A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope.
Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game, in which players create their ranger, gather companions, and play through a series of missions in their fight to hold back the darkness. If their rangers survive, they will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.
—description by the publisher
- Exceptional solo narrative and storytelling experience.
- Highly immersive and engaging.
- Designed from the ground up for solo play.
- Blends RPG elements with tactical skirmish gameplay.
- Unique and well-developed fantasy world.
- One quest in an expansion was considered weak.
- The system relies on the player providing their own terrain and miniatures.
- Adventure, exploration, narrative storytelling
- Unique fantasy world
- D&D quality narrative
- Warhammer Quest
- Five Parsecs from Home
- Frostgrave
- Stargrave
- Dungeons & Dragons
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- Card-driven Scenario — They has a cool system with a deck of cards that will sort of act it feels like a board game in some ways where it acts as driving the pulse and the pace of the scenarios.
- Narrative Campaign — You play through solid narrative stories.
- Skirmish — Solo skirmish game.
- Solo/Co-op — It's a solo or co-op I've only played a solo solo skirmish game.
- Tabletop Role-Playing Game Elements — It scratches that D&D itch like nothing else.
Video topics + discussion points
Quotes (from this video)
- The expansion takes the solo game from like an eight... up to a 10.
- You have all that kind of good crunchy competitive mechanics but then whoop now we disappeared into this way crazy fantasy Indiana Jones.
- It's actually a little bit more difficult with less players... you might get your butt kicked like the first couple of times.
- Portals to alternate realities and there's like science fiction aliens and dinosaurs and snake people and Cthulhu's type monsters and you know zombies every I mean it's like everything in there.
- I would rather play this solo than with players but I would still play with players.
- I want one where I can kind of build and tweak decks all on my own don't worry about playing against other players and stuff and just you know throw them at different villains and see how they work.
- They just need to straight up reprint that sucker.
- It scratches that D&D itch like nothing else.
- It just immerses you unlike anything that I've that I've played anywhere on this list or anywhere else.
References (from this video)
- Solo or Co-op from the ground up
- Most D&D-esque
- More control over your group
- Level up companions
- Huge narrative campaign books
- Balances procedural generation with narrative
- Highly replayable
- Cheap ($20-25 book)
- Small table footprint
- Engaging storytelling
- Companions can die, adding emotional weight
- Terrain is very important and needs to match the scenario
- Losing companions can be a bummer
- Rangers and their companions undertaking missions
- Shadowdeep
- Narrative campaign
- Frostgrave
- Star Grave
- Five Parsecs from Home
- Five Leagues from the Borderlands
- Necromunda
- Age of Sigmar
- Pandemic Legacy
- Dungeon Crawl Classics
Mechanics (from transcript analysis)
- Campaign play — it has this huge Narrative of like many books
- Dice Rolling (D20) — it has this very you know funky outcomes and that kind of stuff
- Event system — it has this event system which you just you get like a deck of cards playing cards you know heart Spades clubs all that stuff
- Party-based — you have a ranger which isn't just like somebody with a bow it could be you know a spellcaster or whatever but that's like the leader of your party and then you do level up your other party members your companions in this case so you have a group system that's going on
- Solo/Co-op Miniature Skirmish — is Solo or Co-op from the ground up pure solo Co-op miniature Skirmish game
Video topics + discussion points
Quotes (from this video)
- I hate that it bugs the crap out of me
- I don't want to have a list I don't want to order these I don't want to have a favorite out of these you know like don't make me choose
- It's just so easy to quick pick up and play you just won't really have to remember too much too many rules or anything
- it's cheap you go buy twenty dollar book
- it has the Tactical fun combat
- it's just pure Wizards and spells and you can just cook up all of these cool scenarios
- I think you need the first expansion in my opinion it adds enough variety and stuff to the cards to just make it a lot more replayable and just give you some other kind of fun sort of you know strings to pull on
- Don't believe anybody that tells you that because I have seen somebody win the game who had the ability to beef up their dreadnoughts and then never built a single dreadnought and won the game
References (from this video)
- Vast and expansive narrative campaign
- Allows for creative world-building and imagination
- Enables player to act as their own Game Master
- Good for playing with miniatures and terrain
- Cooperative Adventure
- Fantasy World
- Campaign-driven with scenario variation
- Warhammer Quest
Mechanics (from transcript analysis)
- Campaign play — it has a really vast expansive narrative campaign.
- D20 system — cuz it's a D20 system
- Scenario Generation — there's some like deck of card things that sort of change up the scenarios if you play them more than once.
- skirmish wargame — it's a solo co-op miniature skirmish game
- Solo/Co-op — it's a solo co-op miniature skirmish game
Video topics + discussion points
Quotes (from this video)
- it is a crime against somebody that this game has not been just been picked up because people that have played this game, I still have the game and and you know, they love it.
- overrated, I'm going to probably get hated for this is I'm just going to say Magic the Gathering.
- it really elicits a lot of the interesting feelings of the movie.
- Now Urban Sprawl is like a city building game. Like think of SimCity or something like that. But, it's a little bit more I would say mean, but the players aren't really mean to each other.
- But, the combat everything else that happened in that round and in previous rounds and what might happen in the next round informs that moment of fight, that moment of conflict.
- it abstracts it in such a compact way that everything else in the in the system is is important and that's what actually where the combat is. So, the fight isn't where you think it is.
