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Crokinole box art

Crokinole

Game ID: GID0079458
Game Info
Year
1876
Players
2-4
Age
8+
Playtime
30 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Crokinole is a traditional two- or four-player dexterity game, played on a circular wooden board, with 3 rings and an inner recessed 'bullseye'. A ring of posts is set around the inner circle, which functions as an obstacle to reach this area. Playing pieces are wooden circular disks similar to checkers pieces. Players take turns shooting disks across the board by flicking them with their fingers in an effort to land them in the highest scoring ring on the board, the highest score (20 points) achieved by shooting a disk into the centre, recessed hole. From the outside in, rings are worth 5, 10, 15 points.

As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.

Each disk to be shot must be placed on the outer boundary and within the shooting player's quadrant. If there are no opponent's disks on the board, the shot disk must land in the inner ring or it is removed. If there is an opponent's disk on the board, the shot disk must hit an opponent's piece, either directly, or by bumping another disk into it. Disks landing in the centre hole are removed and scored at the end of the round. Disks that lie outside--or are touching--the outer boundary after each shot are removed from play for the round.

The player to score the most points wins the round and scores 2 points, and if a tie, each player scores 1 point. A "game" is usually played to four rounds. The number of "games" in a match is set by the tournament.

Alternatively, play is to a set score, usually the first player or team to 100, and each round is scored by cancellation. For example if Player One scores 250, and Player Two scores 225, then Player One will add 25 to his/her game score.

Description

Crokinole is a traditional two- or four-player dexterity game, played on a circular wooden board, with 3 rings and an inner recessed 'bullseye'. A ring of posts is set around the inner circle, which functions as an obstacle to reach this area. Playing pieces are wooden circular disks similar to checkers pieces. Players take turns shooting disks across the board by flicking them with their fingers in an effort to land them in the highest scoring ring on the board, the highest score (20 points) achieved by shooting a disk into the centre, recessed hole. From the outside in, rings are worth 5, 10, 15 points.

As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.

Each disk to be shot must be placed on the outer boundary and within the shooting player's quadrant. If there are no opponent's disks on the board, the shot disk must land in the inner ring or it is removed. If there is an opponent's disk on the board, the shot disk must hit an opponent's piece, either directly, or by bumping another disk into it. Disks landing in the centre hole are removed and scored at the end of the round. Disks that lie outside--or are touching--the outer boundary after each shot are removed from play for the round.

The player to score the most points wins the round and scores 2 points, and if a tie, each player scores 1 point. A "game" is usually played to four rounds. The number of "games" in a match is set by the tournament.

