Game Info
Year
2017
Players
1-4
Age
14+
Playtime
90 min
Complexity
3.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A deluxe expansion for Arkham Horror: The Card Game featuring an eight-scenario campaign where players search for missing Miskatonic University professors across Dunwich and beyond
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video -o9ZzkY6g2g
Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 116846 · mention_pk 329738
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rich flavor text that immerses players in the world.
- Engaging scenario with a mix of investigation, combat, and supernatural elements.
Cons
- Complexity in understanding enemy engagement rules (aloof keyword).
- Difficulty in managing resources and actions effectively.
Thematic elements
- Investigating a club to find a missing associate, dealing with criminal elements and supernatural occurrences.
- A notorious gambling joint downtown and its various rooms (restaurant, casino, lounge, card room, garden hall, bar)
Comparison games
none
Mechanics (from transcript analysis)
- Asset and Ally Management — Players can play 'ally assets' and use resources to gain advantages or clues.
- Chaos bag tokens — Players reveal tokens from a 'chaos bag' which can have various effects, including an option to 'treat that token as if it were any other token'.
- clue collection — Investigators need to collect a 'requisite number of clues' to progress in the scenario.
- Combat — Investigators engage in combat with enemies using various weapons and abilities.
- Enemy engagement — Enemies have an 'aloof' keyword which affects whether they automatically engage investigators, and this can be lost.
- parley — Players can attempt to 'parlay' with certain enemies, which involves a skill test to avoid combat.
- scenario progression — The game progresses through 'Agendas' and 'Acts', with specific conditions like clue collection or defeating enemies needed to advance.
- Skill Tests — Players perform skill tests, often modified by tokens or card effects, to achieve objectives or overcome challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- viewer discretion is advised
- So we start in the Bella Luna which is was a multi-purpose establishment so we can resign if we want to
- flavor text is key and this game has it in spades
- When in doubt, err toward omission.
- A null field is always better than a wrong field.
References (from this video)
No references stored for this video.
Video 7oqc8x1zAwc
Shelfside Review at 0:00 sentiment: mixed
video_pk 85841 · mention_pk 220748
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging evolution of deck-building across the campaign
- Strong Lovecraftian flavor and immersive art
- Interesting milling mechanic that adds tension and information
- Memorable characters and interactions (Bob Jenkins, Joe Diamond)
- Varied scenarios with creative finales (e.g., Lost in Time and Space)
Cons
- Some scenarios feel repetitive or underwhelming
- RNG and heavy TCG-like bookkeeping can hinder immersion
- Campaign can feel vanilla with limited impactful choices
- Clunky logistics and high card-count complexity
- Certain monsters and scenarios (e.g., brood of Ysath, train scenario) are frustrating
Thematic elements
- Lovecraftian cosmic horror, investigation, evolving campaign
- Dunwich, Massachusetts, Arkham Horror universe
- campaign-driven, story-first with deck-building progression
Comparison games
- Gloomhaven: Jaws of the Lion
- Arkham Horror: The Card Game (Core Set / base)
- Eldritch Horror
- Mansions of Madness
Mechanics (from transcript analysis)
- boardless exploration and location manipulation — game uses encounter cards and locations to simulate exploration rather than a physical board.
- boss fights and puzzle-like encounters — final bosses and intricate scenario design require strategy and timing.
- campaign progression and deck growth — as investigators progress, new ally cards join, increasing deck size and options.
- chaos bag / token checks — skill checks rely on a chaotic bag of tokens with variable outcomes.
- Combat: Deck/Hand — scenarios use encounter decks with bosses, treacheries, and location cards that scale with campaign.
- Cooperative Actions — players coordinate to leverage abilities (e.g., Bob Jenkins and Joe Diamond interactions).
- cooperative play with synergy — players coordinate to leverage abilities (e.g., Bob Jenkins and Joe Diamond interactions).
- Deck Building — players assemble and evolve investigator decks with allies, items, and events through the campaign.
- Deck Manipulation — treachery cards and effects force discarding from the top of the deck, creating a looming clock.
- deck-building — players assemble and evolve investigator decks with allies, items, and events through the campaign.
- encounter deck interactions — scenarios use encounter decks with bosses, treacheries, and location cards that scale with campaign.
- milling and top-deck discard — treachery cards and effects force discarding from the top of the deck, creating a looming clock.
- mulligans and card tutoring — mulligans and card searches help you build a functioning engine for each scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The milling is also a neat mechanic to play around in general since it gives you so much information on what cards are milled.
- Deck building throughout the campaign is so satisfying, especially to me who doesn't remember or know of much of these cards.
- The art of card design is super compelling.
- The final boss, Yaksthoth itself, where you have definitely adequate time to know he's coming as Doom advances.
- The game is beautiful. The cards are cool, but the game feels way too TCG in nature for me to get fully immersed in the Lovecraft.
- Edge of Earth is a pretty great first-player blind experience first run through.
References (from this video)
No references stored for this video.
Video sMimcjbkgBc
PlayingBoardGames Analysis at 2:03 sentiment: neutral
video_pk 84232 · mention_pk 213924
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We'll have a variety of discussion videos all about Pat Carosa and it's going to be a fantastic time.
- So back during dunish legacy week I edited together a history of video and the response was overwhelming.
- This one is a doozy of the video and I hope you guys dig it.
- I love doing these videos. They're super popcorny.
- The yappers love to yap.
- Um, these decks are bad. That's kind of the point. It's to like have some fun struggling through it together in flavor.
- She loves The King and Yellow so much. It's in the thumbnail twice.
- I think it's a really privileged position for me to be in as a content creator to have a community that I can reach out to to get their opinions in our videos and also then try to um me myself learn more from people uh about basically try to get out of my own like echo chamber of like my own thoughts, right?
- It's such a good campaign.
- Your guys' support was incredible. I I I can't stress it enough.
- Otherwise, have a good one. Thanks for watching and as always a GG's.
References (from this video)
No references stored for this video.
Video ObbZNOFbd_Q
PlayingBoardGames Analysis at 20:00 sentiment: positive
video_pk 81569 · mention_pk 203270
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Love the vibe of like starting in Arkham, taking the train to Dunwich, and then like exploring Dunwich.
Cons
- Risk of losing interesting story beats in interludes.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this police dog is a is a goated card.
- I think this is a very powerful card.
- Um in two to three years for a cycle to stay current and supported, I think that also means two to three years in print.
- I don't think this game is big enough to be scalpable.
- All I can say is that I personally intensely dislike the trend of scalping scalping games or anything for that matter.
- And Snakebird Priestess, that is a very funny message.
- Which is certainly there are many non-obvious signs that someone is chat GPT.
References (from this video)
No references stored for this video.
Transcript Navigation
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