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Kinfire Chronicles: Night's Fall box art

Kinfire Chronicles: Night's Fall

Game ID: GID0179440
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Kinfire Chronicles: Night's Fall is a co-operative campaign game for 1-4 players that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns, you’ll brave the Starless Nights, battle the creatures that emerge, and guard each others’ backs against the malevolent forces trying to stop you.

Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks.

Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone.

—description from publisher

Description

Kinfire Chronicles: Night's Fall is a co-operative campaign game for 1-4 players that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns, you’ll brave the Starless Nights, battle the creatures that emerge, and guard each others’ backs against the malevolent forces trying to stop you.

Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks.

Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone.

—description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–55 of 55
Video PUtIl9YztYg Going Analog Discussion at 12:01 sentiment: positive
video_pk 7157 · mention_pk 111851
Going Analog - Kinfire Chronicles: Night's Fall video thumbnail
Click to watch at 12:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, replayable campaign structure
  • world-building and art are strong
  • book-adventure format is smooth and easy to integrate into busy schedules
  • compact packaging and thoughtful storage
Cons
  • content depth may vary by player group; some players may want longer campaigns
  • novelty may wear off if you crave heavier, sprawling campaigns
Thematic elements
  • Fantasy dungeon exploration with modular adventures
  • Dungeon crawl campaigns; book-style adventure system
  • campaign-driven, story-focused adventures
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Return to Dark Tower
Mechanics (from transcript analysis)
  • campaign-style card play — structured adventures in modular book format with card-driven decisions.
  • compact session design — each adventure is designed for roughly 30-45 minutes per session.
  • map-book adventures — each adventure uses a map within a book, reducing set-up clutter.
  • modular boxes / storage solution — adventures come in separate boxes, enabling quick setup and clean storage.
  • world-building through artifacts — embedded artifacts and maps enhance the sense of a living world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my topic is how do you decide if a game is worth it
  • the inflation is real and we got to make some hard choices
  • it's heavier than Wingspan but not by enough that you couldn't the same people who like Wingspan couldn't like Worm Span
  • the art is beautiful
  • it's a book adventure
  • world-building is so cool
  • it's closer to something like Gloomhaven jaws of the lion where it's a little bit more streamlined
  • each Adventure is like 30-45 minutes
References (from this video)
No references stored for this video.
Video tEDGKhq4w5U Meet Me At The Table Playthrough at 0:04 sentiment: positive
video_pk 5123 · mention_pk 84827
Meet Me At The Table - Kinfire Chronicles: Night's Fall video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, narrative-driven investigation with a strong boss encounter
  • Fun, evolving combat that rewards planning and timing
  • Deck-building plus memory clue system adds depth
  • Customization and loot paths create long-term engagement
Cons
  • Complex rules and systems may be intimidating to new players
  • Memory-tracking and token management can be fiddly
  • Reliance on card draws can introduce variance in flow
Thematic elements
  • Investigating Mika's alchemical legacy, murder mystery and restoration for a family
  • Fantasy Kinfire world, inns, shrines, alchemical workshops, wilds and caves
  • Narrative-driven, memory-card clue mechanics, cooperative exploration and perilous combat
Comparison games
none
Mechanics (from transcript analysis)
  • armor/defense and status effects — Damage, shields, statuses, and debuffs shape combat outcomes
  • cooperative deck-driven actions — Players use cards to perform actions, coordinate roles, and manage resources
  • enemy stages and overlays — Boss-like Ursusaur and other foes scale through stages with overlay rules
  • Environmental hazards and traps — Vines, darkness and traps affect seeker movement and require tactical responses
  • exhaustion and fate tokens — Exhaustion marks limit actions; fate tokens influence draws and outcomes
  • loot/treasure packs and deck customization — Treasure packs (bronze/silver/gold) allow card upgrades and deck customization between towns
  • memory card clue system — Memory cards (e.g., 16a–16f) reveal items, clues, and narrative beats that guide investigation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kinfire Chronicles we actually put something in our fate block or void box
  • this video was super awesome we were able to fight this ursar and we haven't even actually solved a mystery as well
  • it was the funnest battle I've had in this game so far
  • we won it was super fun
  • Meet me at the table
References (from this video)
No references stored for this video.
Video wNlXxO-r3qo Foster the Meeple Discussion at 14:29 sentiment: mixed
video_pk 5176 · mention_pk 125549
Foster the Meeple - Kinfire Chronicles: Night's Fall video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong card play system
  • Takes advantage of teaching-by-play approach
Cons
  • Campaign games can be tough to fit in a long stream
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-style play — Campaign-based exploration with narrative-driven card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had around 10,000 live views so people kind of dropping in and dropping out
  • 1,282 challenge entries that's wild
  • this is where we started to fall off of our schedule
  • I will be staying up the full 24 hours again because it's just the best way to do it
  • it's a food day
References (from this video)
No references stored for this video.
Video HxOA1uKABLw Stonemaier Games Discussion at 26:51 sentiment: positive
video_pk 2871 · mention_pk 91415
Stonemaier Games - Kinfire Chronicles: Night's Fall video thumbnail
Click to watch at 26:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging campaign format
  • broad potential for expansion and world-building
Cons
none
Thematic elements
  • fantasy campaign/adventure
  • campaign-driven with evolving content
Comparison games
  • Role Player Adventures
Mechanics (from transcript analysis)
  • Campaign progression — story-driven progression with evolving adventures and treasures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Shared topics actually work."
  • "This is what I love about Stonemire what you do."
  • "There's this sort of nervous excitement, but just generally getting it out there and seeing the response and seeing people enjoying themselves."
  • "goosebumps thinking about it"
References (from this video)
No references stored for this video.
Video wIvVHCnNJ8k The Dice Tower Top List at 15:27 sentiment: positive
video_pk 511 · mention_pk 86589
The Dice Tower - Kinfire Chronicles: Night's Fall video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight board, strong card-driven combat feel
  • Clever enemy mechanics and gear progression
Cons
  • Appreciation depends on campaign length tolerance
  • Might be too heavy for some players
Thematic elements
  • story-driven combat and gear progression
  • fantasy dungeon-crawl with boss battles
Comparison games
  • Kinfire Delve
  • Dune: Imperium (card-driven combat analogies)
Mechanics (from transcript analysis)
  • boss battles with standees — Presents a structured campaign against escalating bosses with narrative moments.
  • card-driven combat with activations — Turn-based card-driven combat where each card partially dictates actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goodest of morning to you all. I'm Tom Vassel.
  • Two body parts. Well, I handed an elbow to take pieces out of the pool.
  • This is Duel for Cardia. Simultaneous selection, simultaneous reveal kind of game with that brilliant little fun mechanism.
  • It's the top of the bottom. No, top of the bottom is what I said.
  • The mind of a genius, I tell you.
References (from this video)
No references stored for this video.
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