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Myth box art

Myth

Game ID: GID0222028
Game Info
Year
2014
Players
3-6
Age
10+
Playtime
45 min
Collection
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Description

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.

A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions.

Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.

Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.

Description

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.

A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions.

Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.

Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 5 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–9 of 9
Video LsMuzsj7nkM Watch It Played Analysis at 14:45 sentiment: positive
video_pk 92474 · mention_pk 248517
Watch It Played - Myth video thumbnail
Click to watch at 14:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — Introduced to the father and son through the 'Watch It Played' channel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
  • With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
  • I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
  • Letting kids win is not always a good idea
  • if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
  • And then when I finally won it felt so good I felt like I'd really accomplished something
  • that's a very important life lesson to teach your children
  • because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
  • and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
  • I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
  • you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
No references stored for this video.
Video wZ17UkS_2T0 Drive Thru Games Top List at 21:52 sentiment: mixed
video_pk 89429 · mention_pk 237435
Drive Thru Games - Myth video thumbnail
Click to watch at 21:52 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Looked really cool
  • Game was actually really fun
  • Smart, fresh mechanics for a dungeon crawl
  • Good if found cheap
Cons
  • Had issues with the first edition rule book
  • Company may have disappeared
  • Production and printing issues
  • Many important things needed clarification
  • Host recommends Shadows of Brimstone over this
Thematic elements
  • Fantasy
  • Dungeon crawl
Comparison games
  • Shadows of Brimstone
Mechanics (from transcript analysis)
  • cooperative play — big co-op dungeon crawl
  • Dungeon Crawl — big co-op dungeon crawl
  • miniatures — cool miniatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one yeah this is in my top 10 games of all time
  • it's just really really fun like a pure ameritrash fun lots of dice rolling lots of just crazy stuff that happens
  • it was too much at once for legacy game and it was just like you can find this in the bargain bins i've seen it there
  • i would recommend showers brimstone one million percent over this
  • the miniatures are just enormous and just massive
  • my group and i did not like it whatsoever it has a lot of random stuff in it and to me it was just like just over the line on the randomness
  • it's like i feel like i wasted my time
References (from this video)
No references stored for this video.
Video 2wOBFvN0Vto UndeadVikingVideos Discussion at 1:12:52 sentiment: negative
video_pk 88088 · mention_pk 231267
UndeadVikingVideos - Myth video thumbnail
Click to watch at 1:12:52 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Tons of miniatures
Cons
  • Rules were tough to get through
  • Backing it for $120 in 2016 felt like throwing money away
  • Horrible rule books
  • Problems with old school stuff
  • Designs flew in and sat down with reviewers to play it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • miniatures — The game came with many miniatures.
  • Modular Board — Modules included 'golden gear', 'fears of the fireborn', 'awakening of the herani', 'four pillars of creation', 'lost horde of black wall', 'old ones', 'dark under', and 'siege of fen rock'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most gamery one I did was definitely Blood on the clock tower
  • welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
  • the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
  • the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
  • sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
  • I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
  • it's actually like reading stuff out of order
  • I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
  • the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
No references stored for this video.
Video 4s7vjjDevfY kovray Discussion at 3:08 sentiment: positive
video_pk 86198 · mention_pk 222373
kovray - Myth video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't judge this this is what we do before we go to conventions
  • when we get back we're going to be doing a recap video where we'll talk about our experience there
  • type in what game you want to play
References (from this video)
No references stored for this video.
Video 7VmobNG1n9Q Board Gaymes James Playthrough at 1:15 sentiment: neutral
video_pk 84267 · mention_pk 214028
Board Gaymes James - Myth video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • elemental mastery through set collection and tile management
  • Moonlit night where elemental creatures reveal themselves
  • rule explanation with gameplay demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Game ends when the Day card appears.
  • End-game condition — Game ends when the Day card appears.
  • Mastery tiles — Acquire tiles to gain points; some conditions require sequences or sets.
  • reinforce/lock tiles — Extend tile value by placing bonus markers or flip to lock to prevent further bonuses.
