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Dungeon Universalis box art

Dungeon Universalis

Game ID: GID0107008
Game Info
Year
2019
Collection
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Description

A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.

DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.

The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.

It is one game system that presents many different game modes:

Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.

—description from the publisher (slightly edited)

Description

A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.

DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.

The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.

It is one game system that presents many different game modes:

Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.

—description from the publisher (slightly edited)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 20 · mix 1 · neu 0 · neg 2
Mentions per page
Showing 1–25 of 25
Video Y3ZgOtWEGdk Drive Thru Games Review at 14:16 sentiment: negative
video_pk 89049 · mention_pk 235875
Drive Thru Games - Dungeon Universalis video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Good physical production
  • Lots of components
  • Large box
Cons
  • Overwhelming and unclear ruleset
  • Doesn't know what it wants to be
  • Difficult to get started
  • Feels like a mess of rules to pick from
Thematic elements
  • dungeon simulation
Comparison games
  • Descent
  • Dungeons and Dragons
  • Warhammer Quest
Mechanics (from transcript analysis)
  • Dungeon Crawl — Played like Descent, with rules for an automated card-driven dungeon master.
  • Quest Book — Features a giant quest book with different things to pick or choose.
  • Simulated Movement — Includes rules for minute movement and trap detection.
  • Survival mechanics — Includes rules for hunger and thirst.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a silly fun little game
  • really really fun definitely recommend it
  • it's fun all the way around pretty much until the very end
  • the production is lavish and great and lots of fun
  • just that last end game thing which I don't think will happen every time but I think it will happen frequently
  • it just sours me a little bit I wish there was kind of a different way
  • I would definitely recommend folks take a look at it pick it up
  • it's a lot of fun just the end game can be a little bit dissatisfying
  • Dune Imperium was my favorite game of 2021
  • I feel like the rise of IX is a is a required expansion to me
  • This one I could kind of take or leave and I think especially for a first play I would never add in the Immortality expansion
  • it's almost like the card pool is almost too watered down now at this point
  • the expansion is funky it just adds some funky stuff and I don't know if it improves or worsenses the gameplay I really can't tell you
References (from this video)
No references stored for this video.
Video 98obg1RC70k Hungry Gamer Top 10 List at 4:39 sentiment: positive
video_pk 88985 · mention_pk 235647
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very deep campaign potential
  • Immersion customization
  • Minatures-agnostic; flexible setup
Cons
  • Complex rules
  • Heavy setup and lengthy play times
Thematic elements
  • Story-driven, with modular immersion and campaign depth
  • Fantasy dungeon crawl with overland exploration
  • Rule-set customization to tailor immersion
Comparison games
  • Pathfinder Adventure Card Game
  • Sentinels of the Multiverse
Mechanics (from transcript analysis)
  • Character-specific decks with customization — Each character has unique deck; players influence story via rules chosen
  • Immersion-rule customization — Select from a set of rule options to control immersion level
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's reminiscent of Sentinels of the Multiverse in that each character has their own unique deck
  • it's dry
  • it's a beige euros
  • the mechanics are so good
  • it's very clean, streamlined and clever
  • Co-op or competitive
References (from this video)
No references stored for this video.
Video keYeekasjI8 The Dungeon Dive Top List at 8:48 sentiment: positive
video_pk 87523 · mention_pk 228866
The Dungeon Dive - Dungeon Universalis video thumbnail
Click to watch at 8:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • huge fantastic
  • super super expansive
  • really solid game
  • super fun to get your ship upgrade your ship put different parts in the ship
Cons
  • wish there was just a random Quest / random dungeon generation mode in the box
  • campaign system I just don't have the time to play through the campaigns
  • campaign system is pretty complex
  • there are stuff things to keep track of as you're moving around that Overland map
  • very complex game past probably my capacity to really learn all of it
  • a ton of rules
  • very tactical
  • a lot of bonuses and and modifiers and things you have to keep track of
  • section in that game is just overflowing with rules
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallout with the expansions with the California expansion and the atomic bonds um Atomic bonds expansion the small expansion that basically fixes the game uh yeah out of the box wasn't a great game I liked it more than most people did but those expansions greatly Elevate the game it is a great great post-apocalyptic game that does have that unique Fallout feel
  • The combat is a little fiddly and just never really feels natural I always forget uh how to solve combat in that game but uh everything else I really like the questing is super cool and just it's a neat world to be in and I think they did a really good job of capturing the uniqueness of Fallout
  • But once you start adding in all of the incredible expansions for Defenders of the realm then the game really does feel like this Grand epic adventure game
  • It's a cliffhanger game fortune and Glory the Cliffhanger game it has that old Cliffhanger serialized feel to it where you jump for a cliff and you fail that roll and you miss and then on your next turn you have to pick up on that Cliffhanger and you're hanging on by a thread
  • This is probably the most unique game on this list and that is B in one aard game all about Brighton and that is the 2022 it's the uh 10th anniversary edition I believe it's the newest edition that he just put out and this is a game all about having a adventurous day in the city of Brighton and it's a modernday urban Adventure game and it is so Charming
