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Description
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
In this second edition, players will experience:
Double-sided board to accommodate different player counts
Variable starting set ups with new buildings
Exploits to enhance the mechanisms and story of the different regions
Updated visuals by the original artist and graphic designer, Josh Cappel
—description from the publisher
Featured Videos
Rules Teach
Learn to Play: Endeavor: Age of Sail
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 6 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video CXcWJapc_Tk
Neon Gorilla Analysis at 0:11 sentiment: positive
video_pk 99381 · mention_pk 276811
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Became a much, much bigger game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Endeavor became Endeavor Age of Sail, and it became a much, much bigger game.
- It did fantastically well on Kickstarter, and even better with our localization partners, like I think we had, I don't know, like 17 or something, 17 languages. Like it it was really incredible.
- Endeavor Deep Sea, which is now my number one.
- So, my number one, and number two, and number three are all Endeavor games.
References (from this video)
No references stored for this video.
Video ruot2bjYNpg
Man vs Meeple Top List at 38:20 sentiment: positive
video_pk 86586 · mention_pk 224500
Click to watch at 38:20 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
- Really, really good game
- Tight gameplay
- Rewarding engine building
- Weight of choice, not rules
- Unique scoring through scenario cards
- Varied formations and conservation tiles make each game unique
- Excellent Euro game, even for non-Euro players
Cons
- Some may find the theme off-putting initially
Thematic elements
- deep sea exploration
Comparison games
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- Action Point Allowance System — what you're trying to manage is is your action resource pieces so that you can activate them
- Area exploration — you're going deeper and deeper into the sea
- board development — you are developing your board
- Variable player powers — there's like 15 different factions with all different kind of crazy broken abilities which is made for everybody to have their own superp power feel
- Worker Placement — you are slowly but you're hiring different workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is a bag of chips and once everyone's done this is the beauty to score
- this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
- fantastic game really really love fantastic game
- this game feels right every time like everything feels right
- I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
- has some of the best dice mechanics and mechanisms in gaming in my opinion
- they did revive which was one of our fav always always a fave of mine
References (from this video)
No references stored for this video.
Video yvRt0BmW7Zg
The Cardboard Herald Interview at 0:20
video_pk 80292 · mention_pk 195170
Click to watch at 0:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- But I could have won better.
- Um, I I think it's crafted magnificently.
- Endeavor competitive is like, you know what, I'll figure out if I win or not, but I'm just going to lean into the systems that I'm good at.
- Whereas cooperative, every single action matters.
- Um, and so, um, yeah, when when we settled on kind of what we found the game to be and we're like, "No, I think like this is this is worth pitching to some places."
- The jaded critic in Ratatouille sits down and eats the food that takes him back to being a kid and understanding why he loves this in the first place.
- big systems, big thematic resonance, and uh elegantly put together with interesting challenge.
References (from this video)
No references stored for this video.
Video U0tOiBnFg0U
Rules Teach at 0:13 sentiment: positive
video_pk 79802 · mention_pk 193361
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Offers complexity and depth with expansions like Charter Companies and Exploits.
- Variable setup with two sides of the game board for different player counts and conflict levels.
Cons
- Suggests familiarizing with the base game before adding expansions.
Thematic elements
- Empire building and achieving success through glory
- Age of Sail (1571-1862)
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players place disks on shipping tracks and in cities to gain control of regions and potentially claim governor cards.
- Card Drafting — Players can take asset cards from stacks, provided they have the required presence in a region, and these cards provide attributes.
- Resource Management — Players manage attribute tokens and action tokens to perform various actions and build.
- Set Collection — Collecting governor cards and linking cities contributes to scoring.
- Track Advancement — Players advance on tracks for attributes, culture, wealth, and influence, which impact game phases and scoring.
- Worker Placement — Population disks are used to activate buildings by placing them in activation circles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- how do you become the most successful Empire by having the most glory at the end of the seventh round
- Exploits are a great way to add complexity and more depth to your game of endeavor.
References (from this video)
No references stored for this video.
Video XExxk1BUomI
Analysis at 5:20 sentiment: positive
video_pk 68998 · mention_pk 165300
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Offers more in the gameplay experience.
