Altered is an innovative TCG which offers a new, refreshing approach to both competitive and casual players. Set in a universe of rich lore and visual design (influenced by Miyazaki's work and Dixit-like illustrations), this game is about exploring a new, reshaped Earth after a mysterious event, the Confluence, profoundly altered it.
Shape your own adventure, choose a faction and lead your expeditions through an ever-changing world. Be the first to discover what the universe of Altered has in store for you!
What really lies at the heart of this revolution is a ton of expertly tailored details — a new rarity system, deep evolving lore, innovative game mechanisms and design — and a phygital experience that comes along with its myriad of life-quality improvements, both for the players, tournaments organizers and store owners alike.
Born and led from the mind of talented game designer Régis Bonnessée (founder of the Libellud studio, which published Dixit, Mysterium, Dice Forge, and Seasons), this project is brought to you by the French studio Equinox, based in Paris, in partnership with and exclusively distributed by Asmodee.
- hilarious
- party game for couples
- takes you back to the classic of '70s [snorts] 60s and 70s game nights.
- narrative
Mechanics (from transcript analysis)
- Story Puzzle — narrative narrative adventure. Uh the second one in their series. They had the Abyss Echo last year which is kind of like a like a narrative story puzzle game.
Video topics + discussion points
Quotes (from this video)
- It is not a new game. game. This is by Looping Games is 1998 iss.
- this was another great experience.
- loosely speaking it's worker placement but it's got a couple of types of workers.
- the timing there is critical.
- it's really interactive and really brutal if you're not watching like you need to invest make sure you have astronaut at the right time at the right place sometimes giving up the action that you really want so that you can have some opportunity to do your like action otherwise if you don't have the astronaut in the right place you are going to I mean not for the game but basically like you can't do anything
- highly recommend it.
- Game number one for me is Omens by Hashet Games.
- This is a team versus team game.
- it plays very quickly in that way because you're not dealing with very many cards.
- but it's a different way of thinking.
References (from this video)
- Very original game design
- Ambitious and innovative mechanics
- Interesting gameplay with traversal and reserve locations
- Ambitious plans (like QR codes) didn't fully work out
- Game is out of print
Mechanics (from transcript analysis)
- QR codes — Each card had a QR code that allowed online scanning for ownership and printing rights.
- Reserve location — Played cards go to a reserve location and can be played again from there, potentially with different effects or costs.
- Traversal — Players try to have characters in one camp or another, overwhelming the opponent to advance forward and meet expedition parties.
Video topics + discussion points
Quotes (from this video)
- It does not feel like the kind of game that when you've play it, if you've played a lot of these games, you go, 'Ooh, this is clever. I've never seen that.'
- there's no other collectible game like it. you are fighting each other, but you're also wagering on whether you'll win or not, which is such a unique, interesting concept
- It almost seemed like they were going, 'What does Magic do? Okay, let's do something else.' And every time they did that, it didn't feel gimmicky and it didn't feel like they were just doing it to buck the trend, but it all came together well.
- Magic just it's good. It's my favorite of the big ones.
- This is the one collectible card game that I currently actively play.
- Star Wars Unlimited just cleans up so much of what the other ones do.
- Solve my biggest problem with Magic for sure.
References (from this video)
- Unique goal of meeting characters in the middle instead of direct combat.
- Memory zone mechanic allows for card replayability.
- Stunning and vibrant art.
- Innovative business model with QR codes and print-on-demand.
- Art style is not universally appealing.
- Uncertainty about the long-term business model and its impact.
- Collectible Card Game (CCG)
- Fantasy
- Star Wars Unlimited
- Disney Lorcana
- Warhammer Champions
Mechanics (from transcript analysis)
- collectible card game (CCG) — Resource mechanics similar to Star Wars Unlimited; draw two cards, one goes to resource, spend resources for actions.
- Hand Management — Drawing cards and deciding which to play or put into resource area.
- Memory Zone — Played cards can go to a 'memory area' for up to two cards, allowing them to be replayed later with a potentially different cost.
- Player vs Environment (PvE) — Goal is to move characters/companions to meet in the middle of a track, rather than directly defeating the opponent.
- Print on Demand — Ability to order physical copies of cards from your digital library for a fee.
- Resource Management — Using cards for actions and managing resources from drawn cards.
