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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 519
This page: 50
Sentiment: pos 30 · mix 8 · neu 9 · neg 3
Mentions per page
Showing 301–350 of 519
Video Vs9mFwZcE8M BoardGameCo Discussion at 6:44 sentiment: neutral
video_pk 62616 · mention_pk 155333
BoardGameCo - Gloomhaven video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a record crowdfunding week with a ton of I mean, this is the this is the like the most money I've seen in crowdfunding in a single week in a long time.
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 8:36 sentiment: mixed
video_pk 62523 · mention_pk 155206
Board Game Critique - Gloomhaven video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Huge world and content; high replayability
Cons
  • Rulebook complexity leads to misplays
  • long sessions increase fatigue
Thematic elements
  • epic narrative with tactical combat
  • fantasy dungeon-delving campaign
  • campaign-driven, evolving story
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative tactical combat — players coordinate to fulfill mission objectives.
  • legacy-style campaign — persistent effects over multiple sessions shape future play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video ZBpPmfb649U Board Game Critique Discussion at 9:47 sentiment: negative
video_pk 62515 · mention_pk 155183
Board Game Critique - Gloomhaven video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rich loot and campaign feel
  • Immersive fantasy setting and production
Cons
  • Setup can be brutal (hours), heavy overhead
  • Feels like a second job at times
Thematic elements
  • epic dungeon crawling with persistent story and loot
  • A sprawling fantasy campaign with hundreds of scenarios.
  • Array
Comparison games
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme and the mechanics are completely disconnected.
  • Yes, Terrammystica.
  • Masquerade looks silly at first. You're given a character card.
  • Descent solved the overhead problem by integrating a free companion app that handles almost everything Gloom Haven makes you do manually.
  • Station Fall is making your own story.
  • Aons is exceptional for people who want depth without the homework.
References (from this video)
No references stored for this video.
Video nJHQ93IKZ2Y All You Can Board Discussion at 26:30 sentiment: positive
video_pk 62465 · mention_pk 155038
All You Can Board - Gloomhaven video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich tactical depth and storytelling potential
  • Strong for long-form play and interactions
Cons
  • Very heavy rule set and long sessions
Thematic elements
  • cooperative dungeon-crawler with evolving campaigns
  • Fantasy campaign world with ongoing scenarios
Comparison games
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Cooperative campaign — Long-running adventures that progress characters and the world over time.
  • legacy-like progression — Characters and story elements evolve across campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mental health is something that is really important to us and ever since then it's kind of been a big proponent of our channel and of our community.
  • This allows us more opportunities to do topics like that on the podcast.
  • bi-weekly podcast every other Friday.
  • Carcasson being my true love in my wife's wedding vows.
  • Seven Wonders Duel showed how you don't need to play a three-hour game to be completely enraptured by a board game.
  • Gloomhaven opened doors to ongoing legacy and campaign experiences for us.
  • There is now an entire audience that might not have found us because they don't consume YouTube or watch video content; podcast opens that door.
References (from this video)
No references stored for this video.
Video Qb0f5O5NKs0 Ryan and Bethany Board Game Reviews Top List at 1:37 sentiment: positive
video_pk 62318 · mention_pk 154822
Ryan and Bethany Board Game Reviews - Gloomhaven video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enormous content depth and scope
  • Physically impressive, with a massive box and components
  • Strong anticipation for sequel material (Frosthaven)
Cons
  • Extremely heavy and large (examples cited: 22-34 pounds)
  • Shipping considerations due to weight
  • Not beginner-friendly due to scale
Thematic elements
  • Array
  • Fantasy
  • Campaign-based, dungeon-crawl style
Comparison games
  • Frosthaven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to defeat monsters and complete scenarios.
  • cooperative play — Players work together to defeat monsters and complete scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest game of all time up to this point is gloomhaven
  • there is so so so much in this box they showed us all different sort of storage solutions
  • 34 pounds
  • I thought frost haven was smaller than gloomhaven
  • getting people together playing games
  • there was a comedy show as one of the events of origins
References (from this video)
No references stored for this video.
Video wuNKMlWf258 Let's Table It Top List at 0:20 sentiment: neutral
video_pk 61964 · mention_pk 154585
Let's Table It - Gloomhaven video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • lastly Gloom Haven look at that thing
  • this is a Peak at my top shelf games
References (from this video)
No references stored for this video.
Video DwnLIpKI5X8 Crimsonboardgames Discussion at 18:50 sentiment: positive
video_pk 61557 · mention_pk 154202
Crimsonboardgames - Gloomhaven video thumbnail
Click to watch at 18:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope
  • Rich world and deep systems
Cons
  • Rule-heavy
  • Time-intensive
Thematic elements
  • Dungeon-crawl/ fantasy campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Long-form campaign with evolving scenarios and character development.
  • Campaign / legacy-style progression — Long-form campaign with evolving scenarios and character development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not personal, it's business, okay?
  • We need to remedy that and quickly.
  • I am going to be cutthroat with some of these games.
  • I feel better prepared already for Spiel.
  • This shelf is absolutely beautiful, but we have to make space.
References (from this video)
No references stored for this video.
Video wh4BEYNz_lE Allies or Enemies Top List at 4:46 sentiment: negative
video_pk 61164 · mention_pk 153762
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Deep campaign, expansive content
Cons
  • Extremely large and heavy to transport
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to defeat enemies in a campaign.
  • cooperative play — Players cooperate to defeat enemies in a campaign.
  • Hand Management — Cards used to perform actions and manage abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pack small box games they're easier to pack
  • laminate two sheets and then we've got sheets that we can reuse and reuse and just clean off as we go
  • we only play like two or three games a day
  • souvenir games we always we always buy a game we always look at the board game store whatever city we're in
  • they're gonna be in another language when you're in another country so good to keep in mind games that are either language independent
  • space to bring back gloomhaven home from italy would be a real mistake
References (from this video)
No references stored for this video.
