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Endeavor box art

Endeavor

Game ID: GID0114209
Game Info
Year
2009
Players
1-4
Age
10+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Endeavor: Age of Sail
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Description

It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it!
You represent a growing empire engaged in a glorious endeavor to expand your
influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you.

The goal in Endeavor is to earn the most glory for your empire. Players earn glory by increasing their scores in Industry, Culture, Finance, and Politics, as well as by occupying cities, controlling connections between cities, and by holding certain Asset Cards and Building Tiles. Short-term goals of constructing useful buildings, gathering Trade Tokens, and obtaining Asset Cards must be balanced with the overall goal of attaining glory as you compete for control over the various regions of the world. The game only lasts seven rounds, and when it is over you want to be the one who has earned the most Glory points!

Each round every player gets to build a new building, based on their Industry track. They then obtain new population markers based on their Culture track and retrieve used markers from building based on their Finance track. During the action phase, players take turns to either activate a building using a population marker or spend trade tokens to take an action: Ship, Occupy, Attack, Payment or Draw. Some buildings and tokens allow a player to take one or both of two actions. Shipping is used to open new regions for Occupation and Drawing, and gains you Trade Tokens. Once a shipping track is full, the player with the most influence in that region gains the powerful Governor card for that region. Occupation of a city results in glory and Trade Tokens, while Attacking steals a city from an opponent! Either Occupation or Attacking can result in claiming the connection between two cities, if both connected cities are controlled by the same player. Drawing gains a card from a region up to the maximum hand limit based on the player's Politics track. A player's influence in a region determines which cards they can draw. Once all players have passed, a new round begins.

Description

It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it!
You represent a growing empire engaged in a glorious endeavor to expand your
influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you.

The goal in Endeavor is to earn the most glory for your empire. Players earn glory by increasing their scores in Industry, Culture, Finance, and Politics, as well as by occupying cities, controlling connections between cities, and by holding certain Asset Cards and Building Tiles. Short-term goals of constructing useful buildings, gathering Trade Tokens, and obtaining Asset Cards must be balanced with the overall goal of attaining glory as you compete for control over the various regions of the world. The game only lasts seven rounds, and when it is over you want to be the one who has earned the most Glory points!

