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Imperial Settlers box art

Imperial Settlers

Game ID: GID0166597
Game Info
Year
2014
Players
1-4
Age
10+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...

Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Description

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...

Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 125
This page: 50
Sentiment: pos 33 · mix 5 · neu 4 · neg 0
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Showing 1–50 of 125
Video czIhlBBphLM Board Game Sanctuary Analysis at 8:26
video_pk 151948 · mention_pk 426692
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Pros
  • Ability to increase gold production with certain factions (e.g., Egyptians).
  • Easier ability to raid other villagers with certain factions (e.g., Barbarians).
Cons
none
Thematic elements
  • Building a civilization by playing different buildings with unique effects.
  • Ancient civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical factions — Different civilizations (e.g., Egyptians, Barbarians) have unique abilities and strategies.
  • Card Play — Connecting different cards strategically to develop a cohesive plan.
  • Tableau Building — Building a tableau of different buildings with different effects to expand your civilization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering and Pokemon are such strong games just because of the Synergy the psychology behind getting into your deck and crafting it to the best of your ability and the sort of play style that you really want to play as
  • what are some of the cool different card strategies that you use in some of your favorite card games let me know in the comments section below I'd love to start a conversation with you and hear all about your experiences
  • if you really found this video super helpful don't forget to like subscribe and have it at my patreon page and you have a little bit of direction over future videos on this channel
  • this is Danny Sania I'll see you again next time goodbye
References (from this video)
No references stored for this video.
Video fouxxz_9y38 Board Game Sanctuary Analysis at 14:43 sentiment: positive
video_pk 151935 · mention_pk 426535
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely loved it when it came out
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers: Empires of the North
  • Imperial Settlers: Roll & Write
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video fouxxz_9y38 Board Game Sanctuary Analysis at 14:52
video_pk 151935 · mention_pk 426536
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 14:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video fouxxz_9y38 Board Game Sanctuary Analysis at 14:58
video_pk 151935 · mention_pk 426537
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 14:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video Pij2wDf270c Board Game Sanctuary Analysis at 19:23 sentiment: positive
video_pk 151940 · mention_pk 426608
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Is a great reimplemented spin-off game.
  • Features related to building settlements.
Cons
none
Thematic elements
  • Building settlements.
Comparison games
  • Empires of the North
Mechanics (from transcript analysis)
  • Settlement building — Features related to building settlements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • then spawned uh Curious cargo a two-player Style game which also involved transporting fulfilling Goods VI pipes and then Trailblazers which is basically a route building game that kind of has the same kind of configuration as pipeline but instead you're kind of circuiting trails looping them around as much as you can
  • what do you think of reimplemented and spin-off versions of some of your favorite games do you think it's a little bit of a crh grab or do you think it has a place in our board gaming Hobbies as well as our board game collections
  • Please let me know your thoughts share your opinions your stories and your experiences in the comment section below this is a safe space to chat and I'd love to start a conversation with you
References (from this video)
No references stored for this video.
Video Pij2wDf270c Board Game Sanctuary Analysis at 19:26 sentiment: positive
video_pk 151940 · mention_pk 426609
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has pre-made decks that players can use right out of the box.
  • Is a far better game than the original.
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • pre-made decks — Players can use pre-made decks right out of the box.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • then spawned uh Curious cargo a two-player Style game which also involved transporting fulfilling Goods VI pipes and then Trailblazers which is basically a route building game that kind of has the same kind of configuration as pipeline but instead you're kind of circuiting trails looping them around as much as you can
  • what do you think of reimplemented and spin-off versions of some of your favorite games do you think it's a little bit of a crh grab or do you think it has a place in our board gaming Hobbies as well as our board game collections
  • Please let me know your thoughts share your opinions your stories and your experiences in the comment section below this is a safe space to chat and I'd love to start a conversation with you
References (from this video)
No references stored for this video.
Video xrsuLnKpIOM BoardGameGeek Top List at 3:29 sentiment: positive
video_pk 151818 · mention_pk 425603
BoardGameGeek - Imperial Settlers video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoy this game with kind of a an element of like a race
  • Really enjoy just figuring out like, okay, this faction, they want to do this thing.
  • It gets up and running really fast.
  • It's really, really satisfying when it comes together.
Cons
none
Thematic elements
  • Faction-based engine building with resource management and point generation.
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Area exploration — Players can 'visit islands and raid them and plunder'.
  • Deck Building — Described as a 'deck running game' where players play cards into their tableau.
  • Engine Building — Players build an engine by playing cards to generate resources and points.
  • Set Collection — Players collect resources and cards to form sets for points.
  • Worker Placement — Players can 'go deploy' workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to talk about our top 10 games that really, really ramp it up.
  • The scoring in Piperia gets so crazy that there is a pile of 50 point tokens.
  • The scoring this game gets absolutely bonkers.
  • It's one of those games where it's almost guaranteed that from round to round to round your score will be larger every time.
  • this is at least for my mind is the game that I always think about when it as a game that ramps up as it goes along.
  • It's one of those games where you're just extending and extending and extending.
  • The game that always comes to mind when I think about ramp up games is Russian Railroads or Ultimate Railroads.
  • So, it's a great game of just kind of just continually building, adding on, getting some employees and stuff to get some special actions and things for yourself.
  • Those are 10 games that really ramp it up in our opinion.
  • Yo, the ramp up in this game is unreal.
References (from this video)
No references stored for this video.
Video OSnr0W-zzEA Top List at 0:16 sentiment: positive
video_pk 129721 · mention_pk 369153
Imperial Settlers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based civilization — Players are playing cards in their Tableau in their player area that will advance their civilization. Playing cards they're going to produce uh food for them. You have to feed your civilization. They're playing down buildings they're going to produce different resources for them such as stone. They are playing Attack cards so that they can attack uh militarily attack their opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to When Harry Met Board games today we continue my top 100 board games of all time
  • comment down below tell me what you thought about this particular set of 10 games which games here do you share with me in your pleasure and your joy for them and which games are you disappointed and appalled at because I would include it on such a high ranked spot on my list
  • this is Harry saying take care everybody stay safe stay healthy and have fun gaming bye-bye
References (from this video)
No references stored for this video.
Video EzlIs7kozz0 Board Games UnLocked Review at 0:28 sentiment: positive
video_pk 116739 · mention_pk 329575
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faction cards are largely protected from destruction.
  • Balanced factions and decks provide replayability.
  • Good organization and light-hearted art.
  • Satisfying and predictable endgame.
  • Interesting solo mode.
Cons
  • Some 'mean' or 'brutal' cards can be frustrating.
  • Expansions like 'We Can't Be Friends' and 'Did Not Enjoy That' (likely referring to 'We Didn't Start the Fire') are not well-received.
  • The 'Siege' mechanic in an expansion is disliked for making faction cards vulnerable.
Thematic elements
  • Civilization building
Comparison games
  • Empires of the North
  • Through the Ages
  • Civilization (video game)
Mechanics (from transcript analysis)
  • Card Play — Players use cards from their faction and common decks to build their civilization and gain points.
  • Deck Building — A simplified version of deck building is present, allowing players to customize their decks by adding and removing cards.
