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Endeavor: Age of Sail box art

Endeavor: Age of Sail

Game ID: GID0114214
Game Info
Year
2018
Collection
Ratings
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Expansions & Family
Endeavor
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How this game feels to play
Description

In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.

In this second edition, players will experience:

Double-sided board to accommodate different player counts
Variable starting set ups with new buildings
Exploits to enhance the mechanisms and story of the different regions
Updated visuals by the original artist and graphic designer, Josh Cappel

—description from the publisher

Description

In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.

In this second edition, players will experience:

Double-sided board to accommodate different player counts
Variable starting set ups with new buildings
Exploits to enhance the mechanisms and story of the different regions
Updated visuals by the original artist and graphic designer, Josh Cappel

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 12 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–15 of 15
Video ht1hA1H3kwM Top List at 30:24 sentiment: positive
video_pk 134221 · mention_pk 381891
Endeavor: Age of Sail video thumbnail
Click to watch at 30:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Visually appealing art that deepens as the game progresses.
  • Unique and intriguing gameplay mechanics.
  • High replayability due to randomized tiles and chapter-based story.
  • Satisfying scoring system with small, meaningful point gains.
  • Offers both competitive and cooperative/solo play options.
Cons
  • Can be initially confusing to understand how to play.
  • Players may lose the first time they play due to the game's complexity.
Thematic elements
  • Ocean research and preservation
  • Ocean
  • Campaign-based chapters
Comparison games
  • Endeavor: Age of Sail
Mechanics (from transcript analysis)
  • cooperative play — The game can be played competitively or cooperatively, and also has a solo mode.
  • Deck Building — Upgrading your crew is part of the action system.
  • Set Collection — Scoring points based on collecting sets or achieving specific goals.
  • Tile Placement — Big chunky tiles are added to the board and shuffled for variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's a bad game. I think it's garbage game.
  • So mitigating the heat is definitely part of the game.
  • The fun is to try to be as close to death as possible in this game. Try to just not blow up.
  • If you draw 2 bad hands in a row, you lose, and there's nothing you can do about that.
  • And that is why I don't like this game. Ultimately.
  • For me, there's far too much luck in this game.
  • It's like every aspect, every part of the game is, oh, that's a good little mechanism here, and this bit's fun, and this bit's fun, and then it mixes them all together in a seamless way, so the whole game's fun...
References (from this video)
No references stored for this video.
Video jXQLcUEzyxQ Board Games UnLocked Review at 0:38 sentiment: negative
video_pk 112617 · mention_pk 324565
Board Games UnLocked - Endeavor: Age of Sail video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • still really tedious
Thematic elements
  • Pirates and Mediterranean trading
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pretty good game
  • the game is very friendly and it's very uh like intuitive on what you're doing on your turn
  • there's no real player interaction in this
  • I can see this being preferred co-op for a lot of people
  • I actually like the disc system quite a bit
  • the bottom one is important but the top three are very important
  • this one's just so much more friendly and clean
  • That's always such a nice thing in any game, any competitive game where everything you do it it doesn't have to be points, but it's like it's almost like bonus salad games where it's like, oh, I'm a sonar. It's not just, oh, I'm putting this down. Hey, I get a little benefit.
  • Each each uh tile has its own unique art.
  • it gradually gets darker. So, you can go all the way down to 4,000 feet
  • the fact that this game is missionbased is also a huge plus
  • I felt that with the specialists that every player is going to pretty much go the same route, give or take.
  • what they do on their turn is not clear enough.
  • This uh wasn't on my top 100.
  • It's going to be now number four.
  • I love this game.
  • it's that I don't think the specialists are diverse enough to also be your game's timer.
  • I enjoy the journals.
  • this game is extremely friendly. It's not meant to be cutthroat.
  • really co-op is where it shines.
  • I think this is a game that would be a nice addition to the collection
  • Each each one had their own name.
  • the production of that one was awesome
  • It is a it's a it's a very good game.
  • because it is so simple to learn
  • I feel comfortable with an eight.
  • I think that would have been kind of a better a better way to to keep it the way it is, but then also make it a little bit more exciting, I guess.
References (from this video)
No references stored for this video.
Video B1-XWsPkh2s Neon Gorilla Interview at 711:17:20 sentiment: positive
video_pk 105889 · mention_pk 305248
Neon Gorilla - Endeavor: Age of Sail video thumbnail
Click to watch at 711:17:20 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Massive success on Kickstarter
  • Fantastic performance with localization partners
  • Became the host's favorite game
Cons
  • Problematic theme (colonization, slavery)
Thematic elements
  • colonization, slavery
Comparison games
  • Endeavor
  • Kais
  • Endeavor Deep Sea