Each round every player gets to build a new building, based on their Industry track. They then obtain new population markers based on their Culture track and retrieve used markers from building based on their Finance track. During the action phase, players take turns to either activate a building using a population marker or spend trade tokens to take an action: Ship, Occupy, Attack, Payment or Draw. Some buildings and tokens allow a player to take one or both of two actions. Shipping is used to open new regions for Occupation and Drawing, and gains you Trade Tokens. Once a shipping track is full, the player with the most influence in that region gains the powerful Governor card for that region. Occupation of a city results in glory and Trade Tokens, while Attacking steals a city from an opponent! Either Occupation or Attacking can result in claiming the connection between two cities, if both connected cities are controlled by the same player. Drawing gains a card from a region up to the maximum hand limit based on the player's Politics track. A player's influence in a region determines which cards they can draw. Once all players have passed, a new round begins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 11 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–17 of 17
Video CXcWJapc_Tk Neon Gorilla Analysis at 0:11 sentiment: positive
video_pk 99381 · mention_pk 276811
Neon Gorilla - Endeavor video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Became a much, much bigger game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor became Endeavor Age of Sail, and it became a much, much bigger game.
  • It did fantastically well on Kickstarter, and even better with our localization partners, like I think we had, I don't know, like 17 or something, 17 languages. Like it it was really incredible.
  • Endeavor Deep Sea, which is now my number one.
  • So, my number one, and number two, and number three are all Endeavor games.
References (from this video)
No references stored for this video.
Video ePVdpf7pD4I Our Family Plays Games Interview at 48:01 sentiment: mixed
video_pk 99380 · mention_pk 276307
Our Family Plays Games - Endeavor video thumbnail
Click to watch at 48:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mechanically strong
  • Successful Kickstarter campaign
  • Incorporated themes of uprising and community success
  • Refocused on ocean sustainability with no plastic
Cons
  • Original theme was problematic
Thematic elements
  • Problematic historical theme, later refocused on ocean sustainability
  • Uprising and pushing back against oppression
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Helena mentions its mechanics are loved and used in other games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just didn't want to be bored playing games with my children.
  • You know what the secret is, I think, is knowing your audience.
  • It's like you don't have to do so much work to pitch a game to someone there.
  • I think it's the best mechanism to have in a game.
  • There's got to be more games in 30 plus years.
References (from this video)
No references stored for this video.
Video ruot2bjYNpg Man vs Meeple Top List at 38:20 sentiment: positive
video_pk 86586 · mention_pk 224500
Man vs Meeple - Endeavor video thumbnail
Click to watch at 38:20 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Really, really good game
  • Tight gameplay
  • Rewarding engine building
  • Weight of choice, not rules
  • Unique scoring through scenario cards
  • Varied formations and conservation tiles make each game unique
  • Excellent Euro game, even for non-Euro players
Cons
  • Some may find the theme off-putting initially
Thematic elements
  • deep sea exploration
Comparison games
  • Endeavor: Age of Sail
Mechanics (from transcript analysis)
  • Action Point Allowance System — what you're trying to manage is is your action resource pieces so that you can activate them
  • Area exploration — you're going deeper and deeper into the sea
  • board development — you are developing your board
  • Variable player powers — there's like 15 different factions with all different kind of crazy broken abilities which is made for everybody to have their own superp power feel
  • Worker Placement — you are slowly but you're hiring different workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a bag of chips and once everyone's done this is the beauty to score
  • this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
  • fantastic game really really love fantastic game
  • this game feels right every time like everything feels right
  • I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
  • has some of the best dice mechanics and mechanisms in gaming in my opinion
  • they did revive which was one of our fav always always a fave of mine
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 32:36
video_pk 85601 · mention_pk 219821
UndeadVikingVideos - Endeavor video thumbnail
Click to watch at 32:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video veNW7fBDyTE Man vs Meeple Analysis at 2:47 sentiment: positive
video_pk 84993 · mention_pk 216966
Man vs Meeple - Endeavor video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heaviest game in its category
  • Different class of strategy
  • More thinky and longer
Cons
none
Thematic elements
Comparison games
  • Far Away
  • Loot
Mechanics (from transcript analysis)
  • Strategy — Endeavor is in a different class of strategy than loot and far especially far away.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bomb Busters has a deeper level of strategy than Flip 7 for sure.
  • In flip seven, it's really just a game of statistics and probabilities that you're you're just kind of considering.
  • Endeavor is a different class of game.