- it really just got me into the hobby, like learning about mechanics, reading reviews and all of that and then like really sitting with the game strategically and thinking about stuff
- his boards are seamless. Like it looks like an actual landscape and then the spaces are there as opposed to like, you know, drawing a border or a box.
- but they're they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space
- Tales of the Arthurian Knights. It's beautiful game. The reason this is the top one for me is because the the level of care and craft that goes into the story entries
- they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space.
- I will lose myself in the paragraph and feel like, oh this is like a good snippet from some ancient tale or something written in the 50s or whatever, you know, and or the 1800s.
- Rangers of Shadow Deep, which has been like my number one game for the last couple of top 50s that I did.
- it's a solo co-op miniature skirmish game that has a really vast expansive narrative campaign.
- It gives me that D&D sort of taste cuz it's a D20 system and it's very like miniature scape world building type of thing.
- it's just great. It's it gives you the chance to just play with all of your toys and play with all of your your terrain and your models and your your creative thinking, your world building cuz you can still kind of be a game master for yourself because the the game lays out like a narrative thing and then there's some like deck of card things that sort of change up the scenarios if you play them more than once. And so there is sort of a game master there, but the game master's kind of like left the table by the time you get there. They're gone. They gave you the outline and then you're there to kind of game master and play at the same time.
References (from this video)
- Five Leagues From The Borderlands
- Five Battle Systems
Mechanics (from transcript analysis)
- RPG-like mechanics — Described as having RPG-like mechanics.
Video topics + discussion points
Quotes (from this video)
- I
- I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
- I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
- I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
- I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
- The white ones are definitely the type that don't take rattle can.
- Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
- That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
- Metal minis, that's a tough one. I'm not good at those.
- Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
- I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
- It's such a fun world to build inside.
- I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
References (from this video)
- Elegant, simple core mechanics with deep narrative potential
- Easily handles four characters and beyond with modular play
- Requires space and setup; a hobby-scale game
- Some players may desire more built-in exploration variety without extra material
- Narrative-driven, four-character flexibility
- Fantasy world with a campaign-driven fantasy exploration
- Story-driven with modular campaign structure
- Five Parex from Home
- Earthborne Rangers
- Shadows of Brimstone
- Frostgrave
Mechanics (from transcript analysis)
- Four-character management with simple core rules — Easily manage up to four characters; simple, crunchy base mechanics
- Open-world campaign and modular storytelling — Campaigns with a deck-based or card-driven encounter system
Video topics + discussion points
Quotes (from this video)
- it's very narratively bent and emphasized
- one of the greatest games of all time in my opinion, honestly
- I can tailor the experience to me
- defenders of the realm is a pandemic co-op type of thing
- Earthborne Rangers is an amazing, fantastic game
References (from this video)
- Bridges RPG elements and board gaming
- Good solo play support
- Campaign-driven advancement
- Campaign-style exploration with squad management
- Fantasy RPG-inspired exploration with a lead ranger and henchmen
- Narrative-driven RPG feel within a board game
- Frostgrave
Mechanics (from transcript analysis)
- campaign structure — Missions with ongoing progression and customization
- Cooperative / solo play — Playable solo or with others
- RPG-style progression — Skills and upgrades for main characters and henchmen
Video topics + discussion points
Quotes (from this video)
- There are more single player war games than I had actually thought
- Gateway game between RPGs and board games
- Even big companies like Games Workshop are making games that you can play in single player mode
- It gives you the ability to train yourself on the game
- Don't take an interest in singleplayer games as some sort of failing; they give you options
References (from this video)
- Supports kit-bashing and mixed-model play
- Flexible, indie-style production fits with the broader discussion on rule access
- Less centralized, official support compared to larger publishers
- Indie-style exploration and flexible rule sets that accommodate varied playstyles
- Fantasy-fantasy-ish exploration and tactical combat framework
- Stargrave
- Planet 28
- Mythos
Mechanics (from transcript analysis)
- Miniatures-based skirmish — Narrative-driven skirmish play with modular scenarios
- PDF support and freedom of model choice — Encourages using owned miniatures rather than forcing specific lines
Video topics + discussion points
Quotes (from this video)
- the first taste of a game is often the most important moment for a new player to decide if they want to dive deeper
- we're going to give you the whole game, it's free
- the entire taste is free—the entire rule set
- you can proxy whatever you want to proxy
- money does need to get made, so the business has to decide how to monetize
- vote with your wallet and figure out how you want to do things
References (from this video)
- Miniatures agnostic
- Campaign-style progression
- Can be played solo or co-op
- Ranger adventure
- Fantasy
- Campaign-based
Mechanics (from transcript analysis)
- Character creation — Create a ranger with skills, weapons, and companions
- Mission-based gameplay — Play through linked scenarios with progression
Video topics + discussion points
Quotes (from this video)
- nearly every miniature game can be played solo if you believe in yourself
- it helps me to be able to speak about more games versus having to actually play against another person
References (from this video)
- miniature-heavy
- terrain-specific
- character progression
- flexible gameplay
- Ranger and warband exploration
- Fantasy adventure
- Scenario-based campaign
- Descent
- D&D
Mechanics (from transcript analysis)
- Card-driven event system — Use standard deck to generate random events
Video topics + discussion points
Quotes (from this video)
- I do not do a ton of solo gaming but I do enjoy it
- The best stories emerge from the chaos of gameplay