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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 519
This page: 50
Sentiment: pos 40 · mix 8 · neu 1 · neg 0
Mentions per page
Showing 401–450 of 519
Video OQ4hr9-Yy80 Rolls in the Family Top List at 25:20 sentiment: positive
video_pk 11440 · mention_pk 33632
Rolls in the Family - Gloomhaven video thumbnail
Click to watch at 25:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • high value through many plays
  • modular content and expansions
Cons
  • heavy equipment and setup
  • time-intensive sessions
Thematic elements
  • hero progression and narrative
  • fantasy dungeon-crawling campaign
  • long-form campaign with evolving story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — persistent character and world progression across scenarios
  • campaign/legacy-style progression — persistent character and world progression across scenarios
  • Combat: Dice — grid-based combat with abilities and terrain
  • dice-based tactical combat — grid-based combat with abilities and terrain
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is just unbelievable how rewarding of an experience this just little thing can deliver
  • the cost per hour per player and play count are a great way to measure value
  • this is the greatest value there is because it literally is a deck of cards
  • it's cheap and with a high number of plays
References (from this video)
No references stored for this video.
Video 4mbf9hAu5lI Rolls in the Family Review at 0:00 sentiment: positive
video_pk 11167 · mention_pk 32837
Rolls in the Family - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative card-driven initiative and hand-management
  • deep cooperation and tactical depth on a modular map
  • rich, evolving campaign with character retirement and reintegration
  • varied character personalities and group dynamics shift over time
Cons
  • high complexity and learning curve
  • very long play sessions and large box size can be burnout-inducing
  • scalability of continuing to new editions (e.g., Frosthaven) may split the player base
Thematic elements
  • cooperative tactical combat, character progression, retirement and reintegration of new characters
  • fantasy dungeon-crawl with a persistent, evolving campaign in a dark fantasy world
  • campaign-driven; evolving story through long-form play; group dynamics shift as party composition changes
Comparison games
  • Star Wars: Imperial Assault
  • Frosthaven
Mechanics (from transcript analysis)
  • burn cards / fatigue — Players slowly lose cards from their deck, representing injury and aging, affecting future actions.
  • campaign progression / character retirement — Over multiple sessions, characters can be retired and replaced by new ones, changing group dynamics.
  • cooperative tactical combat on a map — Players coordinate movements and actions on a modular map to defeat enemies.
  • Hand Management — Players use a hand of cards to take actions and determine initiative; cards can be exhausted and discarded to pay costs.
  • hand management / card play — Players use a hand of cards to take actions and determine initiative; cards can be exhausted and discarded to pay costs.
  • initiative on cards — The initiative order is determined by the played cards, driving turn order and planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven is fantastic.
  • the card play mechanic ... initiative
  • I experienced the fullness of this game.
  • we live in an era where there's so many other campaign games.
References (from this video)
No references stored for this video.
Video ij-4ocsiD4I Board Game Hangover Top List at 6:23 sentiment: positive
video_pk 11195 · mention_pk 32922
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, replayable
  • excellent solo play
Cons
  • heavy
Thematic elements
  • persistent campaigns, monster combat
  • fantasy dungeon crawl
  • story-driven, campaign-based
Comparison games
  • Kingdom Death Monster
  • Terraforming Mars: The Card Game
Mechanics (from transcript analysis)
  • Campaign progression — characters level up and missions chain
  • cooperative dungeon-crawl — group explores a dungeon and fights monsters
  • hand-management — select actions per turn using a command card system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no matter what, gloomhaven remains top-rated board game
  • please subscribe don't go stay with the best heavy solo game
  • it's just epically big
References (from this video)
No references stored for this video.
Video -lJPkaHJ21A The Broken Meeple Top List at 10:42 sentiment: mixed
video_pk 11038 · mention_pk 32488
The Broken Meeple - Gloomhaven video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep world and campaign
  • high replayability
Cons
  • heavy/bloated with expansions
  • complex setup and rules
Thematic elements
  • long-form campaign with evolving world
  • fantasy dungeon-crawl
  • epic storytelling
Comparison games
  • Planet X
  • Tainted Grail
Mechanics (from transcript analysis)
  • Card-driven combat — actions and outcomes driven by cards
  • Cooperative — team up to complete scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ticket to Ride on the other hand should be the number one on Board Game Geek.
  • it's got great Lord of the Rings theming; I wish there was more actual Lord of the Rings music on the app
  • I hate the fact that you have to get a full family otherwise you lose.
  • it's quick simple; you can get this game done in 30 minutes.
  • this is the number one board game on Board Game Geek
  • Energy Empire though which is Luke Laurie's baby in this one is definitely the best of the trilogy
References (from this video)
No references stored for this video.
Video yarTi29A2ZE Board Game Coffee Unboxing at 0:00 sentiment: positive
video_pk 10900 · mention_pk 32105
Board Game Coffee - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive physical heft and premium production value
  • Rich, aspirational artwork and an immersive box presentation
  • Legacy-style content with a promise of long-term, evolving campaigns
Cons
  • Very heavy and complex, leading to a steep learning curve
  • Spoiler risk due to sealed envelopes and permanent map alterations
  • Storage and organization challenges for sleeved cards and many components
Thematic elements
  • Cooperative exploration and tactical combat within a living, changing campaign; emphasis on team coordination and long-term progression.
  • A sprawling fantasy dungeon-crawl campaign set in a grim, evolving world with scenarios that alter future play.
  • Campaign-driven, evolving through legacy-style changes and unlocking content as you progress.
Comparison games
  • Dead of Winter
Mechanics (from transcript analysis)
  • Card-driven actions — Players select and combine top-and-bottom actions from ability cards to perform actions each turn.
  • Character collection and progression — Playable characters with unique abilities, level-up mechanics, and item/ability progression.
  • cooperative dungeon-crawl — A team-based exploration and combat experience against monsters, events, and environmental hazards.
  • Dungeon Crawl — A team-based exploration and combat experience against monsters, events, and environmental hazards.
  • Legacy / progression mechanics — Permanent changes to the board and game state via stickers, envelopes, and unlocked content, altering future playthroughs.
  • Legacy Game — Permanent changes to the board and game state via stickers, envelopes, and unlocked content, altering future playthroughs.
  • Modular map and variable setup — A map built from modular tiles and scenario-driven layouts, enabling varied play in each session.
  • Unique Player Powers — Playable characters with unique abilities, level-up mechanics, and item/ability progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the heaviest board game I've ever lifted
  • it's such a shiny box
  • I'm excited to crack into these things
  • there's 51 pages of rules
  • there's a lot of stuff in here
  • the monsters are standees interesting
  • it's a legacy game
  • you stick permanent stickers on the map
References (from this video)
No references stored for this video.
Video nNcq31rYT8Q Board Game Design Lab Discussion at 0:10 sentiment: neutral
video_pk 10965 · mention_pk 32311
Board Game Design Lab - Gloomhaven video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video K1tRHsJkLJI The Cardboard Herald Discussion at 6:38 sentiment: positive
video_pk 10962 · mention_pk 32292
The Cardboard Herald - Gloomhaven video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, cohesive campaign
  • strong co-op experience
Cons
  • heavy rules to learn
  • long sessions can be demanding
Thematic elements
  • cooperative exploration and character progression
  • Fantasy dungeon-crawl with evolving campaigns
  • campaign-driven with persistent character advancement
Comparison games
none
Mechanics (from transcript analysis)
  • action-selection — Choose actions each turn from a hand that cycles.
