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Kemet box art

Kemet

Game ID: GID0178103
Game Info
Year
2012
Players
2-5
Age
14+
Playtime
90 min
Collection
Ratings
Expansions & Family
Kemet: Blood and Sand
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Play By Forum

Kemet PBF #1

Description

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Play By Forum

Kemet PBF #1

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 136
This page: 36
Sentiment: pos 29 · mix 4 · neu 1 · neg 2
Mentions per page
Showing 101–136 of 136
Video qbqzM9zNgRE Before You Play Top 50 List at 1:10 sentiment: positive
video_pk 39738 · mention_pk 119941
Before You Play - Kemet video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense, high player interaction
  • clever design with a strong Euro-war feel
  • great use of minis and thematic flavor
Cons
  • not ideal for players who dislike area-control/war-game weight
  • complex rules can be daunting for newcomers
Thematic elements
  • Egyptian pantheon and territory contest
  • Egyptian gods, area control
  • area control with king-of-the-hill dynamics and minis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for control of regions on the board, including a central obelisk
  • Area Movement — armies move around the map to engage rivals and claim points
  • area_control — players vie for control of regions on the board, including a central obelisk
  • area_movement — armies move around the map to engage rivals and claim points
  • combat_resolution — conflicts resolve to determine who controls spaces and scores
  • Mini-Games — miniature figures are used to represent forces on the board
  • miniatures — miniature figures are used to represent forces on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an epic asymmetric game.
  • The ultimate travel game for two players.
  • It's the generator of mind-blowing experiences when played with the right group.
  • Witness is a clever take on the 'telephone game' but with clues and deduction.
References (from this video)
No references stored for this video.
Video kUeR4DPVg20 No Pun Included Top List at 3:58 sentiment: positive
video_pk 39579 · mention_pk 119506
No Pun Included - Kemet video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme integration
  • varied strategies and tactical options
  • fits ancient Egypt theme well
Cons
  • steep learning curve
  • combat can feel random to some players
Thematic elements
  • mythic warfare and conquest
  • Ancient Egypt; gods, pyramids, armies, monsters
  • mythic, competitive, action-oriented
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Area Control — Experience for spaces and control on the board
  • area_control — Experience for spaces and control on the board
  • Combat: Dice — Combat resolved with dice, influencing battles
  • dice_combat — Combat resolved with dice, influencing battles
  • monster_recruitment — Recruit monsters and powerful cards to enhance strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two Rooms and a Boom plays that like a spy film with a massive cast
  • this is a great couples game because you get to make your own very very ill baby
  • historically themed games are hard to write jokes for
  • the theme is integral to the game creating the perfect combination of interaction of interest between the players and the frenetic energy of real-time negotiation
References (from this video)
No references stored for this video.
Video ouj_YfqMrxU Board Of It Top List at 25:59 sentiment: positive
video_pk 38942 · mention_pk 117394
Board Of It - Kemet video thumbnail
Click to watch at 25:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated reprint of a classic, strong themed flavor
  • beautiful production
Cons
  • Rulebook complexity noted; setup can be lengthy
Thematic elements
  • Historical adventure with resource manipulation
Comparison games
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Card-driven, area-influence — Updated version of a classic with varied powers; fast-paced combat and placement decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most risky one i've put on my list
  • it's a heavy roll and write and it's just really well done
  • the sandra mechanic is a clever twist that punishes the least trained department
  • we've just enjoyed it so much we keep going back to it
  • it's not just about winning, it's about optimizing with what you have
References (from this video)
No references stored for this video.
Video IP4JI0j3U48 The Dice Tower Review at 6:17 sentiment: mixed
video_pk 38827 · mention_pk 117005
The Dice Tower - Kemet video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cute theme
  • Easy to learn
  • Good for families
Cons
  • Luck-driven scoring for some guests
  • Not ideal at six players
  • Some rules can be unclear
Thematic elements
  • food, grilling, hospitality
  • Kebab skewering meat and vegetables; scoring via guest cards
  • cute, approachable
Comparison games
  • Alphabet Code
  • Digit Code
Mechanics (from transcript analysis)
  • Drafting — First player selects a guest card; options rotate.
  • Drafting / selection — First player selects a guest card; options rotate.
  • flip/negotiation — Cards can flip sides; cherries or extra rules add interaction.
  • Negotiation — Cards can flip sides; cherries or extra rules add interaction.
  • set collection / pattern building — Collect ingredients and match guest cards to score per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Very simple game.
  • I like this one.
  • I'd give this one a 7 out of 10.
  • This game is cute. It's simple. It's easy to play.
  • This game is fun.
  • I was very pleased with this one.
  • The idea is fun.
  • Seven out of 10 for Champions of Wind and Fire.
References (from this video)
No references stored for this video.
Video X6bqojF6NmU Tim Chuon Top List at 0:52 sentiment: mixed
video_pk 34929 · mention_pk 104138
Tim Chuon - Kemet video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep army customization via market tiles and tiles of different colors
  • Flexible table presence with iconic monsters and artifacts
  • Engaging combat that factors in multiple power sources
Cons
  • Market phase can be slow if players do not scan tiles ahead of their turn
  • Complex setup and learning curve due to many tile interactions
Thematic elements
  • Divine beings vying for power and conquest in ancient Egypt
  • Ancient Egypt, air control map with pyramids, gods and mythic factions
Comparison games
none
Mechanics (from transcript analysis)
  • air control movement and recruitment — Standard movement and recruitment of warriors onto the board with global map influence
  • Area Movement — Standard movement and recruitment of warriors onto the board with global map influence
  • black blood / attrition — Special rule where a portion of troops are lost regardless of engagement
  • color-tiled customization — Tiles colored by blue/red/etc grant defense/attack bonuses and special effects
  • combat with cards — Both players play a card face-down and face-up to determine combat strength
  • Combat: Deck/Hand — Both players play a card face-down and face-up to determine combat strength
  • market tiles / market economy — Buy power tiles using prayer points; tiles provide army enhancements and alternate abilities
  • power towers, creatures, district bonuses — Additional factors affect combat and unit power via towers, summoned creatures, and district bonuses
  • pyramid level upgrades — Raise pyramid level to access higher-tier tiles and gain victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the amount of customization you can get when you are buying different tiles from the market.
