A game from designers who made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution.
Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue. Players have a hand of three delegate cards that represent their respective states and also have a special ability. Players may use these cards' special abilities, use the cards to vote for or against the issue under consideration, or to try and claim tokens in each of the four types of issues. When a round ends, the issue either passes, or is flipped to its opposite side (Federalist/Anti or Big/Small).
Players score points for having voted with the majority, and also for having tokens matching the issue types that are voted into the constitution.
- Works out really well.
- Really fun.
- Has interesting mechanics and prompts discussion.
- A cool game for those interested in history or government.
- Not talked about much anymore.
- Unsure if still in print.
- Constitutional Convention and passing issues
- Late 1770s-1780s United States
- Twilight Struggle
- Campaign Manager
Mechanics (from transcript analysis)
- Card-Driven Political Game — Players use cards to pass issues and gain prestige points.
- Multiplayer politics — Plays up to four or five players, involving strategic maneuvering and deal-making.
Video topics + discussion points
Quotes (from this video)
- I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
- Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
- Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
- This big bulky fantasy flight game which they just don't really make anymore at all these days
- I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
- there's something about cards I think that are really kind of interesting thing that was very present in this time period
- so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
- Really good merging of historical and Euro concepts
- Played a ton since rediscovering it
- Founding Fathers
Mechanics (from transcript analysis)
- majority scoring — Incorporates Euro-style majority scoring concepts.
Video topics + discussion points
Quotes (from this video)
- Do you know what just happened? I have no idea what the game was. I couldn't get it. Like, not.
- Maria usually takes about three plus hours to play but it doesn't feel like it time flies by and it is a magical game.
- it is a in my opinion the absolute perfect Fusion of like war game Euro mechanism hybrid historical game.
- Halls of heger is my favorite soliter game.
- it's probably the first deck builder I played.
- it is the single most influential game in terms of game design.
References (from this video)
- Wants to get it played
- Game Crafter edition
- Obsession
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the colonist and I feel so bad for whoever had to sort that afterwards
- Yakob this is how you should store your games you're never going to play them more than once
- ah World War II war game number 567
- this is Atlantic Chase
- we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
- stress btic Odyssey is still set up on the table
- it's going to take me a solid 40 minutes to put up stress spct Odyssey
- this feels like a a worthy game for a giveaway
- this is Weather Machine from VTO lerta
- what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
- I'd like to hear that as well that's that's actually a really great idea
- the community is really amazing uh inclusive welcoming Comm Community
- if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
- Never got played due to giveaways.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And everything from the gang was played on up to High Frontier.
- Orville was probably the game of the convention. I would argue.
- Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
- You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
- The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
- And without those discussions, um Ryan Courtney the designer never happens.
- Whoa. Okay.
- If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
- It's not a space issue. It's a when I cut things off, I cut things off.
- My answer is going to be a lot different than probably most.
- And so, yeah, usually Saturday morning, that moment is is pretty cool.
- It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
- Um, like dude, settle on a design and develop it.
- It's it's it's not worth talking about at this point.
- There's there's a pacing there's to the to the to the story of the hand.
- Bro, you know exactly what you did. Just just don't do that. That's all I said.
- You have an absolute maniac.
- Bro, what are we even doing here?
- If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
- Staggering negligent play on his part.
References (from this video)
- Fascinating to consider alternative ways the Constitution could have been written.
- Good dose of history.
- Much, much, much simpler than Twilight Struggle.
- The speaker personally likes Twilight Struggle better as a game.
- The debates and decisions made during the formation of the U.S. Constitution.
- The Constitutional Convention of the United States.
- Presents hypothetical scenarios of how the Constitution could have been written differently.
- Twilight Struggle
- 1960
- Twilight Struggle
Mechanics (from transcript analysis)
- area influence — Implied by the political nature of forming the Constitution.
- Card Drafting — Uses a system similar to Twilight Struggle, implying card-driven actions.
- Political/Historical Simulation — Simulates the process of drafting the Constitution.
Video topics + discussion points
Quotes (from this video)
- This is the year that is... Happy birthday to me. But also America. America is turning 250 years old this year.
- So, we don't have a lot of Euro games made about us, about our old castles and such... yet.
- We're just talking about games that give the Americana feeling.
- There's nothing more American than Panam.
- It really is the Cold War in a box.
- There's nothing more American than the cowboy.
- So, all right. My number one is again something very American is we're we have so much pride of our national park system.
- Happy birthday to America.
References (from this video)
- strong historical emphasis
- educational value for civics and history curricula
- potentially polarizing to some students
- card-driven historical decision making
- Founding era of the United States
- educational political history
- Paths of Glory
- East Front
Mechanics (from transcript analysis)
- card-driven — cards reflect political actions and policy choices
Video topics + discussion points
Quotes (from this video)
- The Dietz Foundation is the world's only not-for-profit game company so that we are set up that when we make money in however we make it that our funds and our profits go towards helping education.
- Donations always go directly to the cause, after the PayPal fee, 97 percent goes where it's supposed to go—much more than the 50 or 60 percent you get from most charitable organizations.
- Games are a great way to learn about everything.
- I don't like working for them anymore, I prefer working for myself.
- Education can be wide and varied, and can be by subject matter as well as by the educational goal.
- If you want to learn about civil rights, you can take the game to your home and interact with it in a safe space to think through difficult topics.