Game Info
Year
2018
Players
1-8
Age
10+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
The classic Choose Your Own Adventure series comes to life in the narrative adventure game Choose Your Own Adventure: House of Danger.
Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. Make risky choices, collect items as you explore, and face off against dire challenges. Play again and again to uncover more secrets and different endings!
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video rr0RuveCsaQ
Board Game Sanctuary Review at 1:00 sentiment: positive
video_pk 109933 · mention_pk 316464
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Plays optimally at 1-2 players, allowing for good discussion and decision-making.
- Has a strong narrative flavor.
- Quick, simple, short, and easy to get into.
- Elevates the experience and nostalgia of the original choose your own adventure books.
- Immersive and interactive.
- Allows players to go back and follow other branching storylines and collect needed items.
- Doesn't punish players for reaching an 'end' card, allowing progression back to a previous card.
- Keeps the flow and fun of the game at the forefront.
- Simple, easy to teach, superbly rich storytelling cooperative adventure game.
- Plays in about one hour.
- Perfect for the family.
- Evokes beautiful nostalgic value and draws from source material, elevating it.
Cons
- At higher player counts, other players may have little to do beyond reading cards aloud and asking for opinions.
- Combat is very simple (rolling a die + modifier).
- Narrative writing is slightly cheesy.
- Could have had a little more of a puzzle element.
- Wish there was a puzzle element.
Thematic elements
- detectives and psychic investigators facing their fates and nightmares
- a mysterious mansion
- choose-your-own-adventure with multiple storylines, endings, and branching narrative decisions
Comparison games
- Unlock
Mechanics (from transcript analysis)
- Card drawing — Players draw story cards, read flavor text, and communicate this to other players.
- Challenge Resolution — Players roll a die, potentially add a challenge booster, to meet or exceed the number on the danger level to overcome obstacles.
- Choose Your Own Adventure — Players make narrative choices that lead to different story cards, multiple endings, and branching storylines.
- danger meter — A meter gauges the difficulty of challenges, increasing with failed challenges and resetting when it peaks.
- Item collection — Items gained on quests may be required in later chapters, encouraging thorough exploration.
- Psychic Mover/Level — A marker progresses through levels, determining available items and premonition cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a very simple game but it has a very strong narrative flavor to it and if you're looking for a quick simple short easy to get into narrative board game this is your perfect contender.
- The narrative writing is slightly cheesy it's very nostalgic to those old choose your own adventure books but the unpredictability in this game is hilarious and it's so entertaining.
- If you really loved the original choose your own adventure books this game elevates that experience and nostalgia for you it really immerses you in the narrative itself and puts you at the forefront of making the decisions and seeing if you overcome those choices and also if you lose a challenge taking the penalties that come with it but wish there could have been a little bit more of a puzzle element to it where you could solve puzzles along the way but that could appear in a sequel arts further down the track if they choose to reinvigorate another one of the choose your own adventure books.
- House of danger is a simple easy to teach superbly rich storytelling cooperative adventure game that plays in about one hour it's perfect for the family I love how the game evokes that beautiful nostalgic value and draws itself from the source material and in fact it elevates it above the original story by making it more immersive and interactive.
References (from this video)
No references stored for this video.
Video y21TRtaehY0
Board Game Sanctuary Analysis at 7:57
video_pk 109915 · mention_pk 316431
Click to watch at 7:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
- The Resistance
- Secret Hitler
- War with the Evil Power Master
Mechanics (from transcript analysis)
- Social Deduction — Huge social deduction games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- With hundreds of board games that are being released annually, that number is increasing exponentially.
- When a really cool board game comes along and piques your interest, there's a certain level hype that follows that.
- Consider very carefully what exactly that you're buying into.
- Think about the potential experience that board game can provide to the people that you're going to be playing with.
- You really need to think about the reliability of the information that you're being presented about a game.
- If you've got the time, it's well worth spending a little bit of extra time looking at multiple sources and multiple opinions on a particular game.
- You need to think about whether do you already own that game in your collection at home or some form of that game.
- Think about the worth of the game itself in terms of its price.
- It is your money and ultimately your choice.
- It's so critically important to research a game very thoroughly.
- The board game hobby is such a beautiful community of people and the games themselves just continually amaze me.
References (from this video)
No references stored for this video.
Video pnPb6Q-cndw
Board Game Sanctuary Analysis at 10:05 sentiment: positive
video_pk 109862 · mention_pk 316066
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong nostalgic appeal
- Funny story moments
- Good for solo play
- Box designed to look like a novel
Cons
- More linear storyline compared to War with the Evil Power Master
Thematic elements
- Choose your own adventure
- Linear storyline through chapter cards
Comparison games
- War with the Evil Power Master
- Return to Zork
- Myst
Mechanics (from transcript analysis)
- Chapter cards — The game comes with decks that act as chapters from a book, with some abridged sections.
- choice-based progression — Players are presented with choices, often involving attribute tests and dice rolls, to progress through the story.
- Danger level track — A track that monitors the player's danger level.