  • This is now a one to six player air control game all set in ancient Egypt.
  • If you like all those aspects, then ank will be a perfect fit for you.
  • There's no other game that adds on that territorial super high pressure environment like Blood Rage does.
  • Arcs has so many layers to the area control.
References (from this video)
No references stored for this video.
Video 7SRNPbGUA2U The Dice Tower Discussion at 6:59 sentiment: positive
video_pk 32399 · mention_pk 95836
The Dice Tower - Kemet video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Timeless look; designer notably recognized for other abstract titles
Cons
  • Abstract games may have a niche audience
Thematic elements
  • abstract, elegant
  • Abstract strategy with a timeless design aesthetic.
  • classic/timeless
Comparison games
  • Hokito (references to similar abstract titles)
Mechanics (from transcript analysis)
  • abstract strategy / spatial placement — A timeless, elegant abstract that emphasizes balance and spatial decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • People love that cover.
  • Flamecraft, which is their evergreen game, has sold 400,000 copies. That is crazy.
  • Rain as a title is pretty uninspired.
  • Pantheon has another expansion coming.
  • Cichlades has an expansion coming. I love how they go and they go and make this the ultimate edition.
  • Unmatched Stars and Stripes is releasing very soon in June.
References (from this video)
No references stored for this video.
Video 3S_MU8Byni8 Board Stupid Interview at 3:55 sentiment: positive
video_pk 31977 · mention_pk 94360
Board Stupid - Kemet video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-loved for thematic depth
  • Solid design
Cons
  • Complex for new players
Thematic elements
  • theater and intrigue
  • Medieval/renaissance theatre theme
  • story-driven with area control
Comparison games
  • Art Society
Mechanics (from transcript analysis)
  • Area Control — control areas on board
  • Set Collection — collect influence and quest cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been really great people really really love it
  • the main idea for fate forge is actually accessibility
  • you can play sessions of one hour
  • the app will remember everything you do and next time you play you just take it back out of the box and you start playing again
References (from this video)
No references stored for this video.
Video lGodVle0cAU Adam in Wales - Board Game Design Interview at 0:11 sentiment: positive
video_pk 31482 · mention_pk 92742
Adam in Wales - Board Game Design - Kemet video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, significant evolution from a brutal, dice-driven concept to a nuanced token-based system that preserves tension
  • rich thematic arc that transitions from a darker, satirical premise to a more accessible, family-friendly framing without losing depth
  • robust publisher collaboration with Mind Clash, including strong development support and practical execution of ideas
  • high interaction and meaningful decisions around end-of-round timing, raid choices, and resource conversion
Cons
  • early themes were dark and potentially off-putting to some retailers and players
  • some iterations were brutally unforgiving, which could limit wide retail appeal
  • balancing the token-based system after removing dice required careful tuning to maintain tension and risk
Thematic elements
  • exploitation vs stewardship; economic risk and reward; critique of capitalism and labor dynamics
  • Dragon-themed fantasy world with a guild system, evolving territories, and a socially critical backdrop against exploitation and industry dynamics
  • satirical, art-piece commentary on modern industry; dark humor with hints of Terry Pratchett and Monty Python-esque tone
Comparison games
  • Flip Towers
  • Astra
Mechanics (from transcript analysis)
  • aids/defensive tokens — defensive aids and shields that can cancel or modify end-of-round effects, fostering interaction and counterplay
  • arena/retaining features — dragon performances and contests affect scoring; staging battles evokes a Coliseum-like dynamic
  • dice-based workers (initial concept) — early iterations used dice as workers to generate actions and introduce risk; workers could die or be displaced
  • dragon capture and management track — dragons captured and placed on escalation tracks; risk and payoff depend on outcomes and track advancement
  • guild hall and hero system — central hub for acquiring workers and heroes with special abilities, enabling strategic depth and synergy between phases
  • preserves and landscape integration — landscape-preserve mechanics altering how dragons are matched or placed; replaces simpler eggs/offspring ideas with spatial planning
  • raid/end-of-round tax mechanics — end-of-round tax or raid effects control pacing and scoring; tokens influence which tax applies and which players are affected
  • token-based transformation — the core pivot from dice to tokens, converting one type of worker into another to resolve actions and mitigate unpredictability
  • Track Advancement — dragons captured and placed on escalation tracks; risk and payoff depend on outcomes and track advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's good for a museum
  • an art piece
  • I was giddy
  • Don't be middle of the road. Don't be bland. You either want people to love you or hate you
  • This is going to be big; the buzz was unreal; we hit number one on the hotness
  • we trusted Mind Clash to develop it and bring it to life
  • it's not great for your local game store
References (from this video)
No references stored for this video.
Video heo6sHLuYL0 Board Games for One Discussion at 6:04 sentiment: neutral
video_pk 30144 · mention_pk 214621
Board Games for One - Kemet video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted this one actually because I wanted a big place to put a topper.
  • I wanted the empty space underneath. I wanted space for games.
  • overall, I'm quite happy with it.
  • I do not get any affiliate bonuses. This is not sponsored, but they did provide the desk for review.
  • Next video you're going to see is a review of Uprising specifically for the true solo mode coming soon.
  • I've still got plenty more space here for plenty more games.
References (from this video)
No references stored for this video.
Video wt-ohejhjmU Board Stupid Interview at 13:20 sentiment: positive
video_pk 29040 · mention_pk 85421
Board Stupid - Kemet video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging thematic flavor
  • solid mechanics with narrative emphasis
Cons
  • potentially complex for casual players
Thematic elements
  • Drama, political intrigue
  • Shakespearean Hamlet-inspired theme
  • cinematic, focused on storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players exert influence in key narrative-driven areas.
  • area control / conflict resolution — Players exert influence in key narrative-driven areas.
  • Card-driven actions — Actions steered by card play to influence narrative progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Adventure is the word
  • what's old is new again
  • it's a cinematic game
  • the experience around the table
  • you plug in the players
  • satisfaction is the word
References (from this video)
No references stored for this video.
