Game Info
Year
2022
Players
1-4
Age
10+
Playtime
70 min
Complexity
3.2/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ljFVhxc4tMU
Allies or Enemies Top 10 List at 9:01 sentiment: positive
video_pk 89013 · mention_pk 235768
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds meaningful depth with personal goals
- Great balance of new components and play time
Cons
- Some players may prefer the base game pace
Thematic elements
- Array
- Forest city-building with critters
- Organic urban development with personal goals
Comparison games
- Pearlbrook
- Dinosaur Island
Mechanics (from transcript analysis)
- Engine Building — Players grow their city with buildings and critters to generate points.
- engine-building — Players grow their city with buildings and critters to generate points.
- Personal Goals — New Leaf adds a train station sidebar with personal goals to pursue.
- Worker Placement — Basic Everdell engine uses worker placement for actions and resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the campaign has been kicking our butts
- Storm adds these really interesting environmental effects
- two-player mode as well and there's also a solo mode
- it's fun to just get more different options of what cards come up and win
- the artwork looks so much slicker and brighter
- the personal goals are way better than the shared goals
- the keepers in iron and the lord of the hundreds both work well for two players
- we were worried that the whole crafting and building was going to overtake the main part of it and we're happy to say that it hasn't
- two full dining room tables though or else you gotta take everything down and put everything out
- I will retire that character
References (from this video)
No references stored for this video.
Video 6FsMhWcDYfg
Get into games Analysis at 25:49 sentiment: positive
video_pk 86446 · mention_pk 223605
Click to watch at 25:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds new strategic layers and useful pacing options with trains
- Expands deck size for more varied gameplay
Cons
- Can greatly increase setup and playtime due to more components
Thematic elements
- train-based expansion and private objectives; tactical timing
- Expands Everdell with a train-town dynamic and visitor-driven subgoals.
- continues lore with expeditionary flavor
Comparison games
- Everdell
Mechanics (from transcript analysis)
- Reservation tokens — Allows you to reserve a card at a discount and plan ahead.
- River-overboard expansion with trains — Adds a right-hand side river/trains dynamic and train car tiles.
- Train car tiles and tickets — Provide resources and movement options; increase tableau and deck synergy.
- Visitor Cards — Private objectives that yield points if achieved by season end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is my favorite board game of all time
- the art is stunning from Andrew Bosley
- base Everdell is absolutely fine by itself
- Mistwood is mean but deliciously crunchier
- New Leaf adds a train to the right hand side of the board
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2