  • Cooperative Game — Players work together to complete scenarios.
  • cooperative_play — Players work together to complete scenarios.
  • Hand Management — Manage a hand of ability cards to perform actions.
  • hand-management — Manage a hand of ability cards to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the response was huge guys
  • three types of games that work well solo
  • it's a sandbox like terraforming Mars
References (from this video)
No references stored for this video.
Video aYz0Ix6Xb80 Board Game Hangover Discussion at 6:46 sentiment: positive
video_pk 10921 · mention_pk 32167
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, immersive fantasy co-op with rich thematic feel
  • strong potential for long-running campaigns
  • great for players who like complex systems
Cons
  • heavy rules learning curve
  • long setup and play sessions can be time-consuming
Thematic elements
  • dark, gritty adventure with evolving stories and compatible scenarios
  • Fantasy dungeon-crawl with campaign progression
  • campaign-driven, evolving narrative with modular encounters
Comparison games
  • War of the Ring
  • Cascadia
Mechanics (from transcript analysis)
  • Campaign progression / persistence — Character and board state evolve across sessions
  • Card-driven action selection — Actions come from a hand of cards that cycle through and drive combat/interaction
  • Cooperative play with subtle competition — Players collaborate against the game/system with some personal/long-term goals
  • Modular board / scenario-driven play — Scenarios provide different maps and encounters for variable gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tray of coffins that's where the fun of Gloom Haven is buried
  • it's super fun to create these (terrain/minis) it takes time it takes effort but your game will be so unique
  • a great game but the feel of some of the components especially the money doesn't feel right
  • Pokémon version of Splendor in Korea and you can't get it here but it just makes more sense for me cuz the cards you get are Pokémon and the chips are Pokeballs
References (from this video)
No references stored for this video.
Video gJHIE1hf7Lo BoardGameGeek Discussion at 12:19 sentiment: positive
video_pk 10924 · mention_pk 32176
BoardGameGeek - Gloomhaven video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex and deeply strategic; long-term planning
Cons
  • Known to be lengthy and heavy; can be intimidating
Thematic elements
  • cooperative strategy and scenario-based play
  • fantasy dungeon-crawling world
  • campaign-driven, long-term progression
Comparison games
  • Kingdom Death Monster
  • Dungeons & Dragons board games
Mechanics (from transcript analysis)
  • legacy-style progression — scenarios with evolving content and campaign advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's cut to the table here.
  • Gloom Haven took a while.
  • I love painting minis because it helps me relax.
  • It's such a quiet compressor. Real real solid.
References (from this video)
No references stored for this video.
Video 7jrdRqVTOAM Quackalope Discussion at 42:49 sentiment: positive
video_pk 10927 · mention_pk 32182
Quackalope - Gloomhaven video thumbnail
Click to watch at 42:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-regarded for depth and system cohesion
  • strong foundation for Frosthaven expansion
Cons
  • setup can be lengthy
  • heavy to learn for newcomers
Thematic elements
  • heroic action selections within an overarching campaign
  • fantasy dungeon-crawl with evolving cities and missions
  • campaign-driven with modular scenarios
Comparison games
  • Frosthaven
  • Kingdom Death
  • Root
  • Wingspan
Mechanics (from transcript analysis)
  • Card-driven combat — cards drive actions and powers, creating a strategic engine
  • Scenario-based progression — unlocking new scenarios and content as the campaign unfolds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board game content channels on YouTube are very wide and shallow
  • we're narrowing that down and identifying five categories of videos
  • the next year for the channel is really about building back relationships with the community
  • I want to bring our channel down to probably about five identifiable series
  • defund Kickstarter is an idea we talked about
  • we're not going to trade Shabbat for conventions
References (from this video)
No references stored for this video.
Video XrHDZyc0q1c Our Family Plays Games Discussion at 3:32 sentiment: positive
video_pk 10778 · mention_pk 31821
Our Family Plays Games - Gloomhaven video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, deep system with lasting campaign flavor
  • fits the sponsor's catalog and audience
Cons
  • complex for new players
  • heavy component and setup
Thematic elements
  • legacy-style campaign
  • fantasy dungeon-crawling
Comparison games
none
Mechanics (from transcript analysis)
  • legacy style progression / cooperative campaign — long-form campaign where player choices alter the ongoing board setup and story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No thanks is a Gateway Classic that should be in your collection.
  • Point salad did really well that's a Gateway Classic; it's a Gateway Classic.
  • we want to get it into the hands of people who don't know about this Hobby
  • our mission is to bring about awareness of this hobby to BYAC communities
  • we're not going to do that [teaching games] we also told him hey if you got any questions contact email us
  • we did sold a lot of games
  • we want to be more than just a couple of Talking Heads on the screen
  • it's part of our mission to make this hobby diverse and inclusive and safe
  • Tapple is a fast-paced word game where quick wits are pressed for time
  • roll for it that's a good one too
References (from this video)
No references stored for this video.
Video PjKUsh7DbJM Going Analog Other at 11:06 sentiment: positive
video_pk 10754 · mention_pk 31726
Going Analog - Gloomhaven video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, sprawling gameplay
  • highly replayable
Cons
  • heavy and long, not for casual sessions
Thematic elements
  • epic adventure, persistent progression
  • fantasy dungeon-crawl campaign
  • campaign-driven, evolving story
Comparison games
  • Descent
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Campaign — characters and story evolve as you play through a campaign
  • cooperative tactical combat — team-based combat with tableau-building and enemy patterns
  • Legacy-style campaign progression — characters and story evolve as you play through a campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cartographers my favorite part is monsters
  • you score a rhubarb pie out of all pies
  • I learned something today thank you
References (from this video)
No references stored for this video.
Video iathGnRG7Lg Quackalope Discussion at 2:26 sentiment: positive
video_pk 10503 · mention_pk 30908
Quackalope - Gloomhaven video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical depth
  • robust cooperative experience
  • strong solo and group play options
Cons
  • very long play sessions
  • heavy prep and complexity for new players
Thematic elements
  • cooperative strategy, evolving scenarios, shared story
  • Dark fantasy, dungeon-crawling in a persistent campaign world
  • campaign-driven with long arcs and unlockable content
Comparison games
  • Kingdom Death: Monster
  • Concordia
Mechanics (from transcript analysis)
  • card-driven action system — players choose actions via hand of ability cards with various main and secondary actions
  • Character/monster scaling — progression of abilities, items, and monster difficulty across scenarios
  • Tile-based map and modular scenarios — scenarios are played on modular boards with varying terrain and monster setups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I jumped straight into Kingdom Death Monster those were like in my first 10 games.
  • i'd rather just play kingdom death for me, time and again
  • my second biggest regret is failing to introduce so many games
  • i have not yet effectively learned how to read and learn a game not only efficiently but accurately
  • the core of it it's about facilitating and building relationships
  • we have a responsibility to be careful the way we present something and try our best to let the audiences understand what they will and won't like
  • get out there and stare in somebody's eyes subscribe to table dots
References (from this video)
No references stored for this video.