Video WTJE_mwA46I Sir Thecos Playthrough at 0:00 sentiment: positive
video_pk 28645 · mention_pk 84002
Sir Thecos - Kemet video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely portable and travel-friendly; compact, solo-friendly puzzle
  • Clear, minimal rules that encourage experimentation and pattern exploration
  • Engaging feedback loop between pattern fulfillment, hermit movement, and wave progression
  • Crisp, charming components; the hermit crab motif reads well in physical form
  • Localization options (German release) increase accessibility and reach
Cons
  • Row length can demand a long horizontal setup, which may feel space-intensive on small tables
  • As a pure solo/puzzle experience, it may have limited replay value for players seeking social play or highly variable scenarios
  • Occasional rule-check moments in playthroughs may require careful rule-reading or a quick reference
Thematic elements
  • A solitary hermit crab navigating a wave and shore patterns to reach the safe harbor of the wave’s crest; light seaside ambiance with abstract patterning.
  • Coastal beach with a moving wave and a tiny hermit crab figure; a compact, portable puzzle that simulates a shoreline chase.
  • Minimalist, puzzle-first narration; rules are explained via live demonstration and experimentation rather than extended lore.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — A hermit crab token moves along a shoreline track as patterns are fulfilled; movement is contingent on pattern completion and positioning.
  • Hand Management — Drawing cards is constrained by a resource (bottle caps) that governs draw quantity and hand size, introducing tempo decisions.
  • Pattern Building — Players place cards to create a specific arrangement that advances the hermit toward the wave and helps the crab ride the wave toward victory.
  • pattern building / pattern fulfillment — Players place cards to create a specific arrangement that advances the hermit toward the wave and helps the crab ride the wave toward victory.
  • pattern mirroring/rotation — The game allows mirroring and rotation of patterns, enabling flexible solves and multiple solution paths for the same pattern.
  • spatial movement — A hermit crab token moves along a shoreline track as patterns are fulfilled; movement is contingent on pattern completion and positioning.
  • tile/card placement (adjacency & coverage) — Cards must touch or be placed adjacent to existing cards, with limited coverage of a card and avoidance of diagonals, shaping spatial strategy.
  • wave progression & interaction — A wave token advances to the right unless two identical symbols appear adjacent on the currently played or exposed cards, in which case the wave may stall or retreat. Two puddles adjacent can push the wave backward, creating a back-and-forth tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Very travel friendly, uh small, compact solo game with like a puzzly aspect
  • Very nice, cute, um small game
  • This is how you play Hermit
  • German version comes in a box because Germans always put stuff in boxes with games
  • you could also just take like a blank wallet
  • This comes in a German wallet or a box, which makes it more portable
  • Very travel friendly uh small, compact solo game with like a puzzly aspect
References (from this video)
No references stored for this video.
Video UF1Tyr4ESxQ BoardGameBollocks Top List at 3:13 sentiment: positive
video_pk 13079 · mention_pk 38260
BoardGameBollocks - Kemet video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Confrontational gameplay with intense early-game decisions
  • Lavish production and expanding expansions
Cons
  • Can become chaotic and interaction-heavy at high player counts
Thematic elements
  • confrontation and domination on a map-driven battlefield
  • ancient Egypt with mythic creatures
  • mythology-infused war-game thematics
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for dominance on a map using power tiles and creatures
  • summoning mythic creatures — players can summon monsters to gain strategic advantages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monikers is the greatest party game ever made.
  • Pitch Car, greatest dexterity game ever made and one of the greatest board games cuz it's made out of board.
  • Cyclades Legendary Edition is the greatest board game of all time in my opinion.
  • War Room is one of the greatest war games ever made.
  • If you haven't played Obsession, then don't be a tight Victorian and go and get it.
  • Station 4 is one of the most thematic games we have ever played.
References (from this video)
No references stored for this video.
Video qbPNsPJM64g The Dice Tower Unboxing at 5:22 sentiment: positive
video_pk 12899 · mention_pk 124103
The Dice Tower - Kemet video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theming is visually appealing
  • easy to teach and quick to play
Cons
none
Thematic elements
  • gourmet skewers and scoring on kebab sticks
  • food-centered festival or street-food vibe
  • light, humorous party game
Comparison games
none
Mechanics (from transcript analysis)
  • meeple placement on kebab sticks — Theming around skewered meeples with scoring across sticks and flavors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Welcome to the most boring unboxings on the planet Earth as we look at things that come into the dice tower and see what we get.
  • This is the Dice Tower.
  • I love me some more dice thrown.
  • Ah, it's the new allplay version of the networks prime time.
References (from this video)
No references stored for this video.
Video T5ofZ58pEZc The Cardboard Herald Discussion at 0:32 sentiment: positive
video_pk 12641 · mention_pk 107015
The Cardboard Herald - Kemet video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning component quality and visual identity; pyramids, miniatures, and board art are outstanding
  • Tightens and polishes the core experience of the original while preserving its identity
  • Improved setup and power-denial dynamics in two-player mode increase strategic depth
  • Clear, glossy rulebooks and helpful clarifications via glossaries and extra pages
  • Integrates new content (green pyramids, Book of Death) without losing the core flavor
  • Strong thematic resonance with mythic conflict and ancient-Egypt iconography
Cons
  • Rule ambiguities and day-one errata; translation nuances necessitate clarifications
  • Some players feel certain design choices (board layout, storms, and storm-blocking pieces) could be cleaner
  • MSRP concerns in historical context; perception of value depends on how much new content is used
  • Inclusion of six-player expansion scope in a box can lead to confusion if not clearly bundled
Thematic elements
  • Mythic Egyptian gods collide with a chaotic, knife-fight-in-a-phone-booth style threat; godlike powers drive asymmetric play
  • Ancient Egypt with Lovecraftian influences and mythos overlay
  • Thematic, mythic conflict with direct player confrontation and a modular, power-driven agenda
Comparison games
  • Eclipse
  • Gloomhaven
  • Blood Rage
  • Root
  • Game of Thrones (board game)
Mechanics (from transcript analysis)
  • Area control / direct combat — Temple capture and skirmishes drive scoring; combat is a central engine to win by demolishing opponents’ forces.
  • Board with desert/storm modifiers — Desert storm or storm-like tiles partially cover or modify board regions, influencing threat management and movement.
  • Faction minis and pyramid tokens — Distinct faction units and pyramid components provide visual and mechanical identity to each power.