  • It really is it's impossible to keep up it's impossible to play all the games it's impossible to play the games I want to play enough to to satisfy me because there's just so many things coming out and so many things competing for for our hobby intention
References (from this video)
No references stored for this video.
Video ZKys7_sdl1k Hungry Gamer Top 10 List at 10:04 sentiment: positive
video_pk 84658 · mention_pk 215271
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever systems
  • Clean combat
  • Sandbox feel
Cons
none
Thematic elements
  • Array
  • RPG-like sandbox
Comparison games
  • League of Dungeoners
Mechanics (from transcript analysis)
  • Character creation — Customizing heroes and traits to form your party
  • Combat: Dice — Dice are rolled to resolve combat outcomes
  • Dice combat — Dice are rolled to resolve combat outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat system is very clean, very simple. You're just chucking two dice.
  • Dungeon Alliance is the most euro dungeon crawl you're ever going to find.
  • It's the Warhammer gritty grim dark world.
References (from this video)
No references stored for this video.
Video 3f1Gr3KFZpA Hungry Gamer Analysis at 48:58 sentiment: positive
video_pk 84148 · mention_pk 213543
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 48:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eliminates door bottleneck problem with knockback rule
  • Opens up many tactical options
  • Satisfying combo potential
  • Crazy magic schools and spell negation
  • Tactically viable even with unusual builds
Cons
  • Can be overwhelming with many powers, similar to Madara
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • character builds — you can do so many weird magical things with a wizard and and uh done. Yeah. And and you even can try like a I haven't played in a while. I need to get back to it. But I was like, what's the dumbest sounding wizard I can make? And still I'm just like wrecking stuff because I tactically you can make it work.
  • Knockback — The way that you hit somebody and then they get pushed back. Isn't that cool? So that one rule gets rid of the door bottleneck problem that has happened since Heroquest where just put your most powerful hero at the door and have the enemies funnel through and they just hack away, right? Well, Dungeon Universalis completely eliminates that problem by adding a knockback rule which changes everything at the table and opens up so many other tactics.
  • Magic System — being able to cast spells and also negate spells that the enemies have cast on you and the magic schools and that are crazy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games that's greater than the sum of its parts.
  • The way you explore the dungeon is so unique.
  • It's focused on strong female characters, which most games aren't.
  • The only huge downside right now is it's nearly impossible to get in the United States because of uh trade wars and shipping is insane...
  • Make sure whatever you're doing, make sure you're having fun.
  • We are so blessed with variety.
References (from this video)
No references stored for this video.
Video Zn_GZc7mVtc Rob's Tabletop World Analysis at 2:51 sentiment: positive
video_pk 83572 · mention_pk 210799
Rob's Tabletop World - Dungeon Universalis video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast and open
  • sandbox that you can do just about anything with
  • covers so many different spectrums
  • concentrated on just the base game, not to come out with a base game with a with a thousand different expansions with it all at once and overwhelm you with stuff that you'll never get to play.
Cons
none
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is the ultimate as far as dungeon crawls are are concerned.
  • The original 1995, not the trash that comes out now.
  • It leaves it wide open where it's a sandbox enough.
  • it is just a game that it leaves the imagination to a complete crawl.
  • the game that I proclaimed as the game of the year for 2025, even though it came out in 2024, but it was impossible to get your hands on.
  • The big five. Okay. All you need is five dungeon crawls. Warhammer Quest, League of Dungeon, Dungeon Universalis, Dragons Down, and D100 Dungeon or four Against Darkness.
  • everything else is so far second that there's nothing that matters.
References (from this video)
No references stored for this video.
Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 4:56:12 sentiment: positive
video_pk 81533 · mention_pk 202996
Rob's Tabletop World - Dungeon Universalis video thumbnail
Click to watch at 4:56:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • will never leave
  • here for life
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video E-YxIVRw7YY Rob's Tabletop World Top 20 List at 12:54 sentiment: positive
video_pk 81433 · mention_pk 202168
Rob's Tabletop World - Dungeon Universalis video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video aJSyaLusUsM Hungry Gamer Discussion at 1:13:31 sentiment: negative
video_pk 81399 · mention_pk 201865
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 1:13:31 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Offers a 'craft your own dungeon crawler' experience.
Cons
  • Extremely complex ruleset, potentially more so than Mage Knight.
  • Lacks a proper index, making rule lookup difficult.
  • Requires players to look up multiple keywords frequently due to its custom nature.
Thematic elements
Comparison games
  • Mage Knight
Mechanics (from transcript analysis)
  • customization — The game is described as 'craft your own dungeon crawler,' implying a high degree of player customization and creation.
  • Rulebook/Index — The game is noted for lacking a proper index, with only a very limited one available, making rule retrieval difficult.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Dungeon Crawler Carl more than the original Unstoppable. I would say by a reasonable amount.
  • It retroactively makes the mechanics of unstoppable make more sense and be more thematic like the whole upgrading of cards.
  • Dungeon crawler Carl has actual bosses that come out and it's great because again this thematically linked to the book.
  • The mechanics that have been tweaked for dungeon crawler car unstoppable make it the best version of Unstoppable so far, I think.
  • The mana is a resource that builds up every round, you can keep it round to round and it makes the card design more interesting because they give a resource you can spend.
  • Mage knight co-op is not a great cooperative experience. Like you barely interact with each other a lot.
