In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Azul: Master Chocolatier includes double-sided factory boards, with these tiles being placed on these boards at the start of each round. One side of the factories is blank, and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another, putting a twist on the normal game. Additionally, the tiles are modeled to look like chocolates and other treats, despite remaining as inedible as the tiles in the original game.
- Charming thematic twist on Azul
- Visually appealing with chocolate motif
- Similar core mechanics to Azul; may feel repetitive to some players
- Sweet, chocolate-themed tile drafting and pattern building
- Chocolate confectionery workshop
- Array
- Azul
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- today I have seen everyone bring their copies of flamecraft to the table and I'm so glad I finally got mine
- I am an absolute sucker for anything like that
- this is Azul the chocolatier Master chocolatier version
- I cannot wait to dive into this one
- Captain Sonar looks so fun
References (from this video)
- Visually appealing tiles
- Option to play original or modified rules
- Refresh for a classic game
- Sweets, Confectionery
- Azul
- Azul: Summer Pavilion
- Azul: Queen's Garden
Mechanics (from transcript analysis)
- Pattern Building — You can play basically like the exact it's it can be just the original version of Azul but with cool new tiles.
- tile drafting — It plays just like the original game but on the other side of the factory boards.
- Variable player powers — One of the factories one side of the factories is blank and when using this side the blank side you play exactly like the base game of Azul but the other side of each Factory tile has a special effect on it that modifies play in one way or another putting a Twist on the normal game.
Video topics + discussion points
Quotes (from this video)
- This is a family weight game and it's It's Like a Dungeon Crawl Labyrinth type of a game but one that you can play with you know your your children you know they they say this plays ages seven and up so if you're looking for like a family weight game uh you are leading one of six different characters into a labyrinth all right tile by tile you uncover what the Labyrinth looks like so it'll be different each playthrough and you have to equip yourself with weapons and spells you got to fight monsters you got to collect treasures and then the player with the most treasure at the end wins so yeah that's a nice little family game for you
- So it's basically an escape room a mystery in a box you know it's a it's a one-time use only thing but it's a fun evening you get an escape room in a box and you are trying to figure it out so these Advent calendars we got two of them we got the hunt for The Golden Book and the Mystery of the ice cave they are essentially turning that exit system into just a a game that you're going to Play Over the 24 days or 25 days you're just going to open a uh a spot on the Advent calendar get a new piece of information and try to solve the case over 25 different days so this feels like a fun family activity to do you know you can you can play it over the entire month of December and try to try to figure it out
- So this is kind of a fun refresh to the original game of Azul
- This is a two-player only game takes about 45 minutes to play and it is you are competing with another architect on building a majestic Cathedral so you are competing against each other it is an area control tile laying game set in medieval Florence and it offers a lot of heavy player interaction we are going to be messing with each other but it's also still easy to learn so you know if if you like a two-player game with uh a little bit you know heavier on the strategy but still also heavy on the player interaction than uh Basilica seems like a good one for you
- You are battling and dueling with other drivers in the lawlessness of year 2070.
- So in this game you are you know you're choosing your vehicle your vehicle has weapons and armor and all you know body styles different all that there's a lot of cool stuff to it and you're taking them out on the road and you are fighting against other drivers to uh you know to to destroy their cars and get around a track so that is Car Wars sixth edition
- Between two cities is an interesting game where you are you're building a city but you're doing one city with the player to your right and one city with the player to your left so you're basically semi Cooperative with each of these people and then you only score for your weaker CI so it behooves you to kind of build up each City here and stuff like that so um it is a you know and it's it's one of the nice things about between two cities is it's a it's a strategy game that plays seven players so you can you know a lot of a lot of strategy games just don't play that that high of a player count uh so this one playing 1 to S so in the essential Edition it combines components from the original game and the capitals expansion into one cohesive Hole uh it features a bigger box than the original game different art on some tiles and a Score Pad instead of a board and but there are no new gameplay elements it just combines everything makes it easier for you to store in a bigger box
- In fantasy Realms monarchs are competing to construct the most prosperous kingdom in the realm and this deluxe you know the deluxe box has updated every card with a Sleek intuitive graphic design the base game cards have also been updated to include new art and and it gives the entire game a fresh look so the this fantasy Realms deluxe edition does it it combines it includes the original base game the cursed horde expansion with the two expansion modules the jester and Phoenix Cards and 100 Art sleeves to protect all the cards included so you are playing you know in the game you're playing cards one at a time you collect beasts armies Wizards more so if you're a fan of fantasy Realms well now you got a deluxe edition
- It takes me many many hours I spend 10 hours just emailing everybody and stuff like that trying to figure out what's coming out this month or what's delayed you know I have a I have a spreadsheet I think my November one right now has 60 games that might come out and I just got to follow up with everybody and see what's delayed and what's coming out obviously all the shipping woses continue and things are constantly delayed
References (from this video)
- Core gameplay is classic Azul with simple mechanics and brain-aching decisions.