Alternatively, play is to a set score, usually the first player or team to 100, and each round is scored by cancellation. For example if Player One scores 250, and Player Two scores 225, then Player One will add 25 to his/her game score.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 61
This page: 11
Sentiment: pos 10 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 51–61 of 61
Video SR0IComvvgo Rolls in the Family Top List at 55:31 sentiment: positive
video_pk 9729 · mention_pk 28746
Rolls in the Family - Crokinole video thumbnail
Click to watch at 55:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addictive two-player head-to-head with great rhythm
  • Casual and competitive balance well
Cons
  • Not everyone enjoys dexterity-heavy play
Thematic elements
  • dexterity/human skill
  • tabletop flicking arena
  • party-game vibe with head-to-head play
Comparison games
  • Teach You
  • Dueling dexterity games
Mechanics (from transcript analysis)
  • Flicking — Players flick discs toward a central target while opponents’ discs can interfere.
  • Flicking / dexterity — Players flick discs toward a central target while opponents’ discs can interfere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no turning back.
  • Race for the Galaxy is a contender for the best.
  • The dopamine rush of every chip you draw from that bag.
  • Quacks of Quedlinburg is such a pure fun game.
  • Feast for Odin is a big sandbox design.
  • Teach You is by far my favorite card game in terms of teaching and playing with new people.
References (from this video)
No references stored for this video.
Video KMbiAp1hn0c Rolls in the Family Top List at 41:05 sentiment: positive
video_pk 8465 · mention_pk 24889
Rolls in the Family - Crokinole video thumbnail
Click to watch at 41:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • evergreen dexterity appeal; easy to pick up
  • high replayability and family-friendly
Cons
  • not as mainstream as some eurogames
  • age and accessibility vary by table setup
Thematic elements
  • pure skill and luck balancing with strategy
  • tabletop dexterity flicking
  • evergreen, accessible party game
Comparison games
  • Clask
  • Air Hockey variants
Mechanics (from transcript analysis)
  • Flicking — players flick discs to score and knock opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box is worn, it is beaten, and yet it is still holding strong
  • you've got to have four people and you have to play it with people that you're going to be able to play with again
  • the tension of those things... I love the stress and the bet of 'is this the right move?'
  • it's the granddaddy of the genre
  • Race for the Galaxy sits the top of the list
References (from this video)
No references stored for this video.
Video i9iiQBpyUrE Rolls in the Family Top List at 24:02 sentiment: positive
video_pk 7325 · mention_pk 82754
Rolls in the Family - Crokinole video thumbnail
Click to watch at 24:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent fit for a mixed-age group; fun, quick rounds with lots of laughs.
  • Balances sibling energy with approachable rules for younger players.
Cons
  • Physical dexterity can be variable among very young players, which may slow down play.
  • Not every group will be equally invested in dexterity challenges.
Thematic elements
  • Casual competition with tactile skill and social interaction.
  • Dexterity-based tabletop flicking game; family-friendly party tone.
  • Family game night experience with kids contributing energy and enthusiasm.
Comparison games
  • Karuka (dexterity/precision games)
  • Crokinol genre in general
Mechanics (from transcript analysis)
  • dexterity flicking — Players flick discs toward holes or scoring zones with the goal of precision and control.
  • team-based play — Two-on-two variants with cooperative pacing and shared turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the exploration in this game, Ryan, it is so so good.
  • it's just a fun experience with Wonderlandians and the cards that come up.
  • the dopamine hit of exploring and flipping and deciding how you're going to orient.
  • This is probably the top one on my list of games in my collection that you haven't played.
References (from this video)
No references stored for this video.
Video qq1nVs3M1YI Board Game Hangover Top List at 16:32 sentiment: positive
video_pk 7037 · mention_pk 113133
Board Game Hangover - Crokinole video thumbnail
Click to watch at 16:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, quick play with a satisfying central mechanic
  • clear winner determination
Cons
  • perhaps too abstract for some players
Thematic elements
  • spatial control and area influence
  • abstract disc-driven strategy
  • abstract/clever
Comparison games
none
Mechanics (from transcript analysis)
  • disc placement — placing discs in a central hole or board to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In PX Premiere, you are playing an Afghan tribesman trying to appease all the giant nations that have come in here and trying to make fortune for themselves.
  • First to reach 30 fame wins the game.
  • The Gang has been my go-to simple co-op game where if you know poker, you're going to love this.
References (from this video)
No references stored for this video.
Video 2084rnC_d9U Board Game Hangover Top List at 0:27 sentiment: positive
video_pk 6591 · mention_pk 19505
Board Game Hangover - Crokinole video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick filler game
  • Tons of intrigue
  • Play until pass out
  • Still in BGG top 100 after many years
  • Great party game
  • Anyone can learn in seconds
  • Mini tournament potential
Cons
none
Thematic elements
  • Competitive dexterity game
  • Abstract disc flicking
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Score points based on disc positions
  • dexterity — Flick discs to hit center or knock opponent discs off
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What does it tell about the board game if you play it a lot - you don't have any other board games or it's really really good
  • It's freaking amazing - one of the best games of all time
  • Best story writing I have ever played in board games - it makes me feel things
  • This is a game where you cannot lose
  • All the heroes have died fighting these monsters and all that's left is well you
  • There's a reason why this really old game is still on BGG's top 100
References (from this video)
No references stored for this video.
Video P3uVKxzA2iQ Rolls in the Family Rules Teach at 0:00 sentiment: positive
video_pk 6251 · mention_pk 18527
Rolls in the Family - Crokinole video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging back-and-forth play that rewards timing, touch, and strategic thought, making the game compelling even for repetitive sessions.
  • High skill ceiling with a wide variety of shots and tactical options; players can continuously improve and discover new approaches as discs distribute differently.
  • Rule-driven depth that scales with experience, where understanding the mandatory-hit rule unlocks deeper planning and counterplay.
  • Exciting potential for spectacular shots and combos, including multi-disc clears and precision holes, which can create memorable moments.
Cons
  • Steep learning curve for newcomers who must internalize the core hit-rule interactions and the board's evolving geometry.
  • Requires a sufficiently large table or dedicated crokinole board—space considerations can limit casual play in smaller environments.
Thematic elements
