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Abroad

Game ID: GID0013753
Game Info
Year
2025
Players
1-5
Age
12+
Playtime
90 min
Complexity
2.8/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Applicants to a prestigious travel guide publisher spend four weeks touring ten regions of Europe collecting postcards and meeting locals

Description

Applicants to a prestigious travel guide publisher spend four weeks touring ten regions of Europe collecting postcards and meeting locals

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video Y3Asl7hHce8 Rolling Dice & Taking Names Discussion at 39:52 sentiment: mixed
video_pk 124683 · mention_pk 357467
Rolling Dice & Taking Names - Abroad video thumbnail
Click to watch at 39:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Shorter and simpler than similar complex games
  • Thematic connection makes sense
  • Engaging area control with player interaction
  • Card draw can lead to big swings
Cons
  • The card draw mechanic can be frustrating if you don't get the right cards
  • Can be difficult to increase income over time
  • Two-player game can be boring due to area control focus
  • The scoring can be a bit challenging at times
Thematic elements
  • Tourism and travel
  • Europe
Comparison games
  • Terraforming Mars
  • Ark Nova
  • Earth
Mechanics (from transcript analysis)
  • Area Control — Players compete for majority control in different regions of Europe to score points.
  • Card Drafting — Players use cards in their hand as resources or to visit locations, and can discard cards to gain money or energy.
  • Set Collection — Collecting specific icons or fulfilling 'bucket list' items for end-game scoring.
  • Worker Placement — Spending day tokens to perform actions like traveling, visiting locations, or gathering resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My enjoyment has remained the exact same now as what it used to.
  • It's just hard to get wowed by a new game on the table than what it used to because we have a bigger breadth of games that we have historical context with.
  • It's just a lot of things are linked. I saw I saw people like Snoop Dog at one of his concerts play 9 to5. I saw another artist Pitbull do 9 to5 and that just seems to be the song that a lot of people know Dolly by.
  • The magnetism for the vehicles, one is like a tank, one is a truck and you have these magnetized attachments you could put on them like an anti-aircraft or cannon or way to carry troops.
  • The proprietary is colors. When you connect these pieces together on your motherboard, they have, you know, there's greens and purples, and a green doesn't slide into a purple, even though it does, but you're not supposed to do that.
  • This game is so freaking good because it is Yeah, it's a trick taking game, but it is so different than anything else.
  • It's just a lot of sight gags. Every 3 to 5 seconds is a gag of some sort.
  • My biggest complaint about the game is the board is a cloth map.
References (from this video)
No references stored for this video.
Video Mc05o59EtEU The Dice Tower Review at 0:20 sentiment: positive
video_pk 123587 · mention_pk 354269
The Dice Tower - Abroad video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually captivating and unique cover art.
  • Relatable and popular theme of travel.
  • Every card is different, leading to varied gameplay experiences.
  • The use of time as a resource is thematically appropriate and mechanically sound.
  • The economy is tight but manageable.
  • Players always feel like they have a plan.
  • Area control is integrated well and feels like a byproduct rather than the main focus.
  • The rulebook is concise and easy to understand.
  • The complexity is largely on the cards, making it easy to start playing.
  • Excellent integration of theme and mechanics.
  • Visually, the game becomes more beautiful as it is played.
  • The photography used in the game works well.
  • More engaging than games like Earth or Ark Nova.
  • More player interaction than Let's Go to Japan.
  • Condensed rule set with few edge cases or complexities to worry about.
  • Superb production quality.
Cons
  • Income is most impactful in the first two weeks; its importance wanes later.
  • Certain icons can be rare (e.g., 11% on some cards), potentially leading to frustration when searching for them.
  • Some might initially find the game's setup stark or boring.
Thematic elements
  • Traveling and seeing the world, visiting parks and sites
  • Europe
Comparison games
  • Earth
  • Ark Nova
  • Terraforming Mars
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • action selection — Players take turns to travel and perform actions, with choices often dictated by the cards in hand and available resources.
  • Area Majority — Players compete for influence in different regions by placing discs, with hearts acting as a tie-breaker or priority scoring element.
  • Card Play — Cards represent actions, locations, and have associated time costs. Playing cards is a core part of the gameplay.
  • Objective Fulfillment — Players aim to complete postcards and bucket list items by meeting specific criteria, which grant end-game points.
  • Resource Management — Players manage resources like coins, energy, excitement, and locals to perform actions such as traveling and activating abilities.
