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Dominant Species box art

Dominant Species

Game ID: GID0099202
Game Info
Year
2010
Players
2-6
Age
14+
Playtime
240 min
Collection
Ratings
Expansions & Family
Dominant Species: Marine
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
Each player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest".
Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others.
All of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species.
But somebody better become dominant quickly, because it’s getting mighty cold...

Game Play
The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles—converting them into tundra in the process—as the ice age encroaches.
The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration, or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase.
Generally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains.
Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth.
When the game ends, players will conduct a final scoring of each tile—after which the player controlling the animal with the highest VP total wins.

Description

90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
Each player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest".
Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others.
All of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species.
But somebody better become dominant quickly, because it’s getting mighty cold...

Game Play
The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles—converting them into tundra in the process—as the ice age encroaches.
The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration, or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase.
Generally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains.
Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth.
When the game ends, players will conduct a final scoring of each tile—after which the player controlling the animal with the highest VP total wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 65
This page: 15
Sentiment: pos 12 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 51–65 of 65
Video CI_lYSL3TPk The Broken Meeple Top List at 2:40 sentiment: mixed
video_pk 6206 · mention_pk 18377
The Broken Meeple - Dominant Species video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic connection to nature
  • Improved action system compared to original
  • Four different species with distinct play
  • Natural events add variety
Cons
  • Very mean and cutthroat gameplay
  • Swingy card system can be frustrating
  • Requires correct player groups
  • Not played as frequently due to meanness
Thematic elements
  • Species competing for control and food
  • Prehistoric Earth
  • Evolutionary strategy
Comparison games
  • Dominant Species (original)
Mechanics (from transcript analysis)
  • action resolution — Actions resolved one at a time with spatial restrictions
  • Area Control — Species fighting for control over Earth regions
  • Resource Management — Managing food scarcity and extinction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you just gotta play it to find out I can teach this in no time at all
  • death by gorgeousness
  • theming wise Wings man edges over Arc Nova to deserve the tap spot as the best nature game there is
  • I'm invested I'm immersed I'm building my Zoo
  • it just screams out a nature theme
  • when it comes to their tasting games
  • I want this game to not drag on to 90 minutes two hours to finish a four player game
References (from this video)
No references stored for this video.
Video S5x3IB7U84E Foster the Meeple Top List at 18:34 sentiment: positive
video_pk 6136 · mention_pk 18166
Foster the Meeple - Dominant Species video thumbnail
Click to watch at 18:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging area-control with thematic Ice Age flavor
  • Provides deep strategic decisions
Cons
none
Thematic elements
  • Species survival and expansion during a frozen epoch
  • Ice-age era with winter ecology
  • area majority/engine-building with ecological themes
Comparison games
none
Mechanics (from transcript analysis)
  • Area majority/engine-building — Compete for habitats by evolving species and controlling spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • winter is coming okay winter is oh shoot
  • there's a game called winter this one's perfect good God
References (from this video)
No references stored for this video.
Video E6w7bA0YBHM Foster the Meeple Top List at 1:38 sentiment: positive
video_pk 5897 · mention_pk 17455
Foster the Meeple - Dominant Species video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very thematic and true to realistic animal behavior
  • Asymmetrical design with different play styles per species
  • Strategic depth with action selection
  • Unique habitat management mechanics
Cons
  • Not the most visually appealing game
  • Uses basic components (cubes and cones)
Thematic elements
  • Animal survival, Area control, Evolution
  • Pre-Ice Age Earth
  • Competitive ecosystem management
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select from available actions with varying benefits based on placement
  • Area Control — Players control different animal species competing for habitat dominance
  • asymmetrical gameplay — Each species plays differently with unique abilities and strengths/weaknesses
  • Glaciation mechanic — Ice Age progression affects available habitats throughout the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lord of the Rings a confrontation is an amazing two-player only game and it's essentially like Stratego
  • Dominant species is a area control game where you are playing as different classes of animals
  • Mansions of Madness second edition this I think Will Always Forever ever be one of my favorite games
  • an acrony is a worker placement game with a unique twist
  • Obsession is like Downton Abbey Bridgerton the board game
  • I love polyaminos I love polyamino towels I think they're amazing and they're cats
  • Shores of Tripoli is a two-player card event based war game
  • root everybody plays a different faction of some type of Woodland creature
  • dwellings of Elder Veil is a hand management worker placement game
  • kanban ev is a car building game you are working in a car factory
  • we just like love this game it comes with us when we travel
  • Rise of Fenris is still one of the best board gaming experiences I've ever had
  • Unmatched is a head-to-head battle game where you are playing as a character
  • the Simplicity of it it gives so much depth but it's so easy to play
  • Twilight's struggle is a game I'm still continuing to explore
  • I don't drink wine but I love viticulture
  • Wonderland's War gives me everything that I enjoy in board games
  • Scout is a small box card game I love it
  • Star Wars Imperial assault this is the highest campaign game currently on my list
References (from this video)
No references stored for this video.