- Visually appealing with fun tiles.
- Adaptable gameplay with decreasing tile options and increasing tension.
- Seems like a better version for new players due to the additional play mode.
- Appears incompatible with double-sided boards from the Crystal Mosaic expansion.
- Hard to justify owning both this and the original Azul unless you really like Azul a lot.
- chocolate and confection
- Azul
Mechanics (from transcript analysis)
- Drafting — Each action you will draft tiles from the central display. On your turn you will select one mat and take all tiles of the same type from it to your board. If that selection would leave any tiles behind those remaining tiles are placed in the middle area. As players select tiles from mats more will move to the middle. Instead of selecting a mat to draft from you may choose to pick all tiles of one type from the Middle, the first player to do so takes the first player tile.
- Set Collection — Players score points by placing tiles by each other, completing horizontal and vertical rows and placing all five tiles of one type.
- Tile Placement — You'll Place those tiles first on the left of your board and then to the right to score them. Once you've selected a set of tiles they are placed on the left of your board. if you drafted the first player marker put it at the bottom of your board. For every full Row Place one of those matching tiles on the right hand side and discard the others. Any incomplete row on the left leave those tiles behind.
Video topics + discussion points
Quotes (from this video)
- Azul is one of my all-time favorite games and master chocolatier is 95% the same game
- The core gameplay is still classic Azul with its wonderful combination of simple mechanics and brain aching decisions.
- The game slowly but surely squeezes you and ups the tension.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- basic board gaming version of Azul looks awesome
- we're using the factory variant
- it's intentionally mean
- hate drafting all the way
- negative points if you are forced to take tiles that you cannot legally accommodate
- Aaron is the champion of Azul chocolate
- this variant doesn't take away from the original feel of the game; it just adds a little bit of variability
References (from this video)
- Looks awesome; the box and presentation are striking.
- Variant adds a meaningful amount of variability without removing the core Azul feel.
- First-player incentive in the variant adds a fresh strategic tilt without breaking the game.
- Clear, teachable rules with an overview that helps new players understand the game quickly.
- Two-player drafting can feel especially mean, with opportunities to heavily penalize the opponent.
- The drafting dynamic can produce tense moments and negative scoring that might be punishing.
- Chocolates and confections as the core tile set; scoring around rows/columns of colored chocolates
- Chocolate factory/confectionery theme; tiles depicting chocolates; factory variant
- Queen's Gardens
- Azul
Mechanics (from transcript analysis)
- Color/row bonuses — Bonus points are awarded for completing rows, columns, or having all five tiles of a color.
- Drafting (color from a factory or from the middle) — On a turn you draft all tiles of one color from a single factory and move the rest to the middle, or you can take all tiles of one color from the middle.
- End condition (row completion ends rounds) — The game continues until someone has completely filled a row, which typically ends after five (or sometimes six) rounds.
- First-player advantage (variant effect) — First to draft or to place tiles can influence the early game via the variant, offering a small strategic edge.
- Leftover tiles drafting (left/right) with variant — In the factory variant, leftover tiles are drafted left and right rather than into a central pool; tiles must be kept together by color when split.
- Penalty for misplacement (negative points) — If you are forced to take tiles you cannot legally accommodate, you receive negative points.
- Placement on board (choosing a line to place tiles) — After drafting, you place tiles along one of the lines on the left of your board.
- Scoring by rows/columns and adjacency — You score based on how a completed row or column connects vertically and horizontally to other tiles.
Video topics + discussion points
Quotes (from this video)
- basic board gaming version of Azul looks awesome
- we're using the factory variant
- it's intentionally mean
- hate drafting all the way
- negative points if you are forced to take tiles that you cannot legally accommodate
- Aaron is the champion of Azul chocolate
- this variant doesn't take away from the original feel of the game; it just adds a little bit of variability