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Northgard box art

Northgard

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Description

Source: The Developer Website.

After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.

Description

Source: The Developer Website.

After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.
The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video LKE6-yf1K4I Brettspielblog - Die besten Brettspiele im Test Other at 35:37 sentiment: positive
video_pk 160244 · mention_pk 438457
Brettspielblog - Die besten Brettspiele im Test - Northgard video thumbnail
Click to watch at 35:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nicely interconnected
  • Building is fun, filling books is fun, workforce is fun
  • Lots to discover
  • Good if you like games from Odeon and La Granja
Cons
  • Lacks an interesting action selection mechanism, with the question simply being 'which action do I take?'
Thematic elements
  • Grazing, forests, shaping landscapes.
  • Iceland
Comparison games
  • The White Castle
  • Civolution
  • Glam
  • Cooper Island
  • Agricola
  • La Granja
Mechanics (from transcript analysis)
  • action selection — Features a main action space with left and right secondary actions, offering choices for how to perform actions.
  • Area development — Building landscapes upwards to increase their value, planting forests, building houses, and fields.
  • Card Play — Playing cards that have requirements and provide benefits or points.
  • Resource Management — Managing resources like food, wood, and generating workforce based on buildings.
  • Tile Placement — Players puzzle forests into their landscape.
  • Worker Placement — Uses workers to take actions, with choices for main and secondary actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This category is hard to name. Between intermediate and expert.
  • I would like to play every single game here on this watchlist.
  • It's always the same story: it makes almost no sense for me to buy a lot of games that only interest me a little bit, because I simply have too many games at home that want to be played.
  • But this one has so much that triggers me; maybe I’ll buy it, or maybe someone will bring it to the con, then I can try it out there.
  • So, it’s a game where I have my own money, where I have a company treasury that I have to manage, and I have to bring both into alignment.
  • I always find military in such games to be the least exciting component, though it is good to have some kind of threat present, and I’m curious how that’s handled here.
  • And it's also a civ game where we build cities. Here you can see all the cards laid out, and I think the illustration is amazing. It just has these KDM vibes, even if it's set in a different world, and, well, yeah, we had that topic, right? Board games as works of art here, for sure.
  • The resource management is straight from hell, because you never have what you need, and you can get it, you can convert it.
  • That’s really exciting.
  • And because of that, depending on which factions are playing, the rules and the focus of the game change a bit, affecting what you do with your actions.
References (from this video)
No references stored for this video.
Video QwDQ9HbUhws Board Games UnLocked Other at 34:48 sentiment: other
video_pk 154274 · mention_pk 431020
Board Games UnLocked - Northgard video thumbnail
Click to watch at 34:48 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
  • Based on a video game universe
  • Visually appealing art
  • Area control and resource management elements
  • Unique winter phase mechanic
Cons
  • Host is unfamiliar with the video game inspiration.
Thematic elements
  • Conquest and Exploration
  • Age of Vikings
Comparison games
  • Clash of Clans
Mechanics (from transcript analysis)
  • Area Control — Players 'control various locations as spread out vikings'.
  • conquest — A 'game of conquest'.
  • exploration — A game of 'exploration'.
  • King of the Hill — Described as 'kind of like a king of the hill kind of style' where controlling multiple areas might draw conflict.
  • Resource Management — Requires 'clever management of resources to build new buildings, improve warriors, better your hand of cards, and upgrade your clan'.
  • turn-based — The game ends after seven turns but can be cut short if one player is in control.
  • winter phase — A 'winter phase makes this management more difficult', requiring feeding units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is meadow downstream this is a must-have because i think meadow is a beautifully gorgeous game
  • meadow is just whoever the artist is this artist right here that's only done meadow is so good
  • this is a must-have it's ryan lockett although this looks completely i mean i know all of his games are supposed to take place in the same universe
  • this is supposed to be a boss battler like kdm vagrant song but narrative driven
  • i absolutely love narrative driven campaign style games and if you can have any like innovative and involved boss fights then i am totally down
  • this one by smirk and dagger behext i believe i backed this on kickstarter
  • i love dueling magicians i love dueling wizards or sorcerers or anything like that i love deck builders i love deck constructors
  • despise the name of this game australia is the dumbest [ __ ] title for a game that i can think of because it's a capital z and it immediately makes you think zombies but it's about cthulhu
  • but i've heard the base game is actually really good it's surprisingly good
  • this one i grabbed just because it looks pretty cool
  • it does look like a video game that art it looks like clash of clans a little bit
  • then actually played timpani parks the other day and it was really good
  • vincent de trait he's one of those artists i couldn't i couldn't get over the art in this game
  • timpani parks is a really awesome unique polyamino game which i like i just said is i love polyamino games and this had a very interesting twist to that that was just enough
  • so those are the games that i am excited for uh for gen con 20 22
References (from this video)
No references stored for this video.
Video OHRg05RwRWI Board Gaming Ramblings Review at 0:47 sentiment: positive
video_pk 119179 · mention_pk 335607
Board Gaming Ramblings - Northgard video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight game with limited actions
  • Crunchy Euro experience
  • Strategic planning required
  • Engaging puzzle
  • Short playtime for the depth
  • Satisfying resource management
  • Good replay value through action combinations and player interaction
Cons
  • Card play can be difficult to achieve
  • Drafting cards can be time-consuming
  • Can feel too tight for some
  • Puzzle can feel repetitive
Thematic elements
  • Reintroducing forests and raising animals
  • Iceland
  • null
Comparison games
  • White Castle
  • Rajas of the Ganges
  • River Boat
Mechanics (from transcript analysis)
  • Area Building — You will also build out your landscape. In this game you are building out outwards, but you're also building upwards. Up and beyond to the universe or to level three, which is the highest one.
