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Hellbringer box art

Hellbringer

Game ID: GID0155222
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
180 min
Complexity
2.1/5
Collection
Your Tier
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Description

A solo-coop dark fantasy roguelike card and dice game where a hero ventures into a dungeon to slay its mighty demon.

Description

A solo-coop dark fantasy roguelike card and dice game where a hero ventures into a dungeon to slay its mighty demon.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 6Xmd08nL2G4 The Dungeon Dive Analysis at 0:23 sentiment: positive
video_pk 84341 · mention_pk 214258
The Dungeon Dive - Hellbringer video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of loot and interesting ways to build characters
  • Exciting character building
  • Fun loot cards with a lot to find and use
  • Ability to build characters into powerful engines
  • Expansions add a lot to the game and make it more fun
  • Solo mode has been made better and plays well
  • New classes add variety
  • New starting enemies add variety to the first few turns
  • New loot adds to character building
  • Upgrade pack clarifies rules and icons, standardizes language
  • Some balancing changes in the upgrade pack
  • Game is in a good place
Cons
  • Does not give a grand sense of adventure
  • Dry erase markers for stat tracking can be contentious
  • Health system where you either survive or die might not appeal to everyone
  • Expansion wish list: Would have liked to see the event deck expanded with new events, traps, and side quests
  • Some upgrades in the pack are very minor adjustments
  • Replacing cards in upgrade packs can be tedious
Thematic elements
  • Diablo style card game, character building, fighting a boss
  • dungeon
Comparison games
  • Diablo
Mechanics (from transcript analysis)
  • Boss battles — The main goal is to 'fight a boss' and 'kill one of the bosses'.
  • campaign mode — Players can play through a campaign, fighting different bosses and unlocking bonuses that carry over.
  • Card game — Described as a 'Diablo style card game'.
  • Character building — The game is described as a 'character building game' where players focus on 'building up your character'.
  • Deck Building — Players learn skills and spells, which can be used over and over if they match the character's orb.
  • Dice Rolling — Used for damage calculation, with different dice for light and heavy attacks.
  • Engine Building — As stats increase, players can perform more attacks and actions, triggering combos.
  • event cards — Drawn each turn, adding randomness with elements like empty chests, cursed chests, side quests, traps, and ambushes.
  • Loot System — Players can find loot cards that provide weapons, armor, skills, and companions.
  • Merchant System — Gold earned from killing enemies can be used to buy potions and weapons in town.
  • Modular Board — A board controls which enemies are visible, and players can only attack visible enemies.
  • Set Collection — Gems can be slotted into weapons, and rings correspond to gems on character cards, requiring color matching.
  • Stat tracking — Stats like health, defense, vision, actions, skills, and hand size are tracked and can be upgraded.
  • Variable player powers — Characters have unique starting stats and abilities, and can learn new skills and spells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main focus on the game is combat, is killing those monsters and finally killing the boss. But the other focus is on your character. And this really is a character building game. And I think this is where the game is most exciting.
  • The loot cards. This is where the game is really fun because there is a ton of stuff to find and use to upgrade your character.
  • And what you're really doing when you're building your character is you are building an engine because as your stats start going up, you can start doing more attacks.
  • And I one of my main criticisms with the original game was that I just thought that those expansions really should just come with the game because I really can't imagine playing Hellbringer without these two expansions. They add a whole bunch to the game and I think each of them makes the game a lot more fun.
  • And the events and quest expansion. This is super cool. At the beginning of every turn, the players will draw one of these event cards. And these event cards are really the only place in the game where there's any kind of sense of adventure.
  • So, I'm hoping that the two expansions are just included in the base game now because I do think they are a very important aspect of this game. And like I said, I don't think I would ever want to play the game without these two expansions.
  • So, the best and forbidden spells expansion adds over 40 new enemies to the bestiary. Introduces two new classes, the alchemist and the necromancer, as well as the fearsome elite monsters.
  • So, all kinds of new things. Here's some things. Here's some uh some companions that are kind of themed around the necromancer.
  • Again, the loot in this game is just so much fun. It is so fun to use these to uh make your character stronger and then combining them with different combos and you can really do some really cool things uh during the game as you build up your character.
  • But I think overall, I think this expansion is pretty cool, especially if you really like Hillbrer and you play it a lot and you just want more variety.
  • So, I don't think those are, you know, not not crucial.
  • So, it was uh nerfed and actually just changed a little bit.
  • So, I guess maybe some of the differences are very very minor.
  • Replacing cards and upgrade packs is one of my least favorite things, but you know, at least it gets done, right?
  • So, I guess there are some balancing changes but most of the changes in the upgrade packs seem pretty minor.
