5-Minute Dungeon is a chaotic, co-operative, real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead.
In more detail, players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss.
There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive Cover).
Both Kickstarter editions includes:
- 2 New Bosses
- A Deck with 25 new cars [15 Doors + 10 Challenge Cards]
- A Baby Barbarian Figurine (with blood in the sword)
5 - Minute Dungeon Runthrough
- It's hard.
- It's really good because most real-time games or some games in general take longer to set up than it does to play.
- It's fantastic how quickly it sets up.
- Whimsical and fun art.
- The app is free and acts as a timer.
- It's fun every single time.
- Has a pretty good price.
- It's hard.
- It's kind of nonsense situational game.
- This is not for everyone.
- It's just too much stress in a short amount of time.
- Your friends are yelling.
- It's frustrating because you're trying to play, you're trying to be strategic but you can't be.
- You have to be so efficient with your hand.
- It's very very random.
- There are only five bosses and they've never gotten to five.
- The app is a glorified timer.
- Hate the fact that you throw the cards to the side because I'm after different thing you just have to deny them all, you're just like oh my god so that's very very tedious.
- There are times I don't want to stay here and sometimes I just don't wanna stay here do that.
Mechanics (from transcript analysis)
- Boss battles — The game features bosses that players have to fight.
- Deck building (incremental) — The transcript mentions 'the deck builds each time'.
- Hand Management — Players need to be 'efficient with your hand' as played cards are discarded.
- Real-Time — The game is described as 'very real time' and that people don't like it because 'it's just too much stress in a short amount of time'.
Video topics + discussion points
Quotes (from this video)
- it's just too much stress in a short amount of time
- you're just frustrating like because you're trying to play you're trying to be strategic but you can't be
- most real-time games or some games in general take longer to set up than it does to play which is extremely frustrating this is not that
- it's very very random
- I hate the fact that you throw the cards to the side because I'm after different thing you just have to you denies them all you're just like oh my god so that's very very tedious
- I've never not had fun playing so is a very very fun
References (from this video)
- Quick setup and play time, described as a 'five minute run'.
- Engaging cooperative experience with unique player abilities.
- Appealing thematic elements ('baby barbarian', 'Grim Reaper').
- Difficulty in defeating later bosses (Zola the Gorgon mentioned as a losing point).
- Can be challenging to manage cards and make timely decisions.
- dungeon crawling
Mechanics (from transcript analysis)
- cooperative play — The players work together to defeat monsters and obstacles, discussing strategies and card plays collectively. They encourage each other and strategize on how to best utilize their combined resources.
- Deck Building — While not explicitly stated as 'deck building', the act of drawing cards from a deck and playing them, combined with discarding cards, implies a core mechanic of using a deck of cards to achieve objectives.
- Hand Management — Players are shown managing their hands of cards, discarding them to defeat obstacles, play spells, or use abilities. The act of passing hands and discarding entire hands is central to the gameplay.
- Set Collection — Players need specific combinations of cards (like sword, shield, arrow, or scrolls) to defeat enemies or overcome obstacles, indicating a set collection aspect to card play.
- Variable player powers — Each player has a unique character with a special ability, such as the Ninja's ability to discard cards to defeat an obstacle, or the Wizard's ability to stop time.
Video topics + discussion points
Quotes (from this video)
- five minutes dungeon so this might only be a five unit run for him
- the sexy app voiced by epic John Bailey
- viewer discretion is advised
- everyone click the I to go to the discussion other than that like comment share subscribe and have a wonderful whatever time of day it is for you
- game over
References (from this video)
- Very good, hype for the game
- Invested the entire time
- Plays well with four players
- Can be played with almost any player count
- Can feel like some players aren't actively participating if they aren't fast enough
- Can come to a screeching halt if players don't have the needed cards
- More complex strategy (planning for discards, anticipating future needs)
- Very card heavy with setup and deconstruction
- Might not get to appreciate the art due to speed
Mechanics (from transcript analysis)
- cooperative play — Players work together against the game.
- Deck Building — Implied through the card play and discarding.
- Matching — Players match symbols on cards to defeat monsters or overcome challenges.
- Set Collection — Collecting specific combinations of symbols.
- Time Track — A timer is used to create urgency.
Video topics + discussion points
Quotes (from this video)
- Oh my god is this game great
- I think this is so much fun
- It's the most simplest thing but it's so fun
- Everyone is engaged the entire time
- That game is definitely a more gamers game
- I wouldn't play five-minute dungeon with a child
- I think this game is great
- I'm giving it a 10.