  • The biggest problem biggest problem in Dungeon Universalis is there's no index. I mean, there is an index, but it has like four pages listed. Like, it's just a disaster of an index.
References (from this video)
No references stored for this video.
Video jfWnK3u6RsM Hungry Gamer Playthrough at 0:06 sentiment: mixed
video_pk 81198 · mention_pk 200460
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic character customization allows for interesting builds.
  • The combat can be engaging with strategic use of skills and items.
  • House-ruling can add fun and personalized elements to the gameplay.
  • The core mechanics support tactical decision-making.
Cons
  • The scenario can be very difficult and unforgiving.
  • Mistakes in rules or setup can significantly impact the game.
  • Some mechanics, like the lightning bolt spell, might feel overpowered or require house-ruling.
  • Resource management can be challenging, leading to difficult choices.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Armor and damage — Enemies and characters have armor and health values, with attacks reducing health after accounting for armor. Some effects, like fire, can reduce armor over time.
  • buffs and debuffs — Skills and items can provide buffs like 'rune of toughness' (increasing armor) or 'war dance' (increasing combat skill), while some enemy actions can debuff characters or apply negative effects like stunning.
  • Character Stats — Characters have stats like strength, combat skill, perception, and courage, which are modified by skills and items.
  • Dice rolling for actions — Attacks, spellcasting, and enemy actions are determined by dice rolls, often with modifiers based on character stats, skills, range, and enemy armor.
  • Item acquisition/use — Players can purchase or find items like 'talisman of strength,' 'net,' 'Greek fire,' 'magic pendant,' and potions which provide various bonuses or abilities.
  • Rerolls/Fate points — Players can use 'fortune' or 'fate points' to re-roll dice during crucial moments.
  • Scenario Objectives — The specific scenario involves defending a town from an approaching army, disabling war machines like a battering ram, and surviving for a set number of rounds.
  • Skill System — Characters can gain new skills or buffs, such as 'combat master' for multiple attacks or 'herbalism' to get potions cheaper.
  • Turn-based combat — The game proceeds in rounds where players and then enemies take actions, involving movement, attacking, casting spells, and using items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I also was informed that I was doing Hardy wrong. I couldn't actually have two incidences of the same thing.
  • If I can hit this with the Greek fire, basically, the first round it'll be at a five armor, and then the next round will be at a four armor, and then I have a chance to destroy cuz I have no more armor other than that.
  • I decided if I ever rolled doubles, I'm going to spawn an Orc Shaman.
  • I'm not actually not convinced on that spell, but not bad so far.
  • Oh, you know what? I forgot that there are fake dice, or fate fate points. I forgot about that. It's one of the things that Paul reminded me of.
  • I love house ruling stuff. It's so much fun.
  • So, unfortunately, by being pushed that happened. So, instead what I think I'm going to do is I'm going to start with Flazz here.
  • So, I'm going to cast another Ah, gosh, I'm right there though.
  • I think now I'm going to have Flazz. I Do I want to have him to shoot it?
  • Well, shaman's still out there, so I don't have to worry about another shaman.
  • I don't know, but this is what we'll we'll try.
  • Oh man, means it's going to come down to Oh, I forgot to do catapult.
  • The question is, do I want to try to clear those guys out?
  • So, unfortunately, by being pushed that happened.
  • And I'll get my lightning bolt back.
  • And I love the idea of spending more to let the the blast go all the way through, but I don't know. I'll think about it.
References (from this video)
No references stored for this video.
Video L0fCPfR8rBI Rob's Tabletop World Top List at 2:43
video_pk 81069 · mention_pk 199389
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Click to watch at 2:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But very rarely do we have a chance where we can go Well, what are the top 10 dungeon crawls of all time? Okay? I mean we can always have our opinion, but I really wanted to put make a video where you, the public, helps makes the top 10 dungeon crawls of all time of all time.
  • Spanning the history of dungeon crawls, which ones are your favorites? And I'm going to compile this massive spreadsheet, and then we're going to do another video, probably in a few weeks after we get enough entries, and decide what you guys decided are the top dungeon crawls of all time.
  • We're talking dungeon crawlers of all time by the people.
  • So, my dear friends, let's get right to it, and let's get going, and start compiling this list.
References (from this video)
No references stored for this video.
Video K-sR8vo1pwE Hungry Gamer Playthrough at 0:09 sentiment: positive
video_pk 81017 · mention_pk 199108
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoying the exploration mode/adventure mode
  • App makes recording and seeing things easier
  • New skills and spells add interesting dynamics
  • Campaign has potential for character development (e.g., werewolf control)
Cons
  • Getting logged out of the app
  • Confused by how some app features work (e.g., side quests)
  • Failed courage rolls place danger markers
  • Lost a perception roll and added a campaign marker
  • Failed a bridge roll and had to pay
Thematic elements
  • Hero's journey, adventuring, fighting werewolves
  • Puls Empire
Comparison games
none
Mechanics (from transcript analysis)
  • Bandit attack — An epic event involving a bandit attack is triggered at the end of the recorded session.
  • Courage roll — A courage roll is required after an event, with failed rolls resulting in new danger markers being placed.
  • Danger markers — The dark player can place danger markers on the map, which are removed by certain events or actions.
  • Dice rolling for events — The host rolls dice for different terrain types (road, plains, forest) to trigger events or determine outcomes.
  • Guard encounters — When crossing a bridge, heroes must roll persuasion/intelligence against guards.
  • Lycanthropy transformation — Bulb contracts lycanthropy and can now turn into a werewolf. The host notes this transformation may not be fully controllable at first.