  • faction cards — Players have unique faction cards that are largely protected from being targeted or removed.
  • Resource Management — Players manage resources like wood, food, and gold to build buildings and activate cards.
  • Worker Placement — Players place workers on buildings to activate their production or gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your best cards are virtually untouchable for the most part
  • there's nothing worse in the civilization game than building up for an hour or two and then just having someone come in and oh all I did was military which is always the easiest route to go and then just destroy everything that you've worked worked so hard to do
  • it's just sit here bully cat because how dare you even think about I try the by have secured second place
  • I also like how endgame is very simple
  • it's really hard to give it anything lower than eight point five
  • my heart I really don't like save games um but I like this one I like that yeah like everything's laid out
References (from this video)
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Video 2Hdq4KWsVj0 Board Games UnLocked Review at 0:28 sentiment: positive
video_pk 116740 · mention_pk 329576
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The AI doesn't just do the same thing as the player but easier, it doesn't have to worry about resources or workers.
  • The AI deck presents a threat and players must consider potential attacks when building their empire.
  • The solo variant offers a 'push your luck' element where players don't know what the AI will attack.
  • Players compete against the AI for cards.
  • The AI's actions are not always punishing, allowing players to still play their game.
  • The shuffling of the AI deck provides variety and can prevent consistent attacks.
  • The AI's actions are limited to common cards, which can be mitigated if the player is efficient at building their own factions.
  • Different factions change how the AI deck functions, adding character and variety.
  • The solo mode can be used to test deck construction and identify expansions that improve card generation.
  • The game is still challenging in solo mode.
  • The variation in solo modes between Imperial Settlers and Empires of the North is enjoyable.
Cons
  • Potential for AI to destroy player's buildings.
  • Some factions have specific rules that alter the AI's behavior, which might not be immediately intuitive.
Thematic elements
Comparison games
  • Empires of the North
Mechanics (from transcript analysis)
  • AI deck — You're going up against this deck and all this deck has is just icons up at the top so when you are building your cards and in your empire you have to take into consideration like what could he possibly attack me with.
  • Deck Building — Faction cards are not difficult to build but they're not easy either because you always have to take into consideration what buildings you want to get rid of.
  • Push Your Luck — It's kind of like it's a small thing of like push your luck because you never you don't know what he's going to what they're going to attack.
  • Resource Management — A lot of my issues with solo solo games is that you're up against an AI that is doing pretty much the same thing you're doing but they do it way easier they just never have to worry about resources or workers or anything like that so while you're struggling to play the game it's just constant going than just getting points all over the place here it's not the case in in this game.
  • Worker Placement — A lot of my issues with solo solo games is that you're up against an AI that is doing pretty much the same thing you're doing but they do it way easier they just never have to worry about resources or workers or anything like that so while you're struggling to play the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really like this solo variant for this game.
  • It's so much fun like a lot of my issues with solo solo games is that you're up against an AI that is doing pretty much the same thing you're doing but they do it way easier they just never have to worry about resources or workers or anything like that so while you're struggling to play the game it's just constant going than just getting points all over the place here it's not the case in in this game.
  • I think this this solo variant is it's a blast.
  • I think the solo solo variant I'm gonna give it 9.
References (from this video)
No references stored for this video.
Video 914iWSMA28Y Board Games UnLocked Review at 0:28 sentiment: mixed
video_pk 116745 · mention_pk 330222
Board Games UnLocked - Imperial Settlers video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Factions play more differently than in Imperial Settlers due to unique faction decks.
  • The action wheel provides more flexibility and control.
  • Enhanced text clarity on cards.
  • Good card synergy.
  • Easier to jump into due to distinct faction decks.
Cons
  • Less hand management and card variation compared to Imperial Settlers.
  • The island mechanic feels unnecessary and a waste of actions.
  • Lack of organization in components and tracking.
  • Some players prefer Imperial Settlers.
  • The rulebook is not well-written.
Thematic elements
Comparison games
  • Imperial Settlers
  • Scythe
Mechanics (from transcript analysis)
  • Action Wheel — A central wheel limits players to four actions per turn, offering more control and strategic choices than card-driven actions.
  • attacking — Players can attack each other by exhausting opponent's cards, which is seen as a more prominent mechanic than in Imperial Settlers.
  • boost cards — Cards that can be held onto and played later to gain advantages, adding a layer of strategic timing.
  • Faction decks — Each faction has its own unique deck that defines its playstyle and theme.
  • Islands — A mechanic involving sailing to islands for potential benefits, though criticized for being costly and sometimes unnecessary.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like imperial settlers more but but this is that doesn't mean this is bad
  • The factions do play different I would almost argue they play more different in this one than they do imperial settlers
  • It's investing you have a big 3 so then I'm like oh I can move all these resources around you get points for it this is bland
  • This one's more friendly in terms of players but like yeah like if you spend your stuff and you're like crap I'm out then you have to spend tante time to harvest them
  • I think the wheel gives it a little bit more flexibility and more control
  • This is gateway Imperial settlers
  • The islands once again I just didn't care I really don't like
  • I would definitely pick Imperial settlers first
  • Portal is just really really bad about rule books
References (from this video)
No references stored for this video.
Video R5O0raykALw Board Games UnLocked Review at 0:29 sentiment: positive
video_pk 116737 · mention_pk 330212
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo mode is more interesting with more options and variety.
  • Welcome Party building is very good, especially with upgrades.
  • Gold as a wild resource is very helpful and comes in handy.
  • Achieved a respectable score of 64 points, close to 'Emperor'.
Cons
  • Difficult to plan for building placement effectively.
  • Ran out of actions or resources for certain objectives (e.g., Archenemy).
  • Missed opportunities due to poor dice rolls or inability to execute desired actions.
Thematic elements
  • Building and scoring points
  • Primeval forest
Comparison games
none
Mechanics (from transcript analysis)
  • Building placement — Players construct buildings and settlements on a map, with placement having strategic implications.
  • Dice Rolling — Dice are rolled to determine available resources and potential actions.
  • Engine Building — Certain buildings and upgrades enhance resource generation or action efficiency over time.
  • Resource Management — Players collect and spend various resources like wood, stone, gold, and food to perform actions and build structures.
  • roll-and-write — The game involves rolling dice and marking results on sheets, as indicated by the name of the game and the gameplay shown.
  • Set Collection — Players aim to complete objectives or build specific sets of buildings (e.g., two temples) for points.
  • Worker Placement — Implicitly suggested by using actions to place workers or perform actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel good that all right so for actions gold gold or gold and to food.
  • The Welcome Party is really really good to have.
  • Multiply gold is super helpful which is very obvious like if you could multiply gold in real life it would be helpful but with a gold being a wild resource in this game it's like it comes in handy so many times.
  • That's disgusting oh that's not at all what I wanted.
  • The three action thing sucks that that hurts that hurts a lot.
  • Total amount is quick maths of a thirty one thirty nine forty seven fifty sixty four sixty four points off of this.
  • 64 points off of this which in Adventure mode 64 + 60 + six nine is Duke hey alright that's not terrible yeah yeah I'll take that.