Video RPsqTnRhx8E Allies or Enemies Top List at 5:46 sentiment: positive
video_pk 61094 · mention_pk 153559
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical gameplay
  • Rich story and character progression
Cons
  • Heavy setup
  • Can be exhausting to run long sessions
Thematic elements
  • Dungeon crawling with persistent character progression
  • Fantasy dungeon/campaign
  • Campaign-driven with evolving scenarios
Comparison games
  • D&D style dungeon crawlers
Mechanics (from transcript analysis)
  • co-op dungeon exploration — Map exploration and enemy management
  • deck-building / card-driven action — Cards used to perform actions and combat
  • Dungeon Crawl — Map exploration and enemy management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 co-op games
  • it's such a chill game
  • we are so engaged in this very simple game
References (from this video)
No references stored for this video.
Video y6tetPc0fKw Allies or Enemies Discussion at 8:06 sentiment: positive
video_pk 61093 · mention_pk 153551
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, immersive campaign with lots of content
  • Highly satisfying for long-form hobbyists
Cons
  • High complexity and long play times may deter casual players
Thematic elements
  • cooperative dungeon-crawling with evolving characters
  • fantasy world with enduring story-driven campaigns
  • campaign-driven, persistent progression
Comparison games
  • Castle Ravenloft
Mechanics (from transcript analysis)
  • Campaign — Characters and world evolve over a long, connected campaign.
  • Campaign progression — Characters and world evolve over a long, connected campaign.
  • Card-driven combat — Actions are chosen from a hand of ability cards; exhaustion and planning matter.
  • Combat: Deck/Hand — Actions are chosen from a hand of ability cards; exhaustion and planning matter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • reaching 5,000 that's that's huge we never thought we would get this
  • this channel has given us the chance to meet people who watch
  • we wanted to make what we were saying would be what we would be if we didn't get a free
  • it's amazing that this stuff happens
  • our world had been opened up to this whole other level of board games
  • there's no 100% right answer
References (from this video)
No references stored for this video.
Video ztXBDic9-0k Allies or Enemies Top List at 12:27 sentiment: positive
video_pk 61157 · mention_pk 153702
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 12:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, immersive gameplay
  • high replayability and co-op depth
  • great for long play sessions
Cons
  • heavy and time-consuming
  • risky if you lose momentum
Thematic elements
  • character progression and evolving story/world
  • fantasy dungeon-crawl with a persistent campaign
  • dynamic campaign with evolving scenarios
Comparison games
  • Hadrian's Wall
  • Paladins of the West Kingdom
Mechanics (from transcript analysis)
  • Cooperative Game — group-driven quests against a shared world
  • cooperative_gameplay — group-driven quests against a shared world
  • legacy-style_campaign — long-form campaign with character retirement and story arcs
  • tile_based_map — map-driven dungeon scenarios with modular boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
  • the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
  • it's a heads down euro-y experience and I love how the systems interact so tightly
  • it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
  • eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
No references stored for this video.
Video SGLVvcOaZ7k Shelfside Rules Teach at 0:00 sentiment: positive
video_pk 60752 · mention_pk 153189
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent space optimization for quicker setup and teardown
  • Plano boxes and third-party organizers reduce clutter and save time
  • Useful digital tools (campaign tracker, attack modifier deck app) streamline management
Cons
  • Double-sided tiles complicate organization and height alignment
  • Heavy, potentially expensive to fully kit with organizers
  • Initial setup can be lengthy without a proven system
Thematic elements
  • cooperative play with episodic campaigns and character progression
  • fantasy dungeon-crawl with a campaign-driven, persistent world
  • campaign-driven, episodic narrative with evolving scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • campaign tracking and progression — long-term progression across scenarios and campaign management
  • Card-driven action selection — players choose two actions from a hand of ability cards each turn, discarding the unused action
  • Combat: Deck/Hand — monsters follow AI rules and resolves actions using an attack modifier deck
  • health tracking and status effects — characters and monsters use trackers and status effects to manage health and conditions
  • initiative and turn order via cards — turn order and initiative are determined by the top symbols on the played cards
  • modular map with tiles — game uses variable map tiles and overlays that are often double-sided and require setup
  • monster AI and attack modifier deck — monsters follow AI rules and resolves actions using an attack modifier deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's flush
  • watch this video whenever you need to organize gloomhaven
  • gloomhaven attack modifier deck
  • this is gloomhaven
References (from this video)
No references stored for this video.
Video 9aGvR6RAof0 Shelfside Unboxing at 0:00 sentiment: positive
video_pk 60765 · mention_pk 153208
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, campaign-driven fantasy setting
  • Integrated, detailed components and map tiles
  • New players-friendly organization and quick-start rules
Cons
  • Spoiler risk when reading scenario book
  • Complexity can be intimidating for newcomers
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven, scenario-based progression
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Card-driven action selection — Actions are determined by playing cards from a character's deck, influencing range and power.
  • Cooperative Game — Players work together across scenarios guided by a shared scenario book and maps.
  • Cooperative Play / Team-Based Scenarios — Players work together across scenarios guided by a shared scenario book and maps.
  • Hand Management — Players manage a hand of ability cards and select actions, with effects applied on play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is freaking sick
  • this is a godsend they're actually answering all of my goddamn on complaints about the base game
  • oh my god they put blue text for all the monsters
  • the mad lads
  • pre-made inserts you beautiful bastards
References (from this video)
No references stored for this video.
Video uAzUWB3AwHI Shelfside Discussion at 0:00 sentiment: positive
video_pk 60773 · mention_pk 153216
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Deep and enduring campaign with iconic solo scenarios
  • Rich world with unique races and monsters
  • Strong core dungeon-crawling gameplay
Cons
  • Base game can feel overwhelming and heavy
  • Storage and setup can be unwieldy without aids
  • Gloomhaven's complexity can overshadow Frosthaven
Thematic elements
  • dungeon-crawler, heavy tactics, campaign-driven exploration
  • The southern end of the world with a dungeon-crawling campaign
  • story-driven but more combat-focused with less map-driven settlement progression
Comparison games
none
Mechanics (from transcript analysis)
  • Attack modifier decks — Card-based damage modifiers instead of dice.
  • Character classes and leveling — 16 classes with various unlocks and leveling.
  • Dungeon Crawl — Long-form campaign with exploration and combat.
  • Dungeon crawling with campaign progression — Long-form campaign with exploration and combat.
  • End-game retirement and town records book (concept) — Retiring a character affects the campaign world.
