding these buildings and stuff um but yeah i really like this game uh it's one that came out i think we were saying before i think it was 2013 2011 something like that i've one of the oldest games i've had in my collection and it's i don't think it's ever a game that's going to like climb into my top 10 of all time or anything like that it's never going to be my favorite or even maybe second favorite movie rosenberg game but um it's very close i think it's definitely an underrated one this is one that i'm gonna say is absolutely an own it um the biggest reason is not only the fact that it is a really like really really good game but the fact that it plays again really well at all player counts from one to four and even at the highest player account like if i was maybe teaching three new people playing at four players like maybe worst case scenario like that it might take maybe an hour and a half but that's still really good for like a satisfying kind of meteor game it i don't know it's got this kind of like it it it's more satisfying than it feels like it should be for the amount of time it takes to play um it looks like a like you look at it and you think oh this is another big box ube rosenberg game but suddenly you realize that with two it plays in like 40 minutes and that that's what you're expecting from a big box with a rosenberg game yeah exactly it's almost like a medium weight one in the skies of a big box game right yeah and yeah my favorite things about it are the production wheel yeah i think first i think at first it can be a little bit you're trying to like wrap your head around it but once you realize how it works like this is amazing so much fun to play with um and then i it was the first time i ever played where there was some sort of function in if i play a card it might mean that uh someone else gets to piggyback or i get extra abilities if they don't play cards it was the first game that i personally played that had that and so that felt really interesting to me at the time and since then you've seen it in multiple games we just thought in corrosion as another way it does something similar but i really like those things in conjunction but honestly the the for the biggest attraction is the time that it takes to play in my opinion because uber rosenberg is notorious for sometimes feeling like it daunting like it i don't know if this one actually has it on it doesn't but a lot of them will say expert level on the bottom right and some of these ones of this size like it that scares some people off it makes you think okay we're gonna sit down we're about to play like a two-hour game here or you're gonna have to learn about farming and all this stuff right yeah this just i remember when we sat down to play i was blown away when you explained and i said there's only four rounds because it just seemed like yeah like that's this game did you get anything done yeah exactly but that's part of the geniuses you have to figure out a way to get everything done in this short amount of time so yeah yeah and you have to play the specific cards to buy the like you might play a game and only have bought five or six buildings or like it's it's a different puzzle every time to figure out because there's different buildings available you know the timing of you might get you just got enough resources to get the building and now someone else bought that building and now you're like what am i going to do with these resources like you're having to shift your plans along the way really interesting game uh yeah definitely an own it from me uh a treasured game that i don't think this will ever leave my collection yeah so that is glass road by juve rosenberg check it out nice okay so the game i'm going to look at which is an older game and it's from 2016 so if you consider that old and that is ancient yeah ancient by our standards by board game standards uh this is not alone so i am actually actually i'm pretty i'm pretty curious how familiar people are with this game because i find that whenever i bring this up i tend to be someone who knows about it and no one else seems to have heard about it right it is on board game arena 2 which is going to be a really easy way for people to if you're curious after having heard me talk about it you can go check it out um this is a two to seven player game so it accommodates a lot of players it is better at the higher player counts so if you can get to the table with six or seven i think you're gonna have a better experience um than definitely than two i would never recommend it with two personally i played with three and it was still enjoyable but every time the best experience i've had were the two times i played with four and five um the reason i think it's great this on board game reading is that'll be an easy place to play with six or seven because you don't have to necessarily have gathered six or seven people in the same room uh this is an asynchronous game in the sense that one person is going to be the creature and everyone else is going to be uh basically trying to survive the on the planet that the creature is trying to hunt them all down so you basically have all these different place cards you're gonna start the game with only having access to the main five you're gonna have ways to acquire six seven eight nine and ten to go to these ones that have uh more interesting abilities every place card has their own different abilities that you're that you're playing and you have a hand of cards so i will have a hand of cards that has the has the five place cards that i start with the creature is going to be secretly deciding where he's going to go and i'm going to be playing place cards to say where i'm going if i end up on the same place as the creature there's going to be detriments to that and i'm not going to be able to use those places abilities and the abilities are going to be ways to basically further this marker that is going to lead to our escape and where the rest of us are trying to escape so the rest of the survivors all win or lose together and the creature wins or loses or wins or loses by himself or his or herself so the interesting thing is that because you have a team of players you're working with them but at the same time you each are trying to further your own individual not agendas but like if i succeed it's in the best interest of everyone because it's going to further our collective marker so you want your you want to succeed but at the same time sometimes if you guys both go to the same location the creature goes there you're gonna get extra damage done because you both share the same location so you can't and you can't share that information at the table because the creatures at the table with you so i can't just be like you know um hey let's go to a location four because the creature will go to location four so you have to find interesting ways and times to to look at what your your teammates have played with their cards and think i know she is probably gonna go to location two because she only has two cards in her hand that's what she's gonna wanna do the creature has that information as well so i'm not gonna go to location two so we spread our you know ourselves around the planet yeah and as you acquire locations six to through ten it gets harder for the creature to track you down because there's ten locations you could be going to instead of just five so it gets harder on the creature the creature has its own set of um hunt cards that make things easier for the creature to hunt you down and he gets access to those as he goes on and there'll be ones that make it very easy for the creature to grit to hunt you there's a lot of cool stuff going on here and because it's this one against everyone else there's just these really you know hilarious moments