  • Modular content via expansions — Green/Black pyramids, Book of Death, and other content alter rhythm and balance, offering new tactical options.
  • Power card selection / drafting — Each color/power set provides unique abilities; limited pool in two-player games increases tension and denial tracks against opponents.
  • Two-player scaling / color limitation — 2-player games reduce available colors and powers to tighten balance and intensify decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this edition is beautiful and if you didn't have it and i played it at a convention i'd probably be like all right Comet you're coming back to my collection
  • one of the best revitalizations of a game out there
  • it's the best version of what this game does best
  • the components are upgraded and the pyramids look cool
  • this edition is a beautiful representation of a classic
  • you can frame the art on the back of the board and show it off, but you still need the board to play
References (from this video)
No references stored for this video.
Video V1mQPC3_Jqk The Secret Cabal Gaming Podcast Top List at 7:42 sentiment: positive
video_pk 12100 · mention_pk 35432
The Secret Cabal Gaming Podcast - Kemet video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • aggressive, fast-paced engagement
  • variety of powers and paths
Cons
  • can become bloated with expansions
  • longer at higher player counts
Thematic elements
  • combat-focused empire-building
  • ancient Egypt with gods and mythic powers
  • mythic, pantheon-driven conflict
Comparison games
none
Mechanics (from transcript analysis)
  • combat with limited troops — strategic battles with restrained forces
  • gods/abilities and drafting — faction-specific powers influence strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a great two-player game
  • it's Jurassic Park the board game
  • I've only played it twice and I'm not sure yet, it hasn't stood the test of time
  • the tongue and cheek aspect of building this dystopian world
  • it's Sim City the board game
  • best time you can have playing this game is when you're drunk
References (from this video)
No references stored for this video.
Video oIgPy_DKa_8 Beyond Solitaire Interview at 0:00 sentiment: positive
video_pk 11741 · mention_pk 117473
Beyond Solitaire - Kemet video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique component use
  • Upcoming release
Cons
none
Thematic elements
  • Shoelaces
  • Physical components
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • most of what i look for in a train game is about emergent alliances
  • the more people you get in there the more entangled it gets and that's what's really exciting for me about train games
  • definitions are useful when they highlight affinities and they cease to be useful when they're used to exclude
  • i will call it a train game because it will piss off how to train gamers
  • this is the game that invented everything i rip off in my games
  • it feels very much like a train game that would have been designed like in 2010
  • the rules are really very simple they're just they just take a long time to play
  • soft spot for games that are designed just for me as a solo player
  • i really enjoy automated opponents and seeing what they're capable of
References (from this video)
No references stored for this video.
Video BsfzqCEbxso Adam in Wales - Board Game Design Top List at 8:37:20 sentiment: positive
video_pk 11383 · mention_pk 87384
Adam in Wales - Board Game Design - Kemet video thumbnail
Click to watch at 8:37:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really simple dice game but with clever mechanisms
  • Not reliant on Yahtzee mechanism
  • Portable package
  • Quirky, whimsical Zoch Verlag artwork (chickens and worms)
  • Classic game design
  • Clever decisions within simple framework
Cons
none
Thematic elements
  • Simple dice game with whimsical artwork
  • Abstract
  • Abstract with personality
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling dice and selecting which to use
  • dice selection — Choosing how to utilize selected dice
  • Scoring tiles — Collecting scoring tiles based on dice combinations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is is odd it's a bit ugly and so but in a really sort of cute way i i like it it's got a lot of personality
  • there's a lot of drama a lot of tension in there but it's also abstracted that it doesn't feel dark and mean and nasty
  • babylonia harks back to that older era where board games were trying to look serious and historical
  • it's a strange game in that it's got two different games essentially you know you start out playing one thing and then it switches to something else about halfway through but that switch is not clunky it feels very natural
  • ultimately this is a push your luck game uh which is a type of game that i really really enjoy
  • the game looks odd it looks like a game for children it's got this weird cartoony artwork but the gameplay is not really like that at all
  • this is one i frequently come back to okay a couple of times a year i'll i'll be looking for what should i play there we go if wishes were fishes
  • it's really good it's it's hard to explain why it's good but it's really good
  • i've talked previously about the fact that i like dice games that don't rely on the yahtzee mechanism and this is one of those
References (from this video)
No references stored for this video.
Video 7AxQ9Zz1sbs 3 Minute Board Games Review at 2:41 sentiment: negative
video_pk 11180 · mention_pk 105605
3 Minute Board Games - Kemet video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Innovative refinery mechanic that rewards first construction of each refinery class
  • Multiple scoring avenues and a variety of unique buildings
  • Concept of private logistics within a shared village network is appealing
Cons
  • Rulebook is poorly written with difficult iconography
  • Board becomes cluttered and some interactions feel muddled
  • Physical components (notably the 3D church) are questionable; concerns about online vs physical playtesting
  • The game sometimes undermines its own stated objectives and potential
Thematic elements
  • Village-building and communal resource management with private logistics and a growing network
  • A small rural Hamlet with a central church, a town hall, market, and connected resource buildings, forming a sprawling shared village.
  • Competitive but collaborative village growth, ending with church completion for scoring emphasis
Comparison games
  • Village
  • Brass Birmingham
Mechanics (from transcript analysis)
  • contract fulfillment — Complete market orders to earn money and victory points.
  • network building — Create a private donkey/path network to move a shared set of resources between buildings.
  • Network/Route Building — Create a private donkey/path network to move a shared set of resources between buildings.
  • Refineries — First to build each refinery type flips to a high-quality side; refined resources boost points when used by others and double if high quality.
  • Resource Management — Resources are communal for most buildings, requiring network connections to move them; refineries produce color-matched, high-quality resources for scoring.
  • Tile Placement — Place village tiles to expand usable space and connect buildings; placement rules constrain roads and terrain adjacency.
  • Worker Placement — Take actions, restock buildings, and obtain extra resources or workers; movement and placement drive scoring opportunities.
  • Worker/Donkey actions — Take actions, restock buildings, and obtain extra resources or workers; movement and placement drive scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing about this game is the idea of rewarding the first player who builds each class of refinery
  • Hamlet conspires against itself and its stated objectives as a game
  • the rule book is one of the worst I've used
  • More like the comedy of errors
References (from this video)
No references stored for this video.