  • Loot tokens and resource management — Loot determines resource/gold value.
  • Monster stats and stores — Monsters have stat cards and loot drop mechanics.
  • Overlay map tiles and scenario books — Exploration of modular dungeons via scenario tiles.
  • Personal quests (original version) — Personal quests add character-specific goals.
  • Resource Management — Loot determines resource/gold value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the doozy of a board game
  • the map is actually something that's like they're not just like a pretty thing to look at; it seems like they're actually gonna make it do more things
  • I love me some automation
  • this is such a cool game
References (from this video)
No references stored for this video.
Video 7TmN1pJADAQ Shelfside Discussion at 0:02 sentiment: mixed
video_pk 60776 · mention_pk 153222
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Relatable, humorous account of a first-time painting project
  • Shows a budget-conscious, improvised approach to painting (use of older paints, low-cost tools)
  • Authentic sense of pride and accomplishment despite rough results
Cons
  • Paint quality and aging of materials negatively affected results
  • Long, arduous process with noticeable frustrations and trial-and-error
  • Detail work and small features were difficult for a novice
Thematic elements
  • Array
  • Fantasy dungeon-crawl in a collaborative campaign
  • Campaign-driven, episodic progression
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Daniel here to paint some gloom Haven
  • this is my first ever painted minis ever so I think I did pretty pretty damn good
  • my paints are god-awful
  • this is aged
  • I'm gonna voice over my thought process
  • we're gonna play some fooling with these minis
  • this my first timer paint
  • oh my god this looks terrible
  • I am very slow also these paints are trash they're horrible
  • it's done Exhibit B the mine thief
  • this is aged, like ten plus years old
  • I thought I could salvage it, but it took forever
  • this is why I'm especially proud myself you know I'm like I could have done better with these
References (from this video)
No references stored for this video.
Video 12Gwt6GSnUk Shelfside Review at 1:01 sentiment: mixed
video_pk 60762 · mention_pk 153204
Shelfside - Gloomhaven video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, rich campaign with a huge amount of content
  • strong thematic design and cooperative play
  • high replayability and long-term engagement
  • solid core mechanics that support teamwork and strategic planning
Cons
  • very heavy setup and learning curve
  • long play sessions and expansive logistics
  • rulebook complexity and potential for misinterpretation
Thematic elements
  • Cooperative tactical exploration with evolving scenarios and character progression
  • Fantasy dungeon-crawl campaign set in the city of Gloomhaven with a persistent world
  • Campaign-driven with ongoing story arcs
Comparison games
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign progression — Characters level up, unlock items, and progress through linked scenarios and story.
  • character class depth — Each class has unique abilities with layered depth and potential for synergy with allies.
  • initiative by cards — Each round, players select two cards; the initiative number on the top card determines play order (lowest goes first).
  • monster attack cards — Monsters use attack modifier decks or attack cards to determine actions each round.
  • top/bottom card actions — On a turn, players execute the top action of one card and the bottom action of the other, chosen in secret and revealed simultaneously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the maps are now literally built right into the booklet
  • diet gloom haven is so much easier to get set up and going
  • unlockables are super cool
  • this is essentially gloomhaven in a bite-sized package
  • monster attacks actually have names now
References (from this video)
No references stored for this video.
Video zt9nBlAFfoQ Shelfside Discussion at 1:26 sentiment: mixed
video_pk 60756 · mention_pk 153193
Shelfside - Gloomhaven video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Appeals to modern hobbyists seeking deep, campaign-driven experiences
  • Popular within top-tier modern board games and discussed as a top contender in hobby discourse
Cons
  • Very heavy complexity may deter casual players
  • Not presented as the sole 'number one' by consensus in the transcript
Thematic elements
  • Array
Comparison games
  • Chess
  • Monopoly
  • Pandemic Legacy
  • Settlers of Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • apparently it's chess i don't know
  • the number one board game of all time not sure you can make that claim over monopoly
  • maybe you'll agree with the small sample size of 38 000 people who agree that gloomhaven is better than chess
  • the title of number one board game doesn't really matter that much because ultimately this is all about knowing what you like
  • if you're playing gloomhaven or pandemic legacy or whatever the hell else is on the top 100 list you're probably having way more fun than if you were playing chess
References (from this video)
No references stored for this video.
Video 2I_m9SVRZAc DaniCha Unboxing at 4:57 sentiment: positive
video_pk 60888 · mention_pk 153314
DaniCha - Gloomhaven video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, travel-friendly box
  • Compact learn-to-play booklet with clear pictures
  • Plenty of miniatures and components packed into the box
  • Opportunity for solo playthroughs
Cons
  • Some trackers appear to have been assembled or may fall apart in shipping
  • Some components are very small (tiny trackers, small cubes) which could be fiddly
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven, episodic
Comparison games
  • Marvel United
  • Dungeon Drop
Mechanics (from transcript analysis)
  • Card-driven action selection — Actions are dictated by a set of character cards used to perform moves.
  • Combat: Damage Based — Tracking damage and effects via dedicated trackers.
  • Damage/status tracking — Tracking damage and effects via dedicated trackers.
  • Hand Management — Players manage a hand of ability cards and select actions each turn.
  • Scenario / Mission / Campaign Game — Game progresses via a scenario deck guiding missions; solo play is planned.
  • scenario-based play — Game progresses via a scenario deck guiding missions; solo play is planned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very small box
  • travel friendly
  • lots of little components I'm surprised they all um fit in here
  • these are the characters you can play we have a scenario deck
  • I do intend to have a solo playthrough on my channel
  • these trackers which looks like may have fallen apart at some point or maybe just needs to be put back together
  • I can't imagine painting the Marvel United minis
References (from this video)
No references stored for this video.
Video XArL0BGnhPc Shelfside Playthrough at 0:12 sentiment: positive
video_pk 60691 · mention_pk 153102
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge content and depth
  • Many classes and cards to explore
  • Campaign scope and table presence
Cons
  • Very heavy and expensive
  • Long play times per scenario
Thematic elements
  • Array
  • fantasy dungeon-crawl
  • Campaign-driven, emergent storytelling
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • campaign/scenario progression — Large campaign with multiple scenarios and class unlocks.
