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Fallout: Wasteland Warfare box art

Fallout: Wasteland Warfare

Game ID: GID0121764
Game Info
Year
2018
Collection
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Description

In Fallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies, and iconic characters from the Fallout series, then play in apocalyptic games of 3-30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked vehicles. Settlements include buildings, defenses, and resources that impact the crew's army list and abilities in the wasteland.

Fallout: Wasteland Warfare includes an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and crew caps recovered in missions can be used to improve the crew's perks, weapons, gear, and upgrades for the next encounter. In either player vs. player or tournament mode, players try to survive the tabletop wasteland.

The game also comes with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction's tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.

The Fallout: Wasteland Warfare two player starter set contains 32mm scale high-quality hardened PVC miniatures with scenic bases. Miniatures are fully assembled. You can upgrade this with the resin miniatures upgrade kit to get all the miniatures in multi-part high-quality resin.

Models:

1x Aviator Head Super Mutant, 1x Super Mutant Brute, 1x Standard Super
Mutant, 2x Super Mutant Hounds, 1x Nora (the Sole Survivor), 1x Dogmeat, 1x Enslaved Tech Survivor, 2x Settlers (one male, one female), 1x Brotherhood of Steel Aspirant in T-60 Power Amour, 1x Deathclaw, 12x scenic bases

Cards:

24x Large cards: Unit, AI, Reference, 100+ Small cards: Items (Weapon, Equipment, Mod, Chem, Power Armour), Boost, Heroic, Quest, Perk, Leader, Explore, Event, Wasteland (Danger, Creature, Stranger)

Dice:

10 custom dice including 1x White Skill dice d20, 1x Red Armour d12, 2x Black Damage d12, 2x Armour Reduction d12, 2x Green Accuracy d12, 2x Blue Special Effect d12

PLUS Everything else you need to play!

Two die-cut counter sheets including over 260 small counters, 60 large counters, two full sets of 6 cardboard range sticks, 1x Rule Book and 1x Ways To Play Book

—description from the publisher

See also Fallout Wasteland Warfare Roleplaying Game

Description

In Fallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies, and iconic characters from the Fallout series, then play in apocalyptic games of 3-30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked vehicles. Settlements include buildings, defenses, and resources that impact the crew's army list and abilities in the wasteland.

Fallout: Wasteland Warfare includes an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and crew caps recovered in missions can be used to improve the crew's perks, weapons, gear, and upgrades for the next encounter. In either player vs. player or tournament mode, players try to survive the tabletop wasteland.

The game also comes with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction's tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.

The Fallout: Wasteland Warfare two player starter set contains 32mm scale high-quality hardened PVC miniatures with scenic bases. Miniatures are fully assembled. You can upgrade this with the resin miniatures upgrade kit to get all the miniatures in multi-part high-quality resin.

Models:

1x Aviator Head Super Mutant, 1x Super Mutant Brute, 1x Standard Super
Mutant, 2x Super Mutant Hounds, 1x Nora (the Sole Survivor), 1x Dogmeat, 1x Enslaved Tech Survivor, 2x Settlers (one male, one female), 1x Brotherhood of Steel Aspirant in T-60 Power Amour, 1x Deathclaw, 12x scenic bases

Cards:

24x Large cards: Unit, AI, Reference, 100+ Small cards: Items (Weapon, Equipment, Mod, Chem, Power Armour), Boost, Heroic, Quest, Perk, Leader, Explore, Event, Wasteland (Danger, Creature, Stranger)

Dice:

10 custom dice including 1x White Skill dice d20, 1x Red Armour d12, 2x Black Damage d12, 2x Armour Reduction d12, 2x Green Accuracy d12, 2x Blue Special Effect d12

PLUS Everything else you need to play!