- I love this I think this is great fantastic five minute mystery
References (from this video)
- Holds up well after a long time
- Everyone enjoyed playing it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- As a reminder, if you have not watched one of these before, the way I pick the top five games of each month is what games did I sit down to play the most times. Not necessarily number of plays because a 15-minute game does not count the same as a 3-hour game.
- But, a very cool tower defense, crisis managy-style game with some work placement going on, bag building, very cool stuff.
- It just has that kind of brain burn. I really like it. I actually went out and got some little metal gears things, so I can bling out my copy cuz I like it that much. Super clever game.
- And it does some cool stuff, I think, with initiative. I really like the way the initiative works. I like the way the AI works. All very very clever stuff, and I'm looking forward to getting back to it.
- All it is All that game is is it is deck management. It's deck building really, but >> [sighs] >> you're just building the deck cuz you're just building this deck and hoping stuff comes out. And that's it. And it doesn't sound satisfying when I say that, but what a wonderful light quick game.
- It does some really cool stuff with the way you're placing your workers out, and you have to put a little more and you can put more workers out, which means you're going to get first crack at something, or fewer workers out, and maybe you'll get other stuff later. But if you're the only person there, you might get a little You might be able to do the action four times, and you're spending your points to do the things, and it's just a really clean, tight bag builder is what it is, but man, really, really good.
- It's kind of a mix of Mysterium and Betrayal at House on the Hill.
- And the cool thing about it is you pick an action tile, but you don't know what it's going to do to you because there's something else on the back. And so, I'm really curious how that plays.
References (from this video)
- Sleeves can protect the cards from damage.
- Sleeves can dig into each other and break.
- Cards can be damaged if they lose sleeves.
Mechanics (from transcript analysis)
- Deck Building — Fast-paced card play where cards can get damaged if they dig into each other.
Video topics + discussion points
Quotes (from this video)
- when he put down his card where it's wet because he oughta be is one so you ought to be he put the card today and like I didn't realize it until the end of it if you put down like you know it's like he's feeling like to the rattle somewhere and then when he returned the car I was like devastated it's you know like the back of the car is tainted sir
- yeah so I noticed that some cards have been bent probably by her again like all those social reduction yeah intense game she got really excited but yeah obviously when it's oh my god but when it was my cutter house remember there's another one as well
- so the reason why you sleeve the concert yeah it's a reason maybe you take it to a public forum to sleeve that except wing it's a deck game and you've got hundreds and hundreds of them there as was like endemic slippery as well
- so I put the 12 player one so it plays more players well now probably not gonna use the 8th one anymore painted yeah do they last otherwise I would say something yeah yeah at the time
- oh my god you know I've been guilty I've been guilty once so I played a Arkham Horror board game and I had oh it's not even a real one it was so one of those fake wine from Ikea I put it there on the board and then I just like knocked it over oh so it looks like anywhere on the board lucky it was just the board not pieces nothing
- I feel guilty more because it's my sound than at least you know it's just a little drop of water or whatever and my work is filtering away but you know other people skin that I borrow I think I'm really irresponsible
- yeah so you have an you have that responsibility feel because you are in games and you know how expensive the game that your borrowing is as opposed to somebody who doesn't play board games and is borrowing a game yeah that's probably mm boy
- yes please be careful yes yes a little housekeeping oh yes sometimes do that even with no more what but people that I apply with are really good so they understand then even though there's some that mmm because we play prototype copies of games because the product um they're not perfect they're not really like water resistance or anything like that so I still mentioned it something as prototype it's not water resistant I just like and we know about we need to use this game in pristine condition for our video well can you do it like this under steady they don't understand and they won't be playing again with us yeah now all our friends are good like that yes lucky it probably otherwise a one half regular game play with them you think yeah yeah
References (from this video)
- Compact, quick sessions that fit well in a convention setting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pax unplugged was a lot of fun but also draining in a good way
- pace yourself and it's okay to take breaks
- this has given me a lot more time to really think about and reflect on how the whole convention went
- if you've been interested in going and have had that curiosity, go
- I can't wait to play them
References (from this video)
- Fast-paced cooperative play
- Accessible for families and kids
- Real-time pressure can be stressful for some players
- Wingspan
Mechanics (from transcript analysis)
- Card-based abilities — Each character uses a unique deck of action cards with special abilities.
- real-time cooperative — Players work together in real time to navigate a dungeon and defeat the final boss.
- Speed Matching — Players must match symbols on their cards to progress through dungeon objectives.
