The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?
In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.
The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.
Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots.
That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies, but be careful who you trust!
Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.
You can follow the Kickstarter at this link: https://www.kickstarter.com/projects/travishancock/hollywood...
-description from publisher
Hollywood 1947 - Kickstarter Overview
Let's Play HOLLYWOOD 1947 | Board Game Club
- Speaker has no idea how it plays.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the early 1990s saw a temporary craze with the release of the Super Soaker
- I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
- Sour grapes is a comedy about things that aren't funny
- Sour grapes however is tone deaf
- I lost a bet and had to go to that movie it was horrible
- Shot glass is correct
- Spice Girls is correct
- Sugar Hill G
- Suicide Girls nice
- I like it better I think than Clash Royale it's it's good worth a try
- The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- he went on some show and went did an interview that basically probably added like 20 years to his sence
- Elizabeth Holmes finally went to jail right did
- you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
- if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
- Seven years of college down the drain I might as well go join the peace score
- the bench isn't wasn't actually there though they moved it
- he was a comedian from Houston
- they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
- The Smoking Gun that was a website
- It's got $225,000 Canadian though
- he said he was let go for not achieving goals that were never properly set for us
- we were given unattainable goals in a very short amount of time
- I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
- my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- I'm pretty hyped for the next yatsi drop not gonna lie
- it's always good like you know you fall down internet rabbit hole and like watch his videos
- it's like it's like him I really like Norm Mitch Hedberg always made me laugh
- it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
- yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
- The curse of the doors
- it's like a slice a life thing you know
- Seven years of college down the drain I might as well go join the peace corps
- the fingers are mostly they're not completely fixed but they're they're a lot better
- he didn't listen to anybody he didn't listen to his lawyers
- turns out turns out it was he
- she's in prison for serving an 11 year three month sentence for the wire fraud
- the victims of the fraud were like giant companies
- when she's making license plates you know that's a lot of license plates
- The actor strike oh yeah
- you guys are going to do for parking
- it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
- I don't think there's anything about I mean it's part of the the lore
- I must told you yeah basically we sat in a room for two three hours and then left done nothing
- The judge that came in and swore us all in threaten to throw somebody in jail
- you basically lied I was I was unknowingly
- so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
- the thing that John balushi does in that scene was not in the script
- Everything is within walking distance if you have enough time
References (from this video)
- sold incredibly well
- filmmaking
- Hollywood
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a pile of mid games as I take a look at board games on boardgamegeek.com, a repository of all things about board games.
- These are games that don't get talked about as much.
- it really is a very simple game from Prospero Hall.
- This is kind of one of those games I wish I had played back in the day.
- This is one of the best fillers out there where you have a bunch of swimmers out there.
- I think A Fell is a fine game. I just think it's sort of broken.
- It's a classic for a reason.
- what a fantastic party game.
- Phoenicia Tom Lehmann killed his own game. He eventually came out with Race for the Galaxy, which was a much, much better Phoenicia, which is why this game has kind of disappeared.
- one of the longest rule books in history.
- It is so complex.
- Of all the games I talked about today, I actually I think Lynx City I like Asking for Trouble's a lot, but Lynx City is my favorite.
References (from this video)
- Strong theme integration with McCarthy-era Hollywood
- High player interaction and bluffing dynamics
- Humorous, energetic group dynamics that drive pace
- Phase structure mirrors real-world film production
- Rule complexity may overwhelm new players
- Sensitive historical topic can be polarizing
- Potential downtime during planning and discussion-heavy turns
- loyalty, propaganda, and the clash between patriotic and communist narratives
- Hollywood, 1947 during the McCarthy era; film industry
- semi-immersive, meta-film production with hidden loyalties
- The Resistance
- Secret Hitler
Mechanics (from transcript analysis)
- Card-driven action and resource management — Patriot/Communist cards influence film outcomes and scoring.
- Deck management and discard mechanics — Draw/discard/shuffle cycles influence available options and strategic planning.
- Deck Manipulation — Draw/discard/shuffle cycles influence available options and strategic planning.