References (from this video)
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Video xBDElr7OMcY Board Games UnLocked Review at 0:29 sentiment: mixed
video_pk 116738 · mention_pk 330213
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • More strategic with advanced rules.
  • Better solo than multiplayer.
  • Adorable artwork.
  • Quick playtime.
  • Variety of adventure sheets for solo play.
Cons
  • Basic mode is boring.
  • Can be confusing to track resources and actions.
  • Lack of variety in competitive mode makes it stale.
  • Doesn't feel like the card game.
  • Solo mode variety isn't present in competitive mode.
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Engine Building — The game involves building up structures and abilities that provide ongoing benefits, similar to the card game version.
  • Roll and Write — Players roll dice and mark results on a sheet, with the advanced rules involving building settlements and creating shape combinations.
  • Tableau Building — Players build a tableau of settlements and buildings on their player sheet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The advanced rules actually made it a lot better.
  • With the advanced rules to build settlements, this game explodes with strategy.
  • The game is way way better solo than with anyone else.
  • For a roll and write, it's still a lot of fun.
References (from this video)
No references stored for this video.
Video rgDbElejgoM Board Games UnLocked Analysis at 0:29 sentiment: positive
video_pk 116743 · mention_pk 330220
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The solo variant is a lot of fun.
  • Scenarios are cool and make the game replayable.
  • Clans are well-balanced.
  • Solo variant is not about fighting an AI that gets free resources.
  • Player focuses on their own deck and civilization.
  • Events are not overly disruptive.
  • The four-round structure keeps the game focused.
  • The game offers a personal goal to beat your high score.
Cons
  • Some events could potentially hurt more than others.
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card Exhaustion — It's possible to spend an axe to exhaust an opponent's card, preventing its use, although this is not heavily emphasized in the solo variant.
  • Deck Building — Players play their deck to the best of their ability, similar to multiplayer, without direct interference from an opponent.
  • Resource Management — The 'Winter is Coming' scenario requires players to have food and fish by the end to avoid losing points.
  • Worker Placement — The transcript mentions spending a worker as a potential action that might be impacted by events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this solo variant I think it's a lot of fun.
  • I don't like solo variants where you're up against an AI that is constantly just churning out a bunch of stuff just for free.
  • I really like solo variants that are kind of a victory point like hey just see how well you do.
  • On a scale of one to ten for the solo variant I think i'ma give it an eight like I really enjoy it quite a bit so.
References (from this video)
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Video PUKSDFtHGZc Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 116741 · mention_pk 329577
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building bonuses are fantastic early on.
  • The artwork for the game is nice.
  • The cards connect and form roads.
  • The game takes a lot of management.
  • The engine building aspect is good.
Cons
  • Text on some cards is atrocious and hard to read.
  • One mistake can derail the game.
  • The game can bloat and water down the experience with too many expansions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available cards and buildings.
  • Area Control — Implied through building faction buildings and potentially influencing areas.
  • Card Drafting — Players draft cards from a common pool.
  • Deck Building — Players start with a base of 30 cards in their deck.
  • Engine Building — Players build up their empires and optimize actions for points and resources.
  • Resource Management — Players manage resources like wood, stone, food, and gold.
  • Set Collection — Certain cards or buildings might contribute to sets for scoring.
  • Worker Placement — Players use workers to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't go down that path again with magic it's just it's not healthy.
  • This game takes a lot of management like almost any I mean any civilization game does whenever you're trying to give to be as efficient as possible with every turn and one mistake can completely derail like up like homeless the game.
  • The text on these cards is atrocious.
  • The colors on the cards represent kind of what they give you.
  • My machine kind of hurt a little bit once you took away my people.
References (from this video)
No references stored for this video.
Video ocQLS6BswLA Board Games UnLocked Review at 0:30 sentiment: mixed
video_pk 116742 · mention_pk 329580
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Aztec faction offers unique gameplay.
  • The 'pray' ability and blessing tokens are interesting mechanics.
  • Multiple cards provide good benefits and strategic options.
  • The game offers ways to mitigate card draws.
  • The solo variant was described as 'close'.
Cons
  • The reviewer lost the solo game, stating 'I lost such a loser'.
  • The reviewer felt they didn't have a lot of card generation.
  • Difficulty managing resources led to passing on actions.
  • The reviewer expresses frustration with the virtual player destroying buildings.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Attack (virtual player) — The virtual player attacks and destroys player buildings.
  • Blessing tokens — Tokens that can enhance the 'pray' ability.
  • Building and activating structures — Players build various structures with different effects and bonuses.
  • Card draw and hand management — Players draw cards and manage their hands to perform actions and build.
  • Pray — An ability that helps cycle through cards and gain benefits based on revealed colors.
  • Raising buildings — An action that provides benefits like points or new workers.
  • Resource Management — Players gather and spend resources like wood, stone, food, and gold.
  • Worker Placement — Players assign workers (people) to buildings to activate their effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • Oh I see okay
  • I'm actually really liking these aspects they're interesting like I said I've only played them a couple times
  • the barbarians are now here as predicted
  • I lost such a loser it gotten Anita with the Aztecs suck like it's not me it's that it's the faction like I I won with everyone else
  • man that was actually close
References (from this video)
No references stored for this video.
Video zgk0DqUBTPo Board Games UnLocked Rules Teach at 0:30 sentiment: positive
video_pk 116744 · mention_pk 330221
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo variant keeps the game fresh and interesting.
  • Solo play offers a different feel compared to the main game.
  • The game has strategic depth, especially with different clans.
  • The game's mechanics allow for significant growth and point maximization.
Cons
  • The MacKinnon clan's reliance on storage for points can be difficult in a shorter game.
  • The reviewer notes, "I totally screwed myself on this" during gameplay, indicating potential for self-inflicted challenges.
  • Player interaction is low in the base game, making solo play a viable alternative.
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Area exploration/control — The game involves sailing to new islands and interacting with them.
  • Building Construction — Players construct buildings that provide benefits or grant points.
  • Card Drafting — Players draw and select cards, influencing their strategy and available actions.
  • Resource Management — The gameplay involves managing food, fish, wood, stone, and gold for various actions.
  • Set Collection — Collecting sets of resources or specific card types seems to be a way to score points.
  • Solo Scenario — The reviewer discusses playing a solo scenario with a specific booklet for the game.
  • Victory point scoring — The goal of the solo scenario is to reach a specific victory point threshold.
  • Worker Placement — Players assign workers to different locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scenarios keep like the solo variant like fresh and interesting. Like I'm really glad that they did that. They went this route instead of kind of doing the exact same thing from Imperial.
  • So now you can play both games solo and have a completely different feel, which is smart.
  • In Imperial Settlers an Empire to the North there's not a whole lot of player interaction so it's like well I'll have to wait for you guys to do your thing because it doesn't affect me so I just get to keep doing what I want to do and grow and grow and grow and that's that's great.
  • The MacKinnon clan is actually quite difficult because they get a lot of their points from storage which doesn't happen in the at the end of the game so yeah they have to be quite careful.
  • It's like if I if they can't get their banks out early like they're gonna they're gonna struggle.
References (from this video)
No references stored for this video.
Video n15pRKP6hIk Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 116746 · mention_pk 330225
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo mode is very good.
