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Captain Sonar box art

Captain Sonar

Game ID: GID0059090
Game Info
Year
2016
Players
2-8
Age
14+
Playtime
45 min
Collection
Ratings
Expansions & Family
Sonar Sonar Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game. Roles include: the Captain, who is responsible for moving the submarine and announcing some details of this movement; the Radio Operator listening to the opposing captain's orders and try to decipher where that sub might be in the water; the Engineer working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.

Multiple maps are included with varying levels of difficulty.

Description

At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game. Roles include: the Captain, who is responsible for moving the submarine and announcing some details of this movement; the Radio Operator listening to the opposing captain's orders and try to decipher where that sub might be in the water; the Engineer working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.

Multiple maps are included with varying levels of difficulty.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 56
This page: 6
Sentiment: pos 5 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–56 of 56
Video HyfZjL2vicM BoardGameCo Discussion at 6:55 sentiment: positive
video_pk 1834 · mention_pk 5295
BoardGameCo - Captain Sonar video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great with eight players; excellent convention staple
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hidden movement / team play — Real-time deduction and teamwork for submarine warfare.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
Video YOIh74c00xo BoardGameGeek Top List at 18:55 sentiment: positive
video_pk 1754 · mention_pk 5053
BoardGameGeek - Captain Sonar video thumbnail
Click to watch at 18:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like real submarine operations
  • Perfect convention game
  • Rockous and fun atmosphere
  • Great social experience
  • Captures childhood Battleship feeling but more complex
  • Satisfying strategic depth for adults
  • Multiple roles keep everyone engaged
Cons
none
Thematic elements
  • Hunt and destroy opponent submarines in real-time
  • Submarine warfare
  • Cooperative team-based tactical simulation
Comparison games
  • Battleship
Mechanics (from transcript analysis)
  • asymmetric roles — Captain, radio operator, engineer, and other roles with different tasks
  • Asymmetric Teams — Captain, radio operator, engineer, and other roles with different tasks
  • Combat: Damage Based — Players gun for revealed submarines trying to destroy them
  • Communication system — Captain announces moves aloud; radio operator listens to opponents
  • Limited Communication — Captain announces moves aloud; radio operator listens to opponents
  • Location revelation — Submarines must surface and reveal location at certain times
  • Movement restrictions — Submarines have limited movement rules affecting tracking logic
  • Position tracking — Radio operator marks transparent sheet trying to determine opponent submarine location
  • Real-time gameplay — All actions happen simultaneously; no turn structure
  • Targeting and combat — Players gun for revealed submarines trying to destroy them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this doesn't feel like any other game... that's kind of what made us think about this
  • this is a really interesting 3D puzzle where you are trying to build up stuff so that you can place it out but not score points
  • you can strategically kind of change reality, which is just really, really kind of cool and unique
  • I fundamentally do not understand how a brain thinks of a game like this. It's just so cool.
  • I fundamentally don't understand how it works, but it works really, really well
  • what if battleship was real time with a bunch of people and everyone had different roles
  • it's fun to kind of cosplay as a collectible card game player, uh, but while keeping it still a board game at the end of the day
  • For our money, the most unique game out there is Millennium Blades
  • they provide an experience that... there's no other game that does it quite like those games do it
References (from this video)
No references stored for this video.
Video 9AkxHFfRGr8 3 Minute Board Games Top List at 5:34 sentiment: positive
video_pk 1423 · mention_pk 4130
3 Minute Board Games - Captain Sonar video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, tense coordination
  • engaging with six players due to team roles
Cons
  • Can be hectic; some roles may feel more busy than others
Thematic elements
  • team coordination under pressure
  • real-time submarine operation
  • tense, collaborative, chaotic
Comparison games
none
Mechanics (from transcript analysis)
  • role specialization — captain, radio operator, engineers, and other crew manage functions
  • team-based real-time play — two teams coordinate subs and navigation in real time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the trading element really comes into its own
