Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.
It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
The Pyromancer has only way to deal with her enemies: swift, hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage, turning her foes to ash.
The Shadow Thief doesn't like to end things quickly, much preferring the long con. Gaining CP, poisoning his foes, hiding and striking from the shadows - that is the way of the Shadow Thief, and if their complicated game plans are allowed to reach fruition, victims will find themselves in utter ruin.
Contents:
2 Hero Boards
2 Hero Leaflets
2 Health Dials
2 Combat Points Dials
2 Hero Decks
10 Dice
Tokens
Rulebook
Gametrayz Inserts
- Has two defenses (Shadows and poison options)
- Generates a lot of value (CP)
- Interesting character with unique mechanics
- Can be slow and reliant on a 'long con'
- Damage output can be inconsistent due to randomness
- Ultimate ability (Shadow Shank) can be weak if CP generation is low
- Prefers running the long con, increasing health, poisoning foes, hiding and striking from the shadows. His victims will find themselves in utter ruin.
Mechanics (from transcript analysis)
- Poison token — Player afflicted with this token is dealt one damage per poison token during the upkeep phase of their turn. It is persistent. Stack limit of three.
- Shadow Shank (Ultimate) — Gain three CP and gain Shadows, then deal CP as damage plus five.
- Shadows token — When damaged, no damage is received and no defense is made, although other effects still apply. Discarded after the affected player starts and concludes a single turn while under its effects.
- Sneak Attack — After attacking, may spend token to roll one die and add the value of the die to their damage total.
Video topics + discussion points
Quotes (from this video)
- Entering the shadows is my safe place
- safe place to shank you
- God put me in the chamber
- it was literally just a clutch [ __ ] roll and a top deck
- i was [ __ ] stressed i top decked this wild shadow and then happened to [ __ ] roll like perfect to do that
References (from this video)
- Shadows provide complete damage immunity.
- Poison is undefendable and persistent.
- Sneak attack can increase damage.
- Card trick allows discarding opponent's cards.
- Can manipulate dice rolls.
- Shadows can only be used once per token.
- Poison has a stack limit of three.
Mechanics (from transcript analysis)
- Card Trick — Forces the opponent to discard a card randomly.
- Pickpocket — An ability that was upgraded.
- poison — An undefendable effect that deals damage during the player's upkeep phase, with a stack limit of three.
- Shadow Shank — An attack that deals damage based on CP plus five.
- Shadows — An evasion mechanic where a token can be expended to take no damage and make no defense.
- Sneak Attack — Allows rolling a d6 and adding its face value to an attack.
Video topics + discussion points
Quotes (from this video)
- josh josh oh i i'm changing it uh maybe yes are you sure yes because i'm gonna play same z's i'm just gonna turn this to a one so now i got five with spanner strike
- josh i'm sorry you should be i kinda am only sort of
- i don't like any of that
- i know my devilish good looks do it to you it does i'm just this old pedo over here
- that gets him the shadow thief moves on shadow shadows to fight the pyromancer and the artificer goes down to fight the cursed pirate
References (from this video)
- Avoids all damage when using a specific ability.
- Can be slow to build up resources.
- Thematic connection to 'pedophile' was made.
Mechanics (from transcript analysis)
- CP — Used to track resources for actions and damage.
- Damage — Dealt as CP or a set amount.
- defense — Can be used to negate or reduce damage.
- Fire Mastery — Resource that can be gained and used to augment attacks.
- poison — Persistent damage applied at upkeep.
- Shadows — Resource gained and used for effects or damage.
Video topics + discussion points
Quotes (from this video)
- some viewers may find the following video disturbing viewer discretion is advised
- the winner of this will face the not surprising Moon elf that's in the uh finale
- My counter would be to like gain them all back right
- I'm all about Shadow jacking it you're all about pyro jacking
- go Shadow Thief prove to me why you aren't a pedo
- wow that's the series folks
- for the finale we are finally there we are finally there
References (from this video)
- Effective use of dice rolls for heat.
- Can deal undefendable damage.
- Some abilities are described as 'stupid' or not well-understood.
- Relies heavily on dice rolls.
Mechanics (from transcript analysis)
- CP — Used to track resources for actions and damage.
- Damage — Dealt as CP or a set amount.
- defense — Can be used to negate or reduce damage.
- Fire Mastery — Resource that can be gained and used to augment attacks.
Video topics + discussion points
Quotes (from this video)
- some viewers may find the following video disturbing viewer discretion is advised
- the winner of this will face the not surprising Moon elf that's in the uh finale
- My counter would be to like gain them all back right
- I'm all about Shadow jacking it you're all about pyro jacking
- go Shadow Thief prove to me why you aren't a pedo
- wow that's the series folks
- for the finale we are finally there we are finally there
References (from this video)
- Control of the world
Mechanics (from transcript analysis)
- Bounty — When a player afflicted with this token is attacked, the attacker increases damage and gains CP.
- burn — A persistent effect causing 2 damage during upkeep.
- Burning Soul — Gain two fire masteries.
- Combustion — Remove up to four fiery tokens to deal undefendable damage per token.
- Evasive — Allows dodging an attack by rolling a 1 or 2.
- Fire Mastery — Remove one token per turn to make the player 'cool off' during upkeep.
- Ignite — Upgrades the right side of the player's board.
- Knock Down — Requires spending resources to skip an offensive roll.
- Meteorite — Inflicts knock down, burn, and stun.
- Reload — Spend resources to add half of a die roll to an attack roll, rounded up.
- Stun — Negates an opponent's entire turn and allows for another offensive roll phase.
Video topics + discussion points
Quotes (from this video)
- i almost thought that was all success i was like what the [ __ ]
- you gotta be [ __ ] kidding me
- what a [ __ ] idiot
- oh my god
- that [ __ ] is so infuriating like last game i roll like five times don't get a single time and it's like oh one time yep i'll block all that damage
- i hate myself
- i [ __ ] ate this oh that's a large straight anyway
- you [ __ ] [ __ ]
- because why the [ __ ] wouldn't you
- i'll gain two cp my way to cheat