  • The core theme is competitive dexterity: a head-to-head duel of skill, strategy, and nerve as players aim to sink discs into scoring holes while simultaneously forcing the opponent into less favorable positions. The tension comes from balancing offense (sinking your discs) with defense (disrupting the opponent's discs and denying them points).
  • Crokinole is a tabletop dexterity game played on a round board typically placed on a dining or game table. In casual contexts it appears in living rooms, gaming cafes, or family gatherings where players sit opposite one another and flick wooden discs toward a central pit and peripheral holes. The setting emphasizes social interaction, precision, and a shared space where competition unfolds in a compact, tactile environment.
  • Instructional and observational with a focus on process, rhythm, and emergent tactics. The narration emphasizes how a single rule cascades into a wide array of strategic choices and dynamic table states.
Comparison games
none
Mechanics (from transcript analysis)
  • Clearing and denial — A well-placed shot can clear opponent's discs from the board or hamper their ability to score efficiently. This mechanic rewards precision and control, as removing trouble discs can shift the momentum of a game.
  • Compound Scoring — Discs are fired with the goal of landing them in holes on the board. Each successful sink contributes to the player's score, while misfires or rival hits can alter the board state and swing points toward the opponent.
  • Hole-based scoring — Discs are fired with the goal of landing them in holes on the board. Each successful sink contributes to the player's score, while misfires or rival hits can alter the board state and swing points toward the opponent.
  • Mandatory contact rule — If the opponent has any discs on the board, you must hit one of their discs to make a legal shot. This rule creates immediate interaction and forces players to consider positional retaliation rather than purely targeting their own discs.
  • Rhythm-driven 1v1 play — The back-and-forth nature of single-elimination, head-to-head play fosters a natural rhythm. The cadence of shots—alternating turns, adjustments, and subtle feints—creates momentum swings and opportunities to exploit distribution patterns on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But what makes this game so fascinating
  • and so much bang for your buck out of
  • one rule like this one rule like makes Crokenol and it's the rule that if your opponent has any discs on the board you must hit one of their discs to have a legal shot.
  • So that means that once your opponent's out there now it's this game of trying to hit theirs to clear theirs off so that they don't get points while also hitting yours to get closer to the hole or in the hole.
  • And it just when you're playing one on-one, you're just getting so many shots just back and forth, back and forth.
  • You get into a really nice rhythm.
  • Interesting shots, skillful shots.
  • Even when you've played the game a lot, you'll find kind of new situations with how the discs are distributed out there.
  • You definitely possibility for amazing shots in this one, whether it's clearing multiple shots or clearing something and making it into the hole.
  • Um, it just works so
References (from this video)
No references stored for this video.
Video wlIeooaozuE Adam in Wales - Board Game Design Rules Teach at 30:20 sentiment: positive
video_pk 4927 · mention_pk 14659
Adam in Wales - Board Game Design - Crokinole video thumbnail
Click to watch at 30:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Cube Quest
  • Catacombs
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Video V6kDd4_qKLM Adam in Wales - Board Game Design Discussion at 0:33 sentiment: positive
video_pk 3493 · mention_pk 90174
Adam in Wales - Board Game Design - Crokinole video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, accessible play
  • great for filler games while waiting for others
  • addictive in a light, crowd-pleasing way
Cons
  • can feel luck-dependent
  • not deep strategy for experienced players
Thematic elements
  • dexterity flicking with discs
  • casual game night / quick play
  • n/a
Comparison games
  • Crokinole
  • Carrom-style flicking games
Mechanics (from transcript analysis)
  • Flicking / dexterity — players flick a disk to hit opponents' discs and attempt to knock them off the board or land in scoring zones
  • hit-and-knock — hitting opponent disks to remove them from the board while preserving your own pieces
  • target scoring zones — landing discs in central holes or areas to maximize score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect game when I'm waiting for somebody else to turn up because you can have a game of croc and all that takes two minutes
  • it's basically as simple as that
  • I would often choose to play this over the original just because I've played the original so many times
  • this monster of a box is it's just so beautifully produced
  • it's the best word game I've played
References (from this video)
No references stored for this video.
Video 551-CWeH0UA The Dice Tower Top List at 1:50 sentiment: positive
video_pk 3297 · mention_pk 9755
The Dice Tower - Crokinole video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to learn
  • fun to teach others
  • great for casual play at events
Cons
none
Thematic elements
  • dexterity, precision, flicking
  • tabletop, casual play at events
  • abstract/party-game style
Comparison games
none
Mechanics (from transcript analysis)
  • Flicking — Players flick wooden discs across a board to score points based on position.
  • flicking/dexterity — Players flick wooden discs across a board to score points based on position.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the oldest game that I own bar none.
  • We are having a lot of fun with it.
  • It's just one of those things. I always take it to our board game events and I said it there.
  • One of the players can actually be the thief now, and they can try to sneak in and steal paintings.
  • This is from the Civil War version of the Commands and Colors system.
  • One card in there was pretty overpowered and it really just determined in some aspect who got that card.
References (from this video)
No references stored for this video.
Video 8dRk-3uWzqo BoardGameCo Top List at 12:09 sentiment: neutral
video_pk 1557 · mention_pk 130883
BoardGameCo - Crokinole video thumbnail
Click to watch at 12:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
No references stored for this video.
Video miS5iXD3swA Rolls in the Family Top 5 List at 30:15 sentiment: positive
video_pk 306 · mention_pk 103102
Rolls in the Family - Crokinole video thumbnail
Click to watch at 30:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very relaxing in two-player mode
  • Engaging social dynamics and moments of drama
Cons
  • Requires space and a bit of skill; can be less accessible for beginners
Thematic elements
  • dexterity-focused, zen balance
  • Tabletop flicking arena with discs on a circular board
  • pure skill-based play
Comparison games
  • Strike
Mechanics (from transcript analysis)
  • dexterity flicking — Players flick discs to score or knock others out of play.
  • Flicking — Players flick discs to score or knock others out of play.
  • rhythm/flow — Turns come back to you in a predictable cadence, enabling a relaxed groove.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our commenters are way better than us.
  • Segues—self-built segues—are a form of content engineering to keep the flow going.
  • Relaxing endings are often found in simple games like Lovecraft Letter.
References (from this video)
No references stored for this video.
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