- Dice with stars and power tokens — Stars enable players to use special powers; dice results affect film contributions.
- hidden loyalties — Patriots, Communists, and a Rising Star identity are concealed among players.
- Hidden Roles — Patriots, Communists, and a Rising Star identity are concealed among players.
- Phase-based gameplay — Three phases—Pre-production, Premiere, and Post-production—drive flow and decisions.
- Role assignment and token gifting — Tokens grant additional cards or impact other players’ actions to weight the film.
- Three-team victory conditions and tie rules — Wins can go to Patriots, Communists, or Rising Star depending on symbol counts and ties.
- Variable Phase Order — Three phases—Pre-production, Premiere, and Post-production—drive flow and decisions.
Video topics + discussion points
Quotes (from this video)
- it's Hollywood 1947
- we're making movies
- Pink Panther theme
- the Patriots instantly win
- Rising Star wins by basically getting us to the seventh movie and basically having it be a tie
References (from this video)
- aesthetic fit with 1940s cinema design cues
- novel approach to production-themed gameplay
- unclear if it will deliver engaging mechanics beyond theme
- potentially expensive deluxe content
- Movie-making and production management
- 1940s film production era
- Semi social deduction vibe with film-era aesthetics
- Blood in the Clocktower
- Secret Hitler
Mechanics (from transcript analysis)
- dexterity/typing of content — uses period-era tokens and board components for gameplay
- social deduction elements — players may deduce or mislead as part of the round structure
Video topics + discussion points
Quotes (from this video)
- I think this looks like magic the Gathering it really does seem like it
- it's just too much and people are just throwing hundreds of dollars into it
- as always yes I've been quite negative on the kickstarters and that but just remember as always it's only a game
- the hype train on this one that's going around at the moment
References (from this video)
- Engaging theme of Hollywood and the Red Scare with social deduction elements
- Asymmetric roles and a clear phase structure support strategic play
- Flexible play with both competitive and bluffing components
- Prototype copy subject to change (noted by the presenters)
- Rule complexity and social deduction may be daunting for new players
- Potential for heavy downtime or analysis paralysis in larger player counts
- loyalty, propaganda, and social deduction within the film industry
- Hollywood, 1940s, post-World War II America during the Red Scare
- semi-theme-driven with asymmetric information and hidden loyalties
- Salem 1692
- Tortuga 1667
Mechanics (from transcript analysis)
- Card drawing and hand management — Drawing, discarding, swapping jobs, and manipulating propaganda cards create strategic hand management.
- Compound Scoring — Count symbols to determine which faction wins the round; four rounds to victory, with a potential seventh tiebreaker through Rising Star.
- Deck Manipulation — Gaffer and other roles allow re-rolling dice or swapping dice and cards.
- dice manipulation — Gaffer and other roles allow re-rolling dice or swapping dice and cards.
- dice with stars and contribution — Only players with star on their die contribute to the movie during premiere.
- editor influence — Editor can view/discard or return cards, affecting the final film.
- Hand Management — Drawing, discarding, swapping jobs, and manipulating propaganda cards create strategic hand management.
- hidden loyalties — Players hold loyalty cards (Patriots, Communists, Rising Star) kept secret.
- Hidden Roles — Players hold loyalty cards (Patriots, Communists, Rising Star) kept secret.
- propaganda cards and film genre voting — Propaganda cards contribute to a film's genre during premiere; symbols determine the round winner.
- Role-based actions — Each of the nine job roles provides a unique action each round.
- round resolution and scoring — Count symbols to determine which faction wins the round; four rounds to victory, with a potential seventh tiebreaker through Rising Star.
- round structure by phases — Rounds progress through Production, Premiere, and Post phases.
- Variable Phase Order — Rounds progress through Production, Premiere, and Post phases.
Video topics + discussion points
Quotes (from this video)
- This is the fifth game in the dark city series which includes games such as Salem 1692 as well as Tortuga 1667
- During the rise of the movie making industry right getting close to the Red Scare yes
- open socializing and discussion is really encouraged and sometimes lying might be necessary
- production phase and premier phase
- Hollywood 1947