  • Movement on a map — The host moves their character token across a campaign map, choosing paths and locations.
  • Perception roll — A perception roll is used to find the way, and failing it results in the group getting lost and taking longer to find their way.
  • Skill System — The host mentions giving Flaz a new skill, 'quick reloading', which allows reloading as a quick action.
  • Spellcasting — Borgan is given a new spell, 'lightning armor', which damages enemies when they hit or defend. The host also mentions using spells alongside other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did give Flaz a new skill after I rolled and had access to combat skills. I gave him quick reloading which will allow me to reload as a quick action.
  • He now has the ability to cast lightning armor on people. So when they get hit or they defend, it actually just damage back which I thought was pretty darn cool.
  • Bulb has contracted lycanthropy and so I've added that skill so she can now turn into a werewolf and I won't get into it now, but I'm working on kind of an idea that is not fully controllable for her.
  • Rumors. You get some information about a forthcoming stage in your journey that keeps you alert. Dark player removes the danger marker, which is close to your current location.
  • Oof. Don't like that. All right, well, courage roll for all three.
  • So, that's that. That was just a quick little move through and we're going to find out what happens when the bandits attack.
  • Pretty quick, pretty simple. I do enjoy this phase. I actually like doing it on the map on the board, but this is a lot easier to record and kind of see things.
References (from this video)
No references stored for this video.
Video -6zebyhZeMc Hungry Gamer Top List at 9:49 sentiment: positive
video_pk 81040 · mention_pk 199290
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lifestyle dungeon crawl
  • So much in the box, so much you can do
  • Always stuck around
  • Build-your-own system
  • Works on so many levels
Cons
  • Rules-heavy system
  • A lot
Thematic elements
  • Dungeon crawl
  • Dungeon
Comparison games
  • Malapascua
Mechanics (from transcript analysis)
  • Campaign — The host is 'going to do this' for the month and has 'started a playthrough series of this.'
  • Dungeon Crawl — It's a 'lifestyle dungeon crawl.'
  • house rules — It 'allows for that kind of thing' with house rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool little tableau builder, just quick, snappy, really fun, really clever little game that I really wish had done well enough to get some kind of expansion.
  • It's almost a race. You have to go fast cuz every turn things are going to get harder and harder and harder. If you stay too long, you're probably going to die and it's just a clever balance of speed versus efficiency versus I need some stuff so I can level up.
  • At the end of the day, I think the old board had more charm, was a little more thematic, but the new board is a lot cleaner and easy to see exactly what's going on.
  • It just works. It really does work. There's so much cool stuff and it is one of the first John D. Clair card crafting games that I've played that I'm like, yes, this I want to play over and over and over again. Just really, really satisfying.
  • It's a Euro that oozes theme, crushes the theme. It's complicated. Definitely a complicated game, but I'm really looking forward to getting it back to the table and being terrible at it.
  • And they actually put a sticker on the inside of the box, and it was a blessing. You're seeing it on the screen right now. And it just tickled me to no end.
References (from this video)
No references stored for this video.
Video nAUiI99Atq0 Hungry Gamer Playthrough at 0:11 sentiment: positive
video_pk 80847 · mention_pk 198264
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining experience and potential crafting supplies/gold from combat.
  • The werewolf transformation provides new powerful abilities and strategic options.
  • Clearing out enemies makes the rest of the encounter much easier.
  • Increased experience gain is noted as 'great'.
Cons
  • The bandits winning the initiative roll made things 'interesting' and impacted spell casting.
  • Using 'fate' points for re-rolls is a 'terrible choice on a long campaign'.
  • Not getting the desired damage rolls multiple times.
  • The loot roll of three coins is considered 'not great'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Armor and damage rolls — Characters have armor values that reduce incoming damage, and damage is determined by dice rolls.
  • Combat skill and modifiers — Attacks are modified by weapon type (axe is -1), distance (-1 for 6 squares, -2 for further), and character abilities, with players needing to meet or beat target numbers.
  • Courage checks — When in werewolf form, enemies must roll courage checks to attack.
  • Disengage/Agility — An agility check is mentioned in the context of trying to disengage, suggesting a skill-based mechanic for avoiding combat.
  • Fangs and claws — These are new attacks available in werewolf form.
  • Fast attacks — A 'fast attacks' ability allows rolling an extra die and potentially getting a higher roll, but with a -1 modifier.
  • fate points — Fate points can be spent to re-roll dice, either for attacks, damage, or defense (like shield rolls).
  • initiative roll — The outcome of the initiative roll determines which side acts first, significantly impacting the flow of combat.
  • Line of sight blocking — Trees in the environment block line of sight, forcing characters to move to get clear shots.
  • Loot and experience rolls — After combat, players roll for loot (coins) and gain experience points.
  • Sharp senses — Increases initiative bonus.
  • Spell Casting — Spells can be cast to attack enemies.
  • Stealth — A stealth ability allows a character to move further (4 steps) and potentially open up paths.
  • Weapon Quick Loading — A 'quick loading' ability allows the pistol to be reloaded.
  • Werewolf Transformation — A specific character can transform into a werewolf based on dice rolls (D6, rolling a 1) and gain enhanced stats and abilities. They revert when rolling a 1 again or after a certain condition is met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably about to be a slaughter.
  • Now things got interesting cuz as they get close to me, it's going to affect whether or not I can cast spells and all of those things.
  • This is a terrible choice on a long campaign, but for now it's fine.