Two die-cut counter sheets including over 260 small counters, 60 large counters, two full sets of 6 cardboard range sticks, 1x Rule Book and 1x Ways To Play Book

—description from the publisher

See also Fallout Wasteland Warfare Roleplaying Game

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–7 of 7
Video IJBDW-UBdUw Tabletop Minions Discussion at 1:52:08 sentiment: other
video_pk 87524 · mention_pk 228935
Tabletop Minions - Fallout: Wasteland Warfare video thumbnail
Click to watch at 1:52:08 · YouTube ↗
Overall sentiment (raw)
not interested
Pros
none
Cons
  • Too board gamey with many tokens and cards.
Thematic elements
  • Alternate history
  • Post-apocalyptic future with a 1950s aesthetic
Comparison games
  • Fallout
  • Fallout 2
  • Fallout 3
  • Fallout 4
  • Fallout Tactics
  • Fallout 76
  • Fallout New Vegas
  • Brotherhood of Steel (Fallout video game)
  • Fallout Tactics (PC game)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
  • Majestic 13 did not sell all that well
  • Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
  • it's an indie game made by enemy spotted studios
  • so the games are shorter
  • it is a very highly tactical game
  • players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
  • we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
  • kill team 3.0 better be good the whole obstruction line of sight has God awful
  • I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
  • Kingdom Death is a great example of a boutique game versus any that I've named so far
  • quar such a fantastic game love their minis
  • Fallout is the wild west of ips for me something I really can't bring myself to care about
  • it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
  • it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
  • I am definitely interested in Fallout tactics
  • it was it was too board gamey for me frankly like that was the problem
  • I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
No references stored for this video.
Video 9P1zDyH2vgk Tabletop Minions Analysis at 6:35 sentiment: negative
video_pk 87457 · mention_pk 228596
Tabletop Minions - Fallout: Wasteland Warfare video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • requires custom dice (d12s) to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are are how you play the game it's not the lore it's not the art it's not even like the models or the terrain it's the rules that Drive the experience of the game play
  • I want to tell you about some things some mechanics and stuff like that that I don't personally like to see in wargaming Miniatures design
  • I believe that companies want to use custom dice for their games because then it's just another thing that you have to buy from them
  • War doesn't happen in an orderly fashion
  • you as the player have a certain amount of agency over your own force and that's important to making them feel like your own force
  • analysis paralysis when when trying to build a new list if you just give them the list up front right so that they don't have to worry about well how many of these should I take and did I take enough of those and do I have enough points and all that kind of stuff it just allows them to then focus on learning the game
References (from this video)
No references stored for this video.
Video W_Ffzuk3ccA Tabletop Minions Discussion at 1:46:06 sentiment: positive
video_pk 85933 · mention_pk 221246
Tabletop Minions - Fallout: Wasteland Warfare video thumbnail
Click to watch at 1:46:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you see something and you want it, get it right away.
  • It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
  • The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
  • I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
  • The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
  • I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
  • The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
  • It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
  • Am I doing it right? I mean, I don't know. It's up to you.
  • Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
  • Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
  • It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
  • It's been a long time since GW's made a Kill Team box where I liked everything in the box.
  • I find that I have the best um luck with OSL when I'm using my airbrush.
  • The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
  • Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
No references stored for this video.
Video e1rq8QnEPkk Tabletop Minions Discussion at 5:14 sentiment: positive
video_pk 9730 · mention_pk 28750
Tabletop Minions - Fallout: Wasteland Warfare video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Single-player mode available
  • AI for monsters adds solo play viability
  • Base-building and settlement mechanics add depth
Cons
none
Thematic elements
  • Base-building, settlement, scavenging and combat in a Fallout universe
  • Fallout post-nuclear wasteland