  • Card Drafting — The draft is a bit weird, and it takes a bit of time. You will draw nine cards. Look at all the nine cards, choose one card, and send it along. So everybody takes two cards. Then the first player gets nine cards, look at them. So there's a lot like then the first player needs to learn nine cards. Then next need to learn eight cards.
  • Set Collection — You have to count the amount of things you have on your landscape. So now it's 1 2 3 4 5 6 7. Then I will move this little research the field research note up here seven spaces. Whenever I reach the white one, I will move that one space up and continue moving. And every time I'm I reach that white one, I will trigger all of my research papers again, getting all of the things that are in those research papers.
  • Variable player powers — There's like a joker action here where you can basically imitate that action that the other player has done. However, you don't get the play the card or draw the card that is indicated there.
  • Worker Placement — Every time it's your turn, you are going to move your action pawn from one action to another action and do the action that's there and also do the linked action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we are taking a look at Northgard.
  • This is an upcoming Spiel release
  • You're not forced to. You can just show the secret sign and then go on your merry way to get some games or play some games or go to the bathroom or whatever you are on your way to doing.
  • The player who got the worst bonus will be the first player and so on and so forth.
  • This is it's such a like it's a game that you feel like you have two little actions to do what you want and it's a very tight game as well.
  • The most interesting part of this game and the the most like unique thing is the balance of you wanting to have things to different places at the same time.
  • And that is short. It's even shorter than the box says.
  • It's a lot of crunch for a short time
  • I really like this game. It is not a very very heavy game or very complicated game but it's a game that makes me go oh I really need to get this done. How do I do it?
  • I really like North Green. I think it is for me in the same category as White Castle, where it's being a I think White Castle is nine rounds. Nine rounds, pretty short, but a lot of crunch. A lot of cool stuff going on. It's pure fun.
  • It's It's more than medium because of the tightness.
  • I agree with you. I'm going to end up on an eight. A really great game that you can check out at Spiel if you are interested.
References (from this video)
No references stored for this video.
Video 7eScidoT5go BoardGameCo Top List at 15:01 sentiment: positive
video_pk 99491 · mention_pk 280721
BoardGameCo - Northgard video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grateful for the opportunity to cover the game as the very first publisher relationship.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • crowdfunding — The publisher sent a prototype for a crowdfunding campaign, which the speaker covered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not an exhaustive list.
  • I would not be where I am today if not for Board Game Geek, if not for the way I use the platform, if not for the trading I was able to do on the platform.
  • He was a real friend who I did grow in this YouTube space with, who I did collaborate with and enjoyed those years of collaboration
  • She's someone who I have I've she's someone who I've been friends with now for h three years three years at this point.
  • one of the first games that I ever played one of the first games I ever bought in this hobby of space and I got to meet him interact with him and he became a friendship over the years
  • You've benefited from Nekoner.
References (from this video)
No references stored for this video.
Video ScXMaE9hu0g 3 Minute Board Games Review at 0:11 sentiment: mixed
video_pk 10214 · mention_pk 30131
3 Minute Board Games - Northgard video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fast-paced feel for an area-control game
  • regions vs. tile system adds engaging map-building variety
  • emergent powers and clan upgrades create replayability and toolbox-building potential
Cons
  • balance can be inconsistent at times
  • presentation and polish feel incomplete for a release-ready feel
  • end-game dynamics and action disparities can create real balance issues between players
Thematic elements
  • resource management, territorial control, and base-building within a Norse/Viking context
  • Viking clans stranded in a vast grassland far from the ocean
  • emergent powers and clan upgrades shaping a dynamic toolbox for victory
Comparison games
  • Lords of Hellas
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • Area Control — control of regions yields victory points and access to resources, driving competition
  • area_control — control of regions yields victory points and access to resources, driving competition
  • building_and_recruitment — build small or large structures using resources (wood and other costs) and recruit troops to the board
  • card_actions_and_specials — cards provide repeated or special actions; some enable multi-step actions or alternative effects
  • combat_resolution — combat uses dice and strength values; attackers and defenders resolve via dice, with casualties and potential region changes
  • Deck Building — start with six basic cards and acquire more advanced ones throughout the game, shaping actions and tempo
  • deck_building — start with six basic cards and acquire more advanced ones throughout the game, shaping actions and tempo
  • end_round_and_scoring — rounds end either after seven turns or when a player controls three closed regions with large buildings; harvest and other tile-based scoring contribute points
  • exploration — explore from open regions to draw tiles and potentially close regions for points
  • lore_and_upgrades — lore mechanics allow card discard and redraw, while clan upgrades add long-term strategic options
  • movement_and_combat — movement costs vary (one movement vs two across different lines); entering a region with enemy troops triggers combat
  • Multi-Use Cards — cards provide repeated or special actions; some enable multi-step actions or alternative effects
  • Tile Placement — explore by drawing tiles and placing them on the board, with region closure and scoring implications
  • tile_placement — explore by drawing tiles and placing them on the board, with region closure and scoring implications
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • North guard is a reasonably fast-paced area control game with some emergent powers that try to keep it interesting
  • the best thing about this game is the regions vs tile system it makes map building a lot more fun
  • however, ultimately northguard is a bit of a mess and it left me feeling like this game needed a bunch more polish before release
  • without getting into discussions of balance, the fact players can end up with dramatically different numbers of actions in a round can cause real issues
  • as can the sudden death win conditions and lopsided fights
  • northgard: Raiders of the green Shrubbery
References (from this video)
No references stored for this video.
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