  • And now things have just gotten way easier.
  • Not great, but the extra experience that I'm going to get, that is great.
References (from this video)
No references stored for this video.
Video iZtRN2EcguY Hungry Gamer Top List at 2:38 sentiment: positive
video_pk 80582 · mention_pk 196512
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completed the entire campaign.
  • Played through three scenarios.
  • A rich rich experience.
  • Delightful experience.
Cons
  • Hard to get to the table because it needs to stay out for a while.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — This is a lifestyle dungeon crawler.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we are talking about the top five games of May 2026.
  • When I talk about my top five games of the month, what I'm talking about are the games that hit my table the most during the month.
  • I count those as less than a play in meatspace because I consider that the setup and all of that is you kind of part of the game.
  • So, if I didn't play it live, it counts as a little bit less than if it was played live.
  • This is a heavy Euro.
  • So, number five is Red Dragon Inn Battle for Grey Port
  • But this is one of my favorite games.
  • And at the end of the game, it looks so good when you've built that mausoleum.
  • This is a game that does not have a high score on BGG and I think that's a shame.
  • This is a lifestyle dungeon crawler.
  • It's such a chunky chunky chunky even experience
  • It's an experience to play Dungeon Universalis, and I really enjoy it every time I do.
  • And number one is a game that's been on this list several times, and that is Tales from the Red Dragon Inn.
  • It's just that good.
  • Does everything right. Never misses a beat, and I'm so, so thrilled with the game.
  • I'm going to keep that and keep playing that over and over again cuz it's such a delight.
  • And yes, I know it's a very big country, but it is going to be the same city.
  • And I'm hoping to actually get to meet up with him and we're going to play a game.
  • For those of you that don't know, they give me some store credit every month and anytime you use the affiliate link that I have down in the description and you buy something after you got to the site through that link, I get a little more store credit.
  • It costs you nothing.
  • I highly recommend going to Noble Knight Games over something like Amazon.
  • Most recently, if you watch through the play through videos I've been doing, you will notice a couple of times that my audio battery died and I have a real bad habit of missing it when these batteries die.
  • So, I just recently got some new rechargeable batteries and that is completely thanks to the channel members.
  • I use the funds to upgrade the channel and go cover different conventions and things like that.
  • So, please consider if you have the funds and if you don't, you just watching and subscribing is enough.
References (from this video)
No references stored for this video.
Video LTw6NOBiVYs Hungry Gamer Review at 0:24 sentiment: positive
video_pk 80094 · mention_pk 194356
Hungry Gamer - Dungeon Universalis video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing character building with lots of freedom.
  • Clean and fun combat system.
  • Vast bestiary with many unique enemies.
  • Diverse quest types, not just killing the leader.
  • Cool artificial dark player system for solo/co-op.
  • Boss fights scale well.
  • Great travel system with app integration.
  • Interesting crafting system.
  • Clever connections between campaigns.
  • Enjoys the experience despite the complexity.
Cons
  • So many rules, can be hard to ensure correctness.
  • Rulebook index is not helpful (in first printing).
  • Requires commitment to a long-haul game.
  • Powering up is small and incremental.
  • Lots of tracking required.
  • Overwhelming game.
Thematic elements
Comparison games
  • League of Dungeoneers
Mechanics (from transcript analysis)
  • Campaign play — Features continuing campaigns that connect to other campaigns, with scaling to match player progression. Mini-campaigns are discussed as a way to get into the game.
  • Character creation — Extensive character creation with classes, upsides/downsides, hard limitations, and the ability to gain new skills or spells with XP.
  • Combat — Roll 2D6 plus stat, hit target number. Opponent also rolls 2D6 plus their combat score. Weapon determines damage dice, hits on meeting/beating armor. Rolling sixes on 2D6 grants extra dice.
  • crafting — Search outside areas for items like flowers or bugs, and draw more after beating a boss, to craft powerful potions.
  • Enemy AI / Artificial Dark Player — Roll a die to determine random events affecting gameplay, like enemies gaining powers, doors locking, or traps appearing. AI also scales boss fights based on player strength and gear.
  • Rules System — The game has a vast number of rules for many situations, including status effects like stun, disease, and poison, and specific character vulnerabilities.
  • Travel System — When moving on the map, roll a die and flip a card based on terrain type. Cards can lead to new encounters, dangers, or sometimes good events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a lifestyle dungeon crawl game. There are so many rules to this game.
  • And it's really the devil's in the details kind of game.
  • It's just so much freedom to make these characters into almost anything that you want, and it's awesome.
  • But I think the other thing that makes this game special is just the vast amount of stuff.
  • It is 100% overwhelming. This is an overwhelming game.
  • This is a game to me that is the quintessential crowdfunded game.
  • it's a beautiful experience. And I love it love it love it.
References (from this video)
No references stored for this video.
Video pm2XYl0ML40 Playthrough at 0:06 sentiment: positive
video_pk 79517 · mention_pk 192979
Dungeon Universalis video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun experience
  • Challenging combat
  • Lots of things to remember and track, but enjoyed it
  • Enjoyed the campaign progression
  • Cool mini and character abilities
Cons
  • Lots of things to remember and track
  • Battery issues and audio problems during recording
  • Some rules were forgotten or missed (e.g., rolling for town entry, initiative checks)
  • Initial combat rolls were not good
  • Forgetting to tick down spell effects
Thematic elements
  • Adventuring in a dangerous world to defeat threats.
  • A fantasy world with vampires, swamps, plains, towns, and castles.