  • Scenario-based gameplay is interesting.
  • Gaining workers by populating is a nice mechanic.
  • Game is starting to grow on the player.
  • The faction diversity is a positive aspect.
Cons
  • Confusion about what constitutes 'goods' and if gold counts as a resource/good.
  • Some players find certain mechanics complex or confusing initially.
Thematic elements
  • Clan survival and expansion
  • Northern lands
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions each turn, such as constructing, harvesting, exploring, and sailing.
  • Area Control — Players move their clan action pawn to different action tiles and can conquer or pillage locations.
  • Hand Management — Players draw cards and manage their hand, with decisions on how many cards to keep impacting gameplay.
  • Resource Management — Players collect and spend various resources such as wood, stone, food, gold, and fish.
  • Set Collection — Some cards and end-game scoring rely on collecting sets of resources or card types.
  • Tableau Building — Players build up their own 'empire' by acquiring and playing cards that provide ongoing benefits or actions.
  • Worker Placement — Players use 'people' or 'workers' to take actions like constructing, harvesting, and populating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm doing a drunk Sean Connery.
  • Viewer discretion is advised.
  • This game is really starting to grow on me.
  • The solo was really good too.
References (from this video)
No references stored for this video.
Video 914iWSMA28Y Board Games UnLocked Review at 0:33 sentiment: positive
video_pk 116745 · mention_pk 329584
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players often prefer it over Empires of the North.
  • Cards have multi-use options (production, deal, raise).
  • Goods are replenished each round, making it feel more friendly.
Cons
  • Factions might not feel as distinct as in Empires of the North.
  • Text on cards can be extensive and difficult to parse.
  • Less emphasis on attacking.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Attack mechanic — Attacking is possible but less emphasized than in Empires of the North.
  • Multi-Use Cards — Cards can be used for production, deals, or to raise, offering multiple options.
  • Resource Regeneration — Goods are replenished at the start of each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like imperial settlers more but but this is that doesn't mean this is bad
  • The factions do play different I would almost argue they play more different in this one than they do imperial settlers
  • It's investing you have a big 3 so then I'm like oh I can move all these resources around you get points for it this is bland
  • This one's more friendly in terms of players but like yeah like if you spend your stuff and you're like crap I'm out then you have to spend tante time to harvest them
  • I think the wheel gives it a little bit more flexibility and more control
  • This is gateway Imperial settlers
  • The islands once again I just didn't care I really don't like
  • I would definitely pick Imperial settlers first
  • Portal is just really really bad about rule books
References (from this video)
No references stored for this video.
Video EsFk0rjnLpg Board Games UnLocked Discussion at 8:26 sentiment: neutral
video_pk 116757 · mention_pk 330246
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Designed by Ignacy Trzewiczek, who the host generally thinks does good work
Cons
  • Host has historically been underwhelmed by the gameplay of roll and write games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — The host is trying this genre for the first time, despite finding them interesting but usually underwhelmed by gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was a pain in the ass to actually get
  • I like 8-bit games
  • I'm getting so close to having everything for legendary like I'm not even kidding
  • I am just loving
  • I really really liked this show I thought it was such an interesting take on magic
  • Inis is my favorite game of the three that matakohe is made between Cyclades commit and Inish
  • I really really loved the artwork is phenomenal gameplays phenomenal
  • I think this is gonna be a cleaner this is the best iteration out there
  • I'll probably be redoing Robinson Crusoe for the channel
References (from this video)
No references stored for this video.
Video i9nl8BYLEJs Board Games UnLocked Review at 0:47 sentiment: positive
video_pk 115998 · mention_pk 328950
Board Games UnLocked - Imperial Settlers video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grew on me after playing a lot
  • The Japanese factions play radically different from each other
  • Comes with two factions
  • The docking phase is neat and adds a new face to the game without being overly complicated
  • The psycorps clan integrates more player interaction
  • The bargaining/trading of resources is intriguing
  • Synergy between both factions
  • Not as cutthroat as Imperial Settlers
  • Provides more options
  • Unique enough factions
  • Still different enough from each other
  • Fun
  • Artwork is adorable
  • The game is a blast
  • Provides more options
  • Factions play different
  • Adds player interaction
  • Liked the player interaction
Cons
  • Hate the name Imperial Settlers for this expansion
  • The docking phase is not a hundred percent different from one of the factions in the game
  • The psycorps clan is the more difficult of the two factions
  • The psycorps clan's new mechanics don't radically change the game
  • The docking doesn't overly change the game
  • Not a necessity to buy
  • One of the factions plays similar to one already in the box
Thematic elements
  • Northern Nordic or Viking
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • building — The game includes a new type of building called docks.
  • factions — The game includes many different factions.
  • player interaction — The game involves attacking other players' things and exhausting them, which is described as annoying but provides compensation.
  • Resource Management — Players can take resources from nearby islands during the docking phase.
  • storage — The game includes a new phase called docking, which is similar to storage or banking.
  • Trading — The game includes bargaining or trading of resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really hate for by the way the fact that they just called this and it was definitely just a tag to be like hey remember Ural settlers you're gonna like this so give us money
  • so that actually integrates more player interaction because really the only player interaction is well I'm gonna attack your thing and just make it and just exhausted so you can't use it and I never felt like that was ever really worth it
  • I think both of them are unique enough especially the psycorps oh they're there the more unique faction out of both of these
  • I would probably give it a six I think slightly above average
  • it's not going to give you more options they do play different so that's nice
References (from this video)
No references stored for this video.
Video ZF9PShqACCA Board Game Sanctuary Discussion at 9:09
video_pk 109831 · mention_pk 315916
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 9:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Card Play — Mentioned as a mechanic present in the game.
  • Engine Building — The game is described as having players create card combos and resource engines.
  • Tableau Building — Mentioned as a mechanic present in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so whether you're new to board gaming or whether you're an existing Avid long-time hobbyist discovering a new board game is incredibly gratifying it's almost that dopamine Rush that you get whenever you see a brand new game that tantalizes the senses and really engages you in a theme that you've been waiting for forever so long
  • I can honestly say that I've probably only played about 70 of my collection and there's still 30 of my board game collection just sitting there Gathering dust
  • If you want a game full to the brim of narrative branching decision points cool interesting combat mechanisms and games that you can literally dabble in for hours and hours and explore sleeping Gods is definitely that beast
  • You know games like underwater cities have only sat in my collection where I've played them once even though I've really enjoyed that one experience it's not really enough to really fully experience the game itself
  • The three times rule and what that means is basically whenever you learn a brand new medium to heavyweight game give that game three goes play it three times in a row and after the three times see if that motivation to want to play that game more is still there
  • The hurdle for most people when it comes to playing those heavy games is the rules teach
  • teach a brand new medium to heavyweight game once every two to three game sessions
  • so this is a really easy fast storage solution for transporting and moving games
References (from this video)
No references stored for this video.
