Game Info
Year
2026
Players
1-4
Age
10+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
An engine builder where players play cards onto five revolving sectors over 12 rounds to meet the energy demand of a solar-punk world with the cleanest power
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment:
pos 15 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–17 of 17
Video bTmLjGlRoWE
Board Gaymes James Rules Teach at 0:02 sentiment: positive
video_pk 151477 · mention_pk 425268
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging combo potential.
- Satisfying engine building.
- Not overly complex once understood.
Cons
- Can be confusing initially, especially with arrow mechanics.
- Some cards might feel less impactful if not used effectively.
Thematic elements
- Solar punk game where players build an energy transmission empire.
Comparison games
none
Mechanics (from transcript analysis)
- Action river — The action selection mechanism where chosen actions affect the order and availability of subsequent actions.
- action selection — Players select actions, and outcomes depend on whether the selection is unique or shared.
- Card Drafting — Players acquire cards and play them onto their board.
- Engine Building — Players build an engine using production and infrastructure cards.
- Set Collection — Fulfilling contracts/goals relates to collected energy types.
- Variable player powers — While not explicitly stated, the upgradeable action cards and card effects suggest variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a solar punk game where we are trying to build out the best energy transmission empire to score the most points.
- This is an action river system.
- So, this is the combo.
- It's very thinky but not hard.
References (from this video)
No references stored for this video.
Video t0DmCshH_8Q
Rahdo Runs Through Rules Teach at 0:03 sentiment: positive
video_pk 151307 · mention_pk 424917
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging theme and art
- Satisfying engine building and combo potential
- Strategic depth, especially at lower player counts
- Unique take on historical energy development
- High replayability due to randomized setup and player interaction
Cons
- Can feel abstract despite the theme
- Slow start
- Crunchy gameplay might be too much for some players
- Player count significantly impacts the feel of the game
Thematic elements
- Innovation and entrepreneurship in energy production, choosing between fossil fuels and green energy
- Early 1900s, world on the cusp of electrifying itself
Comparison games
- Azul
- Space Base
- Ark Nova
- Terraforming Mars
- Ekos
- Rolling Heights
Mechanics (from transcript analysis)
- Action Point Allowance System — Players have a limited number of opportunities to perform actions throughout the game.
- Card Drafting — Players can acquire new industry cards to slot into their operations.
- Engine Building — Players upgrade their infrastructure and operations to create more powerful turns and combos as the game progresses.
- Hand Management — Players must manage their hand of cards, which can be used for actions or discarded for capital.
- Resource Management — Players manage capital (cubes) to invest in infrastructure, production, and playing cards.
- Route Building — The game involves activating actions in a sequence, sometimes following arrows to trigger additional effects, creating activation chains.
- Set Collection — Completing objectives often requires collecting specific types of energy or resources.
- Simultaneous action selection — Players secretly choose actions simultaneously, and the order or overlap of these choices affects upgrades and research.
- Tile Placement — Action tiles are placed in a random order at setup, affecting the power of different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The random variable in this game is not dice. It is not card draws. It is what your opponents are going to do.
- This game brings the crunch if you want it.
- The board game art has gotten so much nicer in the ensuing years.
- At the end of the day, you're just taking um colored things and you're putting them in spots for points, right?
- I think this game maybe more so than all of John's other games really relies on player order.
References (from this video)
No references stored for this video.
Video uGdYW_Df6-8
Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 151447 · mention_pk 425222
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Chaining actions through arrows can lead to complex turns.
- Upgrading sectors provides significantly better actions.
- The game scales well with player counts.
- The variety of demand cards ensures replayability.
- Simultaneous play of most actions speeds up the game.
Cons
- The game can feel like a low-scoring game, with points coming primarily from demand cards and breakthrough spaces.
- It can be difficult to achieve high scores without efficient transmission of energy.
Thematic elements
- Players are visionaries in the field of electricity, gathering and producing various forms of electricity to supply the demands of the local population.
- turn of the 20th century
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players simultaneously choose one of their five different sectors to activate each round.
- Card Drafting — Players can purchase cards from their hand or basic cards available on the table to add to their sectors.
- Set Collection — Players fulfill local demand cards by collecting specific types and quantities of energy.