  • Character Customization through Classes — Players unlock and use different character classes with unique cards.
  • Combat: Deck/Hand — Characters use ability cards from their action deck to perform moves.
  • Cooperative Game — Players work together to defeat enemies and complete scenarios.
  • cooperative gameplay — Players work together to defeat enemies and complete scenarios.
  • Deck/hand management — Characters use ability cards from their action deck to perform moves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the number one game on board game geek
  • it weighs over 9.8 kilograms
  • new class i just unlocked
  • when's frosthaven coming out
  • scenario books with the tiles built
  • oh my god frosthaven
References (from this video)
No references stored for this video.
Video n_4R0cX-CTI Shelfside Discussion at 0:12 sentiment: neutral
video_pk 60731 · mention_pk 153168
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • cooperative tactical combat with evolving world
  • fantasy dungeon-crawl campaign
  • campaign-driven, scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players use ability cards to determine actions and outcomes.
  • Cooperative Game — Players work together to complete missions against a modular board and enemies.
  • cooperative play — Players work together to complete missions against a modular board and enemies.
  • Grid Movement — Turn-based movement and combat on a grid-based board.
  • Scenario-based progression — Series of linked scenarios with persistent changes to the world.
  • tile-based movement/combat — Turn-based movement and combat on a grid-based board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my collection is so weak
  • gloom even has to come as like what 20 games right
  • expansion for real
  • this isn't a joke we're actually sponsored by portal games okay go find your stuff go buy it right now
  • i'm not even going to read all this
  • not a true board gamer yet
  • i can rise up and become an actual board gamer
  • i need my parking fix
References (from this video)
No references stored for this video.
Video uKrwUTrRYrY Shelfside Discussion at 1:31 sentiment: positive
video_pk 60642 · mention_pk 153029
Shelfside - Gloomhaven video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich cooperative dungeon-crawl with deep solo/coop potential
  • extensive content and campaign length
Cons
  • heavy setup and rule complexity
  • long play sessions
Thematic elements
  • cooperative campaign with evolving narrative
  • fantasy dungeon crawl campaign
  • campaign-driven, scenario-based with persistent progression
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — cards determine actions and turn order; players choose among available actions
  • character progression and loot — leveling up, items, and abilities across scenarios
  • Cooperative Game — players work together to complete scenarios
  • cooperative play — players work together to complete scenarios
  • Tile-based dungeon exploration — modular board reveals exploration areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pure liquid Talent
  • one coat and done allinone base coat wash and highlighting solution
  • speed paints have turned my desires of one coat coloring book painting into a reality
  • i cannot recommend Army Painter speed paints enough
  • this sounds way too good to be true
References (from this video)
No references stored for this video.
Video x63ZPpFNzGU Shelfside Playthrough at 2:39 sentiment: mixed
video_pk 60684 · mention_pk 153096
Shelfside - Gloomhaven video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy dungeon crawl
  • Campaign-style narrative during coop play
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete scenarios against the game.
  • cooperative play — Players work together to complete scenarios against the game.
  • Hand Management — Players manage a hand of ability cards used to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on Earth did you agree to play the 2010 Sid Meier Civilization by Kevin Wilson board game and play with both expansions wisdom and warfare and fame and fortune
  • everyone every Tuesday is gloomhaven
References (from this video)
No references stored for this video.
Video UqFvEzhjSfI Shelfside Analysis at 2:40 sentiment: mixed
video_pk 60680 · mention_pk 153093
Shelfside - Gloomhaven video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Campaign-based progression and long-term progression
  • Cooperative play and shared goals
  • Deep world and campaign depth suggested by discussion of many campaigns
Cons
  • Heavy and lengthy format can be challenging to run and teach
  • Complexity can be a barrier for new players
Thematic elements
  • Array
  • Fantasy
  • Campaign-based progression
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this uses a formula called a Bayesian average
  • adding fake votes or dummy votes to every single game
  • the dummy value of about 1450
  • you can't rate it 10 out of 10. always will play because the game itself doesn't really exist only the campaign does
  • there's a sort of raiding inflation
  • BGG top 100 is still a pretty solid assessment on what games are popular
  • it's cool to know how the BGG geek score system works
References (from this video)
No references stored for this video.
Video S9MbApV03Sg Shelfside Discussion at 2:50 sentiment: neutral
video_pk 60701 · mention_pk 153121
Shelfside - Gloomhaven video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Combat and abilities are resolved through a card system
  • Cooperative Game — Players work together to complete scenarios against the game
  • cooperative play — Players work together to complete scenarios against the game
  • Deck-driven combat — Combat and abilities are resolved through a card system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • house rules are in my opinion one of the best parts of board games as a medium
  • we almost never do house rules this isn't because we're like opposed to them
  • it's really easy to break something and destroy a game's balance
  • i encourage you all to think about what you're looking for in board games
  • it's technically possible to be playing a board game incorrectly because you got rules wrong
References (from this video)
No references stored for this video.
Video OBJAdZgHU-c Shelfside Top List at 6:39 sentiment: neutral
video_pk 60704 · mention_pk 153129
Shelfside - Gloomhaven video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy dungeon-crawler
  • Campaign-driven exploration with evolving story
Comparison games
  • Cosmic Encounter
  • Twilight Imperium
  • Coup
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now this is youtubing i just uh really like to have games with high conflict and a lot of interaction for players
  • this game was not that fun but everyone seems to like it
  • hello everybody welcome to my board game unboxing channel
  • coo a bluffing game set in a dystopian universe
  • what if we uh we filmed ourselves playing groomhaven for uh for content
  • ti4 as a backdrop
References (from this video)
No references stored for this video.
Video ZhM7n8mWTNo Shelfside Discussion at 13:59 sentiment: positive
video_pk 60647 · mention_pk 153044
Shelfside - Gloomhaven video thumbnail
Click to watch at 13:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
  • Campaign progression
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Daniel picked up some new game called gloom Haven that looked interesting to him
  • I lent Arkham Horror first edition
  • we did call it Shelfs side
  • the Dune video got some traction then wingspan
  • Battlestar Atlantica
  • Suburbia review
References (from this video)
No references stored for this video.