Video 54vElZEemUs Board Game Sanctuary Review at 0:38 sentiment: positive
video_pk 108992 · mention_pk 315272
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strategic game
  • cool engine building element
  • beautiful game
Cons
none
Thematic elements
  • civilization
  • distant and nearby Islands
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — taking actions around this action Pentagon
  • Engine Building — really cool engine building element to it
  • Tableau Building — building out a tableau
  • Worker Placement — use your workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you love card games well this is a civilization card game where you're building out a tableau you'll be sending ships to distant and nearby Islands as well as building up production in your very own aisle you'll be taking actions around this action Pentagon trying to populate and also raid other players cards you'll use your workers to take actions to gain benefits as well as victory points it's a strategic game that kind of has a really cool engine building element to it play the right combo of cards initiate the right actions and you'll be able to allow your civilization to thrive and grow it's a beautiful game called empires of the north and I love it
References (from this video)
No references stored for this video.
Video 0jcZStOpWAA Rolling Dice & Taking Names News at 13:27 sentiment: neutral
video_pk 98878 · mention_pk 274854
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write — This was nominated for the roll-and-write category.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Ragusa with Marty he taught me the game or rather he taught me some alternate universe version of the game
  • there were so many rules mix-ups I didn't even know what was going on half the time
  • I'm sorry I cannot in good conscience give out this award I'm gonna have to hang on to it
  • This is one of those games that normally would have probably not been my game of the year if I would have played it
  • it deserves my game of the year
  • Raccoon Tycoon is from designer Glen drover from forbidden games and it is a market commodities game where you are trying to get the best prices for the commodities in the game
  • Unbelievable oil paintings brought the game to life with with incredible anthropomorphic animals in Victorian dress
  • it did give the game a cuddly fuzzy feel that I think makes the game a little bit more appealing to non-gamers as well as gamers
  • Raccoon Tycoon that came out earlier this year and yet that was very much a contention for my my top game of the year
  • it's just so well done
  • 2019 was just a great year for games especially more of the the mid-level like euro type games
  • we really dope into a lot of really really good two-player games in 2019
References (from this video)
No references stored for this video.
Video Z7laxJni19w Rolling Dice & Taking Names News at 47:02 sentiment: positive
video_pk 95196 · mention_pk 261274
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 47:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite engine building game
Cons
none
Thematic elements
none
Comparison games
  • The Amazons expansion
Mechanics (from transcript analysis)
  • Engine Building — Our favorite like all-time engine building games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looks like a beast on the table but when you hear it's like it's an engine building game you like I could play an engine building game
  • We sat down to play that game hole holy cow we were literally passing a hat Vil around the table for how much thinking you had to put into that game that surprised me
  • this game London when we first saw it at Gen Con when Oscar green said hey guys scream hey come take a look at this
  • the cover of the game box and how plain it is but mm-hmm it really some reason fits this game it just looks nice the cover looks elegant and the art is really good and then you actually get into the game and you find this really elegant cool little card game
  • engineers it was really cool cuz it's kind of math because you had to like the little algebraic problems you have to solve but it's such a great thing of a dice manipulation game plus the area control game plus a set collection game all merged into one that's one of those I really got to the table a lot in 2017
  • and Tony this was actually one of the early games in 2017 that really grabbed us one of those that didn't look that great on the table but then you start playing in and it's one of those that we just played over and over and over again and just just really enjoyed it
  • that rule about when that third dragon comes out yes everything stops correct I kept saying it and kept saying it and reminding people boy we had a flip the table moment when that occurred
  • oh die another seaman without miniatures look at that
  • two seam on one two squirrely Awards and neither games had merci ya don't have to put miniatures in the game to make it go no you don't lure in DOS so good
  • it's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things I just thought was a really unique mechanic
  • and again tony is one of those shockers for us at the beginning year I had never heard of gentes and we got an early copy and try to try it out and it blew us away
References (from this video)
No references stored for this video.
Video _wirV1eGtEU Rolling Dice & Taking Names Discussion at 47:52 sentiment: neutral
video_pk 95062 · mention_pk 260999
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 47:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never heard a song called October trees.
  • Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
  • There should be no time limit on dress like a cow day Tony.
  • Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
  • Why do you guys build power lines and canals?
  • You are now mr. Instagram that's it it's done it's over.
  • Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
  • And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
  • One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
  • I was watching one and they were like what what component of this game I'm like seven wonders people.
  • Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
  • now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
  • I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
  • Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
  • so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
No references stored for this video.
Video PNL07Bzs6Tg Rolling Dice & Taking Names Other at 6:09 sentiment: mixed
video_pk 94955 · mention_pk 260427
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Factions play very differently from each other.
  • Played over a set number of rounds, which provides a clear endpoint.
Cons
  • Less tense endgame compared to 51st State.
Thematic elements
Comparison games
  • 51st State
Mechanics (from transcript analysis)
  • card-driven — Gameplay is driven by cards.
  • Engine Building — Core mechanic for building up game engines.
  • Faction-based — Features distinct factions with unique playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gonna be a standalone game for the original game stronghold but it's gonna be published by stronghold games
  • we are proud and thrilled to announce a new line of expansion for you for detective written and designed by the best storytellers in the industry robbed of you pandemic legacy and Mike's a linker Pathfinder this will be a standalone case is a one case you can save your friends not campaign not something you have to devote the whole crew for that some of the weeks
  • I love the name of this I love it Imperial settlers rolling right it leaves nothing to the imagination you know exactly what the theme is you know exactly the time for game of it it is it's like so blunt that it's perfect
  • the fact that you can sit down and this this is true the example that they use with monolith arena is a fantastic idea because I can totally see sitting there and and asking a question hey how does this unit work and I'll explain to you how that unit works so I think that's a fantastic idea
  • I personally I like it when publishers put out less games cuz you could put more focus on those games
  • I was honestly surprised honestly surprised that he didn't have a video montage I may be looking at a portal through the years some games they released early on pictures of them early in the year so I'm really surprised that he didn't put that that together maybe on his youtube channel maybe the eventually he'll do that in the future
References (from this video)
No references stored for this video.
Video PNL07Bzs6Tg Rolling Dice & Taking Names Other at 41:02 sentiment: positive
video_pk 94955 · mention_pk 260439
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 41:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clear and imaginative theme
  • Campaign mode for solo play
Cons
none
Thematic elements
  • Civilization Building/Settlement
  • Imperial Settlers Universe
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • campaign mode — The game features a campaign mode that allows for single-player play.
  • Roll and Write — This is a roll-and-write game, indicated by its name.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gonna be a standalone game for the original game stronghold but it's gonna be published by stronghold games
  • we are proud and thrilled to announce a new line of expansion for you for detective written and designed by the best storytellers in the industry robbed of you pandemic legacy and Mike's a linker Pathfinder this will be a standalone case is a one case you can save your friends not campaign not something you have to devote the whole crew for that some of the weeks
  • I love the name of this I love it Imperial settlers rolling right it leaves nothing to the imagination you know exactly what the theme is you know exactly the time for game of it it is it's like so blunt that it's perfect
  • the fact that you can sit down and this this is true the example that they use with monolith arena is a fantastic idea because I can totally see sitting there and and asking a question hey how does this unit work and I'll explain to you how that unit works so I think that's a fantastic idea
  • I personally I like it when publishers put out less games cuz you could put more focus on those games
  • I was honestly surprised honestly surprised that he didn't have a video montage I may be looking at a portal through the years some games they released early on pictures of them early in the year so I'm really surprised that he didn't put that that together maybe on his youtube channel maybe the eventually he'll do that in the future
References (from this video)
No references stored for this video.