Video TH4AhBUSMRU The Broken Meeple Top 10 List at 5:54 sentiment: positive
video_pk 5360 · mention_pk 106330
The Broken Meeple - Dominant Species video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Less punishing than original Dominant Species
  • Streamlined worker placement
  • Marine theme is interesting
  • Good player interaction
  • Faster play time
  • Caps at 4 players
Cons
  • Card flip system is flaky and luck-dependent
  • Rules with card system need a house rule
  • Still not perfect artwork
Thematic elements
  • Area control over aquatic regions
  • Marine ecosystem
  • Biological competition with marine creatures
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Area Control — Control hexes for points using vicious player interaction
  • Card system — Event cards with flip mechanism creating tactical opportunities
  • Worker Placement — Place actions sequentially based on previous action location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you for listening and enjoy the rest of the video
  • I think that we do get some really good quality games but I think we are kind of rinse and repeating the same formula a bit lately and we're not putting out enough belters
  • These are quite useful lists actually because you can sometimes get caught in the spur of the moment
  • It's not a Flawless game by any means
  • I love me tomorrow
  • Different Strokes for different folks
  • I love it yeah it's one of my favorite Euro games that there is
  • You're now in the spot you deserve to be
References (from this video)
No references stored for this video.
Video -E3GwpjBiTQ Adam in Wales - Board Game Design Analysis at 7:12 sentiment: positive
video_pk 4845 · mention_pk 14338
Adam in Wales - Board Game Design - Dominant Species video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • strong thematic cohesion and depth
  • clear contrast with later version emphasizing immediacy
Cons
  • longer and more complex compared to later variants
Thematic elements
  • survival, adaptation, massed tactical choices
  • prehistoric era, evolution and competition
  • macro strategy with long-term planning
Comparison games
  • Dominant Species Marine
  • Pyramid of Penguin
Mechanics (from transcript analysis)
  • delayed outcomes — Outcomes are realized after all players place, emphasizing planning and disruption
  • Worker Placement — Players place pawns on action spaces to gain effects, with blocking dynamics
  • worker placement / action pawns — Players place pawns on action spaces to gain effects, with blocking dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I talk to the game and the game talks back.
  • the feedback tells the user you've done it right do that more or perhaps you've done it wrong don't do that again.
  • you're going to feel like you're achieving something when you play, you want a game to reassure you, guide you and challenge you, you want it to react to my decisions and you want to know that the game is listening.
  • the most common feedback in tabletop games is the allocation of rewards for certain actions.
  • the continuous accumulation of victory points gives a sense of growth or momentum to a tabletop game.
  • the game talks back, and that is a core part of what makes feedback powerful.
References (from this video)
No references stored for this video.
Video -E3GwpjBiTQ Adam in Wales - Board Game Design Analysis at 7:57 sentiment: positive
video_pk 4845 · mention_pk 108112
Adam in Wales - Board Game Design - Dominant Species video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappier, more reactive than the original
  • teaches the impact of rapid adaptation
Cons
none
Thematic elements
  • evolution, competition, resource management
  • oceanic ecosystem with evolving species
  • faster-paced, reactive
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • immediate feedback on action — Action spaces grant immediate benefit, reducing historical delay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I talk to the game and the game talks back.
  • the feedback tells the user you've done it right do that more or perhaps you've done it wrong don't do that again.
  • you're going to feel like you're achieving something when you play, you want a game to reassure you, guide you and challenge you, you want it to react to my decisions and you want to know that the game is listening.