- symbol matching — Players must match symbols on their cards to progress through dungeon objectives.
Video topics + discussion points
Quotes (from this video)
- I love the smell of Play-Doh
- this is one of our favorite games that we played
- companion Quest o Ugo is that his name
References (from this video)
- Fast, chaotic, and highly replayable real-time co-op
- Variety of characters and abilities adds depth
- Array
- Fantasy dungeon crawl
- Short, frantic dungeon runs
Mechanics (from transcript analysis)
- character abilities — Each character has a unique ability drawn from a deck and used to clear minions and progress.
- Real-Time — Players have five minutes to work through dungeon levels by playing quick cards and using abilities.
- real-time play — Players have five minutes to work through dungeon levels by playing quick cards and using abilities.
- Unique Player Powers — Each character has a unique ability drawn from a deck and used to clear minions and progress.
Video topics + discussion points
Quotes (from this video)
- I really like this whole cooperative nature of, okay, where can I place dice so that hopefully next time you can do some stuff.
- 62nd City is the way to go if you like to be a little stressed out, but yet have fun while you're being stressed out.
- This stresses me out, too. I don't know why I'm recommending games that stress me out.
- Five Minute Dungeon is a lot of fun. It was really crazy because we're throwing the cards down and clearing stuff out.
- There you have it. There are 15 cooperative game suggestions.
References (from this video)
- loud, frantic fun
- great warm-up
- high-energy social experience
- chaotic for some groups
- not ideal for very large or very quiet groups
- cooperative chaos, time pressure
- fantasy dungeon, time-pressured
- real-time cooperative
Mechanics (from transcript analysis)
- Cooperative Game — Teamwork to beat dungeon obstacles.
- cooperative puzzle-solving — Teamwork to beat dungeon obstacles.
- rapid-fire actions — Fast-paced decisions with little downtime.
- Real-Time — All players act simultaneously against a timer.
- real-time play — All players act simultaneously against a timer.
- Simultaneous Actions — Fast-paced decisions with little downtime.
Video topics + discussion points
Quotes (from this video)
- Deduction, timing, teamwork, engine building, and spatial planning.
- The right first game can turn someone into a lifelong gamer.
- It's gonna be spicy.
- Forbidden Island delivers big, memorable moments with gentle rules.
- If you're introducing someone new, start here and watch that magic moment happen.
References (from this video)
- Extremely quick and easy to teach
- High energy; great for fast sessions
- Encourages teamwork and rapid decision-making
- Session length is fixed; may feel short for some players
- Can become chaotic with many players
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to overcome a deck of obstacles and defeat a boss.
- cooperative play — Players work together to overcome a deck of obstacles and defeat a boss.
- Icon matching / resource management — Use in-hand cards to meet obstacle requirements (arrows, shields, swords, etc.).
- Simultaneous Actions — Players act in parallel, not in turns, to progress quickly.
- Simultaneous Play — Players act in parallel, not in turns, to progress quickly.
Video topics + discussion points
Quotes (from this video)
- This is a great game to just learn and start playing very quickly and get a lot of replay-ability with this one.
- I believe this is just a much better version of Jenga. No offense to Jenga.
- The funnest part of this whole game is just seeing how the race ends up.
- Magical Athlete is a wild ride.
References (from this video)
- very quick to learn
- high-energy, communal experience
- replayable with different bosses
- time pressure can be exhausting for some groups
- card coordination is required
- real-time, frantic dungeon challenges
- Cooperative dungeon crawl in a fantasy world
- high-energy, climactic
- 5-Minute Marvel
- Hue and Q's
- That's Not a Hat
Mechanics (from transcript analysis)
- boss and obstacle variety — Battles become harder as more bosses appear.
- Boss Battler — Battles become harder as more bosses appear.
- Cooperative Game — Players work together to defeat decks of dungeon cards in five minutes.
- cooperative real-time play — Players work together to defeat decks of dungeon cards in five minutes.
- hand of four cards — Each player starts with four cards and uses them to meet discard requirements.
Video topics + discussion points
Quotes (from this video)
- these are my top 10 favorite games that you can play with anyone no matter what language they speak
- simple but Goofy card game that you can teach very quickly
- it's very simple but with some strategy, there's some crunch
- I actually had aunts who only speak Spanish do very well in this game and we all had a great time
- this game is very simple but there's no text to read that you need to explain
- it's all imagery and beautiful imagery
- embrace the chaos and everybody just leans into it and just you're cheering for these just random camels then it's fun
- color guessing game that works every time
- it's never fallen flat