Video kFCU_HCxjP0 No Pun Included Analysis at 17:23 sentiment: positive
video_pk 10566 · mention_pk 31116
No Pun Included - Gloomhaven video thumbnail
Click to watch at 17:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep depth, longevity
  • strong solo mode
Cons
  • heavy rules, long setup
Thematic elements
  • adventure, progression, choice consequences
  • fantasy dungeon-crawling within a sprawling campaign
  • epic campaign with branching narrative
Comparison games
  • Risk Legacy
  • Pandemic
Mechanics (from transcript analysis)
  • Legacy Game — persistent character progress and evolving world.
  • legacy_campaign_thread — persistent character progress and evolving world.
  • tile_based_dungeon_exploration — grid map reveals tactical combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The most exciting part of playing a board game is opening the box."
  • "opening the box is not when you are most excited about a board game."
  • "The device that measures your EDA, electrodermal activity."
  • "skin conductance is not a reliable indicator"
  • "The point of the study is to show possible applications of this new wonder technology"
  • "More than ever, industry focuses on improving the experience of their products and services. A major component of this experience is the emotional experience."
References (from this video)
No references stored for this video.
Video gbeuS-lrnyI Paula Deming Other at 1:00 sentiment: positive
video_pk 10411 · mention_pk 30658
Paula Deming - Gloomhaven video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth
  • Rich, evolving campaign with high replay value
Cons
  • Heavy learning curve
  • Long play sessions
Thematic elements
  • epic cooperative fantasy adventure with tactical combat
  • Fantasy dungeon-crawl in a cooperative campaign
  • campaign-driven, persistent world
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — Actions are determined by spent and drawn cards representing character abilities.
  • cooperative play — Players work together to achieve scenario objectives and survive encounters.
  • modular, tile-based map — Scenarios use modular boards that change with each play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • clinically proven to reduce the size of your game halls by up to 60%
  • send your games into shelf shrinkers and they'll send back to you a slimmed down
  • stop being controlled by the cult of the new kick your Kickstarter FOMA to the curb indulge in your hobby guilt-free
  • Shriekers right now if not today when
  • so many days it worked
References (from this video)
No references stored for this video.
Video JTjJ4r3UOG0 Chairman of the Board Discussion at 4:00 sentiment: mixed
video_pk 10324 · mention_pk 30459
Chairman of the Board - Gloomhaven video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, expansive campaign with meaningful progression
  • Rich solo and co-op potential
Cons
  • Laborious setup and teardown
  • Can be lengthy and heavy for casual players
Thematic elements
  • Dungeon exploration and tactical combat
  • Fantasy dungeon-crawl with evolving campaign
  • Campaign-driven, evolving story
Comparison games
  • Through the Desert
  • Babylonia
Mechanics (from transcript analysis)
  • Legacy-style campaign / dungeon crawl — A single campaign game that evolves as scenarios are completed.
  • Tactical card-driven combat — Character actions are determined by a growing deck of ability cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I generally don't like table hog games; I prefer it to be a bit more concise and reigned in.
  • I do enjoy teaching games and I feel a much more comfortable teaching games than learning games from other people.
  • Luck vs Randomness—Luck is about controlling decisions; Randomness is when you have no control over what happens.
  • Publishers underestimate negative reviews; sometimes a negative review can be positive for a publisher because it shows a different demographic that would enjoy the game.
  • Babylonia is one of my highest rated games.
  • Through the Desert is different enough from Babylonia; Babylonia allows you to place tokens anywhere, Through the Desert has a different scoring mechanism.
References (from this video)
No references stored for this video.
Video 4m8x9i7xxHg BigPasti Analysis at 24:52 sentiment: mixed
video_pk 10187 · mention_pk 29989
BigPasti - Gloomhaven video thumbnail
Click to watch at 24:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich, persistent story and content
Cons
  • high rule overhead
  • long setup and slow sessions
Thematic elements
  • persistent character progression and story-driven quests
  • fantasy dungeon-crawl campaign
  • campaign persistence and evolving scenarios
Comparison games
  • Descent
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • campaign persistence — character progression and persistent state across sessions
  • Dungeon Crawl — map-based dungeon exploration with modular scenarios
  • Hand Management — players manage a personal deck to perform actions
  • Tile exploration — map-based dungeon exploration with modular scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Candyland there is no depth there really isn't even a game
  • it's a real puzzle that can be optimized
  • the depth is nine out of ten Blood on the Clock Tower is extremely deep and becomes progressively more skill dependent
  • Twilight Imperium is a big freaking game; it's got 25 factions
  • Dune Imperium Uprising pulls from a lot of prerequisite game knowledge which makes it something more complex than Settlers or Katan
  • Root is an excellent game it's deeply strategic and emergent
References (from this video)
No references stored for this video.
Video _V06cGR0vK4 Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 10067 · mention_pk 29621
Meet Me At The Table - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, puzzle-like scenarios (~20 minutes) with clear pacing
  • Innovative top/bottom action card system enabling combinatorial play
  • Rich environmental interaction: obstacles, traps, and terrain-based tactics
  • Element system adds depth and tactical resource management
  • Campaign progression with upgrades and scenario-specific inventory choices
Cons
  • Learning curve due to new element and A/B card mechanics
  • Occasional complexity in tracking persistent effects and multiple trackers
  • Atmosphere occasionally relies on visual clarity; some players may wish for more miniature variety
Thematic elements
  • Heroic adventurers navigate a modular campaign, using environmental interactions, character upgrades, and a mix of tactical combat to progress.
  • A whimsical yet perilous fantasy world where factions contend in a city-wide narrative arc (Crooked Bone Tavern, Button Kingdom, etc.) and dangerous locales connect through an evolving campaign.
  • episodic, scenario-based progression with recurring characters and a continuous sense of progression across a linked campaign
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign — Scenario level influences upgrades; level-one start with baseline abilities; campaigns unlock upgrades and new cards across scenarios.
  • campaign progression and upgrades — Scenario level influences upgrades; level-one start with baseline abilities; campaigns unlock upgrades and new cards across scenarios.
  • Combat: Damage Based — Muddle, immobilize, poison, wound, bleed and shields alter damage, hit outcomes, and actions; some effects persist for a round or longer.
  • Dual-sided cards and persistent effects — Cards have A and B sides; activating an A side may replace or unlock a B side; persistent effects endure until ended or refreshed.
  • Element system with consumables — Elements (Earth, Air, etc.) are visible in hand or on cards/enemies and are consumed to grant boosts; they do not refresh until the round advances.
  • Health, shields, and damage flow — Enemies and heroes use health trackers and shields; some attacks bypass shields or stack with poisons or other conditions to maximize damage.
  • Initiative and enemy activation — A dedicated initiative mechanism for heroes and a die-based or stat-based system to determine enemy activation order each round.
  • Inventory and items per scenario — Scenarios present items you can carry; bag items and hand items determine temporary boosts or long-lasting effects within limits.
  • Multi-Use Cards — Cards have A and B sides; activating an A side may replace or unlock a B side; persistent effects endure until ended or refreshed.
  • Obstacles and terrain as weapons — Obstacles on the map can be targeted to deal damage to adjacent enemies; obstacles also influence tactical decisions and movement.