  • the most common feedback in tabletop games is the allocation of rewards for certain actions.
  • the continuous accumulation of victory points gives a sense of growth or momentum to a tabletop game.
  • the game talks back, and that is a core part of what makes feedback powerful.
References (from this video)
No references stored for this video.
Video q9wDFKALmt0 Peaky Boardgamer Rules Teach at 0:00 sentiment: neutral
video_pk 4672 · mention_pk 91919
Peaky Boardgamer - Dominant Species video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Detailed setup explanation and component overview
  • Clear progression through core actions and endgame triggers
  • Demonstrates how endgame scoring can hinge on multiple interacting systems
Cons
  • High complexity and lengthy setup may deter new players
  • Rules heavy; many interactions can overwhelm first-timers
  • Some mechanics are only fully understood with cards and reference aids
Thematic elements
  • Evolutionary competition among aquatic species
  • Ancient oceans; Earth during prehistoric era
  • instructional; procedural
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Area Control — Controlling hexes or tiles by placing species and managing tokens to gain points and trigger events.
  • asymmetric actions and pawns — Special action pawns grant unique powers; general action spaces exist for all players.
  • dominance and scoring — Domination checks on elements influence ownership of special actions and end scoring.
  • event-driven endgame — Asteroid card and reseed events drive game termination and scoring sequence.
  • resource/element management — Managing elemental tokens and terrain tiles to support species needs and actions.
  • tile and terrain evolution — Wanderlust and terrain tiles shape play area and scoring opportunities.
  • turn-based action placement — Players place pawns in order with rules about adjacency and constraints, plus special pawn exceptions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most victory points will have led their species to survival in Dominant Species Marine.
  • This asteroid card ending the game after final scoring is a defining moment in play.
  • extinction events eliminate endangered species, and survival events reward position on vent tiles.
  • All ties are broken by food chain order, with reptiles winning ties over others.
  • Normal action pawns must go to empty spaces, while special pawns can break those rules.
  • The reseed event is the pivotal reset that reshapes the board and tokens for endgame flush.
References (from this video)
No references stored for this video.
Video dVaso5Qv2pY The Broken Meeple Top List at 2:35 sentiment: positive
video_pk 4518 · mention_pk 13272
The Broken Meeple - Dominant Species video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fixes many issues from the original Dominant Species
  • Worker placement system is faster and snappier than the pre-programming system
  • Rich thematic experience with marine creatures
  • Creates engaging, meaty gameplay
Cons
  • Card system can be swingy
  • Currently lacks a house rule solution for card balance issues
  • Very meaty and aggressive - doesn't hit the table as much due to weight
Thematic elements
  • Evolution and competition between marine species for survival and dominance
  • Oceanic ecosystem
  • Heavy Euro with area control
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Area Control — Players aggressively control hexes of different terrain to survive and breed
  • Card system — Cards provide victory point conditions and special effects
  • Worker Placement — Place pawns to select actions, forcing placement further down the chart on following turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's that great banter game that's just great for like a good party setting
  • The game needs to be quick and snappy and that's the way it should work
  • When I got the game myself and finally got it out and played it with fellow gamers it was brilliant
  • I don't see this really rising further up the top 100 though I think this is going to be its peak
  • If there's a slight flaw at this game it's that the card system needs a little bit of tweaking it can get quite swingy
  • The fans recommended this game and the fans were right
  • It's kind of like that awesome experience that you only get to experience every now and again in a blue moon
  • I found brian board to be a big surprise one of those big exceptions to the rule
  • It's that great sort of climactic tension where throughout the game you're trying to figure out who is not on our side here
  • It's a really clever system there's a decent amount of dice mitigation you know every time you roll those dice you are there racking your brains
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 28:59 sentiment: positive
video_pk 4472 · mention_pk 13139
Foster the Meeple - Dominant Species video thumbnail
Click to watch at 28:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Evolution
  • Animals
  • Competition
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video 1uiGB3w5Gqk The Dice Tower Top List at 6:10 sentiment: positive
video_pk 4147 · mention_pk 93019
The Dice Tower - Dominant Species video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very interactive
  • Strategic depth and player interaction
Cons
  • Mean play style; can be harsh
Thematic elements
  • Ecology and ecological dominance
  • Oceanic ecosystems; animal classes vying for dominance
  • Direct, highly interactive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Dominate spaces by ensuring food and space for species
  • asymmetric goals — Different species have unique abilities and trajectories
  • Worker Placement — Place pawns on actions; each place affects next move
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deliciously confrontational game with everything out in the open, no hidden information.