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cooperative game, it's got ghosts, it's got this really charming artwork.
  • I think it's really funny that it's called Familiar Spirits, because the first game we played, we had two people play, it was challenging, we didn't win, but we still had a blast.
  • It's not necessarily a beginner game, but it can be made more accessible.
  • Age of Sale was also I still have like 2,000 units sitting there and I just I can't sell them.
  • The colonization piece and the slavery piece may not be the thing that we want to be continuing.
  • around the time when my older son was about 3 years old, we had uh designed a game together which ended up being Food Fighters. That was our first game.
References (from this video)
No references stored for this video.
Video CXcWJapc_Tk Neon Gorilla Analysis at 0:11 sentiment: positive
video_pk 99381 · mention_pk 276811
Neon Gorilla - Endeavor: Age of Sail video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Became a much, much bigger game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor became Endeavor Age of Sail, and it became a much, much bigger game.
  • It did fantastically well on Kickstarter, and even better with our localization partners, like I think we had, I don't know, like 17 or something, 17 languages. Like it it was really incredible.
  • Endeavor Deep Sea, which is now my number one.
  • So, my number one, and number two, and number three are all Endeavor games.
References (from this video)
No references stored for this video.
Video ruot2bjYNpg Man vs Meeple Top List at 38:20 sentiment: positive
video_pk 86586 · mention_pk 224500
Man vs Meeple - Endeavor: Age of Sail video thumbnail
Click to watch at 38:20 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Really, really good game
  • Tight gameplay
  • Rewarding engine building
  • Weight of choice, not rules
  • Unique scoring through scenario cards
  • Varied formations and conservation tiles make each game unique
  • Excellent Euro game, even for non-Euro players
Cons
  • Some may find the theme off-putting initially
Thematic elements
  • deep sea exploration
Comparison games
  • Endeavor: Age of Sail
Mechanics (from transcript analysis)
  • Action Point Allowance System — what you're trying to manage is is your action resource pieces so that you can activate them
  • Area exploration — you're going deeper and deeper into the sea
  • board development — you are developing your board
  • Variable player powers — there's like 15 different factions with all different kind of crazy broken abilities which is made for everybody to have their own superp power feel
  • Worker Placement — you are slowly but you're hiring different workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a bag of chips and once everyone's done this is the beauty to score
  • this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
  • fantastic game really really love fantastic game
  • this game feels right every time like everything feels right
  • I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
  • has some of the best dice mechanics and mechanisms in gaming in my opinion
  • they did revive which was one of our fav always always a fave of mine
References (from this video)
No references stored for this video.
Video yvRt0BmW7Zg The Cardboard Herald Interview at 0:20
video_pk 80292 · mention_pk 195170
The Cardboard Herald - Endeavor: Age of Sail video thumbnail
Click to watch at 0:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I could have won better.
  • Um, I I think it's crafted magnificently.
  • Endeavor competitive is like, you know what, I'll figure out if I win or not, but I'm just going to lean into the systems that I'm good at.
  • Whereas cooperative, every single action matters.
  • Um, and so, um, yeah, when when we settled on kind of what we found the game to be and we're like, "No, I think like this is this is worth pitching to some places."
  • The jaded critic in Ratatouille sits down and eats the food that takes him back to being a kid and understanding why he loves this in the first place.
  • big systems, big thematic resonance, and uh elegantly put together with interesting challenge.
References (from this video)
No references stored for this video.
Video U0tOiBnFg0U Rules Teach at 0:13 sentiment: positive
video_pk 79802 · mention_pk 193361
Endeavor: Age of Sail video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers complexity and depth with expansions like Charter Companies and Exploits.
  • Variable setup with two sides of the game board for different player counts and conflict levels.
Cons
  • Suggests familiarizing with the base game before adding expansions.
Thematic elements
  • Empire building and achieving success through glory
  • Age of Sail (1571-1862)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place disks on shipping tracks and in cities to gain control of regions and potentially claim governor cards.
  • Card Drafting — Players can take asset cards from stacks, provided they have the required presence in a region, and these cards provide attributes.
  • Resource Management — Players manage attribute tokens and action tokens to perform various actions and build.
  • Set Collection — Collecting governor cards and linking cities contributes to scoring.
  • Track Advancement — Players advance on tracks for attributes, culture, wealth, and influence, which impact game phases and scoring.
  • Worker Placement — Population disks are used to activate buildings by placing them in activation circles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how do you become the most successful Empire by having the most glory at the end of the seventh round
  • Exploits are a great way to add complexity and more depth to your game of endeavor.
References (from this video)
No references stored for this video.
