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Masters of Renaissance: Lorenzo il Magnifico – The Card Game box art

Masters of Renaissance: Lorenzo il Magnifico – The Card Game

Game ID: GID0203975
Game Info
Year
2019
Players
1-4
Age
14+
Playtime
60 min
Collection
Your Tier
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Expansions & Family
Lorenzo il Magnifico
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders' abilities to your advantage and don't forget to show your devotion to the Pope!

Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.

—description from the publisher

Description

In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders' abilities to your advantage and don't forget to show your devotion to the Pope!

Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video 0wEAE3gtIV4 Getting Games Discussion at 6:46 sentiment: mixed
video_pk 90942 · mention_pk 243538
Getting Games - Masters of Renaissance: Lorenzo il Magnifico – The Card Game video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • marble grid mechanic is cool in theory
  • elegant integration of resource storage and engines
  • sophisticated, thematic flavor with evolving decks
Cons
  • noted heavy randomness and some frustration in plays
  • felt imbalance in endgame pacing and decision importance on first play
Thematic elements
  • engine-building with resource collection and card-driven actions in a Renaissance setting
Comparison games
  • Lorenzo Magnifico
Mechanics (from transcript analysis)
  • card-based engine running — buy development cards from the center; cards come in tiers with varying costs and effects; run the engine by activating owned cards to produce more resources
  • deck evolution and city unlocks — players unlock new cities via cards; each player’s deck evolves differently and unlocks unique actions for that city
  • depots and storage restrictions — resources go into depots with limited capacity; cannot store the same resource in multiple depots; overfilling grants faith/prayer points to opponents
  • endgame faith track and thresholds — faith track progression yields points; being first to a threshold triggers scoring for all near that track
  • Engine Building — buy development cards from the center; cards come in tiers with varying costs and effects; run the engine by activating owned cards to produce more resources
  • marble tray action economy — a central tray with three columns and four rows (plus a 13th marble); on a resource action you pick a row/column and take all matching resources; the 13th marble is inserted to that row/column, displacing another marble
  • treasure chest vs depots — produced resources go into a large treasure chest, bypassing depot storage limits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are very simple to teach
  • losing the battle to win the war
  • pan am is going to just dominate the air paths essentially
  • i was actually pretty disappointed with this one play of the game
  • the marble grid seemed super neat and i like it in theory
  • there is a lot of randomness can have a huge impact on the play
  • if the time track had ended at 24 instead of 36 i probably would have enjoyed the game more
References (from this video)
No references stored for this video.
Video qLBNWSomlLM Meeple University Review
video_pk 70156 · mention_pk 167057
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi it's Stella from evil University
  • this is Stella short and sweet for Masters of Renaissance
  • Thanks for watching guys if you have any questions for me please run the comment sections below you would help us by subscribing to Nepal University and hit the bell so you won't miss anything from us I also share my board games Ginny on Instagram so hopefully I'll see you there too until next time
References (from this video)
No references stored for this video.
Video qLBNWSomlLM Meeple University Review at 0:04 sentiment: positive
video_pk 70156 · mention_pk 244582
Meeple University - Masters of Renaissance: Lorenzo il Magnifico – The Card Game video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great engine building game
  • marble as resources manipulation mechanics
  • enough interactions between players
  • moving around the marble is the most fun bit
Cons
none
Thematic elements
  • Increase your fame and prestige as an influential citizen
  • Florence
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Card Drafting — Plays with mechanics such as car drafting engine building and resource management.
  • Engine Building — Plays with mechanics such as car drafting engine building and resource management.
  • Resource Management — Plays with mechanics such as car drafting engine building and resource management. Plays need to collect and manage resources to build profitable buildings for points and resources on the place.
  • Set Collection — take a development card from common area and place it in one of your three spots on your play board entry