Video 2cE_bsz-Pzg Board Game Replay Analysis at 0:14 sentiment: positive
video_pk 11073 · mention_pk 32571
Board Game Replay - Kemet video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction and dynamic combat without reliance on dice
  • Rich, modular power-tile system with impactful creature boosts
  • Multiple viable strategic paths (temple control, pyramid upgrades, offense/defense balance)
  • Turn order and timing create meaningful, tension-filled decisions
Cons
  • Long playtime, especially with multiple players
  • Steep learning curve and rule-heavy introductory phase
  • Late-game rounds can drag if players hesitate or trade off aggression
  • Potential for kingmaking or defensively skewed dynamics without careful balance
Thematic elements
  • Divine conquest and domination through military action and magical power
  • Ancient Egypt, gods, temples, pyramids
  • mythic epic with larger-than-life artifacts and creatures
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players move units on a large map to assert control over spaces and gain strategic advantages.
  • area_control — Players move units on a large map to assert control over spaces and gain strategic advantages.
  • card_driven_combat — Combat uses a locked deck of six identical cards; players discard one and reveal another facedown to resolve battles without dice.
  • Combat: Deck/Hand — Combat uses a locked deck of six identical cards; players discard one and reveal another facedown to resolve battles without dice.
  • hand_and_deck_management — Hand size shrinks during combat as cards are discarded; players cycle back to a full hand after rounds of combat.
  • Movement_and_obelisks — Movement actions can advance along the map or teleport via obelisks by spending prayer points to gain positional leverage.
  • Power_tiles_and_pyramids — Players upgrade pyramids in their home city to draw power tiles, granting a variety of bonuses and creature effects.
  • Resource Management — Prayer points fuel actions, tile purchases, and reinforcement, acting as the game’s currency.
  • Resource_and_prayer_system — Prayer points fuel actions, tile purchases, and reinforcement, acting as the game’s currency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kemet is an area control game and that means players are going to be moving the units around this big map and they're going to be fighting for control and holding specific areas to gain an advantage over their opponents.
  • one of the main ways to gain a permanent victory point in this game is to win combat as the attacker
  • there's really no locking comment there's no dice rolling in this game
  • this game really pushes you to be aggressive and to always be moving on your opponent's
  • hand management is huge
  • it's a quick game as far as like a 5 player area control game
  • there's a ton of strategies you could potentially use
  • you gain permanent victory points for holding pyramids and upgrading them
  • turn order is everything and the turn order can feel insane and strong
  • the last round of turns was slow because we're all being so careful
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 6:17 sentiment: negative
video_pk 10636 · mention_pk 103238
Adam in Wales - Board Game Design - Kemet video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Don't think would like it
  • Similar games (Cyclades, Inis) didn't work for him
Thematic elements
  • Miniatures combat
  • Fantasy conflict
  • Thematic
Comparison games
  • Cyclades
  • Inis
Mechanics (from transcript analysis)
  • Dudes on a map — Miniature-based conflict
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video VAyL_kFQAaU Beyond Solitaire Interview at 3:29 sentiment: positive
video_pk 10144 · mention_pk 127067
Beyond Solitaire - Kemet video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ties gaming to religious and cultural meaning
  • educational lens into ancient belief systems
Cons
  • scarce direct rule documentation
  • interpretation depends on archaeological/ textual evidence
Thematic elements
  • spirituality; communication with the spirit world
  • Ancient Egypt; afterlife beliefs
  • mythic-ritual
Comparison games
  • Mehen
  • Nine Men's Morris
Mechanics (from transcript analysis)
  • board as conduit — The board itself is described as a conduit between the living and the dead, intertwining gameplay with spiritual significance.
  • Movement along a track — Pieces advance along a board with a defined path toward an objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the spiritual significance of Senet I did not know that it had religious implications
  • the board serves as conduit between the living realm and the spirit world
  • one-stop shopping
  • it's a descendant of duo deck and scripta
  • nine pieces versus eight
  • the idea of novelty is an interesting thing to discuss
  • Ovid is playing a game with his readers as he's telling them to play actual board games
  • monopoly is an iconic game that really encapsulates everything that we are
  • we do not have written rules; everything is piecemeal from texts and archaeology
References (from this video)
No references stored for this video.
Video 8NTTK8XjRBo Board Stupid Discussion at 8:59 sentiment: positive
video_pk 8789 · mention_pk 97602
Board Stupid - Kemet video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong interactions and fun card combos
  • appealing dragon/theme design
Cons
  • may have a higher learning curve for new players
Thematic elements
  • dragons, bidding, and placement
  • dragon fantasy realm
  • lively but strategic
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — bidding for placement and opportunities in the round
  • placement — placing dragons/heroes to create synergies
  • Set Collection — collecting cards/resources to optimize your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been absolute carnage around that stand.
  • 10B has sold out in 15 minutes.
  • Terraforming Mars Legacy, which is announced at the show. Yes, do we need a legacy for Mars? Maybe.
  • This is a kind of like a set collection tableau building that works is it's really nice.
  • completely eco-friendly production... solar energy for the energy production all from local wood around the forests where they live in Yota.
  • it's great. It's really You should go and try it. It's we we really liked it.
  • Amazing day.
References (from this video)
No references stored for this video.
Video W9Z1FkYDjBc cardboardrhino Review at 0:00 sentiment: positive
video_pk 7822 · mention_pk 23103
cardboardrhino - Kemet video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fluid and immersive gameplay
  • Better iconography and more intuitive rules
  • Higher playability and thematic depth
  • New art that fits a darker, epic tone
Cons
  • Potentially longer playtime and steeper learning curve for new players
  • Increased complexity compared to base game
Thematic elements
  • Divine power, battle for godly dominance, pyramid-based strategy
  • Ancient Egypt, divine realms and temples
  • Epic mythic conflict with tactical combat and city-building
Comparison games
  • Kemet
Mechanics (from transcript analysis)
  • Area Control — Players compete to control districts via pyramids and military units.
  • Card-driven combat — Battle cards and divine intervention cards influence battles.