Video XExxk1BUomI Analysis at 5:20 sentiment: positive
video_pk 68998 · mention_pk 165300
Endeavor: Age of Sail video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers more in the gameplay experience.
  • Good gameplay.
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars
  • Endeavor Age of Sale
Mechanics (from transcript analysis)
  • Area Control — Implied by comparison to Endeavor Age of Sail.
  • economic — Implied by comparison to Endeavor Age of Sail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Spiel is ours has been announced and we're here to talk about it.
  • This is the big one. This is like the granddaddy of all board game awards.
  • Crackleackle means scribble.
  • This is the kind of game that should just be in everybody's library.
  • It is, not to rehash that whole thing, it is a silly little game.
  • Bombbusters is a thinkier game.
  • It's like they almost want to include some games that would be in a fourth higher category.
  • My pick is Far Away.
  • I personally prefer Farway of those three games, but my I my guess I think is Endeavor is going to get it.
  • Far Away is is so unique. Like I have never played a game like Farway before.
  • I'd be very shocked if Flip Seven didn't win the spiel this year.
  • The greatest card game of all time. Prove it.
References (from this video)
No references stored for this video.
Video gbeCuv452ck Getting Games Playthrough at 0:04 sentiment: positive
video_pk 63526 · mention_pk 156956
Getting Games - Endeavor: Age of Sail video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe Commodore version used for setup, reflecting a premium component display.
  • Engine‑building and region‑control mechanics provide deep strategic depth.
  • Replayability via randomized bonus discs and variable region openings.
  • Playthrough format that teaches the rules in the moment while playing.
Cons
  • Slavery mechanic introduces a controversial element that requires careful handling; abolition can retroactively penalize players.
  • Game can be dense and complex, potentially challenging for first-time players.
Thematic elements
  • engine-building, expansion, and occupation across regions
  • colonial-style power in Europe
  • live playthrough with instructional commentary
Comparison games
none
Mechanics (from transcript analysis)
  • attacks and defenses — Attacking actions via fortress/barracks can oust opponents from cities, with casualties returned to supply.
  • Construction — On each turn, players construct buildings from a market with tiered levels, placing them on their personal boards.
  • draw actions — Draw cards from regional decks, influenced by presence in that region.
  • end-game scoring tracks — Tracks for industry, growth, wealth, and culture determine final scores; high tracks yield points.
  • Engine Building — Players develop industry and growth to enable building larger structures and advancing on tracks.
  • engine-building — Players develop industry and growth to enable building larger structures and advancing on tracks.
  • governor cards — Governor cards grant ongoing bonuses and unlock advantages for controlling regions.
  • growth — Tokens are added to harbors to represent growth and to unlock future actions and bonuses.
  • hand limit and discard — Hand size is limited by influence; discard phase and slavery cards influence final scoring.
  • Hand Management — Hand size is limited by influence; discard phase and slavery cards influence final scoring.
  • Increase Value of Unchosen Resources — Tokens are added to harbors to represent growth and to unlock future actions and bonuses.
  • occupy actions — Players spend discs to occupy cities on the map, triggering points and rewards.
  • presence and regions — Presence tokens determine access to draws and region unlocks; governors award bonuses.
  • salary/payoff — A salary phase pays workers (discs) from the board, allowing continued action usage.
  • shipping actions — Place shipping discs on regional tracks to unlock regions, presence, and governor benefits.
  • slavery and abolition — Slavery cards provide attributes; abolition cards remove slavery effects and incur end-game penalties.
  • special buildings — Certain buildings grant unique actions (draw, ship, attack, etc.) or bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today, we'll be playing through a full three-player game of Endeavor: Age of Sail.
  • the central variable in this game is you have 95 bonus discs that are randomly shuffled and put out all over the map.
  • slavery is an evil, awful, reprehensible one
  • we're going to win the game with 74
References (from this video)
No references stored for this video.
Video wI66Qx6GpT8 Board Of It Discussion at 10:14 sentiment: positive
video_pk 40569 · mention_pk 122973
Board Of It - Endeavor: Age of Sail video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong nautical flavor
  • Engaging trade and exploration loop
Cons
  • Longer play sessions than light games
Thematic elements
  • Maritime commerce and flag-based conflicts
  • Pirate and naval exploration era
  • Nautical adventure
Comparison games
none
Mechanics (from transcript analysis)
  • hand management / negotiation — Players negotiate with others to secure favorable trade and passage.
  • Route planning / cargo management — Sailors gather resources and set routes to fulfill orders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ambient it's really cool
  • really ambient it's really nice to have on in the background
  • we saved the best for last
References (from this video)
No references stored for this video.
Video ER3QHYZIDfA Board Gaming Ramblings Top 10 List at 11:14 sentiment: mixed
video_pk 38060 · mention_pk 114425
Board Gaming Ramblings - Endeavor: Age of Sail video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, satisfying engine construction