Video PNL07Bzs6Tg Rolling Dice & Taking Names Other at 41:07 sentiment: positive
video_pk 94955 · mention_pk 260562
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 41:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Distinct decks for factions offer replayability.
Cons
none
Thematic elements
  • Norse
  • Nourishment
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Choice — Players choose two decks from a selection, influencing gameplay or faction identity.
  • Faction Asymmetry — The mention of distinct decks per faction implies asymmetrical gameplay elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gonna be a standalone game for the original game stronghold but it's gonna be published by stronghold games
  • we are proud and thrilled to announce a new line of expansion for you for detective written and designed by the best storytellers in the industry robbed of you pandemic legacy and Mike's a linker Pathfinder this will be a standalone case is a one case you can save your friends not campaign not something you have to devote the whole crew for that some of the weeks
  • I love the name of this I love it Imperial settlers rolling right it leaves nothing to the imagination you know exactly what the theme is you know exactly the time for game of it it is it's like so blunt that it's perfect
  • the fact that you can sit down and this this is true the example that they use with monolith arena is a fantastic idea because I can totally see sitting there and and asking a question hey how does this unit work and I'll explain to you how that unit works so I think that's a fantastic idea
  • I personally I like it when publishers put out less games cuz you could put more focus on those games
  • I was honestly surprised honestly surprised that he didn't have a video montage I may be looking at a portal through the years some games they released early on pictures of them early in the year so I'm really surprised that he didn't put that that together maybe on his youtube channel maybe the eventually he'll do that in the future
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:36:50 sentiment: positive
video_pk 94954 · mention_pk 260412
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 1:36:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent engine-building
  • Introduced the hosts to Ignacio
  • Big box edition consolidates all expansions
  • Alternative faction boards included
Cons
  • Can be iconography heavy
  • Requires understanding flowcharts for learning
Thematic elements
  • Building an empire, managing resources
  • Ancient civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards to build structures or take actions.
  • Engine Building — Players construct buildings that provide ongoing benefits.
  • Resource Management — Players manage various resources to build and take actions.
  • Worker placement (implied) — While not explicitly detailed, card play and building construction often involve worker placement elements in similar games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:39:50 sentiment: positive
video_pk 94954 · mention_pk 260414
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 1:39:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game in the Imperial Settlers universe
  • Familiar gameplay with a new twist
  • Potentially slightly more complex
Cons
  • Specific details of the new mechanic were not fully divulged.
Thematic elements
  • Building and expansion
  • New universe within Imperial Settlers
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card-driven building — Features cards for building structures, similar to Imperial Settlers.
  • Unique mechanic — Includes one additional mechanic beyond the core Imperial Settlers gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:53:31 sentiment: positive
video_pk 94954 · mention_pk 260421
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 1:53:31 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • More games are being added to the universe.
  • The 'big box' version is anticipated.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:54:27 sentiment: positive
video_pk 94954 · mention_pk 260551
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 1:54:27 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Mentioned as a new game in the Imperial Settlers universe.
Cons
  • Mechanics are not fully known.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 6:51 sentiment: positive
video_pk 94842 · mention_pk 259594
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Refined mechanics over previous games by the designer.
  • Strategic depth with interesting decision points.
  • High replayability due to variable setup and factions.
  • Visually appealing components and artwork.
  • Easier to understand and set up than previous games in the series.
  • Adds new mechanics like action selection wheel and island exploration.
  • Workers return to the pool, and resources are kept between turns.
Cons
  • Component colors for player pieces and boats can be hard to distinguish between factions.
  • The difficulty in generating victory points quickly for certain factions can be a drawback.
  • Potential for repetitive play with certain factions if not managed carefully.
Thematic elements
  • Viking exploration and empire building
  • Northern Europe
Comparison games
  • 51st State
  • Imperial Settlers
  • Gizmos
  • Res Arcana
Mechanics (from transcript analysis)
  • action selection — A randomized action selection wheel (called a 'Penta Pie' or 'Clan Action Pool') offers choices each turn, with adjacent actions sometimes available.
  • area control / exploration — The 'Sail' action allows players to explore islands, leading to potential conquest or pillage, adding player interaction.
  • Card Drafting — Players draw cards and decide which to keep, often at a cost of workers, which incentivizes acquiring more workers.
  • Engine Building — Players build up their tableau of cards and resources to generate points and production over time.
  • Resource Management — Players manage resources like food, wood, and axes, with resources not automatically disappearing at the end of a turn.
  • Variable player powers — Six distinct factions, each with unique decks and playstyles, offering different strategies for victory.
  • Worker Placement — Workers are used to perform actions, but unlike traditional worker placement, workers are not lost and return to the pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
No references stored for this video.
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 7:26 sentiment: neutral
video_pk 94843 · mention_pk 259540
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Rodney Smith released solo rules for it.
Cons
  • The hosts assumed Rodney wouldn't release solo rules, leading to a need to edit previous segments.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write — The game is a roll-and-write.
  • solo mode — The discussion revolves around the solo rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 18:40 sentiment: positive
video_pk 94843 · mention_pk 259615
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 18:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Based on reading the rules, it seems intelligent and challenging.
  • It is different from the Imperial Settlers series.
  • Has a cool theme.
Cons
  • The reviewer had only read the rules and not played it yet.
Thematic elements
  • Viking/Norse
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the discussion of basic cards and a promo card.
  • Engine Building — Implied by the concept of generating resources and actions.
  • Worker Placement — Implied by discussion of action rondels and spending workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video IKFk7WnuJRI Rolling Dice & Taking Names Top List at 30:51 sentiment: positive
video_pk 94845 · mention_pk 259573
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 30:51 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Vanessa is a fan.
  • Marty loves it and can't believe he didn't introduce it to Vanessa before.
  • Good for people who like quick games and dice.
  • A good 'thinking game' filler.
  • The advanced rules add a new level.
  • Unlike many roll and writes, it doesn't feel like pure 'push your luck'.
Cons
  • Vanessa initially found the rules confusing.
  • Marty notes that some rolling rights games can be 'push your luck' or luck-based, but this one is different.
Thematic elements
  • Town building
  • Burning a town
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Action Points — An action die determines how many actions can be spent, with actions involving crossing off spaces on sheets.
  • Area Control — Players compete to control areas on their sheets to generate victory points.
  • Dice Rolling — Uses three resource dice (food, wood, stone, gold) and an action die to determine available actions and resources.
  • Engine Building — Buildings constructed help generate resources and victory points.
  • Resource Management — Players use rolled resources to build structures.
  • Roll and Write — Players roll dice and mark off spaces on their sheets to build buildings and generate victory points.
  • Set Collection — Players collect sets of resources to build buildings.