Video qpHIp5snYvI Shelfside Review at 14:39 sentiment: neutral
video_pk 60617 · mention_pk 153008
Shelfside - Gloomhaven video thumbnail
Click to watch at 14:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Huge depth and replayability
  • Fits very large games and campaigns
Cons
  • Heavy and expensive, challenging to transport
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven, evolving scenarios
Comparison games
  • Twilight Imperium
  • Eclipse
  • Dominion
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Campaign — Campaign advancement influences future scenarios and character development.
  • Campaign / Legacy-like Progression — Campaign advancement influences future scenarios and character development.
  • Cooperative Game — Players work together to complete scenarios against the game.
  • cooperative play — Players work together to complete scenarios against the game.
  • Hand Management — Players manage a personal action deck to perform abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sometimes the best board game bag is the one we had all along
  • this is the easiest load out of the rectangle bags with a very rigid structure
  • the biggest board game bag in the world to sell on Amazon
References (from this video)
No references stored for this video.
Video 8Cpvq12yftE Board Stupid Top List at 17:50 sentiment: positive
video_pk 59343 · mention_pk 151932
Board Stupid - Gloomhaven video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive campaign
  • strong cooperation
  • rich world and monsters
Cons
  • heavy components
  • large time commitment
Thematic elements
  • cooperative tactical combat with character progression
  • fantasy dungeon crawl with evolving campaigns
  • gritty, campaign-driven
Comparison games
  • Descent: Journeys in the Dark
  • Too Many Bones
Mechanics (from transcript analysis)
  • Campaign progression — Persistent characters and stories across sessions.
  • Deck Building — Character decks grow and improve over campaigns.
  • deck-building — Character decks grow and improve over campaigns.
  • Hand Management — Careful card play to optimize actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's a fabulous game"
  • "The drafting is epic"
  • "This is a classical design"
  • "Oh god. Oh god. Oh, that's a big one."
  • "The event itself"
References (from this video)
No references stored for this video.
Video YnaB-xmqt8o Neon Gorilla Discussion at 7:47:20 sentiment: negative
video_pk 59492 · mention_pk 152056
Neon Gorilla - Gloomhaven video thumbnail
Click to watch at 7:47:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Depth and narrative scope for long-term play
  • Rich tactical combat and variety
Cons
  • High cost and heavy rules overhead
  • Can feel inaccessible to casual players
Thematic elements
  • campaign-driven exploration and tactical combat
  • fantasy dungeon-crawl with persistent character progression
  • mega-campaign RPG in board game form
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Descent
Mechanics (from transcript analysis)
  • Campaign — Persistent character and scenario advancement across sessions
  • Campaign progression — Persistent character and scenario advancement across sessions
  • Card-driven actions — Actions are driven by a hand of cards and fatigue mechanics.
  • cooperative dungeon-crawl — Players cooperate to complete scenarios with evolving maps and enemies.
  • Dungeon Crawl — Players cooperate to complete scenarios with evolving maps and enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan absolutely slaps it is a great game
  • Katon being ranked at 554 is criminally underrated
  • Pineapple does have a place on Pizza
  • Unmatched is not a good game all right
  • Heat is boring
References (from this video)
No references stored for this video.
Video IM2tHhqv77Q No Pun Included Playthrough at 0:09 sentiment: mixed
video_pk 42533 · mention_pk 129229
No Pun Included - Gloomhaven video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dynamic, card-driven action system that creates tension and strategic depth.
  • Town and road adventures provide narrative variation and replayability.
  • Random adventure cards can unlock entirely new encounters and paths.
  • Cooperative play is tense and engaging, with dramatic turn-by-turn decisions.
Cons
  • High complexity and difficulty for new players; learning curve is steep.
  • Punishing hand-management mechanic (discarding cards reduces options and can end runs prematurely).
  • Difficult combination (e.g., spell-weaver and thief) can be unforgiving in late-game scenarios.
  • Long, sometimes arduous turns with many options can slow pacing.
Thematic elements
  • Cooperative, tactical dungeon-crawl with evolving campaign, storytelling through town and road adventures.
  • A sprawling fantasy dungeon-crawl campaign set in the world of Gloomhaven, explored by mercenaries/pursuers in a gritty, city-adjacent environment.
  • Text-driven scenarios with branching outcomes via choice cards and encounter decks.
Comparison games
  • N/A
Mechanics (from transcript analysis)
  • Card-driven actions — Players select a card to use top and bottom actions each turn; cards become life tokens and are discarded or temporarily removed.
  • Combat and elemental interactions — Use mana-like resources/elements to empower attacks; abilities interact with conditions like Poison, Frost, and Wind.
  • Combat: Damage Based — Use mana-like resources/elements to empower attacks; abilities interact with conditions like Poison, Frost, and Wind.
  • Environment and random encounters — Road/Town adventures provide branching text choices; random adventure cards alter the path and outcomes.
  • Hand Management — Your hand cards function like health; losing them hurts future turns; short and long rests repair/restore cards with penalties.
  • Health as resource and rest — Your hand cards function like health; losing them hurts future turns; short and long rests repair/restore cards with penalties.
  • Narrative Choice — Road/Town adventures provide branching text choices; random adventure cards alter the path and outcomes.
  • Status Effects — Functional statuses such as Poison, Stun, Immobilize, Wound, and Frost affect attack/defense and require management.
  • Turn order and initiative — Initiative numbers determine order, with monsters acting based on their own initiative cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the thing about gloom Haven each time that you play you get to go on a town adventure and sometimes on a road adventure and that's a little bit of textin story that we'll read out
  • the cards is kind of like your life the less you have the worse it is
  • we clearly didn't do well
  • discard two cards which means starting the adventure with two less
References (from this video)
No references stored for this video.
Video E3wyIwR7T-Y Zilla Blitz Top 10 List at 6:02 sentiment: positive
video_pk 41820 · mention_pk 126840
Zilla Blitz - Gloomhaven video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive dynamic campaign
  • tactical combat with evolving characters
  • retiring old characters to bring in new ones creates long-term progression
Cons
  • not for the faint of heart
  • very long, sprawling commitment
Thematic elements
  • legacy style campaign, evolving character development
  • fantasy RPG with evolving campaign
  • episodic, campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is about traditional board games. Many of them, however, more complex or crunchier, as we might say.