- Track Advancement — Players advance on a research track through various means, leading to breakthroughs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is an action selection and card combo building game for one to four players that plays in about 60 minutes.
- It is definitely a game of efficiency.
- The object of the game is to trans the electricity. You need to you need to help the people.
- I was doing so much more chaining.
- Wow, Naveen, you heard it here.
- The demands and on the breakthrough spaces.
References (from this video)
No references stored for this video.
Video U9-Y1dth-5g
The Board Game Garden Review at 7:49 sentiment: positive
video_pk 151281 · mention_pk 424861
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very fun and satisfying chaining of actions
- Satisfying pushing of cubes
- Streamlined solo mode (quick to learn)
- Engine building aspect is a big part of the game
- Challenging and unique puzzle
- Satisfying feel-good mechanisms
Cons
- Multiplayer has limited player interaction (main interaction is through the action selection dial)
Thematic elements
- Power generation
Comparison games
- Arc Nova
- Civilization: New Dawn
- Power Grid
Mechanics (from transcript analysis)
- Action selection (conveyor belt) — Players choose a column to activate, and the chosen column moves to the left after activation, changing the available actions and their power.
- Card Drafting — Players purchase cards from their hand to play into columns.
- Engine Building — Players build up their capabilities by acquiring cards and upgrading tiles.
- Objective Fulfillment — The solo mode includes specific objectives that players must achieve within a certain number of rounds.
- push-your-luck — In solo mode, players draw a token from a bag which determines the outcome of their action, introducing an element of chance.
- Set Collection — Players collect sets of cubes to fulfill demand cards.
- Variable player powers — Tiles can be upgraded, providing new or improved actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm very excited. Today I am going to be playing solo electrify, which a huge huge shout out to AEG or Aldderak Entertainment Group for sponsoring today's video um or today's stream.
- The solo mode is very cool like I said, because you do have a scenario card.
- I am very much so a type of gamer that like cards always have to be very straight and like everything on the board has to be like nicely placed.
- The mechanics seem really fun, but my biggest issue would be replayability. Like how your turn just feels the same on new games. I would say that the few times that I have played it so far, games have definitely felt very different to me personally.
- You can really chain things, which is so cool.
- It's like one of those like puzzly satisfying games that just like have so many like feelgood mechanisms in it.
- It's a very unique puzzle. Like, it's not like a puzzle that I have played before and I really appreciate that.
- Solo games to me are like one of the best things that has ever happened to me in my life. I just love it and I feel like it like adds so much to my life and just allows me to have that time for myself to do something that's relaxing and just so nice.
- I feel like going for these and completing these to get two victory points was just as good as trying to go for another one of these demand cards.
- I did the best I've ever done in this game.
- I honestly don't raid often. I need to get better at it.
- Hopefully you guys have a good chill night.
References (from this video)
No references stored for this video.
Video VFOyo24CdqE
One Stop Co-op Shop Review at 0:03 sentiment: positive
video_pk 130511 · mention_pk 371914
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simultaneous play makes the game run very quickly.
- The action river system is a cool iteration with customizable actions and card combos.
- Satisfying energy manipulation and progression.
- Solo mode is a fun addition, even though not strictly necessary due to low multiplayer interaction.
- Variety in demand cards and the bonuses for completing them early are interesting.
- The game is friendly and non-competitive, good for players who prefer building their own engine.
Cons
- Very little player interaction.
- Late-game can become fiddly with a large number of cubes.
- The combo potential of arrows activating many cards can make some strategies dominant.
- Demands are not tense enough; no 'shutting out' or race for bonuses.
Thematic elements
- supplying power to people
Comparison games
- Ark Nova
- Civilization: A New Dawn
- Storyfold: Wildwoods
Mechanics (from transcript analysis)
- action programming — Players plan their actions by selecting a sector tile, which then moves along an 'action river'.
- action selection — Players select one of five sectors each round to activate, with actions getting stronger the further right they are on the 'action river'.
- Card Drafting — Players can acquire and slot new cards into sectors, which can have arrows to trigger other actions.
- Resource Management — Players manage different types of power cubes (oil, geothermal, wind, solar) and can advance their type to become more valuable.
