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Maladum: Dungeons of Enveron box art

Maladum: Dungeons of Enveron

Game ID: GID0200270
Game Info
Year
2024
Collection
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Description

Maladum is a fantasy miniatures board game in which you control a band of adventurers seeking their fortune in the ancient dungeons of Enveron. They must fight off the Revenant hordes as they search for valuable artefacts and negotiate with a varied cast of NPCs.

Maladum is built on the bestselling sci-fi game Core Space but has been overhauled and updated to accomodate the fantasy theme and rich lore. Like Core Space, Maladum takes place on a detailed 3D board of award-winning Battle Systems terrain, included in the box!

Your Adventurers will return to the town between games, where the exciting campaign system will track your party's fortunes, developing their skills, upgrading their equipment and telling their story.

—description from the publisher

Description

Maladum is a fantasy miniatures board game in which you control a band of adventurers seeking their fortune in the ancient dungeons of Enveron. They must fight off the Revenant hordes as they search for valuable artefacts and negotiate with a varied cast of NPCs.

Maladum is built on the bestselling sci-fi game Core Space but has been overhauled and updated to accomodate the fantasy theme and rich lore. Like Core Space, Maladum takes place on a detailed 3D board of award-winning Battle Systems terrain, included in the box!

Your Adventurers will return to the town between games, where the exciting campaign system will track your party's fortunes, developing their skills, upgrading their equipment and telling their story.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video scpo09OTC58 Rob's Tabletop World Review at 0:36 sentiment: positive
video_pk 81887 · mention_pk 275331
Rob's Tabletop World - Maladum: Dungeons of Enveron video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tremendous worlds built in a 3D fashion, contained in front of you.
  • Terrain creation has changed the industry.
  • High quality models.
  • Glorious and detailed components.
  • Challenging encounters ('not easy').
  • Compact gameplay space, not requiring an overgrown table.
  • Addictive, makes you want more.
Cons
  • You want more, there's never enough of it.
Thematic elements
  • fantasy
Comparison games
  • Mordheim
Mechanics (from transcript analysis)
  • Card Drafting — You get some new rewards that you can find in chests and stuff like that.
  • Dice Rolling — As you search to destroy the thing that is causing you nothing but bedlam, you're going to get two new dice with it.
  • Loot/Rewards — You get some new rewards that you can find in chests and stuff like that.
  • questing — You are going to start your custom your custom quest here where you are going to have um all the quests here.
  • Terrain building — They build these tremendous worlds, but they build it in a 3D fashion where it's all contained in front of you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What they've been able to do with certain things, you know, when I think of core space and and and of course Maladum that we're going to be talking about today, is they take you and they build these tremendous worlds, but they build it in a 3D fashion where it's all contained in front of you and it's really an amazing thing.
  • The way that they've created a terrain and done terrain has changed the industry I think forever.
  • And it just makes a world of difference compared to the old stuff that I used to play with and beautiful sculpt pay you know, yeah, it's paper walls and stuff like that but done in so much perfection that it is something that needs that you need to experience.
  • The best thing about this is it's all kept in front of you. You don't need this overgrown table. They just do everything right.
  • Maladum, if you have not gotten this, go get this. You are not going to be disappointed with this fantastic system.
  • Hats off to Tom Woods and everybody over at Battle Systems. Fantastic fantastic job
  • And this is a game that is I I really feel this under the radar that you need to check out. They're not just a scenery company. They are company that are making great rules for great games and have great systems.
References (from this video)
No references stored for this video.
Video WF0xzIGKH9k Hungry Gamer Top List at 7:26 sentiment: positive
video_pk 81883 · mention_pk 250358
Hungry Gamer - Maladum: Dungeons of Enveron video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful scenery
  • Very clever game
  • Excited to play more of it
Cons
  • Has many rules
  • Requires painting miniatures to match scenery
Thematic elements
Comparison games
  • Dungeon Universalis
  • Tales from the Red Dragon Inn
  • Wanderer's Cult of Barnacle Bay
  • League of Dungeoneers
Mechanics (from transcript analysis)
  • Campaign play — started the campaign.
  • Dungeon Crawl — This is a dungeon crawl
  • miniature painting — I've been doing some painting because here's the thing though, I have to paint the minis because the scenery is already beautiful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so there we have the new list. And as you can see we got Flamecraft Duel's played which is a really good head-to-head two-player cozy game set in the world of Flamecraft with the adorably cute theme of this is the lunchtime game that the Flamecraft dragons play tiling.
  • The deluxe edition is just a freaking triumph [snorts] of production. Beautiful beautiful game.
  • This is a very cool production. It looks like a book.
  • Really clever game in that it uses this idea of you place multiple workers down on each space that you do and that determined who gets to act first. And then all the worker placement spots activate in order.
  • It is the most generic name with the most beige-y generic looking boards. But really good.
  • It's not a flip and write game but it's basically a flip and write game except instead of writing you have little cubes you're putting out. And it's just a really satisfying fast game and the way it works out and the way the cards come out and the way you get to customize your own board, it's a really really satisfying game.
  • everything I'd heard was it didn't quite stick the landing and it didn't quite stick the landing but I did have a good time with it.
  • This is a co-op real-time word game that is just so very clever.