  • Set Collection — Collecting specific symbols on cards and visiting locations is important for fulfilling postcard objectives and gaining points.
  • Variable player powers — Optional festival rules can grant persistent powers or bonuses, adding variability to the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The complexity I think is it's a weird setup. You're picking two randomly sort of. Then you set those piles to the side.
  • I also like that in this game, I never feel like there's nothing to do.
  • No, I think it's a very clever action selection system. I like the idea of kind of days as currency.
  • It's like the Terraforming Mars of travel games in a sense.
  • This is an 8.5 for me. I think it's fantastic.
  • I was um really taken with how condensed the rule set is.
  • I'm giving it a nine. I think it is superb.
  • Travel, see the world, and play abroad while you're at it.
References (from this video)
No references stored for this video.
Video ElE3tdnBBzM Totally Tabled Other at 6:02 sentiment: positive
video_pk 111151 · mention_pk 319668
Totally Tabled - Abroad video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great theme.
  • Solo mode has a win-loss condition and challenging bot interaction.
Cons
none
Thematic elements
  • travel guide publisher job application
  • Europe
Comparison games
none
Mechanics (from transcript analysis)
  • bot opponent — The solo mode has a win-loss condition. You're competing directly against a bot that has three location cards in front of it.
  • Set Collection — You'll gain postcards that you can score at the end of the game based on whether you meet their primary or their secondary goal.
  • Time management — In the game, you'll have seven days per round to travel to locations on cards and carry out activities that cost a certain amount of time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I miss a release you feel deserves attention, please mention it in the comments below.
  • This is a medium weight worker placement game, but it's a specific type of worker placement that I call worker movement.
  • The movement of your worker, its journey, is just as important as its destination.
  • The question is, given this specific map, is it possible to trace a route where you cross each bridge once and only once?
  • It isn't overly complex, and yet it feels meaty, requiring deep long-term planning.
  • My only concern is whether there's enough variability from game to game to keep it coming back to the table.
  • This is officially an overstuffed genre in my opinion.
  • Unless a tile layer comes to the party with a significant twist on the formula, I have a tough time getting too excited about another one.
  • In my mind, that's sounding a little bit like Great Western Trail mixed with Voidfall.
  • I'm especially interested in Abroad because the solo mode has a win-loss condition.
  • That description reminds me of the fantastic game Keyflower, but I'm not actually sure whether it's similar or not.
  • I don't really know how I feel about it and all of that stuff I said earlier about tile layers still applies here.
  • I personally plan on collecting everything for this game, so I'm very excited for these.
  • Sniper Elite is a hidden movement game based on a video game that apparently has a solo mode.
  • The eye-rollingly named Fin Span, which is a streamlined sequel to Wing Span, has a new expansion called Sharks and Reefs.
  • Which ones did I miss? Please let me know in the comments below.
References (from this video)
No references stored for this video.
Video zJ6Rl_cD7Ek Board Gaymes James Top List at 11:43 sentiment: mixed
video_pk 104154 · mention_pk 300524
Board Gaymes James - Abroad video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The art is stunning.
  • Liked the theme idea of it.
Cons
  • Portal Games has been kind of low on the radar recently.
  • Should demo it before deciding to buy.
Thematic elements
  • travel
  • around the world
Comparison games
none
Mechanics (from transcript analysis)
  • Travel — Travel based, going around the world to fix travel stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my contender for a game of the year kind of thing.
  • It is a reprint though which feels like cheating.
  • Very very good game. Highly recommend.
  • Very light plays real quick.
  • Gashapon trick is really cool.
  • This is a really cool game where you actually want to leave gaps in your tile lane because when you leave gaps you're going to put in more pieces that are going to give you scores.
  • I love Bruno's games.
References (from this video)
No references stored for this video.
Video zvc6kAbMVEQ The Dice Tower Industry News at 18:52
video_pk 29645 · mention_pk 347049
The Dice Tower - Abroad video thumbnail
Click to watch at 18:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would never trust an AI in a dice rolling game.
  • It's cheap.
  • They better go full on like battle chess. I want to see those monsters walk in there and do the fighting.
  • This is coming to iOS and Google Play from Mantita Games and Salt and Pepper Games.
  • King of Tokyo is coming to Nintendo Switch and PS5.
  • This is the perfect companion to cat flux and a great addition to the flux line.
References (from this video)
No references stored for this video.
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