  • Reclaim as Action — Options include long rest (refresh discard, heal, lose cards) and short rest (recover while possibly losing a card); pacing is tight and requires strategic rest planning.
  • Resting options — Options include long rest (refresh discard, heal, lose cards) and short rest (recover while possibly losing a card); pacing is tight and requires strategic rest planning.
  • Status effects and debuffs — Muddle, immobilize, poison, wound, bleed and shields alter damage, hit outcomes, and actions; some effects persist for a round or longer.
  • Two-card per round action system — Players choose two cards (top and bottom) to perform combined actions; the top and bottom halves come from the same card or two different cards, with initiative determining activation order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love obstacles you will start the game with four level one ability cards and then as you progress through the campaign you can use and swap out level ones to level two cards.
  • this is a tight puzzle I have heard it's quite challenging as we go so we might have to gear it down to easy but we'll start on the normal mode.
  • these scenarios are quite tight and so it may be you have to play them a couple of times to beat them.
  • the whole Crux of the game is that you play two cards out on the table each round and then after determining initiative... you're going to activate use the top of one of the cards and the bottom of the other.
  • I really love the Craig Heart in gloomhaven; it is a whirlwind of destruction and environmental play that makes every scenario feel dynamic.
References (from this video)
No references stored for this video.
Video Fxtn7YuYXFU Our Family Plays Games Interview at 0:50 sentiment: positive
video_pk 10086 · mention_pk 29716
Our Family Plays Games - Gloomhaven video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense world-building and campaign depth
  • strong cooperative play and replayability
  • established IP with a dedicated fanbase
Cons
  • high complexity and long play sessions
  • large footprint, high cost, and steep setup
  • learning curve can be intimidating for new players
Thematic elements
  • cooperative exploration with long-form campaign narrative
  • dark fantasy dungeon-crawl in a changing, evolving world
  • campaign-driven, evolving lore with persistent character/world state
Comparison games
  • Frosthaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Card-driven action economy — players select and execute actions using a hand of cards that determine actions and initiative
  • cooperative dungeon exploration — players work together to clear scenarios against a variety of monsters
  • Gear/loot progression — items and equipment improve characters over time, impacting future play
  • legacy/campaign progression — campaigns evolve over many sessions with persistent world changes
  • modular, fog-of-war map — board setup changes per scenario with hidden information revealed during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • diversity and inclusion makes everything stronger
  • there's no reason not to do it
  • it's about treating cultures with care and respect
  • hiring cultural consultants to sort of help us go through all the narrative of frosthaven
  • there's been this creeping feeling that i made some mistakes with gloomhaven
  • don't be afraid to do the work
References (from this video)
No references stored for this video.
Video MmWJR1j3kMY Our Family Plays Games Discussion at 2:52 sentiment: positive
video_pk 9832 · mention_pk 28969
Our Family Plays Games - Gloomhaven video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, immersive world with substantial content
  • High replayability across many scenarios
Cons
  • Heavy rules and setup
  • Lengthy sessions can be demanding
Thematic elements
  • Cooperative tactical combat with persistent campaign
  • Dark fantasy dungeon-crawling adventures in a dangerous, evolving world
  • Open-ended campaign with scenario-driven storytelling
Comparison games
  • Frosthaven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Card-driven combat — Actions are selected from a hand of cards that drive movement and attacks
  • cooperative dungeon crawl — Players work together to complete scenarios against a hostile world
  • Dungeon Crawl — Players work together to complete scenarios against a hostile world
  • Modular Board — Scenario outcomes influence future play and world state
  • Modular board with lasting consequences — Scenario outcomes influence future play and world state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we really enjoyed charterstone yes we did
  • and I'm kind of scared that we're going to go down that same route cuz they said oh after you finish the Clank Legacy you can play your new Clank game from that but do you really want to cuz you know you get to name stuff and you're doing stuff on it
  • we're changing up the format we're going to have some guest contributors coming on board
  • we are a true family in board gaming and Beyond
  • Santa's Workshop from Elf Creek gang I'm excited I can't wait to play I'm excited to play
References (from this video)
No references stored for this video.
Video F2IaXdrmhmQ Beyond Solitaire Interview at 36:05 sentiment: positive
video_pk 9888 · mention_pk 29092
Beyond Solitaire - Gloomhaven video thumbnail
Click to watch at 36:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive campaign
  • deep tactics
Cons
  • large time investment
  • heavy components
Thematic elements
  • persistence and choice impact
  • fantasy dungeon-crawl with evolving campaign
  • campaign-driven, evolving
Comparison games
  • Wingspan
  • Scythe
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • cooperative play — players work together against the game
  • deck-building — cards form combat abilities
  • legacy-style progression — campaign with evolving components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are the wonder twins of the academic board game community
  • every game box has a story in it
  • the death of the author
  • Gloomhaven has already spoken for me; it's a game that continues to give
  • what statement is this game making
References (from this video)
No references stored for this video.
Video jzSsS-TKwYs Tabletop Turtle Top List at 1:00:25 sentiment: positive
video_pk 9915 · mention_pk 124500
Tabletop Turtle - Gloomhaven video thumbnail
Click to watch at 1:00:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical combat
  • permanent world changes feel meaningful
Cons
  • heavy rules overhead
  • long play sessions
Thematic elements
  • tactical dungeon crawling with evolving campaign
  • grim, lived-in fantasy world
  • puzzle-like combat with personal goals
Comparison games
  • Descent: Journeys in the Dark
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • campaign progression with evolving map and personal goals — permanent unlocks, sticky decisions, and long-term planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is obviously an S tier game.
  • I'm combining a few Clank games here, but they're all A tier.
  • I hate Kingdom Death Monster. I hate it.
  • This is an easy A tier game.
  • This is an S tier game.
  • Don't yuck yums.
References (from this video)
No references stored for this video.