- Set Collection — Players fulfill demand cards by collecting specific combinations of power cubes (e.g., oil, geothermal, wind, solar).
- Solo Play — The solo mode offers different scenarios with target goals, special goals, and a random token draw mechanism to simulate interaction.
- Variable player powers — Players can upgrade their actions by adding green tokens or flipping tiles to their B-side, which permanently increases green action values or provides other benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, Electrify, what do I think? Well, first of all, let's talk about multiplayer cuz I just want to get that kind of out of the way. It's barely there, right?
- Getting arrows in every single spot of a given column, if you can make it happen, is just kind of ridiculously good.
- For my taste, I might like that a little bit better, but again, that's getting into a nastier Euro game than clearly the designers wanted to do.
- I love that this game is simultaneous. I guess that is something you gain at the cost of not having much player interaction because it runs incredibly quickly.
References (from this video)
No references stored for this video.
Video 3lCgf_1ImKg
kovray Rules Teach at 0:05 sentiment: positive
video_pk 130502 · mention_pk 371895
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sectors continually shift, changing power and requiring strategic decisions.
- Card chaining allows for spread of activation across multiple sectors.
- Collaboration boosts encourage interaction.
- Innovation boosts encourage individual strategy.
Cons
- Don't receive change if you overpay for cards.
- Hand limit of nine cards, with excess draws lost.
- If a bump would push a sector beyond the final column, it does not happen.
Thematic elements
- Producing, developing, and transmitting energy to fulfill demand
- Developing an energy infrastructure
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — Players add industry cards to sectors to gradually build their engine.
- Hand Management — Players manage a hand of industry cards and can discard them for benefits.
- Resource Management — Players manage energy cubes and spend them to purchase cards and fulfill demand.
- Set Collection — Fulfilling demand cards requires specific combinations of transmitted energy.
- track movement — Research markers move along a track, triggering breakthroughs.
- Variable player powers — Sectors become more powerful as they are not reset, and players can flip sectors to their more powerful B-side.
- Worker Placement — Players choose an industry sector to activate each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Electrify, you're developing an energy infrastructure over the course of 12 rounds.
- This means your sectors will continually shift throughout the game, changing how powerful they are when you choose to use them.
- This is a core element of the game, the decision behind when to use a sector and send it back to the beginning or leave it and let it become more powerful over time.
References (from this video)
No references stored for this video.
Video J2-XCvwCey8
BoardGameCo Review at 0:01 sentiment: mixed
video_pk 129397 · mention_pk 368054
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Satisfying engine building and optimization.
- Clever and well-structured game engine.
- Unique mechanics in a familiar genre.
- Satisfying to lean into certain strategies like clean energy multipliers.
- Potential for high scores and significant improvements with efficiency.
- The puzzle aspect is brilliant and well-designed.
Cons
- Frustrating randomness in industry activation can disrupt plans.
- Lack of meaningful variance between cards and goals leads to repetitive gameplay over multiple plays.
- The core loop feels the same game to game.
- Can be overwhelming to manage all the components and actions, especially later in the game.
- The random element feels out of place in an otherwise deterministic game.
- High scores are difficult to break past.
Thematic elements
- Energy production and distribution
Comparison games
- Let's Go to France
- Imperial Miners
Mechanics (from transcript analysis)
- action chaining — Cards with arrows allow players to activate adjacent cards, leading to chains of actions and increased efficiency.
- Engine Building — The core of the game involves building an engine by acquiring cards that increase energy production, efficiency, and provide multipliers, leading to escalating turns.
- Resource Management — Players manage energy (cubes) and science, using them to acquire cards, activate abilities, and fulfill goals.
- Set Collection (implied) — Fulfilling demand goals requires specific combinations or amounts of energy cubes, encouraging players to collect resources to meet these demands.
- Tableau Building — Players build up a tableau of cards across 12 rounds, gathering cards and placing them onto various industries to gain increased energy and fulfill demand goals.
- Worker placement (implied) — Players select industries via dials each round, and the choice of others affects the outcome, implying a form of indirect worker placement or action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate that. I hate that. This is my medium nitpick.
- This is a brilliantly designed puzzle. I think it's a very well designed.
- It's an incredibly well-structured machine, but it's an incredibly well-structured machine using too few different parts to make it feel meaningfully different.