  • Set Collection — Draw or reveal cards and collect by color to gain ownership of tiles and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mythicals, elemental creatures that feed on the magic of earth, air, fire, and water only reveal themselves through the moonlight.
  • You have until dawn to observe them, collect cards in order to tame the magical of the elements.
  • Earn mastery tiles and win the game.
  • Gain the most mystery points.
References (from this video)
No references stored for this video.
Video ID-vdMIcdYA BoardGameCo Playthrough at 0:00 sentiment: mixed
video_pk 40469 · mention_pk 122562
BoardGameCo - Myth video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • compact, accessible, puzzle-centric
  • distinct solo and two-player experiences
  • replayability with hard mode and variant rules
Cons
  • rules clarity can be confusing (especially in Smith 2)
  • not a deep optimization game; luck of the draw can dominate
  • box design consistency between versions
Thematic elements
  • logic and spatial reasoning
  • Abstract two-player puzzle with two 3x3 grids using numbered cards
  • procedural puzzle without story
Comparison games
  • Smitten
  • Smith 2
Mechanics (from transcript analysis)
  • end-game condition and luck elements — goal to clear 17 of 18 cards; possibility to lose due to unlucky top-card draws
  • Grid-based card placement — place cards to complete rows/columns on two 3x3 grids, with adjacency constraints
  • Hand Management — manage two hands (in solo mode) or a single hand per player in two-player mode
  • information exposure and deduction — in solo mode you reveal info about the partner's face-down card; strategy depends on information revealed
  • triggered abilities — playing a card activates an instruction that affects the partner's action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The solo versus two-player is a different experience.
  • Not amazing. Sometimes you get stuck on random chance.
  • This is not a perfect optimization game. This is an optimization game where sometimes just the luck of the draw is the luck of the draw.
  • I'm going to give Smitten and Smitten 2 a 3.5 out of five.
  • They're not amazing. They are just good, simple, accessible games.
References (from this video)
No references stored for this video.
Video X6ygfHkLPpw Meet Me at the Table Playthrough sentiment: positive
video_pk 11210 · mention_pk 32974
Overall sentiment (raw)
positive
Pros
  • Unique storytelling mechanics
  • Flexible character progression
  • Narrative-rich gameplay
Cons
  • Complex rule system
  • Requires multiple expansions for full experience
Thematic elements
  • Heroes battling supernatural forces
  • Fantasy world with darkness and light conflict
  • Modular storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players use character-specific decks to perform actions
  • cooperative gameplay — Players work together to complete mission objectives
  • Darkness cycle — Enemy actions triggered by player action point accumulation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lucy is seeking the circle of innocence
  • A gate opens between our world and the place where darkness waits to devour
References (from this video)
No references stored for this video.
Video Ik7KmgIZEX4 Meet at the Table Top 10 List at 7:21 sentiment: positive
video_pk 10430 · mention_pk 30725
Meet at the Table - Myth video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique modular structure with expanding content
  • great art and figure design
  • cooperative play with depth
Cons
  • possible overpowered builds as you progress
  • base box alone lacks scope; expansions recommended
  • some players may want more structure beyond quest tiles
Thematic elements
  • heroic fantasy, mythic questing, and character-driven growth
  • dark fantasy dungeon crawl with modular expansions
  • modular modules and evolving storylines
Comparison games
none
Mechanics (from transcript analysis)
  • Character decks with unique abilities — each character uses a distinct deck that grows with modules
  • Darkness meter drives monster activation — meter increases to trigger encounters rather than strict turns
  • Dungeon Crawl — tiles and modules shape the dungeon as you progress
  • Tile/module-based dungeon crawl — tiles and modules shape the dungeon as you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and fun
  • the themed aliens is a wonderful sci-fi universe it's probably my favorite one of all time
  • the living world of folklore said in the dark fantasy comes in at number 9
  • it's such a unique game and has a really cool feel
  • the continent is absolutely huge and the crafting system is unique
  • fail forward is a huge bonus in my book
References (from this video)
No references stored for this video.
Video W8Nbfnkv1Ug Meet Me at the Table Top List at 3:48 sentiment: positive
video_pk 7357 · mention_pk 21745
Meet Me at the Table - Myth video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Campaign-driven depth
  • Fantastic minis and art
Cons
  • Complex to learn
  • Long play sessions
Thematic elements
  • Campaign-driven progression with evolving cards
  • Fantasy dungeon-crawl world
  • Campaigns with branching paths and evolving loot
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-driven evolution — Character growth through campaigns and campaigns' cards
  • Deck-building within campaigns — Cards grow and evolve as you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll never leave my collection
  • it's not a forever game this game is a lifestyle game
  • the world is your oyster in the world of shadows of brimstone
  • it's the only party game you're gonna see on my forever list
  • madara unintentional malam act 1
References (from this video)
No references stored for this video.
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