- Unique Identifier — Every card has a unique QR code for tracking ownership and potential online sales/redemption.
Video topics + discussion points
Quotes (from this video)
- Mortal Kombat 11 Versus Deck we played that game when it first came out as a ccg many many many years ago
- we took a flyer called Builder High we're going to report back on this it was very interesting
- so I was like oh that's a good thing that we stayed and got that
- we got to do an exciting demo of a new ccg style game coming from asthma Day called altered
- instead of beating each other down no you're not but there are a lot of very similar elements between this and Star Wars unlimited
- the art is some of the best art I've ever seen in a c game in a very long time
- it's just a very uh fancy fasy colory it's very bright and it's gorgeous don't get me wrong but it's not my cup of tea
- we're kind of wondering about those QR codes we talked about you can scan those into their application so that you can track who owns what card
- if that sounds wild it is we can't fully wrap our minds around it but is a odd business model that you want to keep an eye on
- J con the big things were the three card games
- it was given to me by Rainer and it's a candy from from uh cck was it C I think I think so and he just said when you try it there's going to be he just said wait for it
- it's salty that's different oh it's licorice it's licorice but salty
- I don't like black licorice but this isn't this doesn't taste like there's that salty on the top
- I do not like licorice at all at all
- hey y'all thanks for listening and thank you so much for helping us get to 300 episodes
References (from this video)
- Innovative trading card game
- Refreshing approach
- Rich lore and visual design
- Tactical element
- Interesting reserve mechanic (half open/half secret hand)
- Feels different from other TCGs
- Exploring a new reshaped Earth
- A reshaped Earth after a mysterious event called the Confluence
Mechanics (from transcript analysis)
- Battles/Expeditions — Winning a series of battles, expeditions, on two battlefronts.
- Card Play — Playing cards with a huge variety of effects to hopefully exert the most stats in three types of land allowing you to make progress.
- Reserve mechanic — Some cards you play go into reserve, making half your hand open and half secret.
- Trading Card Game — Pitched as an innovative trading card game.
Video topics + discussion points
Quotes (from this video)
- Roll your meeple, build your city.
- Supreme D says that I love the uniqueness of rolling meeples rather than dice, as well as the sheer amount of build options to customize your perfect city.
- The game is also quite a looker with its plastic pieces in a variety of colors.
- And you do, you roll your meeple, and you get very angry at your meeple, because they don't roll well, because they're meeple. And they land They are like wider than regular meeple. It works It does really work very well, but you just go, "Oh, come on. Why aren't you Why aren't you working right?"
- And the game does have incredible, like, table presence, because you're building up these huge skyscrapers.
- Join other ambitious guild leaders in mining and developing the famous city of silver during its period of rapid economic growth and expansion in the 14th century.
- The game features a real-life supply and demand experience.
- Kenneth K says that I recently acquired Coimbra, this is a very interesting game with an analog device for controlling stock market prices.
- Luke P says that I replayed this fantastic economic game at AirCon and was blown away by how smoothly the game ran, particularly with new players to the game and with breaks for chitchat.
- Everyone just seems to be really enjoying this.
- Man, this is fun.
- I do think that the box cover does the game a disservice.
- Because the box cover is like it's black with a like a thing white like a coin some silver I guess on the front.
- It's one of the most beautiful games I've ever seen on the table.
- All the artwork and the dark and the the the buildings all brightly colored on the dark background and it's absolutely gorgeous.
- It really is so much more beautiful on the inside of the game than on the outside of the box.
- So it's one of those I'm going to have to learn eventually just because it's going to come up.
References (from this video)
- satisfying tableau actions
- flexible resource management
- interesting tech upgrades
- good for planning
- fishing, trading, upgrading
Mechanics (from transcript analysis)
- action selection — Clearing rows or columns of actions is a key part of the selection mechanism.
- Resource Management — Features a resource ladder that allows for upgrading and downgrading resources.
- Tableau Building — Players build a personal tableau of pieces and cards.
- Tech Tree — Players acquire tech upgrades throughout the game.