Video 3FBkXtOBRvQ Foster the Meeple Top List at 35:14 sentiment: positive
video_pk 9797 · mention_pk 28885
Foster the Meeple - Gloomhaven video thumbnail
Click to watch at 35:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scope and campaign depth
  • rich thematic immersion
Cons
  • very high complexity and setup
  • heavy time commitment
Thematic elements
  • epic dungeon crawler with evolving story
  • fantasy dungeon-city with persistent campaigns
  • campaign-driven, scenario progression
Comparison games
  • Sleeping Gods
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign — scenarios unlock, character progression, heavy upkeep
  • Card-driven action selection — players choose two actions per turn from a hand of cards
  • Dungeon Crawl — grid-based map with tactical combat and scenario objectives
  • long-form campaign progression — scenarios unlock, character progression, heavy upkeep
  • Tile-based dungeon exploration — grid-based map with tactical combat and scenario objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy one for me
  • locking it in
  • we're not big fans of the crew
  • it's not close
  • open-world sandboxy exploration
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family Top List at 53:51 sentiment: positive
video_pk 9557 · mention_pk 28297
Rolls in the Family - Gloomhaven video thumbnail
Click to watch at 53:51 · YouTube ↗
Overall sentiment (raw)
deeply positive
Pros
  • deep, highly replayable campaign with evolving narratives
  • fantastic component quality and thematic depth
Cons
  • very long play sessions; can be exhausting
  • complex setup and learning curve for new players
Thematic elements
  • quest-driven, cooperative/teamwork with heavy tactical depth
  • fantasy dungeon-crawl with persistent characters and evolving campaign
  • long-form campaign with retirement and new characters
Comparison games
  • Frost Haven
  • Descent
Mechanics (from transcript analysis)
  • campaign progression / retirement — characters retire and new ones join, changing team dynamics over time
  • cooperative dungeon-crawl with map exploration — tactical positioning, map interactions, and boss-like encounters
  • deck-building + action selection — each character has a personal deck; actions chosen per turn drive initiative and map interaction
  • Dungeon Crawl — tactical positioning, map interactions, and boss-like encounters
  • Track Advancement — characters retire and new ones join, changing team dynamics over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster the Meeple Analysis at 10:41 sentiment: positive
video_pk 9383 · mention_pk 27656
Foster the Meeple - Gloomhaven video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic in scale and depth
  • Highly modular and customizable campaigns
Cons
  • Long play sessions and heavy rules
  • Can be daunting for new players
Thematic elements
  • hero progression, dungeon crawl, cooperative strategy
  • A sprawling fantasy world of dungeons and tactical combat
  • epic saga with evolving character arcs
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-based / legacy style — long-form campaigns with evolving rules and persistent character progression
  • cooperative tactical combat / legacy elements — players work as a team to complete scenarios with permanent character progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video GfPEsll9V9o The Brothers Murph Discussion at 5:49
video_pk 9370 · mention_pk 130092
The Brothers Murph - Gloomhaven video thumbnail
Click to watch at 5:49 · YouTube ↗
Pros
Cons
Thematic elements
  • Gloomhaven miniature dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is truly a gem of the con for us.
  • Gen Con was no exception.
  • There’s shelf of shame and there’s the idea of actually returning to games we’ve bought.
References (from this video)
No references stored for this video.
Video WkbcJIOsCh8 AzureDeath | Solo Board Gaming Discussion at 9:01 sentiment: positive
video_pk 9171 · mention_pk 27044
AzureDeath | Solo Board Gaming - Gloomhaven video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive world and campaign depth
  • high replayability and strategic planning
Cons
  • applies heavy time and energy demands
  • two editions/versions can split plays
Thematic elements
  • cooperative campaign with evolving character progressions
  • grim fantasy dungeon-crawl
  • long-term campaign and scenario-driven play
Comparison games
  • Shadows of Brimstone
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Campaign — Persistent character development across scenarios and sessions.
  • Campaign progression — Persistent character development across scenarios and sessions.
  • cooperative dungeon crawl — Players team up to tackle scenario-based dungeons.
  • Dungeon Crawl — Players team up to tackle scenario-based dungeons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quick to setup nature
  • it's one of my most played games
  • it's very very difficult to forget rules for that game. It's just so easy to remember, so quick to play.
  • I unironically enjoy Heroes of Might and Magic immensely after you get over the rules hurdles.
  • Bullet 100%. It worked beautifully with one arm and I'm still playing it.
  • Gloom Haven could be in that same tier as those first titles I mentioned, but that the plays are separated by the two versions.
References (from this video)
No references stored for this video.
Video 8OTPm2TWY6Y Foster the Meeple Top List at 7:36 sentiment: mixed
video_pk 9145 · mention_pk 26970
Foster the Meeple - Gloomhaven video thumbnail
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Massive amount of content (90+ scenarios)
  • Video game-like leveling system
  • Tons of map tiles
  • Tons of miniatures
  • Beautiful components
  • Mathematical genius in balancing
  • Great character interaction with maps
  • Excellent game design
Cons
  • Massive box is no longer unique
  • High maintenance and upkeep
  • Monster movement rules are complex and confusing
  • Losing a campaign scenario is devastating
  • Losing means replaying entire mission
  • Campaign is 4+ years long, losses extend it further
  • Scenarios become stale after 50+ plays
  • Most scenarios are just kill all monsters
  • Nothing unique after seeing 50 scenarios
  • Too much reliance on helper app for maintenance
  • Becomes frustrating and reduces fun
Thematic elements
  • RPG-style dungeon exploration and combat
  • Dark fantasy dungeon crawling
  • Campaign-driven cooperative play with persistent character progression
Comparison games
  • Jaws of the Lion
  • Frosthaven
Mechanics (from transcript analysis)
  • campaign system — 60+ main storyline scenarios, 90+ if including side missions
  • Character Leveling — RPG-style character progression and development
  • Dungeon crawling — Exploration and combat in dungeon scenarios
  • Monster AI — Complex monster movement and behavior rules
  • scenario-based gameplay — Each scenario is standalone but part of larger narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overrated has a very negative connotation but if i say something's overrated it means to me this game is ranked something on bgg and i think it's higher than what it should be
  • Raiders of the north seas is just like has a really unique work replacement mechanism but all the actions are pretty boring
  • The crew is not necessarily like a heinous game i don't think it's a 0 out of 10. i just i'm shocked that it's in the top 50
  • Azul is the perfect entry-level game it's very easy to teach it's beautiful it's very quick to play
  • Viticulture should be about making the wine right you should be making wine you should be fulfilling wine contracts to to win the game
  • Gloomhaven is a dungeon crawler that was kind of a first adopter but it's almost been surpassed
  • Losing gloomhaven sucks it sucks so hard because if you lose you gotta replay that mission if you lose you just spent four hours
  • I think brass does things so well it's complex but it's not so complex that everybody can learn it
  • This is maybe more of a me problem but i get kind of quarterback-y in gloomhaven because i don't want to lose
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 40:34 sentiment: positive
video_pk 9125 · mention_pk 26904
Our Family Plays Games - Gloomhaven video thumbnail
Click to watch at 40:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, long-term campaign experience
  • rich character progression and world-building
Cons
  • high complexity and footprint
  • heavy setup and time commitment
Thematic elements
  • tactical combat and evolving character arcs
  • Dark fantasy dungeon crawl
  • persistent world with branching choices
Comparison games
  • Frosthaven
  • Clank
Mechanics (from transcript analysis)
  • Storytelling — Campaigns progress with evolving narrative threads.
  • Variable player powers — Each character has unique abilities that shape playstyle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
No references stored for this video.
Video orb_37G8GGg BoardGameBollocks Top List at 5:12 sentiment: positive
video_pk 9012 · mention_pk 26579
BoardGameBollocks - Gloomhaven video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and replayability
  • Rich, living world with surprises and customization
Cons
  • Huge time commitment to play through
  • Repetitive dungeon loops in some scenarios
Thematic elements
  • Character progression, exploration, and evolving story
  • Dark fantasy dungeon-crawling over a living, evolving campaign
  • Scenario-driven with long-term progression and evolving world
Comparison games
  • Descent II
  • Aeon's End
Mechanics (from transcript analysis)
  • Campaign-driven RPG-style progression — Characters grow through a long series of scenarios with equipment and perks
  • Deck Building — Build and optimize a personal deck and inventory between scenarios
  • deck-building/gear management — Build and optimize a personal deck and inventory between scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a space where Mage Knight is described as the best solo game you can get your hands on today
  • it's a living breathing world inside a box
  • it's like being addicted to heroin... every month a new mythos pack is released
References (from this video)
No references stored for this video.