  • Power tile color system — Power tiles (Diamond, Ruby, Sapphire, Onyx) grant color-matched bonuses and unlocks.
  • Prayer points resource — Prayer points used to recruit, expand pyramids, and activate abilities.
  • Pyramid building and level advancement — Pyramids provide actions and point bonuses; levels determine cost and effects.
  • Teleportation via pyramids to obelisks — Teleport units between districts for strategic repositioning.
  • Two-phase turns (Day and Night) — Day phase for action tokens; night phase triggers nocturnal powers and new cards.
  • Variable Phase Order — Day phase for action tokens; night phase triggers nocturnal powers and new cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bottom line of all this is that the new commence gameplay is definitely more fluid and the total experience is more immersive
  • the iconography is better some rules are more intuitive and their playability is higher
  • the minutes are bigger and more detailed
  • the new art is gorgeous and I personally love the shift to a darker aesthetic that fits the theme of the game more
  • overall the additions and the alterations bring the game to the epicness level that it deserves
References (from this video)
No references stored for this video.
Video EIh3kL_dYIA BoardGameBollocks Top List at 6:59 sentiment: positive
video_pk 7780 · mention_pk 22964
BoardGameBollocks - Kemet video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Power tile economy creates dynamic decisions
  • Strong thematic cohesion
Cons
  • Rule depth can be intimidating
  • Strategy can hinge on tile draw luck
Thematic elements
  • Conquest, exploration, and mythic power via tile mechanics
  • Ancient Egypt with mythological overtones
  • epic, tile-driven conquest
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling spaces yields scoring and advantages.
  • power tiles with teleportation — Some tiles grant powerful, game-changing actions such as teleporting into enemies' backyards.
  • Tile Placement — Acquire and place power tiles to unlock effects and costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Minis for the first edition of this game were really really terrible they were absolute dog
  • we just put up with the ship Miniatures and we just good afternoon our own ball sack
  • this for us is the best solo game ever created in major night
  • Mage Knight never ever gets old there's always something new to discover in this game
  • it's number four on this list
  • it's the greatest party game ever made hands down
  • the theme dead on and the action selection mechanism
  • the possibilities are literally endless in Pitch car
  • you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
No references stored for this video.
Video RfKJq80cT7Q 3 Minute Board Games Review at 0:00 sentiment: positive
video_pk 7321 · mention_pk 21629
3 Minute Board Games - Kemet video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, thematic area-control core with evolving powers via power tiles
  • Deterministic (diceless) combat that feels fair and predictable, avoiding random luck spikes
  • Flavorful tile sets (red for combat, blue for defense, white for economy, black for tricks) that push varied strategies
  • Exciting prospect of rampaging monsters and dynamic board interactions as power tiles are claimed
Cons
  • Opening turns can be slow as players learn tiles, powers, and interactions
  • Early rounds may feel slow or less exciting before powers and pyramids unlock more options
  • Relatively high complexity can be daunting for new players, impacting upfront accessibility
Thematic elements
  • divine cults, temple control, pyramids, ancient beasts, and magical warfare
  • mythic Egypt
  • mythic, epic, with deterministic combat emphasis
Comparison games
  • Galilean moons
  • Lords of Helles
Mechanics (from transcript analysis)
  • actions_per_turn — Each player has five action disks; players perform actions from different levels of their board, with a design that encourages multi-level planning and resource flow.
  • Area Control — Players vie for control of key regions on the map; holding these regions yields victory points and ongoing benefits that influence late-game scoring.
  • area_control — Players vie for control of key regions on the map; holding these regions yields victory points and ongoing benefits that influence late-game scoring.
  • battle_system — The core combat is diceless and deterministic; battles use battle and divine cards, with sword icons, blood drops, shields, and special effects to resolve outcomes in a predictable yet tense manner.
  • card_management — Battle and divine cards are drawn and managed throughout the game; card effects interact with actions, movement, and combat to shape outcomes.
  • combat_modifiers — Combat is influenced by modifiers such as sword icons, blood drops that cause damage, shields that block effects, and special rules (e.g., green retreats) that shape battles.
  • Combat: Damage Based — Combat is influenced by modifiers such as sword icons, blood drops that cause damage, shields that block effects, and special rules (e.g., green retreats) that shape battles.
  • movement_and_ports — Troops can move across the board, with ports enabling faster travel; teleportation between a city and an obelisk is possible for two prayer points, adding mobility options.
  • pyramid_construction — Pyramid levels are built progressively; advancing to higher levels costs more prayer points but grants greater control, victory points, and strategic options.
  • Resource Management — Prayer points are earned via actions and are spent to pay costs for building, upgrading, and triggering special abilities; they are a central pacing resource.
  • resource_management — Prayer points are earned via actions and are spent to pay costs for building, upgrading, and triggering special abilities; they are a central pacing resource.
  • Unique Player Powers — All players begin on equal footing but can acquire and upgrade powers through pyramid tiles, enabling unique strategic trajectories for each player.
  • variable_player_powers — All players begin on equal footing but can acquire and upgrade powers through pyramid tiles, enabling unique strategic trajectories for each player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kemet could easily have been just another dull area control game and its bones are just that move troops, fight battles and control spaces
  • the four sets in the box each with their own flavor, red is all about fighting, blue about defenses, white improves your economy and black tiles are full of dirty tricks
  • the combat system is diceless and solid
  • the best thing about this game is rampaging around the board with giant monsters
  • opening turns can be pretty slow and dull
  • for a similar area control game with evolving powers try Galilean moons
References (from this video)
No references stored for this video.
Video 3UuUVgG_sZ8 Board Game Replay Discussion at 7:06 sentiment: positive
video_pk 6900 · mention_pk 20448
Board Game Replay - Kemet video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intense, adrenaline-fueled combat
  • spectacular components and vibe
  • great for players who enjoy direct confrontation
Cons
  • rules can be dense and crunchy
  • can overstay its welcome at higher player counts
Thematic elements
  • high-octane combat, tactical creature/monster powers
  • mythic ancient Egypt battlefield
  • fast, brutal, highly competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control key territory to gain resources and powers.
  • Combat — deep tactical combat on a modular board with various monsters and gods invoked.
  • hand/resource management — manage a hand of god-like powers and upgrades to optimize battles.