Video topics + discussion points
Quotes (from this video)
- it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
- this is seti
- this game is it's just so satisfying
- the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
- it's so much going on at once
- I love a sense of exploration or like I I love the reveal
- my number game for the year was set it was so I was so close to putting it number one
- the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
- my number one game of the year Star Wars unlimited
- This game took me completely by storm
- I am all in on it I am buying boxes Galore
- this is the only ccgm play
References (from this video)
- Explores a neat shared-space tug-of-war concept
- Strong central interaction between players
- territory control via shared middle space
- center table path; tug-of-war style
- design_space exploration
- Lord of the Rings: Duel for Middle-earth
- Seven Wonders Duel
Mechanics (from transcript analysis)
- own deck with shared space — each player has their own deck, plus a shared interaction space.
- path-based tug-of-war — pushes control along a central path.
- territory control on central path — players interact on a shared central path of cards.
- Tug of War — pushes control along a central path.
Video topics + discussion points
Quotes (from this video)
- One thing I liked about Lorcana is that it is a race to to points rather than a race to reducing your opponent's life to zero.
- I love the Star Wars theme.
- There's no resources to manage. It's just saying, I declare one of these factions and I play all cards with that faction.
- I think this is a really neat space.
- the dice in Dungeon Dragon Dice, they are stunning. Like, they're really, really beautiful.
- opening up packs on a daily basis.
- KeyForge has one of the coolest mechanisms I think in any game.
- one of the things I think is particularly clever about Good Knight is that you actually get to see you almost certainly see your entire deck of cards when you play it.
- Rolling Realms Redux even though they have the same playing field.
- Marvel Snap ... your deck is small. Similar to Goodnight, you are going to see your entire deck.
- Magic the Gathering is going to be my number one favorite collectible, expandable, customizable game on this list.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the grooviest board gaming weekend in all of Knoxville is the promise here.
- The dice are shaped like heads.
- This is the best game of Medici I've ever played.
- You're the biggest loser.
- We wanted to do something that had some ways to get people connected really quick right from the jump.
- Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
- I haven't seen one in the wild, probably decade.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm House Wisdom with a terrible die roll.
- Austin has now excused us from playing Altiere.
References (from this video)
- Snappy and easy to get into.
- Simultaneous play is efficient.
- Interesting combination of dice placement and bag building.
- High replayability due to variable artifacts and objectives.
- Still on crowdfunding, availability might be limited.
- Tents
Mechanics (from transcript analysis)
- Bag Building — Used in conjunction with dice.
- Dice Placement — Dice are placed on a player's villa board, dictating actions on the main board where emissaries go.
- Engine Building — Upgrading dice and using symbols to trigger actions and gain points.
- Track Advancement — Many spots allow bumping tracks.
- Worker Placement — Dice placement indicates where workers (emissaries) go.
Video topics + discussion points
Quotes (from this video)
- I really enjoy a the production of this game is incredible.
- There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
- It's really, really fun. I enjoy it every time. I do something different every time.
- My best month is going to be Lords of Water Deep.
- This game is great. like this game is genuinely just like really solid.
- One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
- It's just good. It's just clean. It doesn't do anything fancy.
- It is really kind of straight up contract fulfillment.
- It's easy to teach.
References (from this video)
- Very unique design.
- Unique secret worker placement.
- Dice bag building mechanism.
- Interesting track progression with rewards.
- Host prefers Wondrous Creatures on the list.
- Sending emissaries to complete actions to score influence and join a console.
- Altera Festival
Mechanics (from transcript analysis)
- Bag Building — New dice are added to a bag over the course of the game.
- Dice Rolling — Dice are rolled to determine actions and worker placement.
- secret worker placement — Workers are placed secretly using dice rolls.
- Track Advancement — Players move up tracks to gain rewards.
- track movement — Players move up tracks to gain rewards.
- Worker Placement — Workers are placed secretly using dice rolls.
Video topics + discussion points
Quotes (from this video)
- It's time for the hottest board games of the month.
- I don't know what shug means, but I don't know what shug is.
- I would say that this is a game where you take Talisman and then add a party game to it and this is what you get.
- Lightning train arrived like a lightning. And I don't know, will it stay here?
- Why is it suddenly hot? Well, we have that game and we have also the reason why it's hot right here in the studio.
- This month is a unique worker game. Why a unique worker? Because usually it's worker placement, but this time it's going to be worker movement and worker sliding.
- Osprey Games have announced that they're going to close their board game line. So, get their games while they last.
- Eight dragons has a little bit of set collection, a little bit of worker pushing, unique components.
- This is a deck builder.