  • This is the game I played the most in 2025.
  • The major point, Solitare Eldritch Horror, is it's a marvelous soup of creative problem solving.
  • Final Girl is my number one game for 2025.
References (from this video)
No references stored for this video.
Video d407JT30SYg Board Game Garden Discussion at 7:50 sentiment: neutral
video_pk 41822 · mention_pk 126857
Board Game Garden - Gloomhaven video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Ongoing scenario-based play with character progression.
  • Deck Building — Card-driven actions govern combat and exploration.
  • deck-building — Card-driven actions govern combat and exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love the way that it looks when board games are color coordinated
  • this video was kind of just a quick little fun thing that i really want to start doing a little bit more
  • i really enjoy when board game content creators do this more like chill video
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video 6VHEKOGHaDA Board Gaming Ramblings Discussion at 4:44 sentiment: positive
video_pk 41731 · mention_pk 126443
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • outstanding storyline and scenarios
  • android app enhances accessibility and rating
Cons
  • heavy and long; steep learning curve
Thematic elements
  • story-driven exploration with evolving scenarios
  • fantasy dungeon-crawling cooperative campaign
  • campaign-driven, heavily narrative with persistent world state
Comparison games
  • Descent: Journeys in the Dark
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • Card-driven action selection — characters choose two in-hand actions to perform each turn via ability cards
  • cooperative exploration — players work together to navigate a dungeon-like map with branching storybeats
  • deck-management / hand management — players manage a personal card deck that powers actions and evolves over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the first polynomial games that i played which got me hooked on them
  • I prefer this to cottage garden and indian summer for the simplicity and quick length of the game
  • the economics are simply brilliant
  • movement with cards
  • rare 10 because it does something no other game in my collection does it makes me almost wonder if the game has been around for centuries
References (from this video)
No references stored for this video.
Video Z0oSBJX1skI Board Stupid Top List at 38:14 sentiment: positive
video_pk 41389 · mention_pk 125566
Board Stupid - Gloomhaven video thumbnail
Click to watch at 38:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Indie success that inspired a wave of large-scale campaigns
  • set new standards for crowdfunding and independent publishing
Cons
  • High complexity and long play sessions
Thematic elements
  • cooperative combat, evolving character development
  • Fantasy dungeon-crawl with persistent characters
  • story-driven, campaign-based
Comparison games
  • Kingdom Death Monster
  • Kingdom Death
  • Obsession
Mechanics (from transcript analysis)
  • Legacy Game — Characters 'retire' and unlock new abilities and classes.
  • Legacy-style progression and retirements — Characters 'retire' and unlock new abilities and classes.
  • Tile-based dungeon exploration — Tile layouts drive encounters and campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Exploding Kittens was raised $8 million on Kickstarter for many years. It opened the floodgates for other publishers to look at Kickstarter as a viable medium.
  • I don't think we'd have Gloomhaven without Exploding Kittens.
  • Blood on the Clock Tower is the de facto social deduction game taking shape.
  • It's a beautiful game about nature reserves.
  • ARCs has done very very well and other games in the leader lineup as well as the sister company.
References (from this video)
No references stored for this video.
Video PM_L5MCkjnE ON TABLE Board Games Top 10 List at 47:21 sentiment: positive
video_pk 40772 · mention_pk 224758
ON TABLE Board Games - Gloomhaven video thumbnail
Click to watch at 47:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep cooperative campaign
  • impactful expansion with Jaws of the Lion as entry point
Cons
  • heavy on rules and learning
  • campaign can be lengthy
Thematic elements
  • epic dungeon-crawl with campaign and minis
  • Fantasy adventure world
  • long-form campaign with evolving characters
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-based progression and roleplay — Story arcs across scenarios with evolving characters
  • Deck-building with dungeon-crawl progression — Actions determined by a card-based system and character progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about the size at all right it's very important what the board game uh like PX pamir offers you
  • the Journey Begins with setting up your base first from there you will create new tools and gear
  • the immersive atmosphere and gameplay in Assassin's Creed totally won me over
  • this is the best Legacy game I've played and Legends of the West is fantastic
  • Twilight Imperium is the ruler of your table
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 24:02 sentiment: positive
video_pk 40667 · mention_pk 123281
The Board Game Garden - Gloomhaven video thumbnail
Click to watch at 24:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, expansive campaign
  • Highly replayable with many classes and missions
  • Rich solo potential
Cons
  • Heavy to learn
  • Table hog and long sessions
Thematic elements
  • Campaign-driven dungeon crawling
  • A dark fantasy world of ruins and factions
  • Epic, evolving story based on campaign choices
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — players team up to complete missions against AI enemies
  • Deck-building / card-based actions — actions determined by a hands of cards with combos
  • Dungeon Crawl — players team up to complete missions against AI enemies
  • planning / tactical combat — grid-based combat and tactical positioning
  • role-playing / campaign progression — long-form campaign with persistent characters and loot
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video vzhXt6fUzmM Quackalope Discussion at 14:03 sentiment: positive
video_pk 40381 · mention_pk 122247
Quackalope - Gloomhaven video thumbnail
Click to watch at 14:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, long-term campaign
  • great for table-wide commitment
Cons
  • heavy setup/tear-down
  • time-intensive
Thematic elements
  • cooperative dungeon-crawl with persistent progression
  • fantasy campaign world
  • living campaign with scenarios
Comparison games
  • Dune Imperium
  • Terra-forming Mars
Mechanics (from transcript analysis)
  • Campaign progression — long-form campaign with evolving scenarios
  • cooperative exploration — players work together to complete missions
  • Cooperative Game — players work together to complete missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Death Monster is game zero. It is too nostalgic, too big, too of its own category.
  • Bus, which is my number one of all time, as far as my last all-time top 10 list is concerned.
  • I'm going to leave a blank tile so that you all can help me determine.
  • I think a lot of the games on my original top 10 have changed.
  • Gloom Haven staying. One, because I've almost have it completed.
References (from this video)
No references stored for this video.