Video ZviD_pfi51E 3 Minute Board Games Top List at 5:00 sentiment: positive
video_pk 8939 · mention_pk 26375
3 Minute Board Games - Gloomhaven video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scope
  • rich systems depth
Cons
  • long play sessions
  • high complexity
Thematic elements
  • grim fantasy conquest and optimization
  • Fantasy dungeon-crawl with evolving campaign
  • campaign-driven narrative with persistent progress
Comparison games
  • Oathsworn
  • Regicide
Mechanics (from transcript analysis)
  • cooperative play — Team-based objectives with tactical decisions
  • Hand Management — Deck-based action selection and card fatigue
  • legacy-ish campaign — Persistent board evolution and content unlocking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo board gaming isn't really that weird
  • it's a very smart and Savvy thing to do if you are infectious
  • these six I would highly recommend as a great entry point to solo gaming
  • it's fun to set up the game and go racing
  • you can set up all parts and play all factions by yourself to understand a game
References (from this video)
No references stored for this video.
Video p9obD3iQw0Y Actualol Discussion at 13:12 sentiment: mixed
video_pk 8821 · mention_pk 123272
Actualol - Gloomhaven video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intriguing theme
  • potential for rich storytelling
Cons
  • unclear/limited published details
  • potentially heavy for casual play
Thematic elements
  • sci-fi governance and exploration
  • space colony/galactic settlement
  • semi-cooperative, narrative-driven
Comparison games
  • Terraforming Mars
  • Gaia Project
Mechanics (from transcript analysis)
  • Resource Management — manage scarce resources to sustain Moonhaven
  • set collection/area control — collect resources/traits to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's Western world you're never more than 10 meters away from a copy of Jenga
  • Monopoly has no right to be in your living room just like mums yoga instructor Darren
  • I have defeated the troll troll you know
  • it's not not a Coup de grâce
  • Sherlock Holmes consulting detective pleasure to make your acquaintance
  • Detective: A Modern Crime Board Game is actually a board game where you play a detective solving modern crimes
  • Watergate scandal presumably what happened was President Nixon left the Watergate open which we call a lock in
  • it's only a matter of time before they announce moonhaven
  • munchkin my little pony edition perfect
  • sushi go cosmos
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 8:44 sentiment: positive
video_pk 8691 · mention_pk 25597
3 Minute Board Games - Gloomhaven video thumbnail
Click to watch at 8:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great core card system
  • varied interesting classes
  • exceptional game
Cons
  • too much content
  • never finished the game
  • gets stuck on certain missions
Thematic elements
  • dungeon crawling
  • fantasy dungeon
  • dungeon_crawler
Comparison games
none
Mechanics (from transcript analysis)
  • classes — varied and interesting classes
  • Deck Building — core card system
  • Dungeon crawling — exceptional dungeon crawler
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video cLOrxog8Yk4 Board Game Hangover Discussion at 4:43 sentiment: positive
video_pk 8530 · mention_pk 25173
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast content and depth
  • great for long campaigns with friends
Cons
  • heavy and time-consuming
Thematic elements
  • cooperative tactical combat and progression
  • fantasy dungeon-crawl campaign
Comparison games
  • Descent
  • Space Hulk
Mechanics (from transcript analysis)
  • Legacy-style campaign progression — persistent character development and evolving story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I guarantee that 90 of the games here I think you will enjoy
  • this shelf is like this any game you pull out you know you can immediately play even if you don't remember all the rules
  • I want it as well
  • you have to move with the culture next to the wine I think he's a fan of me
  • two players two player versus games exactly
References (from this video)
No references stored for this video.
Video KMbiAp1hn0c Rolls in the Family Top List at 11:17 sentiment: positive
video_pk 8465 · mention_pk 24882
Rolls in the Family - Gloomhaven video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic, memorable campaign arcs
  • great character progression and group dynamics
Cons
  • time-intensive and heavy
  • costly and requires long commitment
Thematic elements
  • character progression, evolving narrative
  • fantasy dungeon-crawling campaign
  • long-form, narrative-driven campaign with evolving encounters
Comparison games
  • Descent
  • D&D-inspired games
Mechanics (from transcript analysis)
  • campaign_progression — character development and narrative across sessions
  • cooperative_play — players work together to complete scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box is worn, it is beaten, and yet it is still holding strong
  • you've got to have four people and you have to play it with people that you're going to be able to play with again
  • the tension of those things... I love the stress and the bet of 'is this the right move?'
  • it's the granddaddy of the genre
  • Race for the Galaxy sits the top of the list
References (from this video)
No references stored for this video.
Video ydB6UOeMh3I Rolling Dice & Taking Names Interview at 1:49 sentiment: positive
video_pk 8353 · mention_pk 24586
Rolling Dice & Taking Names - Gloomhaven video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, strategic co-op dungeon crawl
  • Rich world-building and long-form campaign
  • High-quality components and presentation
  • Strong hook for mass-market appeal via targeted distribution
Cons
  • Complex rules for new players
  • Long setup and lengthy play sessions
Thematic elements
  • dungeon crawling, exploration, cooperative fantasy
  • fantasy dungeon-crawling city on the edge of a wilderness
  • campaign-driven, evolving story with modular scenarios
Comparison games
  • Hero Quest
  • Descent: Journeys in the Dark
  • Puerto Rico
Mechanics (from transcript analysis)
  • Campaign-based progression — Characters level up and carry progress across multiple scenarios within a connected campaign.
  • Card-driven action selection — Players choose two cards per turn; top and bottom actions combine for a variety of actions.
  • Cooperative dungeon-crawl with monsters and AI rules — Group combat against monsters with enemy behavior driven by cards and scenario rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven is a standalone campaign standalone game there are 25 scenarios and four character classes.
  • The maps for each scenario within the scenario book; you open the scenario book and there's your map you don't need any additional tiles.
  • There are 25 scenarios and four character classes; it's a standalone campaign.
  • This is a mass-market approach with a smaller box and a $50 price point.
  • If you sit down with somebody who has never played before, you can teach them quickly.
References (from this video)
No references stored for this video.
Video apXo_LdsZ34 The Cardboard Herald Playthrough at 1:14 sentiment: mixed
video_pk 8175 · mention_pk 24013
The Cardboard Herald - Gloomhaven video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep strategic depth and puzzle-like combat that rewards careful planning
  • High replayability through multiple scenarios and character classes
  • Strong thematic immersion and production quality
Cons
  • Steep learning curve and heavy rulebook to absorb
  • Punishing difficulty with potential for long, repetitive resets
  • Requires long play sessions and good group coordination
Thematic elements
  • Cooperative tactical combat within a evolving narrative where actions carry lasting consequences.
  • Dark fantasy dungeon-crawl in a sprawling campaign-driven world with interconnected scenarios.
  • Procedural, scenario-based storytelling with persistent character progress and evolving enemy behavior.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Characters gain experience, unlock abilities, and acquire items that influence future scenarios, promoting long-term planning.
  • Cooperative communication and positioning — Effective teamwork and precise positioning are crucial to survive, trap management, and maximize damage output.
  • Dungeon map and terrain — A grid-based map with rooms, doors, traps, obstacles, and line-of-sight considerations influencing strategy.
  • Hand Management — Players draft and play action cards from a personal deck; cards power top and bottom action slots and require careful pacing to avoid exhaustion.
