Skip to main content
Imperial Settlers box art

Imperial Settlers

Game ID: GID0166597
Collection Status
Description

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...

Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–10 of 10
Video fYPvjQtUtZw All You Can Board unboxing at 6:08 sentiment: positive
video_pk 63057 · mention_pk 156354
All You Can Board - Imperial Settlers video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers: Empires of the North
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress enough how much I like this kind of cartoonish really colorful art style
  • I can't wait to get this game to the table
  • definitely want to get a bunch of plays in at different player counts
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle top_5_list at 0:02 sentiment: positive
video_pk 13373 · mention_pk 39219
Tabletop Turtle - Imperial Settlers video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive theme with different civilizations
  • Asymmetric faction abilities true to each civilization
  • Engine building with production chains
  • Nice physical resources and pieces
  • Minor conflict that doesn't feel punishing
Cons
  • Conflicting can sometimes feel mean even when intended
Thematic elements
  • empire building
  • civilization building
  • conquest
  • resource production
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video JNzF4u6Khts Unknown Channel top_10_list at 43:23 sentiment: positive
video_pk 11901 · mention_pk 34896
Unknown Channel - Imperial Settlers video thumbnail
Click to watch at 43:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever card interaction across factions
  • atmospheric artwork and components
Cons
  • rules take time to learn
  • player interaction can be indirect
Thematic elements
  • resource management and faction specialization
  • Ancient civilizations constructing and managing empires
  • tableau-building with modular factions
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — Managing cards to maximize production and actions.
  • resource_management — Careful allocation of resources to complete objectives.
  • set-collection — Players optimize resource collection and use of card effects to build engines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game, it's timeless."
  • "Five Tribes is a cutthroat head-to-head game for us."
  • "Dominion is the classic."
  • "Terraforming Mars is ugly, but yet a fantastic game."
  • "I love the little panda."
  • "The acrylic meeples and pieces"
References (from this video)
No references stored for this video.
Video CubIDi3JaEM Board Game Design Lab interview at 46:53 sentiment: positive
video_pk 11224 · mention_pk 33021
Board Game Design Lab - Imperial Settlers video thumbnail
Click to watch at 46:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible thematic Euro with strong components
  • Good for family-friendly play
Cons
  • Some players find it lighter than other Portal titles
Thematic elements
  • Empire-building and resource management
  • Ancient civilizations building empires
  • Theme expressed through actions and engine-building cards
Comparison games
  • The Grizzled
Mechanics (from transcript analysis)
  • Engine-building (card drafting) — Construct engines through card interactions.
  • Resource management — Balance resources to expand and score.
  • Worker placement / action selection — Choose actions via card-driven choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ideas are execution is everything
  • play testing is a job
  • the best time to plant a tree was 20 years ago, the second best time is now
  • execution matters more than the idea
References (from this video)
No references stored for this video.
Video A_Ov4TLdWtE Unknown Channel general_discussion at 0:33 sentiment: positive
video_pk 10664 · mention_pk 31462
Unknown Channel - Imperial Settlers video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visible attention to detail in inserts and components (easter eggs)
  • satisfying tableau synergy and engine-building feel
Cons
none
Thematic elements
  • empire-building through card-driven tableau interactions
  • fantasy-imperial realm where civilizations vie for regional dominance
  • economic engine-building with historical/mythic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — through card combinations, players unlock synergies that compound over turns.
  • tableau-building — players assemble a personal tableau of cards to generate resources and bonus effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two Ninjas they're saying Mission failed
  • Mission failed he found us
  • it's a math exercise
  • this is called Indiana Bones and the Doom Temple
  • Santa Claus oh my God she's so small there's a hobbit house somewhere there
  • Essen is the capital of board games
  • Arc which was the hype in 2024 ... they are fuel cartel
  • this is an homage to Kim Stanley Robinson
References (from this video)
No references stored for this video.
Video xhjlrwhPb80 Place Games top_10_list at 17:18 sentiment: positive
video_pk 8876 · mention_pk 26178
Place Games - Imperial Settlers video thumbnail
Click to watch at 17:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense engine-building with multiple paths to victory
  • Expansions available
Cons
  • Turns can feel long; complexity may deter casual players
Thematic elements
  • Engine-building with tableau-building.
  • Ancient civilizations and settlement-building.
  • Strategic planning with modular layouts.
Comparison games
  • Agricola
  • Through the Ages
Mechanics (from transcript analysis)
  • deck-building / tableau-building — Build a personal tableau to generate actions and resources.
  • take-that / interaction — Strategic interactions with opponents through resource control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essential to any collection
  • gateway into the hobby
  • we're a competitive family
  • it's essential for our family collection
