Game Info
Year
2025
Players
1-4
Age
14+
Playtime
105 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description
An ancient civilization game set in Mesopotamia where players expand territories and build temples cities and mines
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video Blz0k_iidGk
Board Gaymes James Review at 0:03 sentiment: positive
video_pk 151337 · mention_pk 424965
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Satisfying scoring that racks up points.
- Mechanics are strong, well-balanced, and flow together.
- Simple gameplay once understood.
- High replayability due to many extra tiles.
- Resources are not hard to acquire.
- Endgame bonuses are surprisingly good.
- Satisfying feeling of collecting and building.
- Combines resource management and building.
Cons
- Theme and art are basic and visually unappealing.
- Rulebook is not great.
- Rivers visually don't look like they connect properly.
- Scoring can feel complex or weird at times.
- Some endgame scoring bonuses are very powerful.
Thematic elements
- Adventuring around the Tigris, either hiking or taking a boat.
Comparison games
- Electrify
Mechanics (from transcript analysis)
- Area Majority — End-game scoring involves competing for majority in certain tile types like temples and cities.
- Drafting — Starting tiles are drafted at the beginning of the game.
- Resource Management — Players manage resources like Lapis and Papyrus to perform actions and build.
- Rondel — A Rondel action selection mechanism is used, with actions taken based on the player's position on the board.
- Set Collection — Collecting specific tiles and icons (like trees, cities, shrines) contributes to scoring.
- Tile Placement — Players place landscape tiles to build out their town, connecting different types of terrain and buildings.
- Worker Placement — Players move a 'priest' to specific tiles, which influences where they can build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Rondel action selection is described as the 'real crux of the game'.
- The scoring feels satisfying as players rack up points.
- The theme and art are described as basic and kind of ugly.
- The mechanics are described as strong, well-balanced, and flowing together.
- The game itself is described as very simple once figured out.
- The game has tons of extra tiles, leading to a high replayability score.
References (from this video)
No references stored for this video.
Video rPuUdaZJ__E
The Dice Tower Top List at 8:28 sentiment: positive
video_pk 106686 · mention_pk 308186
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nice heavy Euro game
- Glad to see the game picked up and put out by Capstone
- Will get much wider distribution
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- uh they have Forbidden Legacy, which I'm excited to play.
- Um yeah, so it's a new Sushi Go Party game that has all new cards.
- So it is tons of fun. I gave it, you know, big astounding review.
- My number one is not a specific booth. It is an area. Um that's because I try to find a new one in this area each year and this is Artist Alley as well.
- Uh I just released. It is the new expansion to Marvel Champions is out now.
- And it has Daredevil in it, finally.
- The other character is Echo. It's looks really cool, too.
- And it took me 2 years to make it over to Lucas Oil Stadium. I finally made it last year.
- You know, and that's like a whole 'nother section of Gen Con, you know.
References (from this video)
No references stored for this video.
Video 5pQsPg0RCGM
Meeple University Other at 0:37 sentiment: positive
video_pk 106032 · mention_pk 305670
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very clever double rondel
- immediate scoring
- clever player interaction
- escalates towards the end
- hidden gem
Cons
- not easy to grab scoring tiles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Double rondel — A very clever double rondel kind of game.
- Immediate Scoring — You have to pick up a scoring tile and score it immediately.
- Set Collection — Trying to get certain things in certain patterns to score them.
- Tile Placement — Ultimately, you're building up a tile map of your own.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to our Gen Con recommended games 2026. The games that we have actually played and recommend you to demo or buy at Gen Con 2026.
- It's combotastic.
- This is my favorite games out of the three games.
- This is I've never seen anything quite like this.
- this is an economy game that is quite mind twisting.
- Gives you this real clinky table presence.
- Terrible floor presence because the table presence is all these little cone uh tree pieces and so you don't want that. Once that's on the floor, that's bad news.
- we always have fun throwing um rubber balls to try to destroy opponent's castle.
References (from this video)
No references stored for this video.
Video ZlP256_qEjs
Meeple University Discussion at 26:44 sentiment: positive
video_pk 84934 · mention_pk 343359
Click to watch at 26:44 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- Engaging double rondel mechanism
- Satisfying scoring system with knowledge track limitation
- Clever positive player interaction
Cons
- Can be aggressive with opportunistic scoring
Thematic elements
- building a personal network of rivers and mountains
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance System — You can't just focus in one place and get like one type of objective... Because each time you score, your score is limited by a separate track which is knowledge.
- network and route building — Mostly doing is trying to build up a personal network of rivers and mountains and stuff like that.
- player interaction — There's also this uh element where you can go in and you can go into the same space where someone is and give them resources to get resources from the supply.
- Rondel — It's a double rondel game and you'll be moving. You've got an inner track and an outer track. You move around and take actions from the inner and and outer spaces.
- Set Collection — Pick up scoring tiles and multipliers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pola... it's like one of the most beautiful games I've seen.
- Paperia... it can actually end up being a bit of a aggressive little game when the right scoring things are in certain places
- 2001: A Space Odyssey... Phil Harding's design it tends to be like simple like things don't need to be complicated and we love it in this one. It's just perfect complexity.
- The working title is called gumball machine... this one is more kind of like a family game.
- It's a really simple family level trick taking game.
- Flip Sevens for everyone.
- We played the bubble tea game. It was very fun.
- It's not a new game. Let us know if you have played this, if you enjoy it, what you think of pass.
- They're great uh convention fillers.
- The second one is the killer whale who actually worked with human in the past for killing other whales.
- The third one is the pool that is made from natural. So that's kind of like in area from the sea and they made a pool. So it's like a natural pool from the sea water.
References (from this video)
No references stored for this video.
Video Uo3JY1FvKNM
Meeple University Top 10 List at 16:12 sentiment: positive
video_pk 84653 · mention_pk 332982
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- interesting little game
- love this
- really fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Resource Management — You want mines because that generates resources and it doesn't matter where they're placed.
- Rondel — It is a Rond game... It's got a double rondle mechanism. You've got a rondle on the inside and a rondle on the outside.
- Set Collection — You want your rivers to match up. You want your cities to be a long way apart from each other.
- tile laying — Most of the actions are geared around building up your own personal tile layout.
- Worker Placement — When you join up with someone else's worker, you can give them the lesser resource... and you get back some knowledge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Games are getting coming out thick and fast.
- It's raining games now.
- It is very multiplayer solitaire, but then again, most deck builders.
- The game flexes up and down between rounds of plenty and rounds of scarcity which makes for all these different there's always an offset.
- It's going to get your brain working, but it's going to get your heart pumping and it's going to create a fun atmosphere for a nice little filler.
References (from this video)
No references stored for this video.
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Showing 1–5 of 5