and unintentionally hilarious moments where you know everyone is if it was me and all my a bunch of our friends against you it just you get these moments where all of us are kind of looking at you and they're like where are you going to go you know i don't know where am i going to go right like it's just it's a really fun game to play like around a table yes bga is going to make it very easy to access but i think it's one of those ones where if you can situate the creature on one end of the table and everyone else is on this end it's going to feel like how many games that have we played where it's one against you know five right yeah we don't play many one versus all games and and i think that that's why this one was such a hit for me i because i haven't played that many games it felt like such a new uh and unique mechanic and i'm sure if i played more maybe this one would end up you know slowly moving down the list because i say oh this game does it better this game does it better but for me this is one that like i just don't get to the table enough and and i have to do a better job of convincing people they need to check it out because i feel like a lot of people i just haven't heard of it and they think like oh maybe i'm not interested in the theme of like the you know an alien and and uh you know having to like escape him or whatever but there's some really interesting stuff going on here and the fact that i still had a great time at three which these type of games are usually better at higher player accounts i think speaks volumes to the game itself there actually is i think at least one there's definitely at least one there might even be multiple expansions for this game they'll add even more you know i think it's adds new place cards and you new um abilities that you can use and stuff like that there's ways to expand it as well um this one i think is flown under a lot of people's radar i'm curious let me know in the comments if you've played it and and if you haven't even if you haven't played let me know because i'm just curious how many people are just unaware of this game but if you are unaware of it check it out on a vga minimum and even if you just get like three or four people together to play it because oh look at this box let it go the entire bat this is why i don't store my games vertically the entire the entire box is like opening up you're just talking about the people in our discord channel about storing games vertically and they just open up on their own like this entire box is gonna spill um but yeah so i would highly recommend checking it out um this is definitely i waffles so much on whether to do an own or a play it because for me i i it's a for sure own but the problem is is that a game that is better at higher player counts that are like five six or seven aren't always the best games to own in your collection because how often are you going to get that many people together and when you do how likely is it that everyone that you're playing with is going to be comfortable playing a game that isn't you know entry level like maybe like something like code names or you know right yeah or are you more likely to play a party game rather than something like this so i'm going to give it a play but and i i'm not going to i'm not going to give an asterisk because i feel like every time we're doing these on my own risk on this one i'm going to give it a play but i will say that as you play it consider how often you think you'll get this to the table with four plus if you are very often gonna be able to play with higher than four because you know a lot of people that are going to enjoy it then i would say definitely for yourself probably looking to own it because this is i think one that's gonna be very rewarding the more you play it because every somebody everyone's gonna want to have their chance being the creature so even though we might have played it four or five times if you're playing with four or five people someone still maybe hasn't been the creature it's going to be completely new to them right so i'm going to give it a play but uh it might even end up being higher for you as you explore a little bit more okay cool question for you yeah so i know you've mentioned before that you're sometimes some things that might turn you off from a game is like the space or sci-fi theme was like what made you like this was it because of the fact that it was the one versus all that you were able to kind of get past the space sci-fi theme like yeah i i i wish i had a good answer for you we've been discussing this in our discord too i i don't know why some games land with me but the space thing theme and some don't this one is like i'm not the biggest proponent like you know uh advocate for for theme all the time sometimes i it doesn't as long as there's good artwork it almost doesn't matter to me the thing is i'm just interested in the gameplay right this one specifically i think is just because i'd never played a one against everyone else board game when i first played this it felt so unique to me and and so different that i was just so adamant about wanting to get to the table with people to introduce it then it almost didn't matter to me what the theme was and i was even telling people like even if it seems like you want to play a game with aliens or you know because someone might not enjoy like horror movies and alien movies and stuff you might look at and be like oh i don't want to play that game so i'd be telling people ignore the theme ignore the theme ignore the theme right so if i'm telling people that i'm clearly in some way ignoring the theme if you're someone who loves the space thing that might even just be an extra perk and plus for me that's the that's i it's almost like as if i love this game in spite of nothing so if it was like you know a creature in the forest or in a dungeon instead it wouldn't jump up to and own it it's not like the space team isn't holding it it wouldn't jump up to an owner but it would even be like you know if we were giving things rains that might give it a couple extra points because now it's even like i have an extra incentive to introduce it but that honestly the fact that you speak so highly of it with a theme that you're not normally crazy about is almost what intrigues me more yeah you know what i mean yeah and uh there's been so many times we've been close to playing this on bg and stuff i think one of these times either physically or uh bga i'm just gonna forcibly make people play it because i'm just curious if it's just me who who likes it or if it's been one of those things where everyone's like why didn't we play this sooner i'm gonna go yeah why didn't we play this sooner everybody well maybe we'll try with some people in our discord or something yeah exactly that's a good idea so yeah so that that is not alone it came out in 2016 and if you haven't checked it out let me know nice all right and those are our six games uh as dylan mentioned before we have done these videos before if this is your first time watching one of these own it played skippets i think this was episode four so we've got three more of these you can go back and check out uh otherwise yeah we're curious to hear what you all think are these games that you know do you own these have you tried them do you agree with us do you disagree let us know what you think we also have a discord channel so you can you know jump over there and there's like discord channel has taken off we just started and i think we're already almost up to 200 people there's tons of people there having awesome conversations so uh yeah if you want somewhere to talk about these games a little more head on over the discord channel otherwise that's it for us thank you so much for watching and we'll see you next time [Music]