  • the ultimate deck builder
  • it's a party game you gotta have
  • it's racing you know
  • pickup and delivery, this is essential
References (from this video)
No references stored for this video.
Video -QsrOLcx_5s Our Family Plays Games top_10_list at 12:26 sentiment: positive
video_pk 6622 · mention_pk 19655
Our Family Plays Games - Imperial Settlers video thumbnail
Click to watch at 12:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Different civilizations to play
  • Can attack neighbors
  • Rise of the Empire expansion adds open world
Cons
  • Don't think people talk about it enough
Thematic elements
  • Building settlements and attacking neighbors
  • Ancient civilizations
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Constructing buildings via cards
  • Resource management — Harvesting resources
  • take that — Attacking neighbors
  • Unique player powers — Different civilizations with unique abilities
  • Variable player powers — Different civilizations with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so hard for us to come together to be cooperative
  • If you don't have dessert you get hurt
  • We wore out the cards we played it so much
  • Multi-use card to the fifth degree
  • Some games are nice to me some are not
  • You can have both of them in your collection
References (from this video)
No references stored for this video.
Video lidMswZi4po playthrough at 0:00 sentiment: positive
video_pk 5798 · mention_pk 17123
Imperial Settlers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with multiple viable paths
  • High replayability via different faction cards and buildings
  • Tight integration of production and victory point pacing
  • Solid pacing that rewards planning and adaptation
  • Emergent strategy via faction locations and upgrades
Cons
  • Steep learning curve for new players
  • Complexity can slow solo play setup and execution
  • Card draw and action management can feel fiddly in early rounds
  • Can be heavy on setup time for solo sessions
Thematic elements
  • Resource management and expansion through faction locations
  • Empire-building across multiple civilizations with modular factions
  • Procedural, evolving state driven by card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • action drafting — The availability of actions depends on card play and draft order, shaping tempo.
  • Building and upgrading structures — Spend resources to build buildings that provide ongoing bonuses or victory points.
  • card drafting — Players draft and choose actions from a hand of faction cards each round.
  • card drafting / action selection — Players draft and choose actions from a hand of faction cards each round.
  • Card-driven action economy — The availability of actions depends on card play and draft order, shaping tempo.
  • engine building — Spend resources to build buildings that provide ongoing bonuses or victory points.
  • Engine-building / multi-path growth — Paths across factions develop production, military, and infrastructure.
  • worker placement — Place workers on actions to gather resources or trigger effects.
  • Worker placement / resource generation — Place workers on actions to gather resources or trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • c'est la vie
  • that production is gonna give me two more workers
  • to build this Colossus
  • building the town because that production is gonna give me two more workers
  • I've got four faction locations out
  • thank goodness they will be keeping these two locations
References (from this video)
No references stored for this video.
Video WJJwI4qUCIA Broken Mele top_10_list at 27:03 sentiment: negative
video_pk 3766 · mention_pk 11070
Broken Mele - Imperial Settlers video thumbnail
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting base engine and faction asymmetry
  • Solid core mechanics when kept lean
Cons
  • Expansion bloat and deck-building requirements become impractical
  • Some factions introduce overly complex balance issues
Thematic elements
  • Deck-building with faction-based play and city-building
  • Ancient civilizations in a modern card-driven engine
  • structural, pragmatic engine-building with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players expand influence on their own boards and recruit units.
  • area control / tableau building — Players expand influence on their own boards and recruit units.
  • Deck building — Players build decks to optimize faction-specific actions.
  • deck-building — Players build decks to optimize faction-specific actions.
  • Resource management — Players manage copper, wood, and other resources to advance factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be wary if you're a completionist.
  • The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
  • Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
No references stored for this video.
Video ZxAhRBoq9-4 Unknown Channel top_10_list at 13:31 sentiment: positive
video_pk 1061 · mention_pk 3024
Unknown Channel - Imperial Settlers video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bright, cartoony aesthetic
  • balanced and interactive for two players
Cons
  • visual style may not appeal to everyone
  • some interactions can feel punishing
Thematic elements
  • civilization expansion and engine-building
  • fantasy empire-building with cartoony visuals
  • cartoony yet strategic
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / card play — Build engines to generate resources and take actions
  • take that — Opponents can impact each other by destroying or blocking structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 games that'll get you dumped or divorce
  • this list is sort of similar to the last list we did
  • I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
  • it's a game where you can mess with other players
  • it's a game of take that elements
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–10 of 10
View on BoardGameGeek