  • Initiative and turn sequencing — Turn order is determined by initiative values and triggered effects, creating planning windows and combo opportunities.
  • Monster AI and behavior — Monsters follow straightforward AI rules that create predictable but punishing patterns requiring anticipation and baiting.
  • Status effects and damage resolution — Damage, statuses, resistances, and temporary buffs/debuffs add depth and risk assessment to each encounter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven relies on careful coordination between characters.
  • the game has the reputation for being such a beautiful analytical nightmare
  • MVP's epic brute beefcake combo
  • two swift blows to wrap up
References (from this video)
No references stored for this video.
Video srf0yu1uDbk Board Game Coffee Discussion at 16:34 sentiment: positive
video_pk 8055 · mention_pk 23723
Board Game Coffee - Gloomhaven video thumbnail
Click to watch at 16:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, enduring campaign with rich progression
  • teaching and learning curve is supported by rules
Cons
  • heavy and long to play; can be daunting
Thematic elements
  • Greed, strategy, and cooperative dungeon exploration
  • Fantasy dungeon crawling in a persistent campaign
  • Campaign-driven with evolving storylines
Comparison games
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Card-driven actions — Each character plays ability cards to act and fight
  • Dungeon Crawl — Grid-based battles with situational effects
  • Tactical combat and dungeon crawl — Grid-based battles with situational effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is so good it's so good
  • it's like playing a Choose Your Own Adventure storybook
  • The Minis on this are huge
  • this box is so much heavier than I thought it was
  • it's the slowest game ever
  • it's a worldwide contest
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video LwrlXQPkQqs Board Game Hangover Discussion at 3:30 sentiment: positive
video_pk 7748 · mention_pk 22872
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, lasting campaign
  • Rich class variety and replayability
Cons
  • Steep learning curve
  • Large physical footprint
Thematic elements
  • Cooperative campaign with evolving story
  • Dark fantasy dungeon crawl
  • Persistent campaign with scenario-driven goals
Comparison games
  • Descent: Journeys in the Dark
  • Pandemic legacy
Mechanics (from transcript analysis)
  • Card-driven actions — Turns are driven by a hand of cards that determines actions.
  • cooperative exploration — Players cooperate to finish scenarios against a modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game encapsulates everything that is great about Euro games or Resource Management games
  • Self-made Legend
  • Moon Rakers welcome to space we have a special mission for you but unfortunately you might not be able to do it alone
  • this is not a huge collection yet it covers the whole range anybody could go to this collection and find something to play here
  • Gloomhaven box is enormous
References (from this video)
No references stored for this video.
Video jFsLuN0B3P4 Meet Me At The Table Discussion at 20:40 sentiment: positive
video_pk 7661 · mention_pk 22684
Meet Me At The Table - Gloomhaven video thumbnail
Click to watch at 20:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, highly engaging engine with persistent progression
  • Excellent insert solutions exist in the community
  • Rich solo and co-op play possibilities
Cons
  • Steep learning curve for new players
  • Heavy setup and long play sessions
Thematic elements
  • Strategic, story-driven combat and exploration
  • Dark fantasy dungeon crawl with evolving scenarios
  • campaign-driven Legacy-like progression
Comparison games
  • Aeon Trespass Odyssey
  • Nemesis
  • Arkham Horror
Mechanics (from transcript analysis)
  • Campaign progression — Game world evolves with each scenario and choice
  • deck-building combat — Cards function as a flexible action system with memory
  • Role-based actions — Each character has a unique set of abilities and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glitter is terrible
  • The instructions are incredible, way better than Ikea
  • If it strikes your fancy, check it out
  • Stay on target
References (from this video)
No references stored for this video.
Video Uk_r9xBy9GE Board Game Design Lab Analysis at 26:54 sentiment: positive
video_pk 7681 · mention_pk 22729
Board Game Design Lab - Gloomhaven video thumbnail
Click to watch at 26:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep system with high replayability
  • Strong fan base and brand recognition
  • Expansions and modules enable growth
Cons
  • Heavy complexity and long playtime
  • Expensive components
  • Steep onboarding for new players
Thematic elements
  • Cooperative exploration with evolving scenarios
  • Fantasy dungeon-crawl in a persistent campaign world
  • Story-driven with evolving quests
Comparison games
  • Zombicide
  • Wingspan
  • Scythe
Mechanics (from transcript analysis)
  • Campaign progression — Characters gain experience, items, and story progression across sessions
  • Card-driven action selection — Players choose two actions from a shared hand per round with top/bottom action mechanics
  • tactical combat on a grid — Grid-based combat with enemy AI and tactical positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • failure is a normal part of our lives that we have to get used to
  • Winners fail a lot
  • sometimes you win sometimes you learn
  • you are the bridge between all the designers out there trying to figure it out and the designers who are the best in the world
  • the four and a half possible outcomes to your Kickstarter
  • time is always a cost
  • remove as many barriers as possible and guide someone along almost like using your campaign page like a funnel
References (from this video)
No references stored for this video.
Video NitC6ukS1GU The Broken Meeple Discussion at 3:47 sentiment: mixed
video_pk 7507 · mention_pk 22295
The Broken Meeple - Gloomhaven video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rebalanced and redesigned classes in second edition
  • New faction-based reputation system
  • Updated artwork and new Miniatures
Cons
  • Existing players already own Gloomhaven or moved to Frosthaven
  • Core gameplay remains the same despite updates
  • Feels like a themed euro game rather than true dungeon crawler
  • High cost makes it inaccessible for existing owners to upgrade
Thematic elements
  • Dungeon exploration and mercenary band
  • Dark Fantasy/Dungeon Crawl
  • Campaign-based
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • campaign system — Persistent progression through multiple scenarios
  • Deck Building — Players build decks of action cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it clean you just take the cards you move up the prices
  • I didn't really know much about this game because I missed a Kickstarter
  • I am hyped for this game hegemony has probably been my best game I've played of the year so far
  • You need to temper your expectations a bit for this game
  • trade show it's just it's kind of irresponsible really
  • I'm getting sick of it
References (from this video)
No references stored for this video.
Video o9386CjbjiM Our Family Plays Games Discussion at 14:19 sentiment: positive
video_pk 7527 · mention_pk 22384
Our Family Plays Games - Gloomhaven video thumbnail
Click to watch at 14:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactics and campaign progression
  • Rich artwork and world-building
Cons
  • Heavy rules and long play sessions
Thematic elements
  • Cooperative dungeon exploration with evolving story
  • Fantasy dungeon crawl and tactical combat
  • Ambient, campaign-driven
Comparison games
  • Arkham Horror Card Game
  • Descent
Mechanics (from transcript analysis)
  • Cooperative combat with character progression — Players work together to overcome scenarios with persistent upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our goal is to make this world a better place one board gamer at a time
  • Cards are incredibly versatile tools near Arsenal—they're cheap, you can hold a lot of game data while reinforcing the theme with immersive artwork
  • Make it a habit to treat service workers better like be patient when they are providing a service
References (from this video)
No references stored for this video.
Video 0LLat1e5ReM Board Game Hangover Top List at 2:51 sentiment: positive
video_pk 7296 · mention_pk 21559
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, long-term campaign feel
  • Rich theme and progression
Cons
  • Heavy bookkeeping
  • Long play sessions and setup
Thematic elements
  • fantasy dungeon-crawling
  • campaign/legacy-style progression
Comparison games
  • Pandemic
  • Clank Legacy
Mechanics (from transcript analysis)
  • Campaign progression — Character and world develop over multiple sessions.