  • Over the years, the spiel, the Kenner spiel has had an identity crisis in my opinion.
  • this one was already on my radar now that it's won the Kinder Kinder Spiel I think it's even more so if and when it comes out over here.
References (from this video)
No references stored for this video.
Video wsEozm3nLxg The Dice Tower Discussion at 45:14 sentiment: neutral
video_pk 82102 · mention_pk 206097
The Dice Tower - Endeavor video thumbnail
Click to watch at 45:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They ended really strong in book three. It was a good ending of sorts and I really liked it.
  • I don't care about it.
  • They have multiple multiple uh points of view which I was fine following the one person.
  • I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
  • Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
  • The mobs are out there and the mobs are going to hunt you down and no matter what you say.
  • It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
  • I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
  • That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
  • I'm kind of mind-boggled with how much people complain about prices of games.
  • Yes, games are expensive. They're really expensive to make.
  • You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
  • It should be a friendly place to go to.
  • I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
  • I dislike the cat character a lot and I found it to be okay.
  • But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
  • Wash it in the shower?
  • If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
  • I think are you kidding me? This is so nonsensical.
  • I love going to bookstores.
  • Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
References (from this video)
No references stored for this video.
Video yvRt0BmW7Zg The Cardboard Herald Interview at 0:17 sentiment: positive
video_pk 80292 · mention_pk 195169
The Cardboard Herald - Endeavor video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays relatively quickly, even with five players.
  • Takes players through the early turns without making them suffer too much.
  • Becomes pretty tight and fighty later on.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • token management — The original design was more ambitious and included token moving and management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I could have won better.
  • Um, I I think it's crafted magnificently.
  • Endeavor competitive is like, you know what, I'll figure out if I win or not, but I'm just going to lean into the systems that I'm good at.
  • Whereas cooperative, every single action matters.
  • Um, and so, um, yeah, when when we settled on kind of what we found the game to be and we're like, "No, I think like this is this is worth pitching to some places."
  • The jaded critic in Ratatouille sits down and eats the food that takes him back to being a kid and understanding why he loves this in the first place.
  • big systems, big thematic resonance, and uh elegantly put together with interesting challenge.
References (from this video)
No references stored for this video.
Video yvRt0BmW7Zg The Cardboard Herald Interview at 0:20
video_pk 80292 · mention_pk 195170
The Cardboard Herald - Endeavor video thumbnail
Click to watch at 0:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I could have won better.
  • Um, I I think it's crafted magnificently.
  • Endeavor competitive is like, you know what, I'll figure out if I win or not, but I'm just going to lean into the systems that I'm good at.
  • Whereas cooperative, every single action matters.
  • Um, and so, um, yeah, when when we settled on kind of what we found the game to be and we're like, "No, I think like this is this is worth pitching to some places."
  • The jaded critic in Ratatouille sits down and eats the food that takes him back to being a kid and understanding why he loves this in the first place.
  • big systems, big thematic resonance, and uh elegantly put together with interesting challenge.
References (from this video)
No references stored for this video.
Video 8omSPve8FCc Neon Gorilla Interview at 0:06 sentiment: positive
video_pk 80211 · mention_pk 194841
Neon Gorilla - Endeavor video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had good feelings about the game.
  • Eventually sold out.
Cons
  • Did not feel immediate hype.
  • Took time to sell out.
  • Did not immediately pull the trigger on a reprint.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a tough It's a lot of work. It's a lot of work, a lot of uh time, you know, a lot of upfront costs uh and things like that.
  • Because in my mind, crowdfunding was, hey, I'm a I'm a person and I had this dream and I want to get my game out. Not, hey, we're a successful company, but we're going to do this thing because, you know, uh we want to use your money to buy to to get our stuff and then we'll do it and you test the the waters for us.
  • They'd look at me like, 'Get another job. Get another job. You're you're in the wrong business, man. This sounds like a sucky business, right?'
  • I think the fact that you can market that way and you have a platform, it makes it easier.
  • the only marketing that there's two that I well three con that I would stand by conventions of course, I would go to retailers uh and do demos like you know just drive around hit a bunch of retailers do demo nights and things like that and and teach the game there and then three would be free copies to retailers to put in their library and push the game.
  • I just feel it really should be for the the dreamer that wants wants their game out there kind of thing.
  • the paid preview stuff just doesn't do that well.
  • I think we're all just kind of collectively numb to a lot of that.