  • you only have 16 actions for the entire game
  • There are two ways you can go in the game. You can stay a merchant for the entire game, and there are definitely some advantages for that, like there's a lot of income, but you can also decide to become a monk
  • the action selection progress
  • this is the most player interactive game I have in my list, and it is mean, but so much fun
  • I love the aliens; at the beginning of the game, there are random aliens placed on the board face down
  • you don't roll your dice. You set them to whatever numbers you want
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 21:30 sentiment: positive
video_pk 2536 · mention_pk 7443
Foster the Meeple - Dominant Species video thumbnail
Click to watch at 21:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Feast for Odin
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
Video bGUrk5bdpNM Adam in Wales - Board Game Design Interview at 17:03 sentiment: positive
video_pk 2061 · mention_pk 5935
Adam in Wales - Board Game Design - Dominant Species video thumbnail
Click to watch at 17:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration
  • High strategic depth and interaction
Cons
  • Complex rules; long play time; can be heavy for casual players
Thematic elements
  • ecology, evolution, survival
  • prehistoric ecosystem where species compete for resources
  • grim, intense
Comparison games
  • Dune
Mechanics (from transcript analysis)
  • Area control / combat — Control spaces and threaten others to gain advantage.
  • Trait evolution — Evolve species with traits to gain advantages.
  • Worker Placement — Send species to actions to influence ecosystems and battle for resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything I say on my channel is completely true
  • it's the most hard tiring business trip of any that I've ever done
  • Patchwork is brilliant
  • Baron Park could not be simpler
  • my favourite game is evolution
  • I'm working on a drafting game card drafting game... it's working but some testers disagree
  • I've really enjoyed Evolution and its various versions
References (from this video)
No references stored for this video.
Video Wt9miSXJfVE Tabletop Turtle Top List at 2:21 sentiment: positive
video_pk 1727 · mention_pk 4985
Tabletop Turtle - Dominant Species video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • tense interactive play at four players
  • meaningful decisions and dramatic turns
Cons
  • long play time
  • frustrating at times
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one gets an easy S tier rank
  • it's a freaking nightmare setup
  • four players is definitely the sweet spot
  • This is 100% an S tier game
References (from this video)
No references stored for this video.
Video MsJ7YI8bJ_Q Adam in Wales - Board Game Design Top List at 11:16 sentiment: positive
video_pk 441 · mention_pk 1311
Adam in Wales - Board Game Design - Dominant Species video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic feel and tension
  • Rich thematic integration
Cons
  • Can be slow and heavy for some players
Thematic elements
  • Tactical animal dominance with strategic positioning
  • Evolving ecosystem with species competing for dominance
  • Ecological conquest and adaptation
Comparison games
  • Dominant Species (original)
  • Way Out West
  • Everdel
Mechanics (from transcript analysis)
  • Blocking and placement order — Turn order and space control influence outcomes and timing.
  • Track-based tension and competition — Tension as players adapt to evolving strength and initiative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam Porter I'm a game designer from Wales and I've been fascinated by worker placement games for a decade
  • Five criteria immersion interaction tension feedback and decisions
  • worker placement is a thematic description... describes a narrative of sending our little in-game avatars out to take actions
  • the simple Act of placing such a token denies other players access to that action for the rest of the round
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 9:20 sentiment: negative
video_pk 133 · mention_pk 385
Adam in Wales - Board Game Design - Dominant Species video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Conveys vicious, competitive nature
  • Sharp teeth and beaks show conflict
  • Volcano in background creates peril
Cons
  • Too much green in composition
  • Not inviting composition
  • Poor font choice
Thematic elements
  • Evolution and survival
  • Earth/evolution
  • Competitive
Comparison games
  • Evolution
Mechanics (from transcript analysis)
  • Area Control — Evolution game with sharp, vicious animals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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