- The engine is incredibly well done. It just needs more excitement about what you do with that engine.
References (from this video)
No references stored for this video.
Video ANMV7ZQ14Qg
Meeple University Review at 1:14 sentiment: positive
video_pk 128752 · mention_pk 366261
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Satisfying engine growth
- Puzzle of positioning sectors and chaining cards
- Clever decisions without being overly complex
Cons
none
Thematic elements
- Building energy infrastructure and producing power
- Turn of the 20th century
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Everyone secretly chooses one of their five industry sectors to activate each round.
- Card Drafting — You can buy an industry card to improve your sectors.
- Engine Building — The host talks about enjoying how their engine grows throughout the game and describes the game as an engine building puzzle.
- Set Collection — The host mentions fulfilling demand cards for rewards and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really enjoyed how my engine grows throughout the game, especially the puzzle of positioning sectors and chaining cards together for bigger turns.
- There are plenty of clever decisions without needing to have an electrical engineering degree.
References (from this video)
No references stored for this video.
Video 6ACB826uCT8
The Brothers Murph Playthrough at 0:26 sentiment: positive
video_pk 128416 · mention_pk 365260
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Can be largely played simultaneously.
- Allows for comboing and chain reactions.
- Thematic connection to energy production.
- Satisfying feeling of building complex networks of actions.
Cons
- Prototype components are subject to change.
Thematic elements
- Producing different types of energy, from fossil fuels to solar.
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose which sector to activate each round.
- Breakthroughs — Gaining light bulbs contributes to breakthroughs, which can offer bonuses and points.
- Card Drafting — Players acquire cards from their hand and add them to their tableau.
- Resource conversion — Players develop energy, refining it into stronger versions.
- Set Collection — Players fulfill demands by collecting specific types and amounts of energy.
- Tableau Building — Players build a tableau of cards that hopefully chain into other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Let's say one thing about this game, it's that boy, it's electric.
- This is going to be crowdfunding.
- In Electrify, players will be competing to power up, improve the strength and cleanliness of their energy, and fill the demands of people.
- Wow. Impressive. I got to get more arrows.
- The matrix is entering my brain.
References (from this video)
No references stored for this video.
Video EnXml17DdHk
Tabletop Tolson Review at 0:02 sentiment: positive
video_pk 126571 · mention_pk 360959
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Familiar mechanics from Space Base
- Mechanic similar to Ark Nova (card selection and track advancement)
- Engaging theme of powering the grid
- Simultaneous action selection wheel
- Satisfying progression on the victory point track
- Offers many opportunities and visible strategy
- Synergizing cards
- Upgradable tiles to 'B side' which is much better
- Variability through different level cards and shuffling advanced cards
- Cool network building
- Highly enjoyable multiplayer games
- Smart and cool game design
Cons
- Round track also serves as victory point track, which can be hard
- Difficult to remember all the words associated with colors/actions
- Can be challenging to fulfill demand goals early on
- Can be difficult to get cubes moving initially
Thematic elements
- Powering and electrifying the grid through clean and dirty energy, transmission, research and development, energy production, investments, and business operations.
Comparison games
- Space Base
- Ark Nova
- Seasons
Mechanics (from transcript analysis)
- Action Point Allowance System — Your turns are going to get bigger and better and cooler based on your decisions, but you only get to play one production card a turn unless you take advantage of this and you take advantage of these out here.
- Card selection/activation — Where you select a card and then wherever it is, it goes back to the start of the track which values its action at a lower rate, moving things up along the way. Players are going to begin with three production cards from the deck, three infrastructure cards from the deck.
- Hand Management — You can never have more than nine cards. Any additional cards that you would draw would be lost, but you would probably do the anytime discard cards for their benefit before you exceed your hand limit of nine.
- Resource Management — You've got clean energy, you've got dirty energy and you are trying to power and electrify the grid essentially. The ones down here are going to be energy. You'll see it's energy points and the ones up here are going to be part of your research.
- Set collection/Goal fulfillment — Spend energy cubes from the grid to fulfill demand goals. You have to have them up here, and you need to have them in these particular combinations before you can do that.