  • Worker Placement — take resources from common market tray which you get by choosing a row or column then put onto your limited storage then moving the spare marble onto that row or column to take a development card from common area and place it in one of your three spots on your play board entry activate your production on your built buildings and these can get to advance your faith track or resources which you can place in unlimited storage space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi it's Stella from evil University
  • this is Stella short and sweet for Masters of Renaissance
  • Thanks for watching guys if you have any questions for me please run the comment sections below you would help us by subscribing to Nepal University and hit the bell so you won't miss anything from us I also share my board games Ginny on Instagram so hopefully I'll see you there too until next time
References (from this video)
No references stored for this video.
Video Omht9F-ZGz8 Meeple University Rules Teach
video_pk 64759 · mention_pk 167085
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is fluid as well
  • there is no bad feelings in it
  • the game can end in two ways
  • two to four players as a base
  • I am also a tactile person so I like touching it and moving things around on the ball
References (from this video)
No references stored for this video.
Video Gi8iH43rBj8 The Board Gaming Doctor Analysis at 0:00 sentiment: positive
video_pk 34324 · mention_pk 229256
The Board Gaming Doctor - Masters of Renaissance: Lorenzo il Magnifico – The Card Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quicker play compared to the base game
  • Strong medium-weight strategic experience
  • Low luck factor
  • Unique marble pushing resource mechanism
Cons
  • Balance of leader cards
  • Components quality
Thematic elements
  • engine-building and resource management with marble economy
  • Renaissance-era Italian city-states
  • engine-building through leader and development cards
Comparison games
  • Lorenzo il Magnifico
  • Golem
  • Splendor
Mechanics (from transcript analysis)
  • development cards track — Tracking advancement on a card-based progression.
  • Engine Building — Developing an engine via leader and development cards.
  • engine-building — Developing an engine via leader and development cards.
  • Leader cards — Using leader cards to influence engine progression.
  • Resource Management — Managing resources with marble pushing and collection.
  • Track Advancement — Tracking advancement on a card-based progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for its quickness and low luck
  • strategy which gives Vibes of Splendor
  • I enjoyed my experience with this game
  • masters of Renaissance stands out and offers a unique experience
  • what do you think about this game
  • similarities with its Parent Game
References (from this video)
No references stored for this video.
Video kgEHmWkGN0E The Board Gaming Doctor Discussion at 0:02 sentiment: neutral
video_pk 33492 · mention_pk 149862
The Board Gaming Doctor - Masters of Renaissance: Lorenzo il Magnifico – The Card Game video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • thematic flavor tied to a recognizable Renaissance setting
  • potentially deep strategic decision space via card and resource choices
  • beta-testing context may surface useful balance and pacing feedback
Cons
  • beta status implies unfinished balance and potential rule clarifications
  • missing publisher/designer data makes it harder to assess historical fidelity
Thematic elements
  • historical economic and political maneuvering in a Florentine context, emphasizing development, influence, and strategic card/resources choices.
  • Renaissance Florence, a bustling city-state where merchants, politicians, and planners vie for influence and prestige.
  • historical-economic simulation with a focus on city-building and influence expansion rather than heroic storytelling.
Comparison games
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • area influence / political leverage — players contend with Florence-specific influence arcs, attempting to widen their footprint across districts or factions.
  • Card Drafting — players select or buy cards that grant actions, bonuses, or end-game scoring opportunities, shaping their strategies.
  • card drafting / purchasing — players select or buy cards that grant actions, bonuses, or end-game scoring opportunities, shaping their strategies.
  • Influence Points — players contend with Florence-specific influence arcs, attempting to widen their footprint across districts or factions.
  • Resource Management — players gather and allocate resources to finance card acquisition and to expand influence in the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • collect resources and buy cards to expand their influence in Florence
  • as gardeners using colored pencils to develop bamboo Groves on their sheets
  • aiming to complete their Groves first and become the most skilled gardener
  • here are more games in beta testing on
References (from this video)
No references stored for this video.
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