  • high component quality — great minis and artifact tokens that push the theme forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely ridiculous
  • this game is a riot
  • Cosmic Encounter is a great game
  • we're going to do a full playthrough
  • come on by you can probably find us
  • we'll be all over the board game floor
  • I'm dying to get this to the table
  • it's your video and our community
  • we're getting down there Thursday night
  • we want to meet you and play some games
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Board Game Design Lab Top List at 16:41 sentiment: positive
video_pk 5644 · mention_pk 16751
Board Game Design Lab - Kemet video thumbnail
Click to watch at 16:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, fast-paced combat with clever card usage
  • Self-balancing map design that keeps players in play
Cons
  • Some players dislike luck elements in card draws
  • Ok to require multiple plays to master faction-specific rules
Thematic elements
  • mythology-driven warfare and conquest
  • Ancient Egypt
  • mythic combat-focused
Comparison games
none
Mechanics (from transcript analysis)
  • area control / battle skirmish — Strategic placement and clashes determine control of regions.
  • Card-driven combat — Cards drive combat actions and outcomes; timing and card choice matter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
Video YfJTMNf8WAk Rolls in the Family Top List at 4:11 sentiment: positive
video_pk 5084 · mention_pk 15088
Rolls in the Family - Kemet video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Prevents passive turtling through constant aggression
  • Deep upgrade system with a lot of strategic variety
  • Distinct, memorable faction/creature options
Cons
  • Steep learning curve and rules complexity
  • Can be heavy for casual groups
Thematic elements
  • Mythic divinities and armies clashing for dominance
  • Egyptian mythos in a conflict-driven battlefield
  • Fast-paced, aggressive play with a strong upgrade ecosystem
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • action_pyramid — Turns use a pyramid of actions; players must select one action from each level over five actions.
  • Area Control — Conquering and controlling regions remains central to scoring.
  • area_control — Conquering and controlling regions remains central to scoring.
  • combat_cards — Battles are resolved with cards that modify combat outcomes.
  • Combat: Deck/Hand — Battles are resolved with cards that modify combat outcomes.
  • upgrades_and_creatures — A broad array of upgrades (including giant monsters) shapes the map and battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the game that actually introduced The Legacy concept
  • it's layered on top of what's already a better version of risk
  • the primary action selection mechanism on your turns you have this pyramid that has different actions
  • two-player only game where you and your opponent are actually playing out the historical event of the Cold War
  • it's highly asymmetrical and by that I mean the different factions literally play completely differently
References (from this video)
No references stored for this video.
Video PdvEFGCOETI Beyond Solitaire Discussion at 4:55 sentiment: mixed
video_pk 2514 · mention_pk 126034
Beyond Solitaire - Kemet video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Conceptually engaging for a classroom with openness to iteration
Cons
  • Difficulty sustaining repeated playability for some students
Thematic elements
  • communication and social deduction
  • abstract party game
  • light, social interaction-driven
Comparison games
none
Mechanics (from transcript analysis)
  • clue/guessing mechanics — Players convey cues and guesses around a concept; success depends on player interpretation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a jousting game that's kind of vicious and it's based on colors and numbers
  • Sushi Go Party is an adorable and really easy to learn and teach drafting
  • Splendor is addictive but they just can't quit
  • Diamonds because it's a trick-taking game so kids who have played hearts or spades tend to like it
  • Castle Panic has been a huge hit in my classroom
  • Escape the Dark Castle
  • Azul is one of those evergreen games
References (from this video)
No references stored for this video.
Video sEmzNSQVaTI BoardGameBollocks Top List at 14:32 sentiment: positive
video_pk 2010 · mention_pk 5719
BoardGameBollocks - Kemet video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and dynamic for a war game with mythic flavor
  • Visible potential for deep tactical play and combos
  • Strong reprint presence and expansions (Blood in the Sand edition semantically referenced)
Cons
  • Rule clarity and balance can be opaque without careful study
Thematic elements
  • Ancient warfare with magical creatures and gods
  • Ancient Egypt with mythological influences
  • Mythological, with emergent conquest and tactical play
Comparison games
  • Other area-control war games
Mechanics (from transcript analysis)
  • Area Control — Move troops, resolve combat, and push for territorial advantage.
  • Area control / combat — Move troops, resolve combat, and push for territorial advantage.
  • Mythological creature cards — Deploy creatures to gain temporary advantages and disrupt opponents.
  • Power tiles and buffs — Use tiles to enhance movement, attack, or resurrection-like effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolutely astonishing achievement the bloku designers came up with the idea himself
  • it's replaced crocodile for us
  • you really should get hold of this one
  • the greatest real-time game ever made and made even better by the new iteration
  • Seven Wonders is one of the greatest board games card games ever made
  • Obsession is without doubt one of the finest board games that we've played for a very, very long time
  • Cyclades is the complete package
References (from this video)
No references stored for this video.
Video 1rdiB7zuroU The Secret Cabal Gaming Podcast Analysis at 9:56 sentiment: positive
video_pk 1617 · mention_pk 4683
The Secret Cabal Gaming Podcast - Kemet video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and hybrid euro/ameritrash feel
  • combat is thematically flavorful and strategically deep
  • withdrawal/retreat mechanic adds strategic nuance and pacing
  • multiple paths to victory keep scoring dynamic
Cons
  • can be heavy and intimidating to learn for newcomers
  • combat-centric design may not appeal to all euro players
Thematic elements
  • divine powers, monsters, and battlefield conquest
  • Ancient Egypt, the Nile region
  • mythic combat with god-inspired abilities and card-driven conflict
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of spaces using empowered units (monsters) and god powers.
  • area_control_and_combat — Players vie for control of spaces using empowered units (monsters) and god powers.
  • card-driven_combat_and_side_deck — Combat is resolved with played cards; a side deck can modify outcomes.
  • Combat: Deck/Hand — Combat is resolved with played cards; a side deck can modify outcomes.
  • monster_powers_and_deities — Powers granted by deities and monsters provide varied tactical options.
  • Resource Management — Players manage resources to buy powers and deploy troops effectively.
  • resource_management — Players manage resources to buy powers and deploy troops effectively.