- Simultaneous action selection — Plan, select a sector with your dial, reveal simultaneously. So, here we go. I'm going to turn my dial. I'm going to pick the one I want. I'm going to make it point towards the arrow and we're all going to put it face down.
- Track Advancement — The plus one green energy marks the track that tells you how many rounds you have left to do everything you need to do, which is so hard, but it's not just the round track, it's the victory point track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Now, I really enjoy a lot of what John Declare is doing with his designs and this reminded me of a lot of mechanics and games that I enjoy.
- This keeps rounds and this keeps victory points. Pretty, pretty easy. Really, really like that.
- I love the pointy cards.
- There are so many opportunities here. You can see the strategy. You can see it playing out.
- This game is really cool. I keep playing it and I can't wait to add the uh tech I think it's the tech industry cards or something like that.
- Every time I play I get like one more point better on the victory point track and it's really satisfying.
- This has a real solitaire kind of feel, which is why there is a solo mode for this game.
- This is a really cool smart game.
- I love the wheel. I like selecting what you want to do.
- They really make a very, very cool network so that you can uh electrify your board. So cool.
- This is the game I was most interested in at Gen Con and I uh really feel like this might have been my my Gen Con game.
References (from this video)
No references stored for this video.
Video VmgSUTTaGSk
The Board Game Garden Review at 8:43 sentiment: positive
video_pk 105367 · mention_pk 303652
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Intriguing mechanisms
- Cool solar punk theming
- Great designer
Cons
none
Thematic elements
- Solar punk
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — engine building where you have your own kind of board.
- Multi-Use Cards — multi-use cards, which I love.
- Push puzzle — It does say push, which I'm thinking maybe there's like some sort of push puzzle within those like tiles and your tableau
- Simultaneous Play — Simultaneous play.
- Tableau Building — A little bit of it looks like tableau building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Realm of Reckoning is fantastic.
- The moment that I heard that one of the mechanisms is close drafting, immediately I was like, yes, let's play this.
- You are building up a tableau and then you are scoring in different ways based off of the game and what people decide to score and yeah just such a cool game.
- Recommend uh Realm of Reckoning.
- This is a tile placement game that I played in Edmonton that I really enjoyed.
- Absolutely loved it.
- One of my top games for the month of June.
- This is another tableau building, hand management game that I absolutely loved as well and was quite a big surprise to me that I enjoyed it as much as I did.
- Gen Con is officially 2 weeks away when I am filming this.
- If you guys are going to Gen Con and you see me wandering the halls, definitely come up and say hello.
- I'd love to meet you.
- I've been very, very excited for that part of Gen Con.
- I am just overall very excited to get back to Gen Con this year.
- I am very, very excited for that part of Gen Con.
- I've been recently getting more into the Pokemon TCG, and honestly, just TCGs in general.
- I'm really wanting to get back into Magic, Pokemon, TCG, Lorana as well.
References (from this video)
No references stored for this video.
Video 5DT0O-_JUrQ
The Dice Tower Event Coverage at 9:01
video_pk 100806 · mention_pk 279823
Click to watch at 9:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is effervescent. It's an effervescent energy in the room.
- The tension is palpable. It can be palped. Let's palp some tension.
- You You earn these cards.
- I love the details on there.
- I love that you can super build a deck around that.
- The wait is over.
- Joey has something that he wants to say to you guys.
- If you're not here to buy, it's time to keep walking, boy. Keep walking.
- Super excited about it.
- I'm just another brick in the wall.
- Fun is being had by all.
- This right here's my shopping list.
- Check. Check. And done.
- Oh, it's so beautiful.
- Look at what type of a display they put on here. This is amazing.
- What a setup. Look at this.
- Tom is unreasonably excited about uh Crossfire coming back.
- I will say these two gentlemen are lovely when one of them left. I did beat both of them.
- Looks absolutely amazing.
- These are the tables where the award nominees are going to sit and the award winners are going to be panned to with these uh with these cameras these panable panable cameras. That's that's the best description I've got for you.
- Podiums are pieces of crap. Do you understand me? That's a lectern.
- Eric's blocking is a thing of beauty. He spends 80 plus hours on his blocking.
- If there's one thing that Eric Summer is known for, it's blocking.
- This award show is as the result of hours and hours of preparation by people who have obviously mastered jazz hands.