- Good gameplay.
Cons
none
Thematic elements
Comparison games
- Terraforming Mars
- Endeavor Age of Sale
Mechanics (from transcript analysis)
- Area Control — Implied by comparison to Endeavor Age of Sail.
- economic — Implied by comparison to Endeavor Age of Sail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Spiel is ours has been announced and we're here to talk about it.
- This is the big one. This is like the granddaddy of all board game awards.
- Crackleackle means scribble.
- This is the kind of game that should just be in everybody's library.
- It is, not to rehash that whole thing, it is a silly little game.
- Bombbusters is a thinkier game.
- It's like they almost want to include some games that would be in a fourth higher category.
- My pick is Far Away.
- I personally prefer Farway of those three games, but my I my guess I think is Endeavor is going to get it.
- Far Away is is so unique. Like I have never played a game like Farway before.
- I'd be very shocked if Flip Seven didn't win the spiel this year.
- The greatest card game of all time. Prove it.
References (from this video)
No references stored for this video.
Video ER3QHYZIDfA
Board Gaming Ramblings Top 10 List at 11:14 sentiment: mixed
video_pk 38060 · mention_pk 114425
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- deep, satisfying engine construction
Cons
- long learning curve; heavy for casual play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Economic engine building / action selection — Similar to other Feld designs in feel, with a heavy, multi-layered decision space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a great mix of things I like and things I don't like
- it's a very deceiving game because you are playing this pretty light child drafting game and then it's like oh you don't have stuff
- ton of fun
- one of the best narrative stories I have experienced in a game
- it's fantastic you should play it
- it's a heavy game and my brain melts when I'm playing it
References (from this video)
No references stored for this video.
Video Mhg31C7hYv4
Board Gaming Ramblings Top 50 List at 28:24 sentiment: positive
video_pk 27642 · mention_pk 244404
Click to watch at 28:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast to teach in two-player and plays well
- tight, strategic, with good balance
Cons
- some may find it a bit heavy for two players in longer sessions
Thematic elements
- city-building, resource management, and expansion
- medieval/early-modern trading era
Comparison games
Mechanics (from transcript analysis)
- Area Movement — move to gather resources and develop buildings
- area movement on a map — move to gather resources and develop buildings
- Engine Building — buildings provide ongoing benefits and cascade effects
- engine-building — buildings provide ongoing benefits and cascade effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is my top 50 games right now so this will change
- it's my top 50 games right now
- it's a snapshot of my mind right there
- the puzzle is amazing
- it's a beast of a game
References (from this video)
No references stored for this video.
Video NGfIAClZzns
Peaky Boardgamer Rules Teach at 3:30 sentiment: positive
video_pk 5655 · mention_pk 16813
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- well-structured rules and a clear phase flow
- short playtime even with higher player counts
- rich mechanical interdependence between attributes, buildings, and ships
- multiple paths to scoring via attributes, cards, and regional control
Cons
- relatively heavy setup and a lot of moving parts to track
- the presence/ships/regions systems can be intricate and potentially confusing for new players
- exploits, while optional and flavorful, add additional rules to learn
Thematic elements
- expansion, trade, political influence, and religious/cultural development across regions
- Medieval maritime empire-building in Europe with regional exploration and governance
- Eurogame-style with thematic economic and territorial progression
Comparison games
none
Mechanics (from transcript analysis)
- card-driven effects with asset cards — asset cards grant immediate attribute boosts and ongoing bonuses; some decks interact with slavery mechanics and regional scoring
- multi-phase round structure — seven rounds with construction, growth, salary, action, and discard phases, including optional phase-combining for experienced players
- region unlocking via shipping and presence — ship and occupy actions unlock new regions by accumulating presence and placing disks on ships, fleets, and cities
- tile placement / building construction — construct buildings on personal boards with level constraints tied to industry attribute, affecting future actions and victory points
- Worker placement / action selection — players place population disks on board actions or spend blue action tokens to execute actions, enabling resource generation and region development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a very Well structured game, plays in a very short time
- This is going to be a video about the main rules of the game
- Europe has two decks of asset cards, a normal deck, and a slavery deck
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8