  • temple_and_point_scoring — Holding temples and leveraging powers score points, with multiple scoring avenues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very thinky game
  • it's a fantastic Euro game it's it's just an amazing Euro game
  • the combat is like cards that you both play
  • withdrawal ... strategic to withdraw sometimes it's good to leave you get in you score your points you bring your troops back
References (from this video)
No references stored for this video.
Video zG8KHqlJ9FU BoardGameCo Top List at 23:34 sentiment: positive
video_pk 1665 · mention_pk 88145
BoardGameCo - Kemet video thumbnail
Click to watch at 23:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge variety of powers to sculpt your strategy
  • Satisfying tile-driven decision space
Cons
  • Complex to optimize, high rule density
Thematic elements
  • Power tiles and divine powers
  • Ancient Egypt-inspired mythic setting
  • Menu of powers with heavy thematic flavor
Comparison games
Mechanics (from transcript analysis)
  • Area control with power tiles — A wide array of powers and tiles drives player choice.
  • Modular power tile system — Three large boards with many power tiles to mix and match.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is top 100 games of all time as of 2025. Every single year I say that it's as of how I'm feeling now.
  • I unranked everything and then re-ranked it based on how I feel.
  • Beast is absolutely fantastic. I think it's the second best hidden movement game I have in my collection.
  • Numsters is my favorite Buttonshy game.
  • Root is an asymmetric strategy game where basically the core game has four core factions.
  • Powers and abilities galore. If you like just having a smorgasbord of menu options to pick from, this delivers.
References (from this video)
No references stored for this video.
Video yWkcbRRoh9g BoardGameBollocks Top List at 4:50 sentiment: positive
video_pk 1599 · mention_pk 4647
BoardGameBollocks - Kemet video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Active and aggressive playstyle
  • Strong thematic integration with mythic powers
  • Expansions add depth and variety
Cons
  • Can be heavy and complex to teach
  • Sometimes punishes beginners
Thematic elements
  • mythic power tiles; control and combat
  • Ancient Egypt war game
  • competitive, mythic warfare
Comparison games
  • Blood Rage
  • A Game of War
Mechanics (from transcript analysis)
  • Area Control — Compete for control of territory and key locations.
  • Power tiles / mythological creatures — Use power tiles of different colors and mythic units to influence outcomes.
  • Strategic combat — Engage in tactical battles with different creature types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • karuka takes the best elements of coconut and caram and blends them into a dexterity game that is based on snooka hence the term karuka
  • Mage Knight is essentially a deck building game as you level up you'll be adding cards to your deck
  • Twilight Imperium fourth edition goes head-to-head with its previous incarnation
  • it actively encourages you to get stuck in and have a tear up Straight Out The Gate
  • Monikers SL thumbs up is one of the if not the best party game that you can get today
  • Station 4 is an absolute Masterpiece of a design
  • Cyclades has got everything that I need in a Bard game it's got the area control dudes on the map sort of [__] it's got the auction system which is unparalleled
References (from this video)
No references stored for this video.
Video IVDLQ9oVyfs The Dice Tower Top List at 1:04:30 sentiment: positive
video_pk 1164 · mention_pk 102941
The Dice Tower - Kemet video thumbnail
Click to watch at 1:04:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic combat with crunchy decisions
  • powerful cards and monsters to acquire
Cons
  • box can be large and intimidating
  • rules and interactions can be dense for beginners
Thematic elements
  • god-like powers and ancient battles
  • Egyptian mythic warfare
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — combat and positioning across a shared board
  • tech_tree — unlock powerful upgrades and units as you play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nar is a Viking themed whole thing, but the whole timing, the sequencing when you get to fire off those banners, when you're actually making that, it's one of those games that is a small footprint, but I think it builds really well.
  • With the expansion, I think it's fantastic. And they integrated some of that stuff in the new version, Sakura Slam.
  • I love Clask so much.
References (from this video)
No references stored for this video.
Video OX1Gofwlofk No Rolls Barred Top List at 9:34 sentiment: positive
video_pk 588 · mention_pk 86402
No Rolls Barred - Kemet video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ancient and culturally significant; linked to beliefs about afterlife
  • Historically rich with tomb paintings and texts referencing play
Cons
  • Actual play rules are not definitively known; interpretation varies
Thematic elements
  • Spiritual journey; journey to the afterlife represented by play
  • Ancient Egypt; burial chamber art and funerary texts
  • historical/anthropological; intertwines daily life with ritual belief
Comparison games
none
Mechanics (from transcript analysis)
  • movement along 30 squares — pieces move along a track that has symbolic significance
  • outcome tied to afterlife journey — advancement and success are framed within funerary beliefs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Okay ashtapada here the bad boy of the buddhist gaming scene
  • the traditional nine men's morris board consists of three squares linked together with a series of points
  • it's one of the earliest rule books in existence
  • the history of go can be traced throughout chinese aristocracy for millennia
  • backgammon's great granddad
  • no one mancala game
  • Senet is widely regarded as the oldest board game in the world
References (from this video)
No references stored for this video.
Video MsJ7YI8bJ_Q Adam in Wales - Board Game Design Top List at 3:43 sentiment: mixed
video_pk 441 · mention_pk 115961
Adam in Wales - Board Game Design - Kemet video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Historical flavor of early worker placement with clear action blocking on the path
  • Potential for strong engine-building via placement order
Cons
  • Top-down path design can create bottlenecks and tense decisions
  • Complexity may be intimidating for new players
Thematic elements
  • Resource allocation, competition for rewards via worker actions
  • Medieval trading/market environment with religious/governmental influence (thematic flavor of early European kingdoms)
  • Competitive, territorial control with value-based actions
Comparison games
  • Keydom
  • Bus
  • Kayls (Kayla)
Mechanics (from transcript analysis)
  • Delayed reward sequencing — Rewards from actions are not always immediate; some effects occur after resolving a chain of actions.
  • Worker Placement — Players place workers to take actions at various locations; actions are resolved in sequence along a path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam Porter I'm a game designer from Wales and I've been fascinated by worker placement games for a decade
  • Five criteria immersion interaction tension feedback and decisions
  • worker placement is a thematic description... describes a narrative of sending our little in-game avatars out to take actions
  • the simple Act of placing such a token denies other players access to that action for the rest of the round
References (from this video)
No references stored for this video.
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