  • And one of the cool things about this new expansion is this is one of those expansions that is a sometimes used. And I find that that is very very rare.
  • This was all the rage at Gen Con and what a cool game.
  • It's probably Mrs. Hungry Gamer's favorite game.
  • This is a dungeon crawl that's actually a pretty light and simple dungeon crawl as far as the gameplay goes but like a Dungeon Universalis has all of the rules that you can imagine. Rules for almost everything and the s- stick is it has this beautiful cardboard scenery. I mean beautiful scenery.
  • This is not one that's like a Tales from the Red Dragon Inn or a Wanderer's Cult of Barnacle Bay that I'm like, 'Okay, yeah, get this to the table.' This is one that I'm going to play by myself a lot.
  • I really like adventure card games. I don't really care about Cthulhu. So, I'm curious how this is going to drive for me.
  • And he [clears throat] loved it. He played it multiple times at the con. And so, now I'm extra excited to play this game.
  • This is a game that was my honorable mention game of the year two years ago as kind of like my heavier than normal game for me that I thought was really really good.
References (from this video)
No references stored for this video.
Video uvRoEc-oQ1s Hungry Gamer Playthrough at 0:09 sentiment: positive
video_pk 81182 · mention_pk 274548
Hungry Gamer - Maladum: Dungeons of Enveron video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low combat encounter was cool.
  • Able to collect two objectives.
  • Can accomplish stuff without fighting.
Cons
  • Missing some punch boards and walk-through areas.
  • Built the map wrong.
  • Failed to start with two pegs on the advancement track.
  • Found multiple traps.
  • Lost actions due to fatigue counters.
  • Limited inventory space can be a challenge.
  • Sometimes combat can be more intense than this playthrough.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Characters have unique skills and abilities that influence gameplay, like Kaelen's 'training ability' and Baron's 'telekiensis' which allows him to move fire.
  • Character progression — Characters gain experience and level up, with the host noting characters like Baron, Nurenda, and Kaelen have reached 'level two'.
  • Combat dice rolling — Combat resolution involves rolling dice, as seen when the host rolls dice for attacks and enemy actions, such as 'he has two-dice attack' and 'Roll a combat die for each non-adversary character in play.'
  • event cards — The game utilizes event cards that introduce effects and challenges, such as 'Disquiet and Doom' and 'Trap snare.'
  • Inventory management — Players must manage the limited space for gear and items they collect, as highlighted by the host's concern about 'how are you going to manage your inventory because if you have gear that takes up a lot of space.'
  • Movement and action points — The gameplay involves moving characters across the board using action points or movement abilities, shown through actions like 'go 1 2 3 4' and 'use her dash.'
  • Objective Completion — The game involves finding and collecting specific objectives to progress or win, with the host stating 'I'm basically trying to find objectives.'
  • scenario-based play — The host is playing through different scenarios within the game, mentioning playing the 'four coin and glory scenario' and the 'very first scenario' before starting the 'third scenario' for this playthrough.
  • Search Actions — Players can perform search actions to find objectives and items, which the host utilizes frequently, stating 'I'm going to do a fair amount of searching' and 'I will do a search of the room.'
  • traps — The game includes traps that players can trigger, which the host encounters multiple times, noting 'unfortunately we have a trap' and 'I found another trap.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ooh, that looks tasty.
  • Broken, bloodied, and bruised, you dragged yourself back to the village with the relics in tow.
  • All non-adversaries within short range of a revenant must become terrified.
  • You've returned and with such finis certainly is a cause for celebration.
  • The game is very much about kind of racing and kind of doing things but there you have it folks.
  • This actually turned out to be a very low low low combat encounter which is kind of cool to me.
References (from this video)
No references stored for this video.
Video -6zebyhZeMc Hungry Gamer Top List at 3:25 sentiment: positive
video_pk 81040 · mention_pk 275268
Hungry Gamer - Maladum: Dungeons of Enveron video thumbnail
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful cardboard scenery
  • Interesting world
  • Clever balance
  • Like it
  • Looking forward to playing more
Cons
  • Huge rule book
  • Relatively simple for the amount of rules
Thematic elements
  • Dungeon crawl, leveling up characters
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The host is 'going to probably go through and do some more of the campaign.'
  • Character Leveling — The host is 'leveling up the characters.'
  • Dungeon Crawl — Described as a 'dungeon crawl'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool little tableau builder, just quick, snappy, really fun, really clever little game that I really wish had done well enough to get some kind of expansion.
  • It's almost a race. You have to go fast cuz every turn things are going to get harder and harder and harder. If you stay too long, you're probably going to die and it's just a clever balance of speed versus efficiency versus I need some stuff so I can level up.
  • At the end of the day, I think the old board had more charm, was a little more thematic, but the new board is a lot cleaner and easy to see exactly what's going on.
  • It just works. It really does work. There's so much cool stuff and it is one of the first John D. Clair card crafting games that I've played that I'm like, yes, this I want to play over and over and over again. Just really, really satisfying.
  • It's a Euro that oozes theme, crushes the theme. It's complicated. Definitely a complicated game, but I'm really looking forward to getting it back to the table and being terrible at it.
  • And they actually put a sticker on the inside of the box, and it was a blessing. You're seeing it on the screen right now. And it just tickled me to no end.
References (from this video)
No references stored for this video.
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