In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.
Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise). Players try to convince others to use up their failure cards first, the better for when their own attempts come.
- Killing Dr. Lucky
- Clue
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- A frenetic 10-minute game from Queen.
- This is one of the key games I have not played. This is the sixth one.
- That's a cool name.
- I felt it could have done a little better. Um, it's it's almost too slight for me.
- I found it a little too fiddly, but as you can see, it's moving up in ranks.
- So it it's kind of funny it took him so long to come out with an Axis and Allies World War I game.
- I know I enjoyed it, but also it's 10 years ago, so it's hard to remember.
- This is the prequel to Clue where you're going around trying to kill Dr. Lucky.
- And I found it to be a lot of fun.
- If you like He-Man, this really brings it out.
- I've heard good things about this game, but I have never played it.
- This game is very weird and unique but I like it.
- This is one of the classic war games.
- It's running a kind of like an engine building thing through the space station.
- I liked it, but it has been a while.
- This is the OG Fury of Dracula game.
- I have never played Peanuckle. I know a little bit about it, but it's interesting to see this one kind of rated way here in the middle.
- I find it very odd that they are they're basically the same game. I'm not sure why they have two separate entries.
- Bidding to take Bowolf down a path has almost nothing to do with the theme.
- I liked it fine.
- I do like that you use the box and stuff as terrain.
- This is kind of a holy grail for many people.
- I'm not as big on the horror theme as many other people are, but I know people like this concept here of horror games running around.
- Of the ones I talked about today, I think Masters of the Universe, the board game, um, is my favorite.
References (from this video)
- Accessible rules and fast-paced play
- Humor and thematic flavor
- Good for groups and social interaction
- Chaos can feel luck-driven or unfair to some players
- May rely heavily on chance over strategy in some sessions
- Murder mystery comedy with luck-based elements and player interaction
- A murder mystery in a house where players attempt to kill Doctor Lucky using social maneuvering and limited tools
- design journey and practical evolution of a concept into a playable game
- Tomb of the Ancients
- Deadwood
- Holdout
- Magic: The Gathering
Mechanics (from transcript analysis)
- Luck-based win condition — Victory depends on a combination of actions and luck, with the outcome often hinging on chance versus planning.
- Player action selection — Players choose actions each turn to influence outcomes and their chances of success.
- Progression through failure — Repeated attempts improve strength or capabilities, creating a sense of growth even in failure.
Video topics + discussion points
Quotes (from this video)
- more is not better
- you can't read the label from inside the bottle
- play testers have a tendency to know when something's wrong but have no idea how to fix it
- it's always better to express a loss as a cost instead of a straight up loss