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect Spells/Attacks — Some abilities can affect multiple enemies at once.
  • Combat — Turn-based combat involving dice rolls, character stats, abilities, and special attacks.
  • Dice Rerolling/Fortune — Players can spend resources (fortune points) to reroll dice to improve outcomes.
  • Event Cards/Encounters — Drawing cards or triggering events that present challenges, opportunities, or narrative elements.
  • Item Management — Purchasing, equipping, and using various items like potions, holy water, and equipment.
  • Leveling up — Characters gain experience points (XP) to improve stats or learn new abilities.
  • Movement — Players move their characters across a map or through different areas, with movement points and paths being described.
  • Resource depletion — Running out of cards (e.g., enemy cards) can affect gameplay.
  • Riddles — Solving puzzles or deciphering inscriptions to progress in the game.
  • Skill checks — Players roll dice to overcome challenges, often modified by character stats and abilities (e.g., intelligence check, agility).
  • Status Effects — Characters can be afflicted with conditions like 'diseased' or 'stunned'.
  • Transformations — One character, Bull, has the ability to transform into a werewolf, which affects her stats and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "So, our first week here, let's see the fastest."
  • "I know I said at the beginning that I was going to play out all epic events. However, in this instance, I am about to go on vacation for a while and I want to finish the campaign."
  • "Oh crap. If I fail this roll, this is it. Oh, that'd be that'd be funny."
  • "Rule of cool. I'm going with it."
  • "The good news is I'm still up by one because their initiative is trash."
  • "I don't know that I'm going to record the next batch of this, but I'm definitely open to it."
  • "As always, if you found this video useful, please like, subscribe, share, maybe become a channel member."
References (from this video)
No references stored for this video.
Video zO8NG7w0CyY Playthrough at 0:09 sentiment: positive
video_pk 79427 · mention_pk 192842
Dungeon Universalis video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative that progresses through investigation.
  • Challenging combat scenarios with multiple enemy types.
  • Strategic depth in managing character abilities and resources.
  • Satisfying resolution to the werewolf scenario, leading to a new plot hook.
Cons
  • Difficulty in tracking all game elements and rules (e.g., forgetting to start screen recording, missing an attack during editing, forgetting healing potions).
  • The time limit for the scenario adds pressure.
Thematic elements
  • Hunting a werewolf and uncovering a vampire's plot
  • Forests, cave hills, and settlements of Drun
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players gain XP and can potentially acquire new skills or items.
  • Combat — Involves dice rolling, character abilities, and strategic positioning against multiple enemies.
  • Initiative tracking — The game tracks initiative for turns, and sometimes initiative rolls are made to determine turn order.
  • Movement — Characters have movement points that determine how far they can move on the board.
  • search — Players can perform searches in various locations to find clues, ingredients, or loot.
  • Skill/Spell Casting — Characters can cast spells or use skills to buff allies or debuff enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scenario you're about to see, I forgot to actually start screen recording.
  • Basically if we don't find him quickly, he's going to disappear forever.
  • With that said, here we go. We're going to see if we can't find this guy because if I don't find him, that's the end of the campaign.
  • Von Cooper. The damned vampire started it all.
  • This has seemed kind of easy.
  • Thank you for freeing me.
References (from this video)
No references stored for this video.
Video H97Ldv1IXtw Dungeon Dive Analysis at 0:38 sentiment: positive
video_pk 78314 · mention_pk 190807
Dungeon Dive - Dungeon Universalis video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep character progression and RPG feel
  • Excellent bestiary and world-building
  • Strong potential for solo or GM-driven play
Cons
  • Heavily rules-heavy and translation/wording issues
  • App is required for solo exploration in many cases
  • Art cohesion is not as strong as Dungeon Crusade
Thematic elements
  • open-world RPG feel with heavy character progression
  • open-world fantasy with a deep Overland world and persistent maps
  • RPG-like, with expansive bestiary and world-building
Comparison games
  • Dungeon Crusade
  • League of Dungeoneers
  • Shadows of Brimstone
Mechanics (from transcript analysis)
  • App Assisted — numerous encounters and quests drawn from a large bestiary, providing varied play, often requiring an app for solo play.
  • Asymmetric Teams — asymmetric play where a leader controls the dungeon exploration and encounters.
  • Dungeon Crawl — an overland map with a strong sense of world-building and political depth underpinning dungeon exploration.
  • One-versus-many with a dungeon master — asymmetric play where a leader controls the dungeon exploration and encounters.
  • Overland map exploration — an overland map with a strong sense of world-building and political depth underpinning dungeon exploration.
  • Randomized questing and bestiary — numerous encounters and quests drawn from a large bestiary, providing varied play, often requiring an app for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these three games are awesome and it's kind of incredible that all three of these games exist right now at this time
  • we are going to be comparing these games in 12 different areas this is a 12 point battle
  • none of these games are easy to learn
  • visual appeal of Dungeon Crusade is off the charts great
  • one of these games will be crowned the champion
References (from this video)
No references stored for this video.
Video XzjPe26dsAM Top List at 1:09
video_pk 72701 · mention_pk 172115
Dungeon Universalis video thumbnail
Click to watch at 1:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, those are your honorable mentions. But, there is five, and five that were overwhelmingly picked.
  • Some of these kind of shocked me and in the position that they are, uh I kind of thought maybe it'd be a little bit different.
  • Gloomhaven, a lot of people are torn on this game. So, I'm surprised to see this in the top five of all time.