  • I believe everyone I mean they have an audience. So, you know, even if they had a hundred people in their audience, but if you know me sending out review copy and I can get, you know, two three people buy it because of that, I feel like I've made you know I've made my my money back psychologically.
  • There's a novelty to that tactile experience of and and being around the table with other people.
  • I almost wonder actually is are board games going to continue to get more and more popular the further we go into AI tech, everyone being jacked into the matrix and that will be like this this um this haven for people to actually still have real human experiences with each other next to each other.
  • Dogs of War will be the the next uh big hit uh of that line.
  • It is great and it's an alien. It's a game about aliens, but also different take. They're not looking to conquer or anything. They're seeking knowledge.
References (from this video)
No references stored for this video.
Video U0tOiBnFg0U Rules Teach at 0:13 sentiment: positive
video_pk 79802 · mention_pk 193361
Endeavor video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers complexity and depth with expansions like Charter Companies and Exploits.
  • Variable setup with two sides of the game board for different player counts and conflict levels.
Cons
  • Suggests familiarizing with the base game before adding expansions.
Thematic elements
  • Empire building and achieving success through glory
  • Age of Sail (1571-1862)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place disks on shipping tracks and in cities to gain control of regions and potentially claim governor cards.
  • Card Drafting — Players can take asset cards from stacks, provided they have the required presence in a region, and these cards provide attributes.
  • Resource Management — Players manage attribute tokens and action tokens to perform various actions and build.
  • Set Collection — Collecting governor cards and linking cities contributes to scoring.
  • Track Advancement — Players advance on tracks for attributes, culture, wealth, and influence, which impact game phases and scoring.
  • Worker Placement — Population disks are used to activate buildings by placing them in activation circles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how do you become the most successful Empire by having the most glory at the end of the seventh round
  • Exploits are a great way to add complexity and more depth to your game of endeavor.
References (from this video)
No references stored for this video.
Video XExxk1BUomI Analysis at 5:20 sentiment: positive
video_pk 68998 · mention_pk 165300
Endeavor video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers more in the gameplay experience.
  • Good gameplay.
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars
  • Endeavor Age of Sale
Mechanics (from transcript analysis)
  • Area Control — Implied by comparison to Endeavor Age of Sail.
  • economic — Implied by comparison to Endeavor Age of Sail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Spiel is ours has been announced and we're here to talk about it.
  • This is the big one. This is like the granddaddy of all board game awards.
  • Crackleackle means scribble.
  • This is the kind of game that should just be in everybody's library.
  • It is, not to rehash that whole thing, it is a silly little game.
  • Bombbusters is a thinkier game.
  • It's like they almost want to include some games that would be in a fourth higher category.
  • My pick is Far Away.
  • I personally prefer Farway of those three games, but my I my guess I think is Endeavor is going to get it.
  • Far Away is is so unique. Like I have never played a game like Farway before.
  • I'd be very shocked if Flip Seven didn't win the spiel this year.
  • The greatest card game of all time. Prove it.
References (from this video)
No references stored for this video.
Video ER3QHYZIDfA Board Gaming Ramblings Top 10 List at 11:14 sentiment: mixed
video_pk 38060 · mention_pk 114425
Board Gaming Ramblings - Endeavor video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, satisfying engine construction
Cons
  • long learning curve; heavy for casual play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Economic engine building / action selection — Similar to other Feld designs in feel, with a heavy, multi-layered decision space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great mix of things I like and things I don't like
  • it's a very deceiving game because you are playing this pretty light child drafting game and then it's like oh you don't have stuff
  • ton of fun
  • one of the best narrative stories I have experienced in a game
  • it's fantastic you should play it
  • it's a heavy game and my brain melts when I'm playing it
References (from this video)
No references stored for this video.
Video Mhg31C7hYv4 Board Gaming Ramblings Top 50 List at 28:24 sentiment: positive
video_pk 27642 · mention_pk 244404
Board Gaming Ramblings - Endeavor video thumbnail
Click to watch at 28:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to teach in two-player and plays well
  • tight, strategic, with good balance
Cons
  • some may find it a bit heavy for two players in longer sessions
Thematic elements
  • city-building, resource management, and expansion
  • medieval/early-modern trading era
Comparison games
Mechanics (from transcript analysis)
  • Area Movement — move to gather resources and develop buildings
  • area movement on a map — move to gather resources and develop buildings
  • Engine Building — buildings provide ongoing benefits and cascade effects
  • engine-building — buildings provide ongoing benefits and cascade effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top 50 games right now so this will change
