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5211 box art

5211

Game ID: GID0007664
Game Info
Year
2019
Players
2-5
Age
8+
Playtime
30 min
Collection
Your Tier
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Expansions & Family
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Description

5211 is a fast-playing card game with a unique scoring method that rewards clever play!

This game has cards 1-6 in five colors. Each player starts with a hand of five cards. Players play two cards face-down, then simultaneously reveal them. They refill their hand, then repeat this process two more times, but only with one card.

The cards of the majority color will score — unless too many are present, in which case the color busts and the second most color scores. In case of a tie for majority, the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins.

5211 is a new edition of 5 COLORS that has all new art.

Description

5211 is a fast-playing card game with a unique scoring method that rewards clever play!

This game has cards 1-6 in five colors. Each player starts with a hand of five cards. Players play two cards face-down, then simultaneously reveal them. They refill their hand, then repeat this process two more times, but only with one card.

The cards of the majority color will score — unless too many are present, in which case the color busts and the second most color scores. In case of a tie for majority, the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins.

5211 is a new edition of 5 COLORS that has all new art.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video yEX7xujH2PE The Dice Tower Analysis at 6:13 sentiment: positive
video_pk 81471 · mention_pk 202527
The Dice Tower - 5211 video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I love it.
  • It's so corny.
  • I'm just amused by it.
Cons
  • most people would rate this a two.
Thematic elements
  • Algebraic equations
Comparison games
  • Blackjack
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
  • So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
  • I'm noticing games from 10 years ago didn't look necessarily great.
  • And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
  • So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
  • This is sort of like a Blackjack but with algebraic equations.
  • Um algebra in a game, but I'm just amused by it.
References (from this video)
No references stored for this video.
Video YlTIoYlgljY The Broken Meeple Discussion at 15:27 sentiment: neutral
video_pk 7585 · mention_pk 22503
The Broken Meeple - 5211 video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Quirky scoring system
  • Interesting color manipulation mechanics
Cons
  • High luck factor
  • Limited decision-making
  • Unfair card distribution
  • Poor rulebook (doesn't explain turn order for subsequent rounds)
  • Point values too wide (1-6) creating imbalance
  • Too many players increases luck factor
  • Devoid of strategic depth
Thematic elements
  • Abstract
  • Card game
  • Japanese design
Comparison games
  • Love Letter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game - remember this is just a game
  • you're listening to the broken meeple show a podcast that speaks passionately about board games for the benefit of those who play them
  • I'm quite busy at the moment but in a good way
  • Norway in alter in the Arctic Circle is basically just yeah it's nearly Perpetual Darkness everything is caked in snow
  • I much need needed break much needed break from gaming in general frankly
  • I want them to go back to that level of greatness but lately they just haven't been doing it
  • this could have easily just been called its own thing
References (from this video)
No references stored for this video.
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