  • But um overall, I think this game is in a good place.
  • And I think it does a pretty good job at that. And I think it does a pretty good job of emulating that aspect of Diablo and that aspect of other computer action RPGs.
References (from this video)
No references stored for this video.
Video zKFT4ef88pk Board Game Critique Review at 0:14 sentiment: mixed
video_pk 84177 · mention_pk 213693
Board Game Critique - Hellbringer video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Authentic Diablo vibe that hits the thematic nerve early
  • Loot system feels like a tangible Piñata in cardboard form
  • Any class can use any gear, enabling humorous and emergent builds
  • Dice-based combat scales to satisfying levels and momentum
  • Character progression is meaningful and encourages experimentation
  • Strong solo potential with fast setup and clear one-more-run appeal
  • Expansions integrate in ways that improve pacing and add depth
Cons
  • Rulebook is poorly organized and references are painful during play
  • Swinginess is extreme; a bad roll can end a long run abruptly
  • Co-op downtime is brutal when a player dies and resurrection options are rare
  • Setup can be tedious with multiple level stacks and seed counts
  • Production quality feels underwhelming for the price
  • Steep learning curve requires unlearning standard card-game instincts
  • Multiplayer can feel like parallel solitaire with limited interaction
Thematic elements
  • RPG-driven dungeon exploration with loot obsession, character progression, and boss-focused pacing.
  • A four-level dark fantasy dungeon crawl spanning graveyard, crypt, cave, and tomb of the demon, delivering a Diablo-inspired RPG vibe as players descend and seek loot while evading a demon lord.
  • Array
Comparison games
  • Sanctum
  • Mage Knight
  • Four Against Darkness
  • Gloomhaven
  • Jaws
  • One Deck Dungeon
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power rating 7 and 1/2 out of 10.
  • If you love Diablo vibes, solo or two-player, enjoy build crafting, and can tolerate big dice swings, you'll forgive the jank and have a blast.
  • The rule book a disaster. I will not mince words.
  • It's a flawed gem. When it works, it's magic.
References (from this video)
No references stored for this video.
Video Z12fVM_cnaI Preview at 0:20 sentiment: positive
video_pk 79933 · mention_pk 193579
Hellbringer video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nails the character building, combo building, and combat aspects of Diablo.
  • Expansions (Loot & Merchant, Quests & Events) significantly flesh out the game and should be included.
  • Good rulebook that allowed learning the game.
  • Designer's Let's Play videos on Tabletop Simulator are very helpful for learning.
  • Campaign offers a sense of progression.
  • Scenarios can be played standalone, making setup for one-off games easy.
  • Lots of item cards with detailed descriptions and ways to build characters.
  • Succeeds in making players feel like they are playing an action RPG.
  • Event deck adds variety with traps, shrines, treasures, and side quests.
  • Town portals add strategic depth for trading and purchasing items.
  • Lots of loot and creative ways to use items.
  • Fun for one-off games.
  • Great combinations and synergies between classes and companions.
Cons
  • Rules get 'a little bit weird' with three or four players.
  • Rulebook is 'pretty good' but 'not the best'.
Thematic elements
  • defeating a mighty demon
  • a dungeon
Comparison games
  • Diablo
Mechanics (from transcript analysis)
  • Campaign play — A series of nine scenarios with story elements and boss encounters. Progression allows carrying over unlocked perks and elements between games.
  • Character building — Focuses on developing a character through skills, items, and stats. The game allows for socketing items and learning skills unique to classes or usable by all.
  • Combat System — Damage is resolved based on dice rolls. Perception is a key stat determining line of sight for attacks. Enemies have health, armor, and actions.
  • Dice Rolling — Used for combat, with different colored dice (red, green) offering varying power levels. Enemy actions are also determined by dice rolls.
  • Dungeon Crawl — Exploration involves moving through dungeon levels represented by cards. Each level can add challenges or enemies. The quests and events expansion adds choice in dungeon pathing.
  • Event deck — Random events are drawn at the beginning of each turn, adding traps, discoveries, or side quests.
  • Itemization — A large deck of item cards including weapons, armor, potions, and jewels. Items can be socketed into gear, providing stat bonuses or abilities.
  • Loot System — Defeating monsters yields loot such as gold or bones, which can be used for purchasing items or trading.
  • Perception — A critical attribute determining line of sight to attack enemies. Enemies can attack even if unseen.
  • Skill acquisition — Players can learn skills associated with their class or use them as one-off spells. Skills have associated orb colors (red, green, purple, blue) potentially related to socket types.
  • Town Portals — Allows players to return to town to buy items from a merchant, adding a strategic element to resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • basically Diablo on your tabletop
  • card game that is focused on the character building and combo building and combat of Diablo not so much on the exploration
  • I don't think they should be expansions I think they should be included in the game because they do add quite a bit and they kind of flesh out the game
  • you can only attack what you can see
  • perception is a very important attribute in this game
  • all or nothing you either do all of the damage
  • this game does a great job of making you feel like you are playing an action RPG
References (from this video)
No references stored for this video.
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