  • it's my top 50 games right now
  • it's a snapshot of my mind right there
  • the puzzle is amazing
  • it's a beast of a game
References (from this video)
No references stored for this video.
Video hZDDB5TM24g Board Game Hangover Discussion at 2:40
video_pk 8505 · mention_pk 25058
Board Game Hangover - Endeavor video thumbnail
Click to watch at 2:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a humongous library of games that you can try and somebody will teach them to you.
  • You don't even have to learn the rules, which is great.
  • There are seven holes all together, all full of games and cool stuff. Just so much to see and we just barely scratched the surface.
  • If you're into playing stuff, making stuff, you can find something here.
  • This video is sponsored by Mandleleep.
  • The stage looks pretty freaking epic.
  • Remember how said he's not going to buy anything? He saw this cover and said, 'I want to buy this'.
  • Welcome to Essen.
References (from this video)
No references stored for this video.
Video NGfIAClZzns Peaky Boardgamer Rules Teach at 3:30 sentiment: positive
video_pk 5655 · mention_pk 16813
Peaky Boardgamer - Endeavor video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-structured rules and a clear phase flow
  • short playtime even with higher player counts
  • rich mechanical interdependence between attributes, buildings, and ships
  • multiple paths to scoring via attributes, cards, and regional control
Cons
  • relatively heavy setup and a lot of moving parts to track
  • the presence/ships/regions systems can be intricate and potentially confusing for new players
  • exploits, while optional and flavorful, add additional rules to learn
Thematic elements
  • expansion, trade, political influence, and religious/cultural development across regions
  • Medieval maritime empire-building in Europe with regional exploration and governance
  • Eurogame-style with thematic economic and territorial progression
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven effects with asset cards — asset cards grant immediate attribute boosts and ongoing bonuses; some decks interact with slavery mechanics and regional scoring
  • multi-phase round structure — seven rounds with construction, growth, salary, action, and discard phases, including optional phase-combining for experienced players
  • region unlocking via shipping and presence — ship and occupy actions unlock new regions by accumulating presence and placing disks on ships, fleets, and cities
  • tile placement / building construction — construct buildings on personal boards with level constraints tied to industry attribute, affecting future actions and victory points
  • Worker placement / action selection — players place population disks on board actions or spend blue action tokens to execute actions, enabling resource generation and region development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very Well structured game, plays in a very short time
  • This is going to be a video about the main rules of the game
  • Europe has two decks of asset cards, a normal deck, and a slavery deck
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 33:37 sentiment: positive
video_pk 2552 · mention_pk 7505
3 Minute Board Games - Endeavor video thumbnail
Click to watch at 33:37 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Excellent game
  • Friend designer
  • Thoughtful theme handling
Cons
  • Delayed play due to theme hesitation
Thematic elements
  • colonialism
  • slavery
  • exploration
  • economic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video hvWRhmZQbI4 Board to Death TV - Board Game Reviews Review at 0:20 sentiment: positive
video_pk 1974 · mention_pk 5653
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Overall sentiment (raw)
positive
Pros
  • Deep, varied strategy with multiple viable play styles
  • High replayability due to variable tile/card setup
  • Strong visuals and thematic flavor
  • Useful mechanics that intertwine building, shipping, and trade
Cons
  • Long setup time and steep learning curve for newcomers
  • Requires an attentive and engaged group to avoid downtime
  • Asymmetric or controversial slavery theme requires discussion and house rules
Thematic elements
  • Empire-building, colonial politics, slavery and abolition
  • 18th-century Europe with colonial expansion
  • abstract map with region tiles and cards; not strictly geographic
Comparison games
none
Mechanics (from transcript analysis)
  • Action token economy — Certain actions can be paid with tokens, trading off tokens for immediate actions versus end-game scoring.
  • Building and tile placement — Players draft and place buildings that grant bonuses and end-game scoring opportunities.
  • Conflict/attack options — Attacking to occupy cities is expensive and late-game warfare is risky but adds strategic depth.
  • Culture track and Harbor population — Advancing on culture raises the number of workers available for actions and end-game scoring.
  • Market/Resource management and card draw — Cards provide bonuses; slavery/abolition cards alter scoring and deck composition; abolition can harm end-game scoring.
  • Presence and influence tokens — Occupying cities and territories yields points and permanent bonuses; control of trade routes matters.
  • Shipping track and governor — Shipping tokens determine who can send colonists to cities; the governor card grants permanent bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really fun game
  • the visuals are wonderful
  • it's easy to settle into kind of a single player solitaire thing
  • I would add an hour for your first game because explaining it to people is longer than playing it
References (from this video)
No references stored for this video.
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