- This piece of equipment here, very specialized piece of equipment, is a catalytic converter.
- He did it. I kind of need to do jazz hands. Success.
- Tom Vassel has turned into his inner Michael Jackson. He's now going to spin move crotch grab. Let's see it.
- This is a side of Tom I've never seen either.
References (from this video)
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Video wITFbErTZNk
Meeple University Top List at 6:37 sentiment: positive
video_pk 99461 · mention_pk 280583
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Love John D. Claire's designs.
Cons
none
Thematic elements
- Meeting energy demands and objectives
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Trying to get the right combinations of energy production to meet demands.
- Simultaneous action selection — Features simultaneous action selection with benefits and penalties based on player choices.
- Tableau Building — The game is ultimately a tableau building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hi everyone, Stella here from Mele University and that's Tarant and we are doing our Gen Con anticipated games which are the games that we are anticipating and wanting to play or de buy a demo and we haven't played them yet.
- So um, again, we're going to talk about these 10 games in no particular order. And game number one is called Falling.
- So, that makes for an interesting point of decision tension.
- And it is beige. So, it's going to be a good game, right? A good Euro game.
- And if that doesn't sound like a classic Euro theme we say with nothing else
- So, this is for demo and it's recently on crowdfunding. So, I think just finished.
- Yes. Well- loved game and given a redo. Yeah, must be a a reason I mean people there want to be a demand for this game right like container they redo that and a few other games these days is more of a trend
- So those are our 10 anticipated games genon if you see me please say hello even even though I'm in a meeting that's okay you can just I'm happy for people to interrupt me no problems and hopefully I'll see you there soon.
References (from this video)
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Video QJWm0r5mB4Y
Man vs Meeple Analysis at 9:09 sentiment: positive
video_pk 99393 · mention_pk 280500
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- new game from John D. Clair
- looks really cool
- from AEG
- unique and interesting
Cons
none
Thematic elements
Comparison games
- Mistborn
- Empires
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con is about the games first and foremost.
- This is probably my number one game that I'm looking forward to.
- The box is one of the best boxes right now in board games.
- This is what looks to be a wildly open world sandbox game.
- Everyone was loving it.
- So, I think everyone in the industry is looking forward to this thing.
- I don't think this is It is just demo cuz I think it's going to be potentially available for pick up at Essen.
- It just adds a ton of new cards without complicating the game.
- This looks really cool.
- Gen Con Saturday night, from 7:00 to 11:00.
- Last year was such a good time.
- We're not giving away Galactic Cruise Excursions.
- Make sure everyone has fun at the table and at our party, and hopefully we'll see you there.
References (from this video)
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Video OSjwEhoMwOs
BoardGameGeek Discussion at 1:38:58 sentiment: positive
video_pk 98877 · mention_pk 280508
Click to watch at 1:38:58 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
- Engaging engine building
- Satisfying combo of mechanisms
- Simultaneous turns make it quick
- Good solo mode
- Multi-use cards
Cons
- Might need to look at the rulebook due to iterations
Thematic elements
- Generating electricity from coal to nuclear and solar power
Comparison games
- Arc Nova
- Three Sisters
Mechanics (from transcript analysis)
- action selection — It's a simultaneous action selection, slice selection.
- Engine Building — Uh, it is a engine builder.
- Multi-Use Cards — multi-use cards and I love that.
- Resource Management — And you're trying to get the resources to then generate the electricity which then will help you finish a goal which then will give you points but also make your slices more powerful or give you cards or give you more resources.
- Set Collection — So some of the cards have arrows, so it will like allow you to activate other cards that it's connected to. So you get this long chain of actions, which is really fun.
- Simultaneous action selection — So you it's simultaneous turns and if you match someone, you go up on this innovation track, but if you don't match, then that slice and every other slice to the right of it moves up and becomes even more powerful.
- Worker Placement — when you place the card and you activate that slice, you put a cube on everything you're going to activate during that turn and then you can activate it in whatever order by taking a cube off and activating that action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's Whisper Wood, one word for one to four players.
- It's much heavier than Flamecraft.
- This is definitely a strategy game. Mid midweight mid to heavy strategy game.