  • Campaign-style skirmishes with AI-controlled adversaries
Comparison games
  • Rangers of Shadow Deep
  • Star Saga
Mechanics (from transcript analysis)
  • AI-controlled opponents — Rules for AI-driven enemies like super mutants
  • miniatures-based play — Miniatures-based skirmish combat in a Fallout setting
  • Single-player mode — Rules enable solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are more single player war games than I had actually thought
  • Gateway game between RPGs and board games
  • Even big companies like Games Workshop are making games that you can play in single player mode
  • It gives you the ability to train yourself on the game
  • Don't take an interest in singleplayer games as some sort of failing; they give you options
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo AzureDeath | Solo Board Gaming Top List at 23:26 sentiment: positive
video_pk 4993 · mention_pk 14848
AzureDeath | Solo Board Gaming - Fallout: Wasteland Warfare video thumbnail
Click to watch at 23:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Detailed rulebook and campaign flow
  • Terrain and miniature-driven flair
Cons
  • Complexity can be off-putting
  • Terrain and miniatures add to cost
Thematic elements
  • Miniature skirmish with a narrative campaign and settlement phases
  • Fallout universe with wasteland exploration and campaign
  • IP-driven post-apocalyptic story and campaign
Comparison games
  • Warhammer-style skirmish games
  • Warcraft-inspired titles
Mechanics (from transcript analysis)
  • Miniature skirmish with campaign — Base building/ settlement mechanics between missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a bizarre game
  • this is one of the best translations from video game IPs into board game form
  • it's basically like Star Wars themed XCOM
  • the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
Video X9Qmyq40ZVU AzureDeath | Solo Board Gaming Analysis at 1:30 sentiment: positive
video_pk 2275 · mention_pk 6612
AzureDeath | Solo Board Gaming - Fallout: Wasteland Warfare video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant skirmish gameplay with satisfying dice mechanics
  • Flexible solo play and extensive content via modules
  • AI system is intuitive and well designed
Cons
  • Requires larger table space and terrain
  • Setup and map building take longer
  • Not as strong as a pure narrative campaign out of the box
Thematic elements
  • Skirmish with AI-driven faction behavior and narrative elements
  • Post-apocalyptic wasteland with military skirmish scale
  • Campaign-style skirmishes with settlement progression
Comparison games
  • Fallout: The Board Game
Mechanics (from transcript analysis)
  • AI-driven opponent actions — AI cards drive the enemy behavior and adapt to the situation
  • settlement phase and persistent campaign — After missions you develop a settlement, acquiring gear and advancing the narrative
  • two-player faction skirmish — You pick a faction and play against AI-controlled opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Master class rule book and everything is indexed; crystal clear
  • I had the most fun with Wasteland Warfare
  • The Fallout board game is the faithful adaptation to the video game
References (from this video)
No references stored for this video.
Video qqTje9D9E1Y Tabletop Minions Discussion at 1:25 sentiment: positive
video_pk 913 · mention_pk 2588
Tabletop Minions - Fallout: Wasteland Warfare video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP integration for fans of Fallout
  • scenarios offer varied play experiences
Cons
  • rule complexity can be a barrier for casual players
Thematic elements
  • factional skirmish in a ruined world
  • Fallout post-apocalyptic universe
  • scenario-driven, mission-based play
Comparison games
  • Star Wars Legion
  • Warhammer 40,000
Mechanics (from transcript analysis)
  • miniature-based skirmish — faction-based combat with objective-driven missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the future of wargaming is going to be moving more and more towards just shorter quicker games, things being accessible in the way that everything is included.
  • The future is going to be controlled by the communities and the players more than it has been by the companies.
  • We don't bowl alone—that's just it; our game requires someone else to play with, to partner with, to have a club, to have a group, to have a community and I think that is very much in demand.
  • Bloomhaven getting some good minis recently and that's one of those things that got a lot more people into playing nerdy board games.
  • Indy is going to be a bigger part of it; I really like to see people see their miniature collection as the game engine and the rules be something you can plug the cartridge in and be playing lots of stuff.
  • I think it's a really exciting time for skirmish games; the manufacturing world is broken open so everybody almost anybody can make their own cool game.
References (from this video)
No references stored for this video.
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