Cons
  • long learning curve; heavy for casual play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Economic engine building / action selection — Similar to other Feld designs in feel, with a heavy, multi-layered decision space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great mix of things I like and things I don't like
  • it's a very deceiving game because you are playing this pretty light child drafting game and then it's like oh you don't have stuff
  • ton of fun
  • one of the best narrative stories I have experienced in a game
  • it's fantastic you should play it
  • it's a heavy game and my brain melts when I'm playing it
References (from this video)
No references stored for this video.
Video Mhg31C7hYv4 Board Gaming Ramblings Top 50 List at 28:24 sentiment: positive
video_pk 27642 · mention_pk 244404
Board Gaming Ramblings - Endeavor: Age of Sail video thumbnail
Click to watch at 28:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to teach in two-player and plays well
  • tight, strategic, with good balance
Cons
  • some may find it a bit heavy for two players in longer sessions
Thematic elements
  • city-building, resource management, and expansion
  • medieval/early-modern trading era
Comparison games
Mechanics (from transcript analysis)
  • Area Movement — move to gather resources and develop buildings
  • area movement on a map — move to gather resources and develop buildings
  • Engine Building — buildings provide ongoing benefits and cascade effects
  • engine-building — buildings provide ongoing benefits and cascade effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top 50 games right now so this will change
  • it's my top 50 games right now
  • it's a snapshot of my mind right there
  • the puzzle is amazing
  • it's a beast of a game
References (from this video)
No references stored for this video.
Video xBf8-htmQeM Our Family Plays Games Playthrough sentiment: positive
video_pk 12441 · mention_pk 83977
Overall sentiment (raw)
positive
Pros
  • acknowledges colonialism and slavery in rulebook
  • mechanics punish slavery/colonialism use with glory point loss
  • thoughtful approach to controversial historical themes
  • includes education on the subject
Cons
none
Thematic elements
  • colonialism
  • age of sail
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bXK7CzkD5RI Beyond Solitaire Interview at 33:51 sentiment: positive
video_pk 9207 · mention_pk 27144
Beyond Solitaire - Endeavor: Age of Sail video thumbnail
Click to watch at 33:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as a game that generates a meaningful conversation
  • noted for its potential to address historically sensitive topics through design
Cons
  • complexity may limit accessibility for new players
Thematic elements
  • expansion and naval commerce
  • maritime empire building during the age of sail
  • discussion around how games provoke conversation and historical interpretation
Comparison games
  • Puerto Rico
  • Brazil Imperial
  • Rising Waters
Mechanics (from transcript analysis)
  • area control / engine-like progression — players develop their maritime empire through resource conversion and tempo timing
  • Engine Building — players develop their maritime empire through resource conversion and tempo timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a colonization game this is a farming game.
  • the two narratives: the narrative that is said and the game that emerges
  • I call it the trust me paradigm
References (from this video)
No references stored for this video.
Video NGfIAClZzns Peaky Boardgamer Rules Teach at 3:30 sentiment: positive
video_pk 5655 · mention_pk 16813
Peaky Boardgamer - Endeavor: Age of Sail video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-structured rules and a clear phase flow
  • short playtime even with higher player counts
  • rich mechanical interdependence between attributes, buildings, and ships
  • multiple paths to scoring via attributes, cards, and regional control
Cons
  • relatively heavy setup and a lot of moving parts to track
  • the presence/ships/regions systems can be intricate and potentially confusing for new players
  • exploits, while optional and flavorful, add additional rules to learn
Thematic elements
  • expansion, trade, political influence, and religious/cultural development across regions
  • Medieval maritime empire-building in Europe with regional exploration and governance
  • Eurogame-style with thematic economic and territorial progression
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven effects with asset cards — asset cards grant immediate attribute boosts and ongoing bonuses; some decks interact with slavery mechanics and regional scoring
  • multi-phase round structure — seven rounds with construction, growth, salary, action, and discard phases, including optional phase-combining for experienced players
  • region unlocking via shipping and presence — ship and occupy actions unlock new regions by accumulating presence and placing disks on ships, fleets, and cities
  • tile placement / building construction — construct buildings on personal boards with level constraints tied to industry attribute, affecting future actions and victory points
  • Worker placement / action selection — players place population disks on board actions or spend blue action tokens to execute actions, enabling resource generation and region development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very Well structured game, plays in a very short time
  • This is going to be a video about the main rules of the game
  • Europe has two decks of asset cards, a normal deck, and a slavery deck
References (from this video)
No references stored for this video.
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