  • there's something undeniably majestic about the game
  • six is the magic number for it
  • it's a hell of a lot easier to get six people together that it is to get eight
References (from this video)
No references stored for this video.
Video -64Q9lXpAB0 BoardGameBollocks Top List at 1:55 sentiment: positive
video_pk 1162 · mention_pk 3352
BoardGameBollocks - Captain Sonar video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, thrilling experience; excellent for large groups
  • Distinctive real-time teamwork dynamic
Cons
  • Less engaging with smaller player counts (best with 8)
Thematic elements
  • Cooperation and competition under real-time constraints
  • Underwater submarine warfare
  • Tense, role-driven coordination with opposing team
Comparison games
  • Space Cadets
Mechanics (from transcript analysis)
  • combat_and_systems — Weapons, navigation, repairs and system operations drive tension and potential misfires.
  • role_based_control — Different crew roles (Captain, Commander, etc.) drive distinct functions.
  • Simultaneous Actions — Both teams select actions at the same time, creating tense, real-time play.
  • simultaneous_action_selection — Both teams select actions at the same time, creating tense, real-time play.
  • team_vs_team_duel — Two submarines on opposite sides compete; information is segmented by team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beast of a game on the table
  • epic game
  • massive box
  • one of those awesome massive games that we really do enjoy
  • it's tense it's a fantastic experience
  • one of the best times for larger groups
  • it's one of the most famous cooperative games there is
  • we urge you to play Pandemic
  • one of the best rondell games that you can play today
  • we love Dixit everybody that sticks it you should love it too
  • it's a fantastic game we've had so many laughs with Cosmic Encounter
  • one of mcgirt's best games and one of his most original games and that is Imperial
  • it's a wonderful game
References (from this video)
No references stored for this video.
Video 4eBhd8MsjCg The Dice Tower Discussion at 19:43 sentiment: mixed
video_pk 1059 · mention_pk 3010
The Dice Tower - Captain Sonar video thumbnail
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • highly interactive and tense
  • great for groups and social play
Cons
  • requires multiple players and good coordination
  • can be chaotic or overwhelming for beginners
Thematic elements
  • coordinated teamwork under time pressure
  • submarine warfare in real-time team play
  • thematic tension rather than a narrative campaign
Comparison games
  • Railways of the World
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Real-Time — Two teams work concurrently to locate and attack the other team’s submarine.
  • real-time team play — Two teams work concurrently to locate and attack the other team’s submarine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Gloomhaven, Frosthaven, Lord of the Rings, Tainted Grail.
  • Board games are in again.
  • AI in board games is a bigger issue than outside of board games.
References (from this video)
No references stored for this video.
Video tJM-VOylmOc The Discriminating Gamer Unboxing at 0:00 sentiment: positive
video_pk 395 · mention_pk 1182
The Discriminating Gamer - Captain Sonar video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction and dramatic team-based play
  • eight players recommended for best experience
  • stunning artwork and components
  • replayability across multiple maps and scenarios
Cons
  • requires a full eight players for optimal play, which can be a scheduling hurdle
  • real-time play can be chaotic for some groups
  • setup and rule complexity may be intimidating at first glance
Thematic elements
  • Team-based submarine chase and ship-to-ship combat
  • Submarine warfare, layered naval pursuit, real-time encounters between opposing crews
  • Live, first-person operational commentary and unboxing narrative
Comparison games
  • Sonar
Mechanics (from transcript analysis)
  • Asymmetrical roles — Four roles per side (captain, radio operator, first mate, engineer) each with distinct duties and interfaces.
  • Direct combat resolution with system management — Torpedoes, sonar, and other ship systems are managed in real time to outmaneuver and destroy the opponent.
  • Grid/map-based navigation — Players use maps with coordinates to determine position and track the enemy submarine; multiple maps per scenario exist.
  • Real-time teamwork — All players operate their roles simultaneously in real time, requiring rapid communication and coordination to locate and attack the opposing submarine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down phenomenal
  • interactions between the players... you're hands down phenomenal
  • the interactions from what I've seen and heard on this game between the players as you're going is just hands down phenomenal
  • I can't wait to get this thing to the table
References (from this video)
No references stored for this video.
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