Video tEvrhrVXkEA Totally Tabled Top List at 10:59 sentiment: neutral
video_pk 40063 · mention_pk 121111
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign_progression — Long-run campaign with persistent characters
  • Combat: Dice — Combat uses dice and character abilities
  • Dice-based combat — Combat uses dice and character abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate those things with a passion they suck all the joy out of the dice
  • I do love to actually roll my Dice and see them bouncing around
  • this is number one by a mile
References (from this video)
No references stored for this video.
Video nmV7WkWX-ek Board Game Animal Top 25 List at 3:07 sentiment: positive
video_pk 39645 · mention_pk 119722
Board Game Animal - Gloomhaven video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, flavorful experience
  • high replayability and variety
Cons
  • heavy rules
  • long play sessions
Thematic elements
  • epic campaign-driven adventures
  • fantasy dungeon crawl
  • story-rich, cooperative
Comparison games
  • Joy Ride
  • Thunder Road
Mechanics (from transcript analysis)
  • Card-driven action selection — use cards to perform actions with fatigue management
  • Cooperative campaign — long-form campaign with evolving characters
  • Modular Board — variable layout per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful little family game
  • it's relaxing puzzly and a great implementation of the concept
  • the puzzly nature really stands out in this version
  • Wormspan was a highlight of 2024 for me
  • Inventors of the Self Tigress is an achievement
References (from this video)
No references stored for this video.
Video qX9CzM76x8w Dice Tower Top 10 List at 11:08 sentiment: mixed
video_pk 39277 · mention_pk 118276
Dice Tower - Gloomhaven video thumbnail
Click to watch at 11:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • highly replayable
  • deep tactical depth
Cons
  • heavy time investment
  • steep learning curve
Thematic elements
  • cooperative campaign; long-form play
  • fantasy-tantamount dungeon-crawl
  • epic, evolving
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Campaign-based progression — Persistent character advancement; evolving scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What you're saying is Arkham Horror the card game gets a pass and these two are out.
  • Frost Punk is nasty.
  • Daybreak gives you that feeling of like walking in and being like I just cleaned up in here.
  • Ghost Stories is tricky.
References (from this video)
No references stored for this video.
Video ZhJo2HGJooQ Board Stupid Top 5 List at 37:56 sentiment: positive
video_pk 39158 · mention_pk 118009
Board Stupid - Gloomhaven video thumbnail
Click to watch at 37:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, robust system; high replay value
  • strong group narrative with evolving mechanics
Cons
  • heavy; long time to play and manage
  • learning curve can be steep
Thematic elements
  • grim fantasy with heavy campaign play
  • fantasy dungeon-crawling with persistent character progression
  • episodic, scenario-based with long-tail impact
Comparison games
  • Dungeons & Dragons themed co-ops
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • agent progression / deck-building — characters grow with cards and item enhancements across campaigns
  • Dungeon Crawl — playthrough of multiple scenarios with strategic combat and exploration
  • Tile-based dungeon exploration — playthrough of multiple scenarios with strategic combat and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blood on the clock tower fixes every single problem that those games have.
  • I am very genre blind. I'm very kind of in the right context. I'll play almost anything.
  • it's edgy for the sake of it.
  • the writing is amazing, the voice acting is amazing
  • SeaFall is one of the most disappointing experiences I’ve had
References (from this video)
No references stored for this video.
Video 7-xNUncRmCg Gaming Rules! Playthrough at 2:09 sentiment: neutral
video_pk 38980 · mention_pk 117534
Gaming Rules! - Gloomhaven video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Pioneered the template for modern campaign-driven dungeon crawlers
  • Memorable monster and scenario design
Cons
  • Long campaigns can be demanding
  • Complexity can be daunting for new players
Thematic elements
  • campaign-driven progression with retirement of characters
  • the predecessor dungeon-crawler campaign that Frosthaven builds on
  • scenario-based campaign with evolving states
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • Card-driven combat — hand of cards used to perform actions; top and bottom halves combine for various effects
  • Combat: Deck/Hand — hand of cards used to perform actions; top and bottom halves combine for various effects
  • cooperative exploration — players work together to clear scenarios against a rotating enemy deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is divided into a series of rooms
  • pacifist. Kill three or fewer enemies.
  • Frost Haven is almost exactly what you imagined.
  • I really like the game. It's a lot of fun.
References (from this video)
No references stored for this video.
Video wGdiu1Ss0iQ Totally Tabled Top List at 19:12 sentiment: positive
video_pk 38896 · mention_pk 117214
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scope and replayability
  • introduces many players to heavy Euro/ameri-style design in a single package
  • strong table presence and immersion
Cons
  • very long sessions
  • complex setup and maintenance
Thematic elements
  • fantasy exploration with evolving world
  • Dark fantasy dungeon-crawl in a persistent campaign
  • campaign-driven storytelling expressed through actions and outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building for combat — cards power actions and outcomes in tactical encounters.
  • scenario-based campaign — a long, branching campaign with evolving encounters.
  • Tactical grid combat — solo or co-op tactical battles on a map grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "no other civilization game that I've played comes close to capturing the feeling that I get when playing this one"
  • "this game does something that I think no other game can do it can tell a compelling Adventure Survival Story without the need of a storybook here the story emerges out of the gameplay"
  • "Gloomhaven is one of the most popular board games of all time"
References (from this video)
No references stored for this video.
Video rsLi22GwdC0 Game Night Picks - Pair Of Dice Paradise Discussion at 41:50 sentiment: positive
video_pk 38797 · mention_pk 116917
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 41:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep immersion
  • rich, varied gameplay
Cons
  • heavy rules
  • long play time
Thematic elements
  • cooperative adventure
  • fantasy world with dungeon-crawling
  • epic campaign
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • asymmetrical abilities — each character has unique abilities
  • dice/hand management — action selection and card-driven combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be our 50th episode live in the most horrific way we possibly could.
  • There is going to be a prize for the winner of today's trivia game.
  • I want to thank everyone for watching not only this live stream but especially this live stream as we worked out some of the kinks.
  • Stuart with us all the time is over there but he's asleep on a pillow.
References (from this video)
No references stored for this video.