- it's a big game on the table. A lot of moving parts. Gorgeous, gorgeous game because we have Sandor Tang again and Sergio Chavez.
- So, it's a bag builder. You're pulling out these tokens. What you pull out will determine what actions you take.
- And y'all, it is good. It is good. But it's definitely much heavier than previous Cardboard Alchemy games. It's still gorgeous though. It's still gorgeous. Still a sprawling game. And I think for the the Euro strategy lovers, this is going to be a good one.
- Whisperwood. All one word.
- it's perennial uh by Emily Vincent uh published by Fatout Games and art by Beth Sobo who does one of the most beautiful nature art in board games period concerning my opinion.
- we make a beautiful prairie garden
- And yeah, this one looks gorgeous. I was like, "Okay, I need this."
- I'm very excited for Perennial for sure.
- But this is Electrify for one to four players from John Declair and Ian Hutchinson.
- Uh, it is a engine builder.
- It's a simultaneous action selection, slice selection.
- So it's really interesting little engine builder. It goes from like coal all the way to nuclear and solar power and all these other electricity generating things.
- And it's just such a nice combo. Everything's connected but quick because it's simultaneously simultaneous turns to it.
- multi-use cards and I love that.
- So some of the cards have arrows, so it will like allow you to activate other cards that it's connected to. So you get this long chain of actions, which is really fun.
- It's very good. And I've played it and play tested it solo which is also good and it's one that I think is kind of my favorite of what they're coming out this year.
- It's going to be on Kickstarter and I am very excited for this.
- It's very interesting combo of mechanisms and it really is that engine builder goodness that I absolutely love.
- And it really is that engine builder goodness that I absolutely love.
- So, that's Electrify from AG.
- I love seeing that and everybody getting along. No big incidents. I think that's just amazing that so many cultures come together in spread over three different countries because not only in the United States, United States is the most in games but yeah and everybody gets along people joining in on on marches, fan marches and I think that's just awesome to see.
- But it was funny because it was a whole circle thing for me.
- The minions sung the Beach Boys. The banana song is the Beach Boys.
- Yeah. That was totally Beach Boys.
- So, my moment of positivity is it was the 4th of July and so my mom and her friends took and I went with them we went to the July 4th firework spectacular at the Hollywood Bowl.
- It was with the Beach Boys and John Stamos and we usually try to go to the Hollywood Bowl at least once or twice every year and it was a lot of fun.
- It's almost 11 p.m.
- Well, the most common things are Twitch, where you can find twitch.tv/joda.
- Uh I stream on Tuesday. I have my coffee and crowdfunding where I drink coffee and I look at all the crowdfunding campaigns from the past week that have been launched criticizing the page the game and sometimes being positive and also always pick one game but I think well that was the best one for this week.
References (from this video)
No references stored for this video.
Video J87hxzwQKgI
Getting Games Discussion at 8:23 sentiment: positive
video_pk 90859 · mention_pk 295910
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- aesthetic box art and components look appealing
Cons
none
Thematic elements
- building energy networks and dams to power cities
- Brazilian energy grid and hydroelectric infrastructure
Comparison games
none
Mechanics (from transcript analysis)
- grid/area construction — build and extend a communal hex grid with infrastructure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 7pl5teZeolo
Neon Gorilla Interview at 2:21:15 sentiment: positive
video_pk 80040 · mention_pk 280668
Click to watch at 2:21:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Intense engine building with powerful combos.
- System inspired by and evolving from Civ New Dawn's mechanics.
Cons
none
Thematic elements
- Engine building taken to the max
Comparison games
- Civ New Dawn
- Arnak
- Terraforming Mars
Mechanics (from transcript analysis)
- Engine Building — The primary focus, allowing players to build increasingly powerful combinations.
- Tile Crafting — A form of crafting where players modify or upgrade components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Dominion is like a cheat code for game design.
- The momentum system isn't a BS tagline at all. It is a true system that I think for me has transcended deck builders.
- I I don't think people have any responsibility.
- It's a matter of scaling, but that would be that would be exciting to get to another floor and like, 'Oh, this is a whole new deck.'
- The magic of Unstoppable is that moment where you look at your hand and you've got like two cards, right? And you're like, there's no way I can kill all these threats with these two cards. I'm screwed.
References (from this video)
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