- Item cards — Players acquire item cards to use during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The main focus of this video that i really wanted to hone in on is the idea of telling a really good narrative through board game mechanics
- I think there is a big difference between them but there are some overlapping similarities between uh board games that use elements of rpg in their design to kind of evoke that sense that plays do have a lot of creative control
- Dare i say it this is probably the game of the year
- This is such a simple yet ingenious idea that incorporates storytelling despite the fact that it's scripted into the game itself
References (from this video)
No references stored for this video.
Video 48VtthE-HsQ
Board Game Sanctuary Analysis at 7:38 sentiment: positive
video_pk 109232 · mention_pk 314936
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sense of choice
- Ability to explore outrageous decisions
- Multiple endings per story
- Blends seamlessly with books on a bookshelf
Cons
- Choices can feel random
- Choices are on guide rails (left or right)
Thematic elements
- Exploring and making choices within a narrative
- A dangerous house
- Reading text on cards, making choices, and performing skill checks.
Comparison games
none
Mechanics (from transcript analysis)
- Card-based — The game uses a deck of cards divided into chapters.
- Item collection — Items collected along the way affect skill check success.
- Multiple endings — Each story has multiple different endings.
- Skill checks — Choices lead to different skill checks based on danger level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The way that they craft the story behind the world the theme and what you actually do in the game is far more enticing than when someone just simply says it's a worker placement game
- People are drawn in by narratives stories and characters and being able to walk through a character's shoes in a world and envision the choices that they would make and the consequences that come with it just makes for an exciting board gaming experience
- The Narrative the World building the story arc as well as the character's journey is something that is really well infused into the game itself
- Board games are a great way of just really bringing it back and telling something classical
- This is a really great Gateway game that I want to introduce to you that allows you to do that that freedom to explore an open world pursue whatever Quest you want and just uncover the world's Mysteries
- When you look at the storybook and then there are quests that kind of hedge your way or there's combat or some really cool monsters that you have to fight
- Dungeons and Dragons has been one of the biggest sources of inspiration for a lot of these story driven board games
- So what did you think of all those different approaches to telling a good story through board gaming
- There are so many story based driven games uh in the board gaming world that I can't possibly cover them all so maybe this might be chapter one in a series of other story based board game videos
References (from this video)
No references stored for this video.
Video TBeFjsxde6A
Where There's A Wilz, There's a Play Review at 48:23 sentiment: other
video_pk 80553 · mention_pk 196335
Click to watch at 48:23 · YouTube ↗
Overall sentiment (raw)
H
Pros
- this one was not one for me.
Cons
- we didn't remember what we were doing.
- This one was not one for me.
- It's kind of eh.
Thematic elements
- Choose Your Own Adventure
- Choose Your Own Adventure
Comparison games
none
Mechanics (from transcript analysis)
- branching narratives — you can do different things.
- Choose Your Own Adventure — Playing through a book with different chapters and you're doing different and you're choosing your adventure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are going to get another copy so we can experience some of the other parts of it that we couldn't finish.
- I didn't think I was going to like this game. I really didn't.
- It's a game of chance. If cheese is needed in two of your dishes and cheese never comes up, you never get that bonus for the perfect plate, which is kind of irritating and aggravating, but it's a game of chance.
- Easy keep that one. It's one of our favorites.
- This one's hard.
- It plays better with more than two people because you don't have that dummy character that's just blocking stuff.
- It's one play like the cafe might be a maybe for me.
References (from this video)
No references stored for this video.
Video Zz9Lk_Uy8UU
Meeple University Review at 1:35 sentiment: positive
video_pk 64731 · mention_pk 158229
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Humorous, story-based experience
- Feels like reading a choose-your-own-adventure book
- Map/planets visualization aids immersion
- Family-friendly cooperative play
Cons
none
Thematic elements
Comparison games
- House of Danger
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to overcome challenges.
- cooperative_play — Players work together to overcome challenges.
- Dice Rolling — Rolling dice to resolve challenges.
- dice_rolling — Rolling dice to resolve challenges.
- Narrative Choice — Reading the story on a card and choosing when to provide options.
- planetary_exploration — Travel among planets to progress through stories.
- progress_trackers — Two trackers (0-25) racing to 25; higher progress makes challenges harder.
- story_cards_and_choices — Reading the story on a card and choosing when to provide options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is story based
- I found the story quite hilarious
- like reading a choose-your-own-adventure book
- I can see families playing this game together
- map planet in the middle that you can visualize more when you go to different planets
- the first one in the series is house of danger has similar feel to this one
References (from this video)
No references stored for this video.
Video 5z_1Whx806I
Our Family Plays Games Discussion at 11:03 sentiment: positive
video_pk 7549 · mention_pk 22446
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Story-based engagement
- Cooperative play
Cons
- Can be linear
Thematic elements
- Story-driven cooperation
- Mystery adventure
- Interactive fiction
Comparison games
- Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
- cooperative play — Work together to beat the story.
- story-driven choose-your-path — Players make decisions to progress the story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You gotta touch it
- The journey is long and we're going to but it's rewarding
- Gateway into something else
- We put in the work to learn these games
- Rules-first approach, how-to-play videos, reviews, and playthroughs
- Calico is a gorgeous, tactile gateway game
References (from this video)
No references stored for this video.
Transcript Navigation
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