London, November 17th, 1896: The streets of the city are almost deserted, traveled only by passersby whose only goal seems to reach their warm homes as quickly as possible. But in the private salons of a luxury Bloomsbury hotel, the goal is something completely different. The fifty greatest known mediums are taking part in a never-before-seen tournament in order to determine which one is the most powerful of all. The final table opens in a few minutes and you will be joining it. Who will win the £1,000 reserved for the winner?
In Divinare — pronounced "di-vin-AH-ray", with the stress on the penultimate syllable — the players play the part of famous mediums who must attempt to divine the cards held by their opponents. In each round, only two-thirds of the cards — representing the four divination methods of chiromancy, crystallomancy, tasseomancy and astromancy — are dealt out, and are then revealed little-by-little, giving the players the possibility of narrowing their predictions. A good prediction will allow the players to win points, but guess wrong and you may be forced to take a penalty. The player with the most points after a set number of rounds wins.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Duck & Cover is a fantastic filler family game.
- Pentago is one of the best abstract games of all time.
- What is this in the middle of all the board games on BoardGameGeek?
- This game truly is mid.
References (from this video)
- Manageable sessions.
- Quick campaign.
- Felt a little too soon when completed.
- Session-based
- Fate Forge
Mechanics (from transcript analysis)
- round limit — Sessions have a certain number of rounds.
- Session Length — this one was also a very quick campaign where the sessions were just essentially a book.
- Session-based — They were set up in sessions where um actually uh very manageable.
Video topics + discussion points
Quotes (from this video)
- This is very like tribal like morbid.
- It's um it's Dark Souls King Arthur, the Arthurian legend.
- this one is kind of like it's very like tribal like morbid.
- But if we're looking at themes of negative like negative games that I just did not care about the theme
- I typically don't buy them if I if I don't like the theme.
- the way that they did the theme was was so uninspired.
- Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
- Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
- I was actually kind of glad you decided to quit that one.
- So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
- That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
- Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
- But then on repeat, the the mystery is gone, but the combat is still still great.
- Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
- Madara's boss fights are [ __ ] bullet sponges with 800 health
- the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
- the inverted paradigm system is amazing.
- And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
- Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
- It's too It's just way too clunky.
- God, no. A green [ __ ] Who the hell goes off a D 100?
- But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
- Yeah. And I mean, they shot for the open world.
- It would have just been better if it was if it was uh scenario based.
- but he doesn't want to carry any of his [ __ ] to my house.
- I want to see it. I want to see this game of his that he owns like everything for
- I didn't ever bring this one up because I haven't touched it in years.
- Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
- Half of the Divinity board games brought to the show were left unsold.
- Baldur's Gate 3
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- do you guys remember the Hasbro when they did the crowdfunding for that
- all the stuff that came with it though is junk I hate them all the little extra figures that are like Silver Surfer and stuff they're like super junky
- you may get [ ] or you may get like you may is a gambling basically
- I sold all my cards played for decades and decades and decades
- Rotten Tomatoes it's miracle I never even heard of the number one stre
- I feel like these are not properly rated these don't make sense
- the ref the ref the ref is [ ] awesome
- this list sucks
- I feel like this list is not good there's way better movies than this
- I feel like Christmas movies are not they used to be good and now now they're not
- like when's the last good Christmas movie I mean is it just because we're older or you know maybe or we all the good ones are made and they don't want to make anymore
- well I mean there's tons but it's a wonderful life was the the reason why it became so well known and everything was because um it basically became free they they forgot to re-up their trademark for it or whatever
- I was just astounded by it's like so yeah I bought it and it didn't it didn't it didn't show up
References (from this video)
- strong theme for destiny-driven campaigns
- app integration can enhance transitions and storytelling
- app reliance may affect accessibility
- potentially long commitment for a legacy title
- legacy/destiny-driven progression
- destiny-driven experiences with app integration
- storied, app-mediated progression
- Descent: Legends of the Dark
- Sleeping Gods
Mechanics (from transcript analysis)
- App Assisted — legacy/legacy-like progression powered by a companion app
- app integration — legacy/legacy-like progression powered by a companion app
- legacy elements — persistent changes across play sessions
- Legacy Game — persistent changes across play sessions
Video topics + discussion points
Quotes (from this video)
- it's a pure euro that is nicely connected to the theme more than you would anticipate
- money is super tight in this game which adds a lot of tension
- the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
- it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
- the weight and the length of the game is just a perfect scenario for me