- Harmonies is a little chill game where you're building your little plot of land right here trying to satisfy requirements of different animal cards.
- This is a secret worker placement.
- So, the unique secret worker placement, the moving up the tracks makes this a very unique experience.
- I still feel like Wondrous Creatures is the most wondrous game on this list.
References (from this video)
- Innovative approach to TCG
- Rich lore and visual design
- Optimistic theme
- Unique algorithmically generated cards
- Fun to play even without destroying the opponent
- Enjoying it more and more as played
- Algorithmically generated nonsense doesn't make sense but works
- Exploring a new Earth, playing cards, and winning
- A New Earth reshaped after a mysterious event called the Confluence
- Magic the Gathering
- Pokemon
- Flesh and Blood
- Shadow Versus
- Star Wars Unlimited
- Universus
Mechanics (from transcript analysis)
- Algorithmically Generated Cards — The cards are algorithmically generated meaning that every single card has its own unique combination of stats Mana costs and rules.
- Dueling — A dueling TCG that isn't about destroying your opponent.
- Trading Card Game — An innovative game that takes a different approach to the trading card game model.
Video topics + discussion points
Quotes (from this video)
- quick and fun solo game that is great anytime but best with coffee
- The artwork this really is cute it's all in shades of coffee colors and it's it's really cool.
- beings of ancient evil known as the old ones are threatening to break out of their cosmic prison and awake to the world everything you know and love could be destroyed by chaos and madness
- I am a large fan of the Thematic versions of pandemic pandemic's a fairly thematic game
- the board itself is so gorgeous like really evocative artwork on the board is lovely
- this is a new version of foundations of Rome
- the production is just nutty it's so beautiful it is one of my all-time favorite games
- foundations of metropolis could cement itself cement CU You're Building as one of the alltime Gateway Games it really could
References (from this video)
- Unique endgame condition where tokens meet, not just reducing opponent's life.
- Quick gameplay, taking about 10-15 minutes per game.
- Interesting Mana system where players choose cards to build their Mana pool.
- Straightforward deck construction process.
- Integrated digital and physical collection system with QR codes.
- Ability to reprint lost or traded cards.
- Familiar mechanics for board gamers (area majority, deck management).
- Streamlined deck construction compared to games like Lorcana.
- The uniqueness of the collection aspect may not be as hooking for regular TCG players.
- Deck construction might be too straightforward for players who enjoy more flexibility and time investment.
- Potential limitations on Board Game Arena implementation, possibly becoming a premium feature.
- Magic
- Lorcana
- Marvel Snap
- KeyForge
- War of the Ring (card game)
Mechanics (from transcript analysis)
- Area Majority — The goal is to have two tokens meet in the middle by winning control of three areas (forest, mountain, water) each round based on card strength.
- Asymmetric powers — Players start with a hero and companion card that provides asymmetric powers during the game.
- Card Scanning (QR Code) — Physical cards have QR codes that can be scanned to track the collection digitally, linking physical and digital ownership.
- Deck construction — Players build a 30-card deck of a single color, choosing a hero card that grants an asymmetric power.
- Mana system — Players start with three Mana and draw two cards each turn, choosing one to add to their Mana pool to increase it by one, influencing decisions on card play versus Mana investment.
Video topics + discussion points
Quotes (from this video)
- I think it's a really interesting approach to collection and making sure that you one have the ability to reprint cards that you don't have to hunt for someone else who has the card or a store that has the card there's a central location that can reprint all the cards that you need.
- I enjoyed my plays of altered I think this is a fun TCG that does feel unique and implements a lot of mechanisms that are found in other tcgs as well as board games.
- for me it's it's difficult financially to think about investing into another TCG at the moment but I think if you are a fan maybe you know you're not a fan of lur cona for the IP or for the gaml but also I think to card game players who enjoy an experience where it's more similar to key Forge or maybe even Marvel snap where the deck construction portion is not as difficult.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this game is absolutely beautiful
- you can scan and register your cards
- into your collection online
- wow I found them
- yeah let's go surprise him here you go
- local London drugs and pick it up today
- altered the TCG
References (from this video)
- Visually appealing presentation
- Engaging fantasy vibe
- Reviewer isn't the target audience for RPG/TCG hybrids
- fantasy/sci-fi crossover
- Trading card game / board game hybrid
- story-driven
Mechanics (from transcript analysis)
- Deck Building — Blend of card play and board mechanics for actions
- Deck-building with board/game hybrid — Blend of card play and board mechanics for actions
Video topics + discussion points
Quotes (from this video)
- This is a gamefound's press event where every quarter we put out a press event of here are a bunch of the campaigns that you can expect to see.