  • cooperative play — Players work together to complete dungeon scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two lists of six fantastic two-player games
  • it's super quick it's super easy and i love it
  • let us know whose list is better
  • this is like a video game feel to a board game
References (from this video)
No references stored for this video.
Video kd7La4ewijc BigPasti Analysis at 9:59 sentiment: positive
video_pk 7267 · mention_pk 21498
BigPasti - Gloomhaven video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, robust campaign with deep tactical depth
  • High replayability and player choice
Cons
  • Very long play sessions and high setup/teardown
  • Heavy component load and cost
Thematic elements
  • Adventure, tactical combat, and long-running campaign.
  • Fantasy world with city and dungeon-crawling adventures.
  • Campaign-driven, evolving story with persistent progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression and leveling — Persistent advancement and story across sessions.
  • cooperative dungeon crawl — Players work together to complete scenarios against monsters.
  • Deck-building / card-driven actions — Actions are selected from a hand of cards with discard and replenish mechanics.
  • Dungeon Crawl — Players work together to complete scenarios against monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island creates a perfect laboratory where we can see the core principle in action.
  • Goodness is a tangible feature of this world.
  • When you make a move in Spirit Island, you can point to a real tangible outcome.
  • The game of go is the perfect game for this idea.
  • Aji is really fascinating for me.
  • In Dixit, the storyteller gives a clue based on one of their cards.
  • They're having an emotional reaction to the art.
  • The town's folk team to win, the town must vote to execute the storyteller.
  • colossal 20 lb box of adventure Gloom Haven.
  • The scenario book dictates reality. It tells you the objective of your quest, and that objective is good simply because the book has proclaimed it to be so.
  • Now, let's use a custombuilt script with the experimental roles to demonstrate and error theory.
References (from this video)
No references stored for this video.
Video 7nxG-tDby28 Tabletop Minions Discussion at 53:23 sentiment: positive
video_pk 7268 · mention_pk 21503
Tabletop Minions - Gloomhaven video thumbnail
Click to watch at 53:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability
  • rich visual presentation and progression
Cons
  • heavy and long to play
  • space-intensive
Thematic elements
  • cooperative exploration and campaign-driven progression
  • fantasy dungeon-crawl with evolving scenarios
  • select-your-own-adventure style campaigns with branching outcomes
Comparison games
  • Kill Team
  • Frostgrave
  • Underworlds
Mechanics (from transcript analysis)
  • cooperative play — players work together to complete scenarios
  • legacy/campaign progression — characters and scenarios evolve over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the reasons kill team is, you know, I can run a bunch of stuff I've never run before
  • it's small, easy to take with me to a shop
  • another good gateway game too is zombicide
  • I like to use pre-painted miniatures for teaching Song of Blades and Heroes
  • the pace of release fatigue is astounding
References (from this video)
No references stored for this video.
Video 2iFo9xl0D5U Box of Delights Playthrough at 0:00 sentiment: mixed
video_pk 7179 · mention_pk 21249
Box of Delights - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep tactical combat with high player agency
  • Campaign progression adds long-term narrative
  • Rich monster roster with varied mechanics
Cons
  • High complexity and rule depth can be daunting
  • Encounter design and scaling can be unforgiving
Thematic elements
  • cooperative tactical combat with evolving story
  • fantasy dungeon-crawl during a sprawling campaign
  • scenario-driven, campaign-based with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Scenario-based advancement with persistent character abilities and evolving story arcs.
  • Card-driven actions — Players select action cards each turn that determine their abilities and effects, enabling combo-driven play.
  • Hand Management — Players manage a hand of cards, discarding and recovering actions to control threat and damage.
  • Initiative/turn order — Turn order and actions are influenced by card choices and initiative values, shaping planning and tempo.
  • Status effects and endurance — A broad set of conditions (wounds, burning, etc.) and encounter-driven health management.
  • Tactical combat on grid — Miniatures on modular map tiles with line-of-sight, range, and enemy AI interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a tough tough end mission now
  • lots of cards is going to help us get rid of enemies
  • we can't retreat and we got to get rid of Gardak the chard
  • I'm starting to lose a little bit of confidence now
References (from this video)
No references stored for this video.
Video sETGnEOD9o4 Board Game Hangover Playthrough at 9:36 sentiment: positive
video_pk 7189 · mention_pk 21283
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, satisfying campaign with evolving content
  • Rich tactical combat and collaboration
  • High production value
Cons
  • Long play sessions and heavy setup
  • Can be intimidating for new players
Thematic elements
  • cooperative campaign with evolving character abilities
  • Long-form fantasy campaign in a grim dungeon-crawling world
  • epic, sprawling campaign with persistent choices
Comparison games
  • Brass: Birmingham
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Dungeon Crawl — Modular map tiles and action-selection mechanics drive dungeon runs.
  • Hand Management — Card-driven action selection with fatigue and long-term planning.
  • hand-management — Card-driven action selection with fatigue and long-term planning.
  • legacy/campaign progression — Persistent character and world changes across sessions.
  • Tile-based dungeon exploration — Modular map tiles and action-selection mechanics drive dungeon runs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful and amazing game called cartographers
  • 100 players playing cartographers
  • Cash and Guns yes correct
  • one man's trash is another man's treasure
  • peasy lemon squeezy
References (from this video)
No references stored for this video.
Video tQ6Zdjov3W8 TableTop Wolf Top List at 17:01 sentiment: positive
video_pk 7021 · mention_pk 20804
TableTop Wolf - Gloomhaven video thumbnail
Click to watch at 17:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep puzzle-like gameplay
  • Excellent solo experience (digital version mentioned)
Cons
  • Story not engaging to the speaker
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Raiders of the North Sea
  • Massive Darkness is the best Dungeon Crawler I've got
  • the story was pants in all honesty
  • I love space Hulk and so that one will always be staying
  • Bloodborne the board game is terrible
References (from this video)
No references stored for this video.
Video 5tDzvghiMcY Beyond Solitaire Interview at 21:27 sentiment: positive
video_pk 7013 · mention_pk 20791
Beyond Solitaire - Gloomhaven video thumbnail
Click to watch at 21:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Substantial depth
  • Rich game experience
Cons
none
Thematic elements
  • Dungeon exploration and tactical combat
  • Dark fantasy dungeon world
  • Epic campaign adventure
Comparison games
  • Uno
Mechanics (from transcript analysis)
  • campaign system — Linked scenarios with progression
  • Tactical combat — Strategic positioning and card play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • change your mind you can change the world
  • there's a tool for every task
  • 95 percent of therapy is building relationship
  • the opposite of anxiety is not calmness it's actually trust
  • games are vehicles for emotion
  • i'm a mood doctor
  • failure you the winner you learn
  • there is no such thing as a purely rational logical gaming experience
  • every single aspect of your life is emotional
  • grades are fine but like the way we use grades to evaluate people that is violence
  • it's all contextual and it's all what i'm doing it's all what the person is responding to
  • games are part of the human experience
References (from this video)
No references stored for this video.
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