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Level 10 box art

Level 10

Game ID: GID0190790
Game Info
Year
2016
Players
1-5
Age
8+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the co-operative card game Level 10 — which was first released as Okey Dokey — players work together to try to complete the challenge. In Okey Dokey, you are putting on a music festival with different performers and must play out all fifty cards in order to complete the performance.

In Level 10, you try to help Izzy play through all ten levels in each of five different video game worlds; each world is represented by a row of cards on the table. Players will play cards one by one to this 5x10 grid — 40 level cards and 10 reset cards — to (hopefully) complete the game. Players' hands are kept secret from one another and only slight suggestions can be made.

If a player cannot play a card on their turn, the players (and Izzy) lose.

Description

In the co-operative card game Level 10 — which was first released as Okey Dokey — players work together to try to complete the challenge. In Okey Dokey, you are putting on a music festival with different performers and must play out all fifty cards in order to complete the performance.

In Level 10, you try to help Izzy play through all ten levels in each of five different video game worlds; each world is represented by a row of cards on the table. Players will play cards one by one to this 5x10 grid — 40 level cards and 10 reset cards — to (hopefully) complete the game. Players' hands are kept secret from one another and only slight suggestions can be made.

If a player cannot play a card on their turn, the players (and Izzy) lose.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 9FJO7QTiwH0 Meeple University Preview at 0:06 sentiment: positive
video_pk 64132 · mention_pk 157617
Meeple University - Level 10 video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light complexity makes it approachable
  • Fun to block opponents and chase high-scoring plots
  • Large variety of targets, plots, and agents
  • Chase mechanic adds strategic tension
Cons
  • Prototype components and rules are not final
Thematic elements
  • villainous plots to take over a city, with good guys trying to foil them
  • Big Town (infrastructure and locations referenced as targets to be taken over)
  • round-based play with plots, targets, and a Handler trying to foil plots; chase sequences drive action
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players engage in bluffing as part of plotting and countering opponents.
  • hand management — Players hold a hand of agent cards while the Handler uses information to foil plots.
  • icon matching — Plot cards feature icons; matching icons affects plot value and foiling success.
  • plot-target placement — Targets are laid out equal to the number of players and plots reference those targets.
  • Rock-Paper-Scissors — Chase battles are resolved via a rock-paper-scissors mechanic with thematic elements (car, helicopter, submarine).
  • round-based scoring — At the end of rounds, points are scored and Chase cards can be purchased with points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about the worst plans for the worst people
  • it's fun to block your opponents to try to make sure you escaped around with the highest scoring plot you can
  • The game is of light complexity
References (from this video)
No references stored for this video.
Video dMKY7DDHGUs kovray Rules Teach at 0:48 sentiment: positive
video_pk 60305 · mention_pk 152725
kovray - Level 10 video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup and rule explanations in video
  • Interesting constraint-driven grid placement
  • Cooperative play with communication rules
Cons
  • Complex placement rules may be challenging for new players
  • Requires good communication to avoid mistakes
Thematic elements
  • Cooperative puzzle-solving with level-based grid placement
  • The land of WS, Izzy's homeland
  • Cooperative quest with defined goals and progression
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement on a grid — Players place cards into a 5x10 grid subject to world-consistency, value-order, and column completion rules.
  • Cooperative Communication — Players secretly hold cards but can share three pieces of information and suggest actions.
  • Grid completion and scoring — Win by filling the 5x10 grid; scoring includes cards on grid plus bonuses for unplayed pause cards.
  • Pause and reset cards — Pause cards determine difficulty and can be saved; each column must include one reset card which resets a row.
  • Score-and-Reset — Pause cards determine difficulty and can be saved; each column must include one reset card which resets a row.
  • Two-action turns — On each turn a player can add a card and draw, or place a reset card.
  • World matching and wilds — Cards must match the same world in a row; pause cards act as any world and copy the next value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In level 10, your goal is to guide Izzy to save his homeland, the land of WS.
  • You must complete a column before starting a new one.
  • Good luck and happy adventuring.
  • And that's level 10.
References (from this video)
No references stored for this video.
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