  • And when you get down to these last three, I mean, it could have gone either way, and you kind of would have just been okay with what no matter where it went.
  • HeroQuest has to be considered, you know, out of all the dungeon crests the uh uh the dungeon crawls, probably the greatest of all time, at least in my opinions.
  • This is a very very special special game with tons of just absolute greatness.
  • But right now, as picked by you, the number one overall pick for the greatest dungeon crawl of all time in our top five, number one, is Shadows of Brimstone.
References (from this video)
No references stored for this video.
Video t0EhxGDkLQ8 Playthrough at 0:11 sentiment: positive
video_pk 66833 · mention_pk 162633
Dungeon Universalis video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host enjoys the game and is actively engaged in the playthrough.
  • The host finds value in using companion apps and 3D printed accessories to enhance the game experience.
  • The host appreciates the ability to customize characters and gameplay through house rules and scenario adjustments.
Cons
  • The host admits to making rules mistakes and forgetting certain mechanics.
  • The game is described as having 'a million rules'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host is playing a short three-scenario campaign from a campaign book.
  • Character building — The host discusses buffing characters with extra experience points, spells, stats, and gear, including magic items and extra gold.
  • character customization — The host discusses specific character builds, skills like 'Eagle Eye,' 'Hardy,' 'Lost in the Dark,' 'Dirty Fighter,' 'Battle Wizard,' and 'Scout,' as well as equipment like leather armor, broadswords, daggers, blowguns, handguns, and magic items.
  • Combat — The host details combat mechanics including initiative rolls, attacks, damage, armor, critical hits, and special abilities like stunning opponents.
  • Dice Rolling — Dice are used for various checks including initiative, attacks, defense, and perception.
  • Experience points (XP) — XP is awarded for completing the mission, scoring more than the opponent, and for individual character actions.
  • Looting and item acquisition — The host discusses finding coins, common objects, potions, and opening treasure chests.
  • Scenario setup — The host mentions adjusting the scenario to make it easier, replacing trolls with northern barbarians as the primary enemy, with a troll as the leader.
  • Spellcasting — The host discusses casting spells like 'Heal,' 'Boiling Blood,' and 'Placate Tempers' for the alchemist-themed character, and 'Rune of Toughness,' 'Paralyzing Mark,' and 'Lightning' for the runic master.
  • Trap detection and disarming — The host encounters and discusses disarming traps like poison darts and electric shocks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "And when I was talking about doing that, I was told that it's really, really hard."
  • "And there are a million rules in Dungeon Universalis and there are a few off the top that I just don't play with."
  • "And the way I'm going to do that is as I go through the campaign, if I wind up someplace that doesn't like evil characters, rather than just say no they can't come in, you can't do anything, if I do various tests there, I will kind of by vibe adjust that a little bit."
  • "And I don't do encumbrance. It's just more math than I want to deal with."
  • "So, Dorc. And she is a human gladiator."
  • "So, I have this cool mini I made a long time ago on Hero Forge."
  • "And so, we have a treasure chest. And some boxes."
  • "Please, please, please, if you are familiar with this game, let me know the mistakes I made rules-wise, and I know I made a ton."
  • "As always, thank you so much for watching. Have a wonderful, wonderful day."
References (from this video)
No references stored for this video.
Video TP7VDtErEvY The Dungeon Dive Review at 0:15 sentiment: positive
video_pk 61309 · mention_pk 153983
The Dungeon Dive - Dungeon Universalis video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clearer and better-organized rulebook with explicit combat turn rules
  • Inclusion of a basic-rule version to facilitate quicker entry
  • Extensive and structured bestiary for varied encounters
  • Upgraded map art and double-sided counters improve readability and setup
  • Rich campaign content and flexible questing options
Cons
  • Rulebook remains hefty and complex despite improvements
  • Difficulty distinguishing new cards vs replacements without deeper review
  • Despite basic rules, some players may still feel the full rules are necessary for advanced play
Thematic elements
  • cooperative dungeon crawling with heavy narrative and campaign progression
  • fantasy dungeon exploration with a sprawling open map and multiple campaign arcs
  • open-world questing with interconnected quests and episodic campaigns
Comparison games
none
Mechanics (from transcript analysis)
  • Bestiary system — A large, structured set of monster and encounter cards designed to streamline fights and variety.
  • campaign-driven progression — Content is organized into campaigns with multiple quests and larger arcs.
  • Combat turns vs exploration turns — Combat turns are triggered by proximity to enemies; other turns are exploration-based.
  • Component quality upgrades — Double-sided counters and updated cards aim to improve setup and readability.
  • Cooperative Game — Players work together to explore, fight, and complete quests and campaigns.
  • cooperative play — Players work together to explore, fight, and complete quests and campaigns.
  • Modular Board — Updates include enhanced map art and new quest/campaign books to expand content.
  • Modular map and quest books — Updates include enhanced map art and new quest/campaign books to expand content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the spell cards in this game and I love just how many different spells there are
  • the bestiary cards here and these things are awesome
  • this is a very stripped down version of the game and you can play the entire game including campaigns and everything with the basic rules
  • 192 cards in here
  • I absolutely love that cover
  • the bestiary cards are separated in two factions
References (from this video)
No references stored for this video.
Video Vn4MzI4hBV4 Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 10696 · mention_pk 31592
Meet Me At The Table - Dungeon Universalis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive campaign depth with many campaigns and side quests.
