Skip to main content
Codex Naturalis box art

Codex Naturalis

Game ID: GID0071717
Game Info
Year
2021
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In CODEX Naturalis, you must continue the work of the illuminating monk Tybor Kwelein, assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?

In the game, each player starts with a single card on the table, a card that shows some combination of the four possible resources in the middle of the card, in the corners of the card, or both. Players also have two resource cards and one gold card in hand, while two of each type of card are visible on the table.

On a turn, you place a card from your hand overlapping the corners of one or more cards you already have in play. Your starting card has four overlappable corners, while resource and gold cards have only three.

Resource cards have no cost to be played, and they often depict resource symbols in their corners.
Gold cards deliver points when played, but they often have a resource requirement, e.g., three fungi or two plant/one animal/one insect, and you must have those resources visible in your manuscript at the time you play the gold card. You score points from this card immediately, with some cards having a fixed value and others a variable one depending on how many of a certain symbol are showing or how many corners you covered this turn.

If you wish, you can play a card from your hand face down; such a card has four corners and one resource, but provides no points. After you play, draw a face-up card or the top card of either deck to refill your hand.

When a player reaches 20 points, you complete the round, and each player takes one additional turn. Players then score points based on how well they matched two public objective cards and one secret objective card, after which the player with the most points wins.

Description

In CODEX Naturalis, you must continue the work of the illuminating monk Tybor Kwelein, assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?

In the game, each player starts with a single card on the table, a card that shows some combination of the four possible resources in the middle of the card, in the corners of the card, or both. Players also have two resource cards and one gold card in hand, while two of each type of card are visible on the table.

On a turn, you place a card from your hand overlapping the corners of one or more cards you already have in play. Your starting card has four overlappable corners, while resource and gold cards have only three.

Resource cards have no cost to be played, and they often depict resource symbols in their corners.
Gold cards deliver points when played, but they often have a resource requirement, e.g., three fungi or two plant/one animal/one insect, and you must have those resources visible in your manuscript at the time you play the gold card. You score points from this card immediately, with some cards having a fixed value and others a variable one depending on how many of a certain symbol are showing or how many corners you covered this turn.

If you wish, you can play a card from your hand face down; such a card has four corners and one resource, but provides no points. After you play, draw a face-up card or the top card of either deck to refill your hand.

When a player reaches 20 points, you complete the round, and each player takes one additional turn. Players then score points based on how well they matched two public objective cards and one secret objective card, after which the player with the most points wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video oDIArzZcDic The Brothers Murph Discussion at 31:00 sentiment: positive
video_pk 3481 · mention_pk 91133
The Brothers Murph - Codex Naturalis video thumbnail
Click to watch at 31:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, clever corner-cutting mechanic
  • dual-purpose cards (resources vs. contracts)
Cons
  • rules can be dense; potential confusion with deductions
Thematic elements
  • deck-building with corner manipulation
  • card drafting with corner-cutting and resource walls
  • abstract engine-building
Comparison games
  • Framework
  • Sagani
  • Nova Luna
Mechanics (from transcript analysis)
  • center card scoring — certain cards in the center produce constant resources
  • deck-building with corner-cutouts — some corners cut to determine resource generation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't tell me theme doesn't matter. Yes, it does.
  • This is one of those games where drafting out different teams could be really cool.
  • It's a banger.
References (from this video)
No references stored for this video.
Video _89TG6QWErg Our Family Plays Games Discussion at 42:45 sentiment: positive
video_pk 3086 · mention_pk 121441
Our Family Plays Games - Codex Naturalis video thumbnail
Click to watch at 42:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • educational flavor
  • colorful art
Cons
  • not deeply detailed in talk
Thematic elements
  • natural specimens/creatures
  • nature/biology-themed card game
  • educational/whimsical
Comparison games
  • Naturales
Mechanics (from transcript analysis)
  • Card drafting / set collection — players draft nature-themed cards to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we ain't good good but we still good
  • the world needs good humans
  • voices is on hiatus for now
  • we want to pay our content creators
  • we're going to bring that show back when we can finance it
References (from this video)
No references stored for this video.
Video ShHFUwF_WXM Getting Games Discussion at 3:33 sentiment: positive
video_pk 1777 · mention_pk 5122
Getting Games - Codex Naturalis video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong visual/artistic appeal
  • Unique overlap mechanic with corner emphasis
  • Engaging tableau-building dynamic
Cons
  • Rule complexity may require reference material for new players
Thematic elements
  • artistically overlapping cards in a four-cornered layout
  • tabletop tableau-building with overlapping cards
  • Artful, tactile, and visually striking
Comparison games
  • Overlapping-card tableau games
  • Layered-card builders
Mechanics (from transcript analysis)
  • corner-based placement — cards influence scoring via corner icons; rotational placements add restrictions
  • face-up / face-down placement — choice to reveal or hide cards for scoring opportunities
  • Tableau Building — players stack and overlap cards to create a layered tableau with corner cues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love games that have time tracks.
  • the components in this game look great.
  • I am a sucker for creative use of components.
  • folding the corners over as you are playing the game.
  • this one is suddenly a game that I am very interested in.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3