Mid-22nd century, after 300 years of unconsciousness, the water rising engulfs the last emerged lands. Fighting for their lives, the survivor’s settlements must remain above the sea level. You live in the Otys colony and you must retrieve the past civilizations debris in the depths to build the future of humanity.
Your diver’s team is trained to bring up the most useful materials remaining in the depths. You need to use them wisely to fulfill the contracts offered by the Colony and thus obtain more notoriety than your contenders. Your divers lay at different depths; it is up to you to best match their special abilities with the bonuses offered by the Colony. But beware! Your diver’s oxygen is limited, and as soon as they have accomplished their mission, they must go up to the surface. Try to manage all the parameters of your team in a profitable way, so the Colony will reward you more than it will the others!
Otys is an optimization and development game co-published by Pearl Games and Libellud. Optimize your game in order to match the depth of your divers, their special abilities and the Colony bonuses. That is how you will supply the best contracts and win.
The future is built from the past...
In Otys, each player has a team of divers and must use them to take actions, retrieve items, and complete objectives. The divers are stacked in a column on the player's individual game board, and some of them are next to depth gauges that read 1-5.
On a turn, a player chooses an available depth gauge on their individual board, then carries out the action at that same depth on the shared game board, then takes the action for their diver at that depth. Afterward that diver moves to the surface, pushing down all the other divers in the queue. That depth gauge is placed at the bottom of the player's board, and they return to the player's board to be chosen again only when that player's gauge meter is full. Initially a player must play all six of their gauges before getting any back, but they can improve their meter so that it takes fewer gauges to fill, thereby giving them more choices for their actions.
As divers obtain items, those items are kept at the appropriate depth on a player's board, and when a player has the needed items together at the same depth, they can claim one of the shared objectives revealed on the table or one of their personal objectives (if they've taken any). Players are racing to score 18 points first in order to win the game.
OTYS Unboxing
- Designed by creators of Santa Maria and Capital Lux
- Involved with Riverside/Riversdale
- Civilization
- Medieval
- Santa Maria
- Capital Lux
- Riversdale
- Riverside
Mechanics (from transcript analysis)
- civilization building — Explicitly stated as a civilization game.
- roll-and-write — Mentioned in relation to other games by the designers.
Video topics + discussion points
Quotes (from this video)
- uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
- plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
- next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
- next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
- if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
- this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
- so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
- if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
- Good for two-player head-to-head strategy.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I now know 99 ways not to make a light bulb.
- My game or any game cannot show you the way to win but you'll probably learn a half a dozen different ways you're going to lose.
- We call ourselves the T-Rex of War gaming.
- No one can come up with a list of things that would never occur to them.
- Never assume away what your adversary might do if it's physically possible.
- I had great history teachers but actually I did get into introduced to wargaming in a high school history class but I didn't get to throw pom poms now I'm resentful.
References (from this video)
- Neat concept.
- Appealing artwork and component design.
- Nice tactile elements like puzzle-piece fitting and recessed boards.
- Unique storage solution with velcro.
- Potentially more engaging theme than farming games.
- Diving down to get valuable salvage.
- The future, where oceans have engulfed the world.
- Ticket to Ride
Mechanics (from transcript analysis)
- Card Drafting — Implied by the docking of cards on a board with cutouts.
- Resource Management — Implied by the mention of 'resource tokens' and divers collecting them.
Video topics + discussion points
Quotes (from this video)
- i picked up a game knowing zero about it, like if that... almost alw-never happens.
- So i saw this one, and i'm like "Wh... what is it?"
- Pretty neat concept!
- It's really hard to get people interested in games that are about farming, which is probably 97% of eurogames that are out there.
- As you know, i love punching out cardboard. It's one of my favourite things in the whole wide universe.
- i love it when they do this, too: i love it when you have to dock, uh, cards on something, and they have little cutouts in the shape of the rounded rectangles for the cards and the tiles. i love that, when things puzzle-piece together.
- That just feels really, really good.
- Okay - i do quite like the artwork in this.
- That feels really, really good.
- That's VELCRO! i've ... that's a first for me!
- Yes, guys - we get it. You made a board game. Very good.
References (from this video)
- Features compelling recessed boards.
- Diving
- Post-apocalyptic
Mechanics (from transcript analysis)
- recessed boards — Has recessed boards that allow pieces to slide in and out.
Video topics + discussion points
Quotes (from this video)
- 5 Things i Love About Board games.
- It's the reason why i don't play games like Dominion as much as i might, because i just don't like the card shuffling.
- i like that kind of thing! i recently played a game called Caravan which has, as part of the game, thief tokens, and you can use those tokens to steal goods from other people's camels, and two of the players - it was a four player game - two of the players got really mad that i was use - i DARED to use these thief tokens that are part of the game because thieving is not nice!
- pay attentio, board game publishers - when i turn a box over and i see die-cut bits that fit together, i think "i need to get that game!"
- i find that board games - playing board games - is one pastime that exercises my brain in a delightful way that feels really good.
- The #1 Thing That i Love About Board Games... is when they light up my brain like a Christmas tree!