  • Tile Placement — Players place buildings on their sheets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lorenzo that's that is the number one game I would not get rid of
  • This is a game that I think people who like thinking games would like this as a filler
  • for me a lot of rolling rights I've played has been like a pusher luck
  • Castles of Burgundy was kind of a thinkI game and also think it translated well from the board game to the to the dice game this is the same thing
  • The two things you like in games quick and dice and that's exactly what a rolling ride is exactly
  • This game is a very hard game to master it will challenge you it will frustrate you but it was fun but special relations are not a thing for me
  • A mark of a good game for me am i when I look at these things is a game that I even though if it hurts and I'm not good at it I always look at and say I can do better I will play it again so I can prove to myself that I can do better
  • The Game Designers Documentary is a behind the scenes look at designers in their process for making games
  • if you missed it you got a chance to go and be able to get a copy and get a digital copy you can get a physical copy but this is one project that was very interested in
  • you may not realize you know the people behind the games were these designers and this stuff that they have to go through
  • that is the outburst game table that is currently they'll be on Kickstarter on June 27th
  • He's a pinball wizard and that's as far as I can go man
References (from this video)
No references stored for this video.
Video wCabA4_K5ME Rolling Dice & Taking Names Discussion at 1:10:09
video_pk 94818 · mention_pk 259377
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 1:10:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Empires of the North
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like, falling into a warm comfortable bed. It's just all nice and cozy and you know what to expect
  • I enjoy train games don't know why but I enjoy a train game
  • for an old-school euro game I really enjoyed this too it didn't have a lot of flash or dazzle or anything unique it's an older game reprinted
  • the person who wants to be first has to pay full price person who wants to be second it's got to pay full price then the next people have to pay half price and the last person doesn't underpass it's that half-price and zero price
  • if you don't have enough money to pay your expenses you're in a world of hurt
  • there's not a lot of flash to it mm-hmm solid mechanics solid concepts concepts that I enjoy
  • theme doesn't draw me in but theme turns me off maybe we are sitting there looking at what's flashy too
  • portability I can't argue with that that is the selling point of that console right now
  • Oh okay I should not have dismissed this game strictly on theme because it's a solid no little euro game
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 17:38 sentiment: positive
video_pk 94710 · mention_pk 258788
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable when played with others.
Cons
  • Cannot be played with others when isolated.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video _DMlKCBrN-w Rolling Dice & Taking Names Discussion at 2:44 sentiment: positive
video_pk 93591 · mention_pk 253465
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Quicker and easier to understand than Robinson Crusoe
  • Anyone can play, anyone can teach
  • Engaging despite simplicity
Cons
  • Could be confusing to differentiate card types based on color
Thematic elements
Comparison games
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • action selection — He said you could tell on the front which one it is because of the color that was right.
  • Card Drafting — We enjoy the card drafting.
  • Set Collection — Trying to build up the the culture and stuff over time.
  • Worker replacement — Euro style work replacement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It seems to be pretty hot I've seen a lot of people playing it
  • This game is a cross between Dixit and Clue and it's amazing
  • He sat down and said here it is guys go go go
  • I was just giddy I was just having so much fun
  • For the value of that game it would um be a waste of be a waste of money
References (from this video)
No references stored for this video.
Video 0FXsaqOJpRY Rolling Dice & Taking Names Discussion at 4:04 sentiment: positive
video_pk 93584 · mention_pk 253440
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host fell in love with it
  • Simple mechanics
  • Makes a great quick fast Euro
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Eurogame — Categorized as a 'quick fast Euro'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the Lord of the Rings lcg but I kind of got out of it the past couple years because I was so into other games like Netrunner but when they started releasing these Saga expansions that go along with the story of Lord of the Rings which I absolutely love I kind of got back into it
  • I fell in love with it I I love the simple mechanics of it it makes a great quick fast Euro which is kind of my thing right now
  • we all know all know that games can be so important and play such an important role in a child's life as far as developing social skills and even for education and just for Flatout fun
References (from this video)
No references stored for this video.
Video ZEBBoql-ufw Rolling Dice & Taking Names Review at 48:39 sentiment: mixed
video_pk 93563 · mention_pk 253353
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 48:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Wife played it and was 'vicious' and 'over-motivated'.
Cons
  • Tony noted a specific card that 'costs a lot' and 'doesn't give you anything'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cooperative game where it's kind of hard to cooperate.
  • The walkers are more like environmental hazards in this game.
  • Designing is cutting like you have at the very beginning have many many ideas and then you just cutting cutting cutting until it's done.
  • I love the dice tower network.
  • I'll just say it's a 16 by 16, so I hope you got bolted to the wall.
References (from this video)
No references stored for this video.
Video VAVg04CgaOY Rolling Dice & Taking Names Event Coverage at 17:36 sentiment: positive
video_pk 93487 · mention_pk 253773
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to set up
  • Unique mechanics
  • Good replayability with multiple factions and expansions
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build their strategy.
  • Variable Factions — The game features distinct factions with unique abilities.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel like I've really seen combined in that way in a game so I kind of had to give them kudos for taking an Arkham game and giving us something kind of different
  • it's a dice based combat and it looks like they're gonna use some sort of measuring stick measuring implement
  • the game is brutal it defeats so funny the counter pointed that's the first few times I played it was such a cakewalk
  • it's a perfect con game cuz you teach it quickly it's portable you just get it out and you play it
  • for me like as a miniature painter one of like pause that I have is if I'm gonna paint these I want them to look exactly like the superhero should
  • Dead reckoning had theme that you could sort of sink your teeth into
  • our art department did a wonderful job they really found a great way to merge the greco-roman themes with the dinosaurs and make it not look crazy
References (from this video)
No references stored for this video.
Video SMPhSG0Sdfs Rolling Dice & Taking Names Interview at 42:51 sentiment: positive
video_pk 93508 · mention_pk 253112
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 42:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces an interesting deck-building element.
  • Allows for strategic curation of the deck.
  • Simple new rule that integrates well with existing gameplay.
  • Creates fulfilling endgame moments with controlled decks.
  • High potential for crazy combos.
Cons
  • Can lead to more AP due to the choices in deck curation.
  • Some players might miss the simplicity of not having to manage deck building.
  • The expansion relies on a single new rule, which might not be enough for some players seeking entirely new mechanics.
Thematic elements
  • Faction-based civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Card play with building bonuses — Many cards in the Amazons faction provide building bonuses or resources when played.
  • Deck Building — Introduced through the Amazons expansion, players can shuffle faction cards back into their deck after building on them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you don't realize how long you've played until it's over because you just start playing and you're talking and discussing and all the time all of a sudden time goes by and when you're done you look up and stoic wow it's been 2 to 3 hours and it doesn't feel like it at all
  • this is the fantasy universe
  • it's a lot of strategy not only around getting the monolith out but also trying to keep them from expanding their mana left
  • the campaign is as you mentioned about the story of the colonel Fossett who got missing in this area and players are the rescue team who needs to find him and bring him back to to Great Britain
  • Amazons sounds amazing
  • I really enjoyed playing it I was like okay I like this a lot better than the base
  • the monolith that's it that's really the two differences too Oh bigger tiles bigger tiles the graphics are gorgeous heart and everything's good the the play mats or the the player boards for the different factions are like a vinyl type material with nice cloth print on the front so production is really nice the thicker are bigger tiles which I really appreciate
References (from this video)
No references stored for this video.