- The top three alone, Zomicide, Dead Montales, Onward Twisted, Twisted, and Seven Wonders.
- Semi co-op has always at best I've had fun with semi-opp, I haven't loved semi-op, so we'll see.
- The vibes are incredible. I love this kind of universe and setting and art.
References (from this video)
- First experience with a TCG-like format
- Art and gameplay appealed strongly
- Requires more play to form a final judgment
- fantasy/arcane battles in a TCG-like structure
- Thematic dueling card game framework
Mechanics (from transcript analysis)
- Combat: Deck/Hand — Two players duel in a card-driven confrontation; some track-based interaction
- dueling/one-on-one — Two players duel in a card-driven confrontation; some track-based interaction
Video topics + discussion points
Quotes (from this video)
- Canada plays was a amazing experience it was absolutely fantastic
- Altered was one that we learned at Canada plays and I freaking loved altered
- I freaking loved it and I can definitely see myself falling down the altered black hole
- Contra banter is definitely a game that stressed me out but it was very fun
References (from this video)
- strong deck-building interface
- excellent online/digital integration with Board Game Arena
- accessible approach for players new to the format
- publisher identity and ongoing support are unclear
- uncertainty about long-term ecosystem stability
- competitive card combat with online play
- fantasy dueling card game; digital integration
- abstract/competitive
Mechanics (from transcript analysis)
- Deck Building — players build and optimize a personal deck for head-to-head duels
- deck-building — players build and optimize a personal deck for head-to-head duels
- Digital integration — app-based deck management and online play via Board Game Arena
Video topics + discussion points
Quotes (from this video)
- this is right now my game of the year just of Robin Hood
- it's a cat and mouse game
- the base game is strong; Leaders expansion can be excellent but problematic
- the deck building piece in the app is really cool it's really easy to use
- it syncs up to board game arena
- Fromage is 100% going to get a review for me at some point
References (from this video)
- Demoed with a four-person group; interest shown in a future play
- Limited details available in the talk; exact rules and scope unclear
Mechanics (from transcript analysis)
- Stock Holding — Build and develop assets (buildings) and manage stocks to grow value.
- stock/asset development — Build and develop assets (buildings) and manage stocks to grow value.
Video topics + discussion points
Quotes (from this video)
- I love the artwork on the box; it's comic-book-y.
- The ghost can speak now; they have powers.
- It's got a very mysterium vibe; just paint it all over.
- Chartered looked cool; I sat there and played a four-person demo.
References (from this video)
- enjoyable with continued play
- interesting mechanics
- not a long-term hook for all players
- collectible card game
Mechanics (from transcript analysis)
- deck-building / hand management — card-driven engine with thematic elements
Video topics + discussion points
Quotes (from this video)
- Five out of 10 is not great but not terrible
- I called Star Wars Battleship a cash grab
- Pop-Tarts and freeze them and eat them—that blew my mind
- I love the Marvel United team decks
- Last year, I reviewed 13 Beavers
- These might even go to a 10
References (from this video)
- unique multi-lane tug-of-war design
- strong digital integration and rarity system
- engaging plan-and-counterplay with lane tension
- expansion visibility and availability may be limited
- crowded TCG space may limit discovery
- fantasy/fantasy-sci-fi crossover with collectible rarity mechanics
- Card-based tactical duel with digital app integration and rarity progression
- competitive skirmish feel with lane-like play and hero/companion emphasis
- Battle Line
- Soul Forge
- Kingdom Death: Oathsworn
Mechanics (from transcript analysis)
- app integration — integration with digital platforms (e.g., Board Game Arena) for online play and rarity handling
- arena-based competition — not a typical direct confrontation; strategic lane control and resource interplay
- lane-based battlefield — play unfolds across multiple lanes with hero and companion positioning
- tug-of-war — a multi-field tug-of-war mechanic across several lanes or fields
Video topics + discussion points
Quotes (from this video)
- "the app integration integration with board game arena"
- "it's not like a normal Lane game"
- "you get three tiles in your hand"