Video DyfEWPGvDFw No Pun Included Analysis at 0:26 sentiment: positive
video_pk 38530 · mention_pk 116050
No Pun Included - Gloomhaven video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and replayability
  • Living, evolving world with persistent character progression
  • Rich thematic storytelling and a broad roster of characters
Cons
  • High complexity and steep learning curve
  • Long setup and playtime requirements
Thematic elements
  • Dark fantasy, tactical dungeon crawling with evolving narratives
  • A sprawling fantasy world where mercenary adventurers explore a connected campaign
  • Long-form campaign with persistent character progression and branching scenarios
Comparison games
  • Frosthaven
  • Forgotten Circles
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Attack modifier deck — Combat uses a deck that adds variability to attack results and outcomes.
  • Card-driven action selection — Players choose two cards per turn, using top or bottom actions to create synergistic combos and plans.
  • Initiative and enemy timing — Each turn’s initiative value determines action order and enemy responses.
  • Persistent campaign progression — Characters level up, retire, unlock new content, and carry changes into future sessions.
  • Scenario-based map with upgrades — Maps evolve with new locations and rewards as you progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this isn't just a game this is a phenomenon
  • Gloomhaven is gargantuan in scope offering nearly a hundred unique scenarios
  • it's so big that by now it is my most played game and I still haven't finished it
  • the box requires devotion
  • it's the end all and be all to those unintimidated that they'll spend a hundred and fifty bucks on cardboard that has the potential to figuratively and literally swallow them whole
  • Gloomhaven is so ubiquitous because it's just a damn fine game
  • a smaller more compact standalone game that can be integrated with either gloom Haven or Frost Haven
  • it's a little harder and teaches you about pacing and card conservation
  • highest-grossing Kickstarter board game project ever collecting 30 million dollars
  • this box requires devotion
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 8:15 sentiment: positive
video_pk 38493 · mention_pk 115882
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video LHPAZFLQ4xI Board Gaming Ramblings Discussion at 55:58 sentiment: positive
video_pk 38106 · mention_pk 114581
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 55:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Long-term play experience acknowledged (100+ plays)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative campaign / legacy style — Referenced as a long-running favorite with extensive playhistory
  • deck-building / legacy-style / cooperative dungeon-crawl — Referenced as a highly played game; discussed as a benchmark in their collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie that's my favorite of 2022 so far by a significant margin
  • corrosion i had really high hopes for and i didn't just it didn't really meet my expectations so that was extremely boring
  • we're married
  • we're going to the us on sunday for three weeks
  • pre ordered horseless carriage so i'm looking forward to play that
  • castle burgundy there's there's many yeah there's so many absolutely like every time i say it's a forever keep in our videos
  • lofoten i have heard about it
  • Everything Everywhere All at Once
  • Severance
  • Troll Hunter
References (from this video)
No references stored for this video.
Video 6LkNbMZHODY Pair of Dice Paradise Top 10 List at 10:52 sentiment: positive
video_pk 37717 · mention_pk 113237
Pair of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extensive content and high replayability
  • Strong theme and co-op play
Cons
  • Heavy setup and rulebook,
Thematic elements
  • story-driven campaign with many classes and monsters
  • massively co-op dungeon-crawl in a dark fantasy world
  • campaign-long progression
Comparison games
  • Descent: Second Edition
  • Mage Knight
Mechanics (from transcript analysis)
  • combat and dungeon-crawl — Tactical combat with card-driven abilities and varied monsters.
  • Dungeon Crawl — Tactical combat with card-driven abilities and varied monsters.
  • legacy-style campaign / scenario progression — Players advance through a story-driven campaign with evolving content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mind has only been available in Europe until just recently when Panda Source Games brought it over to the States.
  • Solomon Kane is a narrative style adventure game featuring cooperative storytelling, resource management, and lots of 35-millimeter miniatures.
  • Gloomhaven is the top-ranked, critically acclaimed, award-winning game ... with Forgotten Circles expanding the universe.
References (from this video)
No references stored for this video.
Video DkXdK5VCA58 Game Night Picks - Pair Of Dice Paradise Top List at 2:29 sentiment: positive
video_pk 37478 · mention_pk 112603
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, evolving campaign
  • rich thematic integration
  • modular scenarios and replayability
Cons
  • heavy rules overhead
  • long play sessions
  • high entry barrier
Thematic elements
  • cooperative tactical exploration with a heavy campaign arc
  • fantasy dungeon-crawl campaign in a sprawling, evolving world
  • campaign-driven, scenario-based progression with evolving rules
Comparison games
none
Mechanics (from transcript analysis)
  • campaign progression / legacy-like elements — Scenarios alter rules and the board in meaningful, persistent ways.
  • cooperative play — Players work together to complete scenarios against the game system.
  • deck-building/hand management — Character abilities come from a hand of ability cards that are cycled and managed.
  • Worker Placement — Character actions are governed by a card-driven action system tied to locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let me guess number one gloom Haven actually yeah that's that's right Marty
  • Terraforming Mars no shock
  • it's spring there's birds all over the place
  • number three is wingspan wingspan of course and it's spring there's birds all over the place
  • Oh another big mover spirit island plus six
  • number eight also claiming free spots is nemesis
  • number seven falling one spot this month is Root
  • Arkham Horror: The Card Game
  • the marvel champions living card game
  • gloom Haven
References (from this video)
No references stored for this video.
Video fvVXWji_WYc Totally Tabled Top List at 5:34 sentiment: positive
video_pk 36851 · mention_pk 110659
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep puzzle and highly replayable
  • Great for both solo and two-player co-op; rich thematic experience
Cons
  • Heavy rules and long play sessions
  • Can be overwhelming for new players
Thematic elements
  • Team-based dungeon exploration with character-deck specialization
  • Fantasy dungeon-crawling with continual campaign progression
  • Campaign-driven with evolving story through scenarios and characters
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players control two characters (in solo/2P setups) with individual decks; top/bottom card activations create puzzle-like sequencing
  • Deck-building and multi-character management — Players control two characters (in solo/2P setups) with individual decks; top/bottom card activations create puzzle-like sequencing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Daybreak this is a fantastic solo game
  • this is just so fantastic a cooperative game
  • two players it's the sweet spot
  • I think this one's perfect for sort of a more casual two-player experience
  • this is one of the best four-player cooperative games out there
References (from this video)
No references stored for this video.
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