Video E3EuYUQS5zI Rolling Dice & Taking Names Top List at 16:11 sentiment: positive
video_pk 93477 · mention_pk 253732
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 16:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Different enough from Imperial Settlers to feel unique.
  • Has a cool action selection mechanic.
  • Players have unique decks, allowing for expansion.
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • action selection — The game has a "really cool action selection mechanic."
  • Area Control — Implied by the comparison to Imperial Settlers and the mention of keeping both games.
  • asymmetrical player powers — Each player has their own "unique decks."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mardis top three list of things from 2019 yeah we spared no expense on this show
  • I just rank the things that I've watched and what I like
  • the Mandalorian how good is that TV show
  • I don't think it could have been any better than what it was
  • I'm a sucker for Quentin Tarantino movie
  • as a comic book fan boy I've always liked the idea of not really knowing where the Joker came from
  • Joaquin Phoenix needs to be nominated for for something for acting because he just did an incredible job
  • When I first heard about the game untitled goose game I thought what a stupid name
  • I'm not gonna spoil anything but you need to go watch it to see the end
  • I've always liked the idea of not really knowing where the Joker came from
  • What I was excited about this game is this is a video game that uses deck-building as the way to do combat
  • This is a roguelike game where you get to see how far you can go
  • When this came out on Netflix last year I was somewhat tentative about it
  • This is old-school Dream Theater I love the sound of them
  • It's one of those things you're gonna talk about with friends and family and discuss and analyze for quite a while
  • I've come to find out I really like economic games
  • the way the shoot the video and the way that it's it's scripted and everything it's it's funny it's well thought out
  • he just has just amazing energy and great presence on the screen
  • it has a lot of the new elements the smooth vocals the proggy part but has some heavy elements from their earlier albums
  • this is a two-player game as a tactical war game but you make movements in combat by use of tech building mechanics
References (from this video)
No references stored for this video.
Video 2UwrlvcHT3E Watch It Played Discussion at 10:23 sentiment: positive
video_pk 92401 · mention_pk 248275
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host likes Portal Games
  • looks really neat
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
No references stored for this video.
Video AN2I-B543Ns Watch It Played Analysis at 16:16
video_pk 92351 · mention_pk 248130
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 16:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • David I thought that was an interesting point because when you commit to a 10x10 challenge well maybe the game you think you enjoy the third or fourth play in starts to lose some of its shine then what do you stick with your commitment to keep playing it even if you're not enjoying it anymore
  • I really like this additional challenge you've given yourself here though the 2x2 x 12 challenge because even just playing a game twice you know if you're a part of the cult of the new sometimes you'll play a game have a decent experience and that's enough for you to go okay I'll keep this in my collection cuz you're moving on anyway and playing other games and you'll get back to that one sometime by playing it even just an additional time I think like you said helps you understand the game better but beyond that it's going to give you at least another experience to compare against your first one and that may reveal some very key things about whether or not this is a game that would be a good fit for you
  • well this resolution has great personal interest to me because pep is a friend of mine he's in my local game group so I'll probably be playing some of those prototypes and maybe even some of your 15 X15 challenge perhaps there'll be some crossover in our resolutions and we can help each other out
  • Marcus let's try to keep our resolutions realistic okay
  • cam I actually agree with this at least on a certain level these kind of challenges you know are not like a challenge to lose weight for the sake of your health where you're trying to do something that's good for you whether or not it's something you enjoy a challenge like this I think is meant to be fun it's meant to be enjoyable in some way and so if you're doing it just to slog through it and get her done that's probably the wrong motivation but I know personally I appreciated that my last year's resolution did get me to pull certain games off my shelf that I might not otherwise have gotten to just because I had that extra motivation of trying to complete it because I played some games that created wonderful experience for me that I might have passed over and and I'm glad I didn't so again I think if you're doing it as a fun objective then that's great that's healthy and and enjoy and if you want to avoid it that's okay too play what you want to play when you want to play this is a hobby right it's meant to be fun
  • well not to be outdone I've created my own resolution the 5x10 + 5x 5 + 10x 2 + 20 by 1 challenge
  • I know this is ridiculous but this is my Challenge and here's what it means I'm going to pick five games from my collection to play 10 times each and then later in the year I'm going to commit to another five that I'll play at least five times each so I'm leaving myself some room that maybe a game I already have in my collection or one I'll discover will be one that I want to add in so that's kind of like the living component of this equation then over here want to pick 10 games from my collection as of the end of 2014 that I haven't played yet and I want to play them two times each and then I want to pick 20 games in my collection I haven't played yet to play one time each so that's that's the 5x1 plus 5x5 plus 10 x two plus 20 X1 Challenge and my idea here is that any of those games I start playing that I plunk into this equation if I don't complete them I'll remove them from my collection
References (from this video)
No references stored for this video.
Video 4k-Ffn9o96Q Watch It Played Discussion at 2:17
video_pk 92196 · mention_pk 247656
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 2:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to the sixth season
  • it played my name is Rodney Smith and for the last 5 years it's been my privilege to create board game media content because of your support
  • why don't we go to the table here and I'll show you what they look like
  • I do hope you'll have fun finding a familiar face in your colony to fight off zombies and betrayers
  • I hope you'll enjoy adding this building to your faction's territories
  • so I hope you'll find the options on this encounter helpful in your Quests for dominance in eastern Europa
  • when you finish your adventuring down below come above and we'll have some cider waiting for you
  • at that level your name will go in the credits of every video we release during the sixth season
  • and I'd love for you to be one of them if you've watched this show in the past and youve found value in it then do consider donating to this season's fundraiser but either way thanks for your time and thanks for watching
References (from this video)
No references stored for this video.
Video DkCutEtZ-bQ Watch It Played Discussion at 1:40
video_pk 92088 · mention_pk 247254
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 1:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith and this is going to be a quick news and updates video
  • I want to say a big thank you to my nephew Ryan Smith who gave me this camera
  • I'm visiting the geek and sunry headquarters they invited me there to take part in the twitch stream for international tabletop day
  • we just wrapped up the instructional videos for near and far
  • when I get back I've got a couple of quick tutorials I'm going to release for you and then we'll probably wrap up the Imperial settlers gameplay and get started with maybe near and far next
  • we're going to be playing Attack on Titan The Last Stand
  • I had a chance to play this at Gamma and it's a one versus many game I'm hoping to be on the many side because the one side would be just too much pressure I think for me
  • the people from campaign coins sent me these tabletop coins that they made
  • I don't normally review games but products either are what they are or they're not
  • I love metal coins in games if I break out a game and it has cheap cardboard coins or paper money paper money I just grab a bowl of metal coins that I have handy and I use those instead
  • it's not lost on me what we're talking about here is spending real money to buy fake money
  • but some people like to upgrade their components and I'm I'm one of those people and if you are to these might appeal to you
  • otherwise if you have any questions feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video 2b1UeEBh1AM Getting Games Discussion at 11:01 sentiment: positive
video_pk 91483 · mention_pk 245487
Getting Games - Imperial Settlers video thumbnail
Click to watch at 11:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is puffin she's a six-month-old Minnie burna doodle and she is just the best
  • it's just been wonderful having her around
References (from this video)
No references stored for this video.
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