  • Strong bridge between board games and RPGs, offering familiar mechanics with RPG flexibility.
  • Rich setup with many customization options (backgrounds, spells, gear).
  • Overworld travel and dungeon exploration feel expansive and long-lasting.
  • AI-driven dark player adds strategic tension and asymmetry.
Cons
  • Complexity and abundance of rules may be overwhelming for new players.
  • Setup and component management are intricate and could lead to mistakes or lengthy tutorials.
  • Balance can be tricky; heavy reliance on reference materials and pinned comments for clarification.
Thematic elements
  • Heroic fantasy, dungeon delving, and long-form character lifespans with a modular, campaign-driven narrative.
  • Fantasy dungeon-crawl and overland exploration in a persistent campaign world with a strong RPG crossover flavor.
  • Persistent, campaign-based storytelling with branching adventure structure and a dark vs. light alignment framework.
Comparison games
none
Mechanics (from transcript analysis)
  • Background cards / character flavor — Backgrounds provide traits and special rules, integrating narrative flavor with mechanical effects.
  • Campaign longevity / lifespan — Characters age and progress across years of in-game time, affecting long-term planning and story.
  • Combat resolution with modifiers — Opposed dice rolls with edge cases for flanking, ambush, back attacks, and heavy armor/shields interactions.
  • Combat: Dice — Opposed dice rolls with edge cases for flanking, ambush, back attacks, and heavy armor/shields interactions.
  • Dynamic dungeon / obstacle decks — Separate decks for power, furniture, obstacles, and dark AI behavior to create varied dungeon layouts.
  • Inventory and encumbrance — Weight limits and carrying capacity, with items that modify stats or grant temporary bonuses.
  • Mana / spell system — Mana pool, mana tokens, and spell cards with duration-based persistence and aura effects.
  • Overworld travel map — Campaign travel map with tone-setting regions and side quests that influence progression.
  • Skill tests and dice mechanics — Multiple 2d6 attribute tests (perception, agility, intelligence, etc.) with modifiers from equipment and backgrounds.
  • Zone of safety — A safety radius around characters that reduces immediate danger until players move beyond it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an incredible experience it's a huge campaign game
  • this is a toolbox of a game that encourages people to expand and experience the game the way they wish it to be played
  • it's a bridge between board games and role-playing games
  • there is so much going on in here
  • an immense campaign that could cover lifespans of characters
References (from this video)
No references stored for this video.
Video 0NyzZotjfao Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 3110 · mention_pk 9061
Meet Me At The Table - Dungeon Universalis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open-ended toolbox design that supports homebrew and player-driven storytelling
  • Dynamic combat with spells, aura effects, and narratively tinted boss fights
  • Strong emphasis on community input and evolving play through future content
Cons
  • Complex rule set can be easy to misapply without careful tracking and references
  • Heavy reliance on memory for modifiers, statuses, and card effects may slow play for new groups
Thematic elements
  • Cooperative exploration and tactical combat with story-driven encounters and boss fights.
  • Fantasy dungeon crawl featuring a modular dungeon with a dark host and adventuring party.
  • Narrative playthrough driven by character backstories, quest text, and community-sourced input.
Comparison games
none
Mechanics (from transcript analysis)
  • Aura and spell effects — Spells cast to buff allies or debuff enemies, with area-of-effect considerations and stacking effects.
  • Card-based enemy setup — Wandering creatures and enemy cards define the threats in a room, including boss modifiers and special abilities.
  • Character evolution — Experience points can be spent to increase health, abilities, or learn new spells; town visits enable services.
  • Combat: Dice — Rolling attack and defense dice with modifiers, criticals, and shields affecting outcomes.
  • Dice-based combat — Rolling attack and defense dice with modifiers, criticals, and shields affecting outcomes.
  • Initiative and ambush rules — Initiative order determined by dice and modifiers; Ambush can grant an initiative bonus and rerolls.
  • Resource Management — Mana points, fortune points, and health are tracked across turns, with skills and gear influencing usage.
  • Terrain and objects interaction — Searching furniture, cupboards, beds, and chests for coins, objects, or quest consequences; torches and light as mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a toolbox more than it's an actual 100 follow the rules game
  • it's such an open toolbox that you can build a world of your own inside
  • Dungeon Universalis is coming back to Kickstarter very soon at the time of this recording it's going to be September 20th 2022
References (from this video)
No references stored for this video.
Video RlmHg-2bB10 Meet Me At The Table Discussion at 16:01 sentiment: positive
video_pk 292 · mention_pk 892
Meet Me At The Table - Dungeon Universalis video thumbnail
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic feel
  • Cooperative tension and decision points
  • Intriguing encounter design
Cons
  • Complexity and potential for analysis paralysis
  • Rules can be dense for new players
Thematic elements
  • Dark fantasy with a heavy emphasis on grim atmosphere
  • Cooperative dungeon crawling with narrative-driven exploration
  • Story-rich, with modular encounters
Comparison games
  • Oathsworn: Into the Deep
  • Kingdom Death Monster
  • Dungeon Universalis
Mechanics (from transcript analysis)
  • Card-driven combat — Combat and actions driven by card draws and matchup puzzles.
  • Narrative events — Encounters advance the storyline through event cards and tables.
  • Team-based exploration — Multiple players coordinate to explore varied dungeon spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you don't have to be fantastic to put some paint on a miniature and put on the board
  • every game is awesome I want to play them all
  • the only way to play that game is permadeath
  • I'm excited to play tomorrow
  • I love Wander Cult of Barnacle Bay
  